ASCII Productions: Difference between revisions
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{{Guidance|reason=flashing images}}{{PageCredits|description=Sagan Blob and Wellmart 3}} |
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Logo descriptions by Sagan Blob and Wellmart3 |
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''This article is about ASCII Corporation's video game logos. For their motion logos as seen on commercials and promos, see [[ASCII Corporation]].'' |
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1st Logo (1980s) |
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===Background=== |
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'''Logo:''' On a green starfield, red bars slide in from the slides and bring up the red ASCII wordmark. The yellow byline "HOME SOFTWARE PRODUCTS" slides in below. After another second, the ASCII logo transitions into the green "HSP". |
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'''ASCII Corporation''' was originally founded by Kazuhiko Nishi on May 24, 1977, and it was developed in cooperation with Microsoft to create the MSX home computer system. During that time, in the mid 1980s, the company entered the gaming market to develop game consoles. In 1989, it established an American subsidiary [[Nexoft]], but it was renamed in 1991 to '''ASCII Entertainment''' and spun off in 1998 as '''[[Agetec]]'''. In 2002, it was sold to Unison Media Partners, and the old ASCII unit was renamed to MediaLeaves, and the company was sold to Kadokawa Media Holdings. In 2008, it was merged with Mediaworks to form ASCII Media Works. |
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=== 1st Logo (1980s)=== |
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'''FX/SFX:''' The bars. |
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<gallery mode="packed" heights="150"> |
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ASCII HSP (1980s) (A) (Taken from Arion, X1).png |
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ASCII HSP (1980s) (B) (Taken from Arion, X1).png |
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</gallery> |
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'''Visuals:''' On a green starfield, red bars slide in from the slides and bring up the red ASCII wordmark. The yellow byline "HOME SOFTWARE PRODUCTS" slides in below. After another second, the ASCII logo transitions into the green "HSP". |
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'''Technique:''' Real-time computer animation. |
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'''Music/Sounds:''' None, but the opening theme would also play on a few games. |
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''' |
'''Audio:''' None, but the opening theme would also play on a few games. |
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'''Availability:''' Can be seen on various Sharp X1 games such as ''Arion, X1''. |
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'''Editor's Note:''' None. |
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=== 2nd Logo (Still variants) (November 28, 1986-November 15, 2001)=== |
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2nd Logo (1990){{Seizure Warning}}{{Noise Warning}}<center><youtube width="240" height="185">y4QF4lVI0OE}} |
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<tabber> |
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Images= |
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{{#tag:tabber| |
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Standard Variants= |
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<gallery mode="packed" heights="150"> |
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ASCII (1987) (Taken from Wizardry, FC).png |
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ASCII (1980s) (Taken from Wizardry II, FC).png |
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ASCII_(1991)_(Taken_from_Wizardry_Gaiden_1,_GB).png |
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ASCII (1990s) (Taken from Smash TV, SFC).png |
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ASCII (1992) (Taken from Spindizzy Worlds, SFC).png |
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ASCII_(2000)_(Taken_from_RPG_Tsukuru_GB,_GBC).png |
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ASCII_(2001)_(Taken_from_Tsuri_Ikotsu!!,_GBC).png |
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</gallery> |
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{{!}}-{{!}} |
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In-Credit Variants= |
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<gallery mode="packed" heights="170"> |
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ASCII (1986) (Taken from Castle Excellent, FC).png |
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ASCII (1986) (Taken from Cosmo Genesis, FC).png |
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SEDIC + ASCII (1987) (Taken from Otocky, FDS).png |
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</gallery> |
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}} |
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</tabber> |
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'''Visuals:''' Just an "ASCII" in white font on a black BG. |
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WARNING: Do not watch the video if you are prone to epilepsy. In addition, it is loud, so lower your volume before watching. |
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'''Variants:''' |
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Logo: Same as the [[Nexoft]] logo, except that the logo is replaced with the ASCII text in a rectangle. |
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* On early games, the logo appears within the game's title screen. |
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* On several early Game Boy games, like <u>''Wizardry Gaiden I''</u> and the Japanese version of <u>''Ishido''</u>, the lines made the transition from the Nintendo logo. |
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* On <u>''RPGMaker 2000''</u>, the logo would fade through black to the ASCII Tsukuru Series logo, then to the Digital Famitsu logo. |
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* On some games like ''AeroGauge,'' the logo is blue. |
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'''Technique:''' A sprite-based graphic. |
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FX/SFX: See Nexoft. |
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'''Audio:''' None. |
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Music/Sounds: See Nexoft. |
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'''Availability:''' Appeared on the game making software ''RPGMaker 2000'', when you press the Test button. It also appeared on several console games from the period, like the Famicom games of ''Cosmo Genesis'', ''Castlequest'' and ''Wizardry'', the FDS game of ''Otocky'', and many Game Boy/Game Boy Color games. |
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Availability: Only known to be seen on Penguin-kun Wars VS, another variation of Penguin Wars. |
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=== 3rd Logo (''Penguin-kun Wars VS'' custom variant 1) (March 30, 1990)=== |
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Editor's Note: See Nexoft. |
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[[file:ASCII Opening (1990) (A) (Taken from Penguin-kun Wars VS, GB).png|center]] |
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'''Visuals:''' On a white background, there is the stacked words, "PRESENTED BY", followed by the ASCII logo on a black rectangle, scrolling up, and stops the center. After a second, it scrolls up again, leaving just the white background. |
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'''Technique:''' 8-bit sprite animation. |
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'''Audio:''' None. |
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'''Availability:''' Only known to be seen on ''Penguin-kun Wars VS'', another variation of ''Penguin Wars''. |
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3rd Logo |
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(199?-1999?) |
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=== 4th Logo (''Penguin-kun Wars VS'' custom variant 2) (March 30, 1990)=== |
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Logo: On a black background we see a picture of a silver knight on horseback carrying a sharp sword that is raised up. The knight can be seen standing on a dark yellow-ish surface, with a dark blue sky. The text "ASCII Soft" appears below the logo. |
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<gallery mode="packed" heights="200"> |
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ASCII Opening (1990) (B) (Taken from Penguin-kun Wars VS, GB).png |
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ASCII Opening (1990) (C1) (Taken from Penguin-kun Wars VS, GB).png |
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ASCII Opening (1990) (C2) (Taken from Penguin-kun Wars VS, GB).png |
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</gallery> |
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{{YouTube|id=y4QF4lVI0OE}} |
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{{guidance detail|reason=flashing(0:09-0:10)}} |
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{{guidance detail|reason=audio}} |
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'''Visuals:''' There is a blank white background. After the ascending series of beeps, the ASCII logo on a gray rectangle, slides down slowly, while a scared penguin is seen running around and then it goes away. The logo shakes when it is stopped, then the whole logo flashes rapidly with the color inversion effect. |
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Variant: Later games had the logo almost still, but with a light passing to the top of the sword for a second. |
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'''Technique:''' 8-bit sprite animation. |
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FX/SFX: The text appearing on the earlier variant; the movement of the light for the latter. |
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'''Audio:''' A loud menacing square-wave chord, an ascending series of chiptune beeps, then another series of loud, high pitched chiptune beeps that sounds like an alarm when the penguin runs around. When the logo shakes, a "Dong!" sound is heard, followed by a loud thunderclap sound when the logo flashes rapidly. |
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Music/Sounds: None for the earlier version. The later variant had a shining synth with a Japanese male voice saying "ASCII!" (as heard on commercials). |
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Availability: |
'''Availability:''' Same as the third logo. |
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===5th Logo (''Daisenryaku Expert'' custom variant) (September 25, 1992)=== |
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Editor's Note: None. |
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[[File:ASCII (1992) (Taken from Daisenryaku Expert, SFC).png|center]] |
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'''Visuals:''' On a wallpaper full of ASCII logos, a blue ASCII logo trails in, and then the background turns white. |
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'''Technique:''' 2D sprite animation. |
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'''Audio:''' A chime theme. |
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4th Logo |
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(1999-2001) |
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'''Availability:''' Seen on the Super Famicom game of ''Daisenryaku Expert''. |
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<center><youtube width=240 height=185>2KTfpLWXYII</youtube></center>'''Logo:''' The outlined red ASCII logo spins into the screen, placing itself into a closeup of the central letters "ASC", as we see light trails passing from the logo behind, and these dissapear making the logo spin out to the centre, as the letters fill with sparkling red. White gas then grows behind the logo and make the background fully white, and the logo changes into the trademark blue color. |
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===6th Logo (November 20, 1992-September 29, 1995)=== |
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'''FX/SFX:''' The spinning, the lights, the gas. |
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[[File:ASCII (1993) (Taken from Ardy Lightfoot, SFC).png|center]] |
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'''Visuals:''' On a black background, copies of the ASCII logo appear via a trailing effect, and a single copy forms the ASCII logo in white. |
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'''Technique:''' 2D sprite animation. |
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'''Music/Sounds:''' Dark whooshing sounds and a droning airy synth during the 2nd half. |
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'''Audio:''' None. |
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'''Availability:''' Seen on Sword of the Berserk: Guts' Rage for the Dreamcast. |
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'''Availability:''' Seen on a handful of Super Famicom games, like ''Wizardry V: Heart of the Maelstorm'' and ''Ardy Lightfoot'', among others, as well as early Saturn, PlyStation and 3DO games. |
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'''Editor's Note:''' None. |
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===7th Logo (January 31, 1996-November 25, 1999)=== |
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5th Logo (2000) |
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<gallery mode="packed" heights="211"> |
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ASCII Soft (1997) (Taken from Ganpuru, SFC).png |
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ASCII Soft (1997) (Taken from Power Dolls II, PSX).png |
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ASCII Soft (1997) (Taken from Mini-Yonku GB, SGB).png |
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</gallery> |
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{{YouTube|id=3I8X4N5iBfs|id2=BEay33qxtzQ}} |
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'''Visuals:''' On a black background is a picture of a silver knight on horseback carrying a sharp sword that is raised up. The knight can be seen standing on a dark yellow-ish surface, with a dark blue sky. The text "ASCII SOFT" in a futuristic font appears below the logo. A light passes to the top of the sword, as well as the horse, both for a second. |
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'''Logo:''' Just an "ASCII" in white font on a black BG. |
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'''Variants:''' |
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'''Variant:''' On RPGMaker 2000, the logo would fade through black to the ASCII Tsukuru Series logo, then to the Digital Famitsu logo. |
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*On SNES games, the logo is still, and the text wipes in below the logo. |
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*On SGB games, only the text "ASCII SOFT" is shown. |
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''' |
'''Technique:''' Analog computer effects. |
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'''Audio:''' A shining synth with a Japanese male voice saying "ASCII!" |
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'''Music/Sounds:''' None. |
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'''Availability:''' |
'''Availability:''' Seen on various SNES, PS1 and SGB games from the company (mostly in Japanese releases). Also seen on the PlayStation game of ''Galerians''. |
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=== 8th Logo (Animated variants) (December 16, 1999-2001)=== |
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'''Editor's Note:''' None. |
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<gallery mode="packed" heights="200"> |
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File:ASCII Productions (1999).png |
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</gallery> |
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{{YouTube|id=2KTfpLWXYII}} |
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'''Visuals:''' On a white or black background, the blue ASCII logo appears in different animated versions. |
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'''Technique:''' Depends on the variant. |
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'''Audio:''' Depends on the variant. |
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'''Availability:''' Seen on ''Sword of the Berserk: Guts' Rage'' for the Dreamcast and several other ASCII games from the period. |
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[[Category:Japanese video game logos]] |
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[[Category:Japan]] |
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[[Category:Video game logos]] |
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[[Category:Kadokawa Corporation]] |
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[[Category:Logos that vary depending on the source]] |
Latest revision as of 02:39, 9 August 2024
![]() | This article covers logos that contain flashing images. |
Sagan Blob and Wellmart 3
This article is about ASCII Corporation's video game logos. For their motion logos as seen on commercials and promos, see ASCII Corporation.
Background
ASCII Corporation was originally founded by Kazuhiko Nishi on May 24, 1977, and it was developed in cooperation with Microsoft to create the MSX home computer system. During that time, in the mid 1980s, the company entered the gaming market to develop game consoles. In 1989, it established an American subsidiary Nexoft, but it was renamed in 1991 to ASCII Entertainment and spun off in 1998 as Agetec. In 2002, it was sold to Unison Media Partners, and the old ASCII unit was renamed to MediaLeaves, and the company was sold to Kadokawa Media Holdings. In 2008, it was merged with Mediaworks to form ASCII Media Works.
1st Logo (1980s)
Visuals: On a green starfield, red bars slide in from the slides and bring up the red ASCII wordmark. The yellow byline "HOME SOFTWARE PRODUCTS" slides in below. After another second, the ASCII logo transitions into the green "HSP".
Technique: Real-time computer animation.
Audio: None, but the opening theme would also play on a few games.
Availability: Can be seen on various Sharp X1 games such as Arion, X1.
2nd Logo (Still variants) (November 28, 1986-November 15, 2001)
Visuals: Just an "ASCII" in white font on a black BG.
Variants:
- On early games, the logo appears within the game's title screen.
- On several early Game Boy games, like Wizardry Gaiden I and the Japanese version of Ishido, the lines made the transition from the Nintendo logo.
- On RPGMaker 2000, the logo would fade through black to the ASCII Tsukuru Series logo, then to the Digital Famitsu logo.
- On some games like AeroGauge, the logo is blue.
Technique: A sprite-based graphic.
Audio: None.
Availability: Appeared on the game making software RPGMaker 2000, when you press the Test button. It also appeared on several console games from the period, like the Famicom games of Cosmo Genesis, Castlequest and Wizardry, the FDS game of Otocky, and many Game Boy/Game Boy Color games.
3rd Logo (Penguin-kun Wars VS custom variant 1) (March 30, 1990)
![](http://user-content.static.wf/avidwiki/5/51/ASCII_Opening_%281990%29_%28A%29_%28Taken_from_Penguin-kun_Wars_VS%2C_GB%29.png)
Visuals: On a white background, there is the stacked words, "PRESENTED BY", followed by the ASCII logo on a black rectangle, scrolling up, and stops the center. After a second, it scrolls up again, leaving just the white background.
Technique: 8-bit sprite animation.
Audio: None.
Availability: Only known to be seen on Penguin-kun Wars VS, another variation of Penguin Wars.
4th Logo (Penguin-kun Wars VS custom variant 2) (March 30, 1990)
![]() | This logo contains flashing images at 0:09-0:10. |
![]() | The video of this logo may be too loud or severely distorted. |
Visuals: There is a blank white background. After the ascending series of beeps, the ASCII logo on a gray rectangle, slides down slowly, while a scared penguin is seen running around and then it goes away. The logo shakes when it is stopped, then the whole logo flashes rapidly with the color inversion effect.
Technique: 8-bit sprite animation.
Audio: A loud menacing square-wave chord, an ascending series of chiptune beeps, then another series of loud, high pitched chiptune beeps that sounds like an alarm when the penguin runs around. When the logo shakes, a "Dong!" sound is heard, followed by a loud thunderclap sound when the logo flashes rapidly.
Availability: Same as the third logo.
5th Logo (Daisenryaku Expert custom variant) (September 25, 1992)
![](http://user-content.static.wf/avidwiki/7/7b/ASCII_%281992%29_%28Taken_from_Daisenryaku_Expert%2C_SFC%29.png)
Visuals: On a wallpaper full of ASCII logos, a blue ASCII logo trails in, and then the background turns white.
Technique: 2D sprite animation.
Audio: A chime theme.
Availability: Seen on the Super Famicom game of Daisenryaku Expert.
6th Logo (November 20, 1992-September 29, 1995)
![](http://user-content.static.wf/avidwiki/1/14/ASCII_%281993%29_%28Taken_from_Ardy_Lightfoot%2C_SFC%29.png)
Visuals: On a black background, copies of the ASCII logo appear via a trailing effect, and a single copy forms the ASCII logo in white.
Technique: 2D sprite animation.
Audio: None.
Availability: Seen on a handful of Super Famicom games, like Wizardry V: Heart of the Maelstorm and Ardy Lightfoot, among others, as well as early Saturn, PlyStation and 3DO games.
7th Logo (January 31, 1996-November 25, 1999)
Visuals: On a black background is a picture of a silver knight on horseback carrying a sharp sword that is raised up. The knight can be seen standing on a dark yellow-ish surface, with a dark blue sky. The text "ASCII SOFT" in a futuristic font appears below the logo. A light passes to the top of the sword, as well as the horse, both for a second.
Variants:
- On SNES games, the logo is still, and the text wipes in below the logo.
- On SGB games, only the text "ASCII SOFT" is shown.
Technique: Analog computer effects.
Audio: A shining synth with a Japanese male voice saying "ASCII!"
Availability: Seen on various SNES, PS1 and SGB games from the company (mostly in Japanese releases). Also seen on the PlayStation game of Galerians.
8th Logo (Animated variants) (December 16, 1999-2001)
Visuals: On a white or black background, the blue ASCII logo appears in different animated versions.
Technique: Depends on the variant.
Audio: Depends on the variant.
Availability: Seen on Sword of the Berserk: Guts' Rage for the Dreamcast and several other ASCII games from the period.