AVID:Distinguishing Animation Techniques: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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=== Rotoscoping === |
=== Rotoscoping === |
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A technique using animated frames traced over existing footage, thus creating realistic animation. |
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==Vision mixer/production switcher== |
==Vision mixer/production switcher== |
Revision as of 08:10, 11 April 2023
This page is currently being drafted. It is a work in progress that anyone can edit. Please ensure the page is compliant with our formatting guidelines before submitting. Last edited by LMgamer36 (talk | contribs) 18 months ago. (Update) |
This page serves as a guide to distinguishing animation techniques.
Camera-controlled
Computer animation
Scanimate
A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s. Technique: Scanimate.
Examples
CGI
Live-action
Model work
Traditional animation
Cel animation
Hand-drawn animation where each frame is drawn on celluloids.
Backlit animation
Oxberry animation cameras were often used
Rotoscoping
A technique using animated frames traced over existing footage, thus creating realistic animation.