Codemasters/Logo Variations: Difference between revisions

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''' Clive Barker's Jericho (2007):''' The logo is carved on a wall and blood splatters on the "'''cm'''", making the edge entirely in blood.
'''Race Driver: GRID (2008):'''
{{Spoiler|[[File:Codemasters (2007)(1).jpeg|center|350px]]}}


----
We zoom through a working engine of a Dodge Viper, with the logo taking the form of a bonnet scoop''.


'''Race Driver: GRID (2008):''' The logo zooms through a working engine of a Dodge Viper, with the logo taking the form of a bonnet scoop.
[[File:Codemasters (2007)(2).jpeg|frameless|center]]
[[File:Codemasters (2007)(2).jpeg|center|350px]]


----
----''' Clive Barker's Jericho (2007):'''


The logo is carved on a wall and blood splatters on the "'''cm'''", making the edge entirely in blood.
'''Operation Flashpoint: Dragon Rising (2009):''' The logo zooms in through a battlefield, where the logo (with the "'''cm'''" in yellow) stands.
[[File:Codemasters (2009).jpeg|center|350px]]


----
{{Spoiler|[[File:Codemasters (2007)(1).jpeg|frameless|center]]}}
'''Dragonology (2009):''' The logo is golden, and the "'''cm'''" is placed inside an opened book.
[[File:Codemasters (2009).png|center|350px]]


----
----'''Operation Flashpoint: Dragon Rising (2009):'''
'''F1 2009 (2009):''' The logo is still on a white background. This is the same with ''Insane 2''.
[[File:Codemasters (F1 2009, 2009).png|center|350px]]


----
We zoom in through a battlefield, where the logo (with the "'''cm'''" in yellow) stands.


'''Colin McRae: DiRT 2 (2009):''' The logo starts on a desert backdrop with plants in the background, when Ken Block's Subaru Impreza drives in from the back and performs a 360 degree donut spin. As the car drifts off to the front, it leaves behind a trail of dust, with the Codemasters logo in 3D forming in. When the logo is complete, the logo degrades to the game's logo.
[[File:Codemasters (2009).jpeg|frameless|center]]
[[File:Codemasters (Colin McRae DiRT 2).jpg|center|350px]]


----
----'''Dragonology (2009):'''


'''Bodycount (2011):''' The logo is drawn from orange and teal lines. A light shines from behind.
The logo is golden, and the "'''cm'''" is placed inside an opened book.
[[File:Codemasters (2011, Bodycount).jpg|center|350px]]

[[File:Codemasters (2009).png|frameless|center]]

----'''F1 2009 (2009):'''

The logo is still on a white background. This is the same with ''Insane 2''.[[File:Codemasters (F1 2009, 2009).png|center|frameless]]

----'''Colin McRae: DiRT 2 (2009):'''

The logo starts on a desert backdrop with plants in the background, when Ken Block's Subaru Impreza drives in from the back and performs a 360 degree donut spin. As the car drifts off to the front, it leaves behind a trail of dust, with the Codemasters logo in 3D forming in. When the logo is complete, the logo degrades to the game's logo.

[[File:Codemasters (Colin McRae DiRT 2).jpg|frameless|center]]


[[Category:Electronic Arts]]
[[Category:Electronic Arts]]
[[Category:Logo Variations]]
[[Category:Logo variations]]
[[Category:Logo variations]]
[[Category:Logo variations]]

Latest revision as of 11:21, 9 August 2024


These are the logo variations seen throughout the years by Codemasters, with more to be added overtime.

Clive Barker's Jericho (2007): The logo is carved on a wall and blood splatters on the "cm", making the edge entirely in blood.



Race Driver: GRID (2008): The logo zooms through a working engine of a Dodge Viper, with the logo taking the form of a bonnet scoop.


Operation Flashpoint: Dragon Rising (2009): The logo zooms in through a battlefield, where the logo (with the "cm" in yellow) stands.


Dragonology (2009): The logo is golden, and the "cm" is placed inside an opened book.


F1 2009 (2009): The logo is still on a white background. This is the same with Insane 2.


Colin McRae: DiRT 2 (2009): The logo starts on a desert backdrop with plants in the background, when Ken Block's Subaru Impreza drives in from the back and performs a 360 degree donut spin. As the car drifts off to the front, it leaves behind a trail of dust, with the Codemasters logo in 3D forming in. When the logo is complete, the logo degrades to the game's logo.


Bodycount (2011): The logo is drawn from orange and teal lines. A light shines from behind.

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