Digital Anvil: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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SuperMax124 (talk | contribs) added a capture + bit of color |
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===(2000-2003)=== |
===(2000-2003)=== |
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<gallery mode="packed" heights="200"> |
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Digitalanvil.png |
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'''Logo:''' We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving {{color|purple}} light and zooms out. A digital stream overflows the anvil and creates the text " |
'''Logo:''' We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving {{color|purple}} light and zooms out. A digital stream overflows the anvil and creates the text "digital{{color|#a6d428|ANVIL}}" below it. Then, the picture gets a {{color|yellow}} tint. |
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'''FX/SFX:''' The animation of light and hammering. |
'''FX/SFX:''' The animation of light and hammering. |
Revision as of 08:06, 8 November 2021
(2000-2003)
Logo: We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving purple light and zooms out. A digital stream overflows the anvil and creates the text "digitalANVIL" below it. Then, the picture gets a yellow tint.
FX/SFX: The animation of light and hammering.
Music/Sounds: Sounds of hammering.
Availability: Seen on FreeLancer.
Editor's Note: None.