CRI Middleware: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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'''Technique:''' None. |
'''Technique:''' None. |
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''' |
'''Audio:''' None. |
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'''Availability:''' Seen on numerous games such as ''Sonic & Sega All-Stars Racing'' and its sequel ''Sonic & Sega All-Stars Racing Transformed'', and ''Bayonetta''. |
'''Availability:''' Seen on numerous games such as ''Sonic & Sega All-Stars Racing'' and its sequel ''Sonic & Sega All-Stars Racing Transformed'', and ''Bayonetta''. |
Revision as of 18:25, 6 October 2023
Descriptions by
Muzzarino
Captures by
Muzzarino
Muzzarino
Captures by
Muzzarino
Background
CRI Middleware Co., Ltd. (formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001. In 2006, CRI Middleware introduced the CRIWARE brand.
(November 10, 2006-)
Logo: On a black background, we see a round edged square with a blue cube inside it along with the text.
Variants:
- During the logo's early years, the bottom right corner contained the text "Technology by" followed by the ADX and Sofdec logos
- Starting with Sonic Origins, the "CRIWARE" text is in a different font.
- On Sonic Frontiers, the logo shares a splash screen with the InstaLOD, Quixel Megascans and SpeedTree logos.
Technique: None.
Audio: None.
Availability: Seen on numerous games such as Sonic & Sega All-Stars Racing and its sequel Sonic & Sega All-Stars Racing Transformed, and Bayonetta.