AVID:Distinguishing Animation Techniques: Difference between revisions
mNo edit summary |
instead of adding a maintenance template why not actually remove the dead embeds |
||
Line 1: | Line 1: | ||
<center>[[File:AVID_Logo_-_Wordless.png|90px|link=]] {{huge|{{font|Montserrat|'''Distinguishing Animation Techniques'''}}}}</center> |
|||
{{VideoCleanup}} |
|||
---- |
----__NOTITLE__ |
||
This page serves as a guide to distinguishing animation techniques. |
This page serves as a guide to distinguishing animation techniques. |
||
Line 12: | Line 12: | ||
====Examples==== |
====Examples==== |
||
{{youtube|id=SO84m6tUb50|id2=xNi6f0j3k-U|id3=_B9enncI8-I|id4= |
{{youtube|id=SO84m6tUb50|id2=xNi6f0j3k-U|id3=_B9enncI8-I|id4=lDdTskmn0Gs|id5=Ah-jtmCz368}} |
||
===Video feedback=== |
===Video feedback=== |
||
Line 34: | Line 34: | ||
The technique was used for filming real life. |
The technique was used for filming real life. |
||
====Examples==== |
====Examples==== |
||
{{YouTube|id=rhS8M5vvy4A|id2=znmUFE4y7h4|id3=zMqjSsJk5ww |
{{YouTube|id=rhS8M5vvy4A|id2=znmUFE4y7h4|id3=zMqjSsJk5ww}} |
||
===Model work=== |
===Model work=== |
||
It refers to the use of physical miniature models to create realistic and detailed settings, objects, or characters. It involves constructing and manipulating these models to achieve visual effects and simulate larger-scale environments or complex scenes. |
It refers to the use of physical miniature models to create realistic and detailed settings, objects, or characters. It involves constructing and manipulating these models to achieve visual effects and simulate larger-scale environments or complex scenes. |
||
Line 75: | Line 75: | ||
This technique offers a range of effects, usually including transitions such as dissolves, wipes, and shrinking or expanding shapes. It also provides keying capabilities, allowing users to overlay graphics or video onto the main video feed. Additionally, it offers effects like color correction, picture-in-picture, and split-screen. |
This technique offers a range of effects, usually including transitions such as dissolves, wipes, and shrinking or expanding shapes. It also provides keying capabilities, allowing users to overlay graphics or video onto the main video feed. Additionally, it offers effects like color correction, picture-in-picture, and split-screen. |
||
====Examples==== |
====Examples==== |
||
{{YouTube|id= |
{{YouTube|id=7cgJ5a722IA|id2=ZblnANPDtTE}} |
||
==Stop-motion== |
==Stop-motion== |
Revision as of 19:58, 18 December 2023
This page serves as a guide to distinguishing animation techniques.
Camera-controlled
The animation was used by cameras for zoom-in/zoom-out, or going to various sides.
Examples
Computer animation
Scanimate
A form of early/analog computer animation prevalent in the late 1960s-1980s. It utilized a system of analog computers and video tape recorders to create and manipulate animated graphics, providing a unique and distinctive look to graphics from this period.
Examples
Video feedback
A process when a video camera captures its own output and displays it in real-time, creating a recursive loop of images or video. This can lead to an infinite regression of images, often characterized by repeating patterns and distortions.
Examples
Chyron effects
The process of electronically generating dynamic text and graphics overlays that appear on television screens, typically used for displaying news headlines, sports scores, or other real-time information. This effect is also used during end-credits scrolls
Examples
CGI
Also known as computer generated imagery, this technique refers to the use of 3D computer graphics. It involves the creation, manipulation, and rendering of digital images, often with the goal of simulating fantastical or realistic worlds.
Examples
Live-action
The technique was used for filming real life.
Examples
Model work
It refers to the use of physical miniature models to create realistic and detailed settings, objects, or characters. It involves constructing and manipulating these models to achieve visual effects and simulate larger-scale environments or complex scenes.
Examples
Practical effects
They are special effects done physically without relying on CGI. They involve the use of lights, props, models, pyrotechnics, and other practical elements to achieve realistic and practical results on set.
Examples
Traditional animation
Cel animation
Hand-drawn animation where each frame is drawn on celluloids.
Examples
Backlit animation
This process involves illuminating light or other translucent materials from behind. It often utilizes lightboxes or LED panels to showcase colorful designs or graphics, enhancing their brightness and highlighting their details. Oxberry animation cameras were often used for this technique.
Examples
Rotoscoping
A technique using animated frames traced over existing footage, thus creating realistic animation.
Examples
Oil paint/pastel animation
This is a technique consisting of creating animated sequences by painting directly onto individual frames using oil paints. Each frame is meticulously hand-painted, capturing slight variations in color and texture, resulting in a style reminiscent of traditional oil paintings.
Examples
Vision mixer/production switcher
Grass Valley 300 production switcher effects
This technique offers a range of effects, usually including transitions such as dissolves, wipes, and shrinking or expanding shapes. It also provides keying capabilities, allowing users to overlay graphics or video onto the main video feed. Additionally, it offers effects like color correction, picture-in-picture, and split-screen.
Examples
Stop-motion
A technique which involves physically manipulating objects or models and capturing individual frames. The objects are moved incrementally between frames, creating the illusion of movement when played back.