Annapurna Interactive: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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'''Variants:''' |
'''Variants:''' |
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*On ''Florence'', the logo is |
*On ''Florence'', the logo is slightly larger and the colors are inverted. |
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'''Technique:''' |
'''Technique:''' A still, digital graphic. |
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'''Audio:''' None or the opening theme of the game. |
'''Audio:''' None or the opening theme of the game. |
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'''Availability:''' |
'''Availability:''' It debuted on ''What Remains of Edith Finch'', and can be seen on most of their games, such as ''Florence'' and ''Stray''. |
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[[Category:Video game logos]] |
[[Category:Video game logos]] |
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[[Category:United States]] |
[[Category:United States]] |
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[[Category:American video game logos]] |
[[Category:American video game logos]] |
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[[Category:English-language logos]] |
Latest revision as of 08:35, 24 September 2024
Background
Annapurna Interactive was founded on December 1, 2016 as the video game division of Annapurna Pictures.
1st Logo (April 25, 2017-)
Visuals: The print logo for Annapurna Interactive is seen on a black background.
Variants:
- On Florence, the logo is slightly larger and the colors are inverted.
Technique: A still, digital graphic.
Audio: None or the opening theme of the game.
Availability: It debuted on What Remains of Edith Finch, and can be seen on most of their games, such as Florence and Stray.