AVID:Distinguishing Animation Techniques: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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==Live-action== |
==Live-action== |
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The technique was used for filming real life. |
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====Examples==== |
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{{YouTube|id=rhS8M5vvy4A|id2=znmUFE4y7h4|id3=zMqjSsJk5ww|id4=OV3rCHqNb1A}} |
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===Model work=== |
===Model work=== |
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Revision as of 13:20, 7 May 2023
This page is currently being drafted. It is a work in progress that anyone can edit. Please ensure the page is compliant with our formatting guidelines before submitting. Last edited by Cattotld (talk | contribs) 18 months ago. (Update) |
This page serves as a guide to distinguishing animation techniques.
Camera-controlled
The animation was used by cameras for zoom-in/zoom-out, or going to various sides.
Examples
Computer animation
Scanimate
A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s. Technique: Scanimate.
Examples
CGI
That technique was used mostly for the type of 3D animation.
Examples
Live-action
The technique was used for filming real life.
Examples
Model work
Traditional animation
Cel animation
Hand-drawn animation where each frame is drawn on celluloids.
Backlit animation
Oxberry animation cameras were often used
Rotoscoping
A technique using animated frames traced over existing footage, thus creating realistic animation.