Digital Anvil: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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{{YouTube|id=WnV-LHhyTdU}} |
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'''Logo:''' We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving {{color|purple}} light and zooms out. A digital stream overflows the anvil and creates the text "digital{{color|#a6d428|ANVIL}}" below it. Then, the picture gets a {{color|yellow}} tint. |
'''Logo:''' We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving {{color|purple}} light and zooms out. A digital stream overflows the anvil and creates the text "digital{{color|#a6d428|ANVIL}}" below it. Then, the picture gets a {{color|yellow}} tint. |
Revision as of 16:29, 27 November 2021
(December 2, 1999-May 27, 2003)
Logo: We can see a giant anvil rising to some stormy skies and having a microscheme pattern on it. A monstrous hammer hits it twice, sending sparks and the microscheme lights all over the anvil. After the hammer hits it a third time, the anvil gets surrounded by a waving purple light and zooms out. A digital stream overflows the anvil and creates the text "digitalANVIL" below it. Then, the picture gets a yellow tint.
FX/SFX: The animation of light and hammering.
Music/Sounds: Sounds of hammering.
Availability: Seen on StarLancer, FreeLancer and Brute Force.
Editor's Note: None.