Codemasters/Logo Variations: Difference between revisions

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{{PageButtons|Logo Variations=1|20th Century Studios}}
{{PageButtons|Logo Variations=1|Codemasters (UK)}}
{{Guidance|reason=graphic}}<center>

<center>
'''These are the logo variations seen throughout the years by Codemasters, with more to be added overtime.'''
'''These are the logo variations seen throughout the years by Codemasters, with more to be added overtime.'''
</center>
</center>


''' Clive Barker's Jericho (2007):''' The logo is carved on a wall and blood splatters on the "'''cm'''", making the edge entirely in blood.
'''Colin McRaeː DIRT (2007)'''
{{Spoiler|[[File:Codemasters (2007)(1).jpeg|center|350px]]}}

*We zoom through a working engine of a sports car, with the logo made on a bonnet. This is the same with ''Race Driver GRID and DIRT 2''

[[File:Codemasters (2007)(2).jpeg|frameless|center]]

----''' Clive Barker's Jericho (2007)'''


----
*The logo is carved on a wall and blood splatters on the "'''cm'''", making the edge entirely in blood.


'''Race Driver: GRID (2008):''' The logo zooms through a working engine of a Dodge Viper, with the logo taking the form of a bonnet scoop.
[[File:Codemasters (2007)(1).jpeg|frameless|center]]
[[File:Codemasters (2007)(2).jpeg|center|350px]]


----
----'''Operation Flashpoint: Dragon Rising (2009)'''


*We zoom in through a battlefield, where the logo (with the "'''cm'''" in yellow) stands.
'''Operation Flashpoint: Dragon Rising (2009):''' The logo zooms in through a battlefield, where the logo (with the "'''cm'''" in yellow) stands.
[[File:Codemasters (2009).jpeg|center|350px]]


----
[[File:Codemasters (2009).jpeg|frameless|center]]
'''Dragonology (2009):''' The logo is golden, and the "'''cm'''" is placed inside an opened book.
[[File:Codemasters (2009).png|center|350px]]


----
----'''Dragonology (2009)'''
'''F1 2009 (2009):''' The logo is still on a white background. This is the same with ''Insane 2''.
[[File:Codemasters (F1 2009, 2009).png|center|350px]]


----
*The logo is golden, and the "'''cm'''" is placed inside an opened book.


'''Colin McRae: DiRT 2 (2009):''' The logo starts on a desert backdrop with plants in the background, when Ken Block's Subaru Impreza drives in from the back and performs a 360 degree donut spin. As the car drifts off to the front, it leaves behind a trail of dust, with the Codemasters logo in 3D forming in. When the logo is complete, the logo degrades to the game's logo.
[[File:Codemasters (2009).png|frameless|center]]
[[File:Codemasters (Colin McRae DiRT 2).jpg|center|350px]]


----
----'''F1 2009 (2009)'''


*The logo is still on a white background. This is the same with ''Insane 2''.
'''Bodycount (2011):''' The logo is drawn from orange and teal lines. A light shines from behind.
[[File:Codemasters (F1 2009, 2009).png|center|frameless]]
[[File:Codemasters (2011, Bodycount).jpg|center|350px]]


[[Category:Electronic Arts]]
[[Category:Electronic Arts]]
[[Category:Logo Variations]]
[[Category:Logo variations]]
[[Category:Logo variations]]
[[Category:Logo variations]]

Latest revision as of 11:21, 9 August 2024


These are the logo variations seen throughout the years by Codemasters, with more to be added overtime.

Clive Barker's Jericho (2007): The logo is carved on a wall and blood splatters on the "cm", making the edge entirely in blood.



Race Driver: GRID (2008): The logo zooms through a working engine of a Dodge Viper, with the logo taking the form of a bonnet scoop.


Operation Flashpoint: Dragon Rising (2009): The logo zooms in through a battlefield, where the logo (with the "cm" in yellow) stands.


Dragonology (2009): The logo is golden, and the "cm" is placed inside an opened book.


F1 2009 (2009): The logo is still on a white background. This is the same with Insane 2.


Colin McRae: DiRT 2 (2009): The logo starts on a desert backdrop with plants in the background, when Ken Block's Subaru Impreza drives in from the back and performs a 360 degree donut spin. As the car drifts off to the front, it leaves behind a trail of dust, with the Codemasters logo in 3D forming in. When the logo is complete, the logo degrades to the game's logo.


Bodycount (2011): The logo is drawn from orange and teal lines. A light shines from behind.

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