Boat Drinks LLC: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content deleted Content added
SuperMax124 (talk | contribs)
m Text replacement - "'''Editor's Note:''' None." to ""
Line 23: Line 23:
'''Availability:''' Seen on ''Asteroids'' for the PS1. The extended version was found on development files for said game.
'''Availability:''' Seen on ''Asteroids'' for the PS1. The extended version was found on development files for said game.



'''Editor's Note:''' None.


'''Final Note:''' For more info on this logo, check out [https://twitter.com/frankcifaldi/status/1086067726030786560 this Twitter thread.]
'''Final Note:''' For more info on this logo, check out [https://twitter.com/frankcifaldi/status/1086067726030786560 this Twitter thread.]

Revision as of 03:41, 12 October 2022

Background

Boat Drinks, LLC. is an inactive/closed software development house that was based in Danville, California. Notable for being the company that helped to create the 1998 PlayStation version of Asteroids, with Michael Latham as co-lead designer on the project.

(1998)

The prototype
The prototype

Nickname: "The Hitman"

Logo: On a white background, we see a man wearing a suit and tie and a fedora. Below him is a metal structure that has tall red text that reads "BOAT DRINKS LLC" with a metallic sphere with a disc-like shape to the left of it. We then see five bullet shots missing the logo. the logo then slowly fades out.

Variants:

  • There exists a prototype version. The man is zoomed in further and is bigger than the logo, we can also see a bit more of the man below the logo.
  • An extended version exists where after a pause, the next few shots continue. Two of them miss again, two of them ricochet off the logo, and the final two hit the logo.

FX/SFX: The bullet holes. None for the prototype.

Music/Sounds: Synthesized sounds of the bullets missing the logo. that sound like a gun with a silencer on it.

Music/Sounds Variants:

  • The extended version features extended sound effects. The two missed shots are the same as the previous five, the two shots that hit the logo have a metallic ricochet sound, the final two shots use the same silencer gun style, but sound as though they were impacting into a person. We then hear the sound of a body slumping onto the ground.
  • None for the prototype.

Availability: Seen on Asteroids for the PS1. The extended version was found on development files for said game.


Final Note: For more info on this logo, check out this Twitter thread.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.