Digital Anvil: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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imported>MirahezeGDPR b51743e23ae5338df4b23e5c709738fa Created page with "(2000-2003) Logo: We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the micros..." |
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(2000-2003) |
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Logo: We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme |
'''Logo:''' We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving {{color|purple}} light and zooms out. A digital stream overflows the anvil and creates the text "digitalANVIL" below it. Then, the picture gets a {{color|yellow}} tint. |
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FX/SFX: The animation of light and hammering. |
'''FX/SFX:''' The animation of light and hammering. |
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Music/Sounds: Sounds of hammering. |
'''Music/Sounds:''' Sounds of hammering. |
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Availability: |
'''Availability:''' Seen on ''FreeLancer''. |
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Editor's Note: None. |
'''Editor's Note:''' None. |
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[[Category:American video game logos]] |
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[[Category:American logos]] |
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[[Category:Video game logos]] |
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[[Category:Microsoft]] |
Revision as of 17:20, 17 October 2021
(2000-2003)
Logo: We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving purple light and zooms out. A digital stream overflows the anvil and creates the text "digitalANVIL" below it. Then, the picture gets a yellow tint.
FX/SFX: The animation of light and hammering.
Music/Sounds: Sounds of hammering.
Availability: Seen on FreeLancer.
Editor's Note: None.