Digital Anvil: Difference between revisions

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{{PageCredits|edits=Prodigy012|video=Broken Saw}}
{{PageCredits|video=Broken Saw}}


===Background===
===Background===
'''Digital Anvil''' was an Austin, Texas-based video game developer, founded in April 1996 by a team lead by ''Wing Commander'' creators Chris and Erin Roberts. The studio's name derived from the team's idea to provide "hard work and high tech". Microsoft acquired the studio in December 2000, and despite its games selling relatively well, shut it down in January 2006, with its team redeployed to [[Xbox Game Studios|Microsoft Game Studios]].
'''Digital Anvil''' was an Austin, Texas-based video game developer, founded in April 1996 by a team lead by ''Wing Commander'' creators Chris and Erin Roberts. The studio's name derived from the team's idea to provide "hard work and high tech". Microsoft acquired the studio in December 2000, and despite its games selling relatively well, shut it down in January 2006, with its team redeployed to [[Xbox Game Studios|Microsoft Game Studios]].


===(December 2, 1999-May 27, 2003)===
===Logo (December 2, 1999-May 27, 2003)===
<gallery mode=packed heights=200>
<gallery mode=packed heights=200>
Digitalanvil.png
Digitalanvil.png
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{{YouTube|id=WnV-LHhyTdU}}
{{YouTube|id=WnV-LHhyTdU}}


'''Logo:''' We see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving {{color|purple}} light and zooms out. A digital stream overflows the anvil and creates the text "digital{{color|#a6d428|ANVIL}}" below it. Then, the picture gets a {{color|gold}} tint.
'''Visuals:''' There is a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving purple light and zooms out. A digital stream overflows the anvil and creates the text "digital{{color|#a6d428|ANVIL}}" below it. Then, the picture gets a gold tint.


'''Technique:''' CGI.
'''FX/SFX:''' The animation of light and hammering.


'''Music/Sounds:''' An omnious fanfare with sounds of hammering.
'''Audio:''' An omnious fanfare with sounds of hammering.


'''Availability:''' Seen on ''StarLancer'', ''FreeLancer'' and ''Brute Force''. It doesn't appear on the 1999 film ''Wing Commander'' (loosely based on the video game series), despite the studio producing it.
'''Availability:''' Seen on ''StarLancer'', ''FreeLancer'' and ''Brute Force''. It doesn't appear on the 1999 film ''Wing Commander'' (loosely based on the video game series), despite the studio producing it.
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[[Category:Video game logos]]
[[Category:Video game logos]]
[[Category:Microsoft]]
[[Category:Microsoft]]
[[Category:Xbox Game Studios]]
[[Category:English-language logos]]

Latest revision as of 14:07, 26 September 2024


Background

Digital Anvil was an Austin, Texas-based video game developer, founded in April 1996 by a team lead by Wing Commander creators Chris and Erin Roberts. The studio's name derived from the team's idea to provide "hard work and high tech". Microsoft acquired the studio in December 2000, and despite its games selling relatively well, shut it down in January 2006, with its team redeployed to Microsoft Game Studios.

Logo (December 2, 1999-May 27, 2003)


Visuals: There is a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving purple light and zooms out. A digital stream overflows the anvil and creates the text "digitalANVIL" below it. Then, the picture gets a gold tint.

Technique: CGI.

Audio: An omnious fanfare with sounds of hammering.

Availability: Seen on StarLancer, FreeLancer and Brute Force. It doesn't appear on the 1999 film Wing Commander (loosely based on the video game series), despite the studio producing it.

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