AVID:Distinguishing Animation Techniques: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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===CGI===
===CGI===
That technique was used mostly for the type of 3D animation.
====Examples====
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==Live-action==
==Live-action==

Revision as of 09:36, 6 May 2023




This page serves as a guide to distinguishing animation techniques.


Camera-controlled

The animation was used by cameras for zoom-in/zoom-out, or going to various sides.

Examples

Computer animation

Scanimate

A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s. Technique: Scanimate.

Examples

CGI

That technique was used mostly for the type of 3D animation.

Examples


Live-action

Model work

Traditional animation

Cel animation

Hand-drawn animation where each frame is drawn on celluloids.

Backlit animation

Oxberry animation cameras were often used

Rotoscoping

A technique using animated frames traced over existing footage, thus creating realistic animation.

Vision mixer/production switcher

Grass Valley 300 production switcher effects

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