AVID:Distinguishing Animation Techniques: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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====Examples==== |
====Examples==== |
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{{youtube|id=https://www.youtube.com/watch?v=SO84m6tUb50|id2=https://youtu.be/xNi6f0j3k-U|id3=https://www.youtube.com/watch?v=_B9enncI8-I|id4=https://www.youtube.com/watch?v=p_94CKa5UOo|id5=https://youtu.be/lDdTskmn0Gs|id6=https://youtu.be/Ah-jtmCz368ß}} |
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===CGI=== |
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==Live-action== |
==Live-action== |
Revision as of 05:30, 11 April 2023
This page is currently being drafted. It is a work in progress that anyone can edit. Please ensure the page is compliant with our formatting guidelines before submitting. Last edited by Logoarto (talk | contribs) 18 months ago. (Update) |
This page serves as a guide to distinguishing animation techniques.
Camera-controlled
Computer animation
Scanimate
A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s. Technique: Scanimate.
Examples
CGI
Live-action
Model work
Traditional animation
Cel animation
Hand-drawn animation where each frame is drawn on celluloids.
Backlit animation
Oxberry animation cameras were often used