AVID:Distinguishing Animation Techniques: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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==Computer animation== |
==Computer animation== |
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===Scanimate=== |
===Scanimate=== |
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This type of animation was prevalent in the late 1960s-1970s. |
A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s. |
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'''Technique:''' Scanimate. |
'''Technique:''' Scanimate. |
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====Examples==== |
====Examples==== |
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==Traditional animation== |
==Traditional animation== |
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===Cel animation=== |
===Cel animation=== |
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Hand-drawn animation where each frame is drawn on celluloids. |
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===Backlit animation=== |
===Backlit animation=== |
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Oxberry animation cameras were often used |
Oxberry animation cameras were often used |
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=== Rotoscoping === |
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==Vision mixer/production switcher== |
==Vision mixer/production switcher== |
Revision as of 09:18, 10 April 2023
This page is currently being drafted. It is a work in progress that anyone can edit. Please ensure the page is compliant with our formatting guidelines before submitting. Last edited by MitchellShepherd06 (talk | contribs) 18 months ago. (Update) |
This page serves as a guide to distinguishing animation techniques.
Camera-controlled
Computer animation
Scanimate
A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s. Technique: Scanimate.
Examples
Live-action
Model work
Traditional animation
Cel animation
Hand-drawn animation where each frame is drawn on celluloids.
Backlit animation
Oxberry animation cameras were often used