AVID:Distinguishing Animation Techniques: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content deleted Content added
LMgamer36 (talk | contribs)
No edit summary
Line 6: Line 6:


==Camera-controlled==
==Camera-controlled==
The animation was used by cameras for zoom-in/zoom-out, or going to various sides.
====Examples====
{{YouTube|id=qJldXfSMojY|id2=Xyt2HGHLPhA|id3=7h_UxPK0FNo|id4=gs-O0LDuGog}}
==Computer animation==
==Computer animation==
===Scanimate===
===Scanimate===

Revision as of 13:07, 4 May 2023




This page serves as a guide to distinguishing animation techniques.


Camera-controlled

The animation was used by cameras for zoom-in/zoom-out, or going to various sides.

Examples

Computer animation

Scanimate

A form of early/analog computer animation. This type of animation was prevalent in the late 1960s-1970s. Technique: Scanimate.

Examples

CGI

Live-action

Model work

Traditional animation

Cel animation

Hand-drawn animation where each frame is drawn on celluloids.

Backlit animation

Oxberry animation cameras were often used

Rotoscoping

A technique using animated frames traced over existing footage, thus creating realistic animation.

Vision mixer/production switcher

Grass Valley 300 production switcher effects

Cookies help us deliver our services. By using our services, you agree to our use of cookies.