Draft:Capcom: Difference between revisions

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{{PageButtons|Capcom|Commercial Logos=1|Logo Variations=1|Trailers=1}}
{{PageButtons|Capcom|Logo Variations=1|Trailers=1}}
 
===Background===
'''Capcom''' is a Japanese video game developer and publisher that is well-known for the creation of multiple game franchises such as ''Resident Evil'', ''Street Fighter'', and ''Mega Man''. It was founded in 1979, and their first game would be published in 1984.
 
{{ImageTOC
|CapcomSNES.PNG|1st Logo (1991-1996, 2013)
|CapcomBlackBG.png|2nd Logo (1994-2000)
|CapcomPiece.png|3rd Logo (August 11, 1995-September 14, 1996)
|CapcomIntro1994SFIIMovie.png|3rd Logo (''Street Fighter II: The Animated Movie'' variant) (1994)
|CapcomPieceCapcom2003IntroSPFIITurboGBA.png|4th Logo (AugustOctober 1125, 19951996-SeptemberApril 1413, 19962000)
|Capcom_(1996)CapcomPiece.webppng|5th Logo (JanuaryMid 311990s-September 30, 1996)
|Capcom2003IntroSPFIITurboGBACapcom_(1996).png|6th Logo (October 25, 1996-AprilMay 1325, 2000, March 28, 2003)
|CapcomPieceCapcom_(Power_Stone).png|7th Logo (MidFebruary 1990s25, 1999-April 27, 2000)
|Capcom_(19962000,_end).png|8th Logo (1996March 30, 2000-May 2524, 20002001)
|Capcom_(Power_Stone)Capcom2001IntroOnePieceMansion.png|9th Logo (FebrauryOne 25,Piece 1999-AprilMansion variant) (June 2721, 20002001)
|Capcom_(1999,_end)Capcom2003IntroDevilMayCry2PS2.png|10th Logo (''TheDevil MisadventuresMay ofCry Tron Bonne''2 variant) (July 22, 1999-JuneJanuary 1625, 20002003)
|Capcom_(2000,_end)CapcomViewtiful.png|11th Logo (MarchJune 3026, 20002003-MayDecember 248, 20012004)
|CapcomMMACV.png|12th Logo (Mega Man Anniversary Collection variant) (June 22, 2004-March 15, 2005)
|Capcom_(Spawn-_In_the_Demon%27s_Hand).png|12th Logo (August 10, 2000-January 19, 2001)
|Capcom2000CapcomvsSNKArcadeCapcom2004MegaManX8PS2Alt.png|13th Logo (AugustMega 13Man X8 variant) (December 7, 20002004-AugustSeptember 1421, 20012005)
|Capcom_(Project_JusticeCapcom_Classics_Collection).png|14th Logo (December 17, 20002005-May 16, 20012006)
|Capcom2001IntroOnePieceMansionCapcom2005IntroMegaManMaverickHunterXPSP.png|15th Logo (''OneMega PieceMan: Mansion''Maverick Hunter X variant) (JuneDecember 2115, 20012005)
|Capcom2003IntroDevilMayCry2PS2Capcom_(Mega_Man_X_Collection).png|16th Logo (''DevilMega MayMan CryX 2''Collection variant) (January 2510, 20032006)
|CapcomViewtifulCapcom2006IntroMegaManPoweredUpPSP.png|17th Logo (JuneMega 26,Man: 2003-DecemberPowered Up variant) (March 82, 20042006)
|Capcom_(Bionic_Commando_2008).png|18th Logo (August 13, 2008, 2017)
|CapcomMMACV.png|18th Logo (''Mega Man Anniversary Collection'' variant) (June 22, 2004-March 15, 2005)
|Capcom2004MegaManX8PS2AltCapcomlogo2008-2012.png|19th Logo (''Mega Man X8'' variant) (DecemberOctober 717, 20042008-SeptemberOctober 2127, 20052012)
|CapcomKiller7RedCapcom3DSLogo.pngPNG|20th Logo (''Killer7''2011-mid/late variant) (June 9, 20052010s)
|Capcom_(Capcom_Classics_Collection).png|21st Logo (2005-2006)
|Capcom2005IntroMegaManMaverickHunterXPSP.png|22nd Logo (''Mega Man: Maverick Hunter X'' variant) (December 15, 2005)
|Capcom_(Mega_Man_X_Collection).png|23rd Logo (''Mega Man X Collection'' variant) (January 10, 2006)
|Capcom2006IntroMegaManPoweredUpPSP.png|24th Logo (''Mega Man: Powered Up'' variant) (March 2, 2006)
|Capcom_(Bionic_Commando_2008).png|25th Logo (August 13, 2008, 2017)
|Capcomlogo2008-2012.png|26th Logo (October 17, 2008-October 27, 2012)
|Capcom3DSLogo.PNG|27th Logo (2011-201?)
}}
 
===1st Logo (1991-1996, 2013)===
<tabber>
Images=
<gallery mode="packed" heights="200">
File:CapcomSNES.PNG
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File:Capcom2001FinalFightOnePresentsVer.png
</gallery>
|-|Videos=
{{YouTube|id=tyJXzgaPif8|id2=xw5tU-zJWc0|}}
</tabber>
 
'''LogoVisuals:''' OnOver a black background, wethe seelogo starts with the Capcom logo (withconsisting of the word "CAPCOM" in yellow with a blue outline, set in the Korinna font), which shines briefly. The logo looks metallic. In some cases, there is no animation.
 
'''Variants:'''
*On Capcom-developed games for the NintendoNES Entertainment/ SystemFamicom, especially ''Mega Man'' / ''Rockman'' (starting with the 4th game in the series), the logo has "PRESENTS" in white below the now-smaller Capcom logo. The logo shines in the 6th game.
*On ''Capcom's MVP Football'' (1993), launched only in the Americas for the SNES, the logo is bigger and fades in rather slowly compared to the original logo. "PRESENTS" is written in blue and a different font. The logo was accompanied by a high-pitched version of the theme described below.
*On games released for the Game Boy, the logo is in monochrome. One example with this is ''Street Fighter II''.
*On ''Final Fight One'', the non-metallic version of the logo from the 2nd one is used, and the "Presents" text is in red.
*An enhanced version of the logo made a surprise appearanceappeared on ''DuckTales Remastered''.
*In some cases, there is no animation.
 
'''Technique:''' Sprite-generated shine effects.
 
'''Music/SoundsAudio:''' Two warbling synths, then a long-lasting electronic piano glissando (which sounds different depending on the system/game it appears on). In other cases, it's silent. Furthermore, the NES / Famicom version, as well as the PS1 version, from ''Mega Man 6'' / ''Rockman 6'', as part of ''Rockman Complete Works'', and the SNES version from the first four ''Mega Man X'' / ''Rockman X'', can be found in the Sound Collection of that game as "CAPCOM LOGO" / "Capcom Logo" ("CAPCOM LOGO2" / "Capcom Logo 2 (PS1)" for the PS1 version of ''Mega Man 6'' / ''Rockman 6'').
 
'''Music/SoundsAudio Variant:''' A low-pitched version of the theme can be heard on the game ''Marvel Super Heroes: War of the Gems'' (awaiting for more games that used the music variant).
 
'''Availability:''' Seen on allmost Capcom -developed games infrom the1991 8-bit, 16-bit, and 32-bitto era1996, such as ''Mega Man X1''-''3'' (only the SNES version of ''Megaman X3'' has this logo, while the PlayStation and ''MegamanMega Man X Collection'' versions use the next logo), ''Mega Man 7'', ''Street Fighter 2'', etc. This logo was left intact on ''MegamanMega Man 7'' in ''MegamanMega Man Anniversary Collection'' for PS2 and GC, and on ''MegamanMega Man X'' and ''MegamanMega Man X2'' in ''MegamanMega Man X Collection'', also for PS2 and GC. The "Capcom Presents" variant is known to be on ''MegamanMega Man 4''-''6'' on NES, which is also left intact on ''MegamanMega Man Anniversary Collection,'' and ''Super Ghouls 'n Ghosts'' and ''Final Fight'' on the SNES.
 
'''Legacy:''' Considered to be an iconic logo among those who grew up with their games in the NES/SNES era.
 
===2nd Logo (1994-2000)===
<tabber>
Images=
<gallery mode="packed" heights="200">
File:CapcomBlackBG.png
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File:Capcom (1999).png
</gallery>
|-|Videos=
{{YouTube|id=4nMSmVYi0f4|id2=oyC8tR2XyK0}}
</tabber>
 
'''LogoVisuals:''' OnOver a black background, wethe seelogo starts with the Capcom logo fading in and out, usually seen after the [[Q-Sound]] logo.
 
'''Variants:'''
Line 85 ⟶ 90:
*On ''Strider 2'', the logo slides to the left along with a red silhouette of the main character Strider Hiryu.
 
'''Technique:''' NoneA still digital graphic.
 
'''Music/SoundsAudio:''' Usually silent, the end of the Q-Sound jingle, the opening of a game (Example: ''Marvel Super Heroes vs. Street Fighter''), or an announcer saying "Capcom".
 
'''Audio Variant:''' On ''Marvel vs. Capcom'', the announcer says "Capcom presents" when the logo appears.
 
'''Availability:''' Seen on most arcade games using the CPS-2 and Sony ZN-1/2 hardware.
 
===3rd Logo (''StreetAugust Fighter11, II:1995-September The14, Animated Movie'' variant) (19941996)===
<gallery mode="packed" heights="200">
File:CapcomIntro1994SFIIMovie.png
</gallery>{{YouTube|id=ds-kpUgCVcA}}
 
'''Logo:''' On a black background, pieces of the logo in gold appear spinning in one by one on the screen. They are then connected together (by cyan lazers) to form the completed logo, which then slowly zooms in and changes into it's standard colors. "Presents" appears below it, and then the film's opening scene plays.
 
'''Technique:''' CGI animation for the golden Capcom logo and the "Presents" text at the end.
 
'''Music/Sounds:''' The beginning excerpt of "CRY" by BIG LIFE, which starts with an piano arpeggio, and then a twinkling sound plays after the logo is formed. In the English version of the film, the audio fades out after the "Presents" text appears. In the original Japanese version, the twinkling sound continues to play until the lightning strikes.
 
'''Availability:''' Only found on ''Street Fighter II: The Animated Movie'' (''Street Fighter II: Movie'' in Japan).
 
'''Legacy:''' Although it was only seen on one film, the animation is a little cheap, as it is a calm logo. This logo is also a little reminiscent of the next logo.
 
===4th Logo (August 11, 1995-September 14, 1996)===
[[File:CapcomPiece.png|center|300px]]
{{YouTube|id=MlEe82ohS00|id2=xKdexpbEl9E}}
 
'''LogoVisuals:''' On a black background, a glowing purple line draws an outline of the Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. The gold version of that outline then zooms in, which then flashes to the completed Capcom logo on a white background.
 
'''Technique:''' CGI animation themed around the FMV format.
'''Technique:''' The purple line drawing the Capcom logo, and the gold square spinning, zooming out, and breaking apart, as well as the zoom in of the completed Capcom logo.
 
'''Music/SoundsAudio:''' A synthesized tune plays throughout, along with a shattering noise when the gold square breaks.
 
'''Music/SoundsAudio Variant:''' On early beta versions of ''Resident Evil'', the logo is silent.
 
'''Availability:''' So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the [[Virgin Interactive]] logo appearing afterafterwards thison logoEuropean in Europeversions. Games that have this include ''Street Fighter Alpha'', ''Street Fighter: The Movie'', the original release of ''Resident Evil'' (the ''Director's Cut'' and Saturn versions use the 6th4th logo), ''X-Men: Children of the Atom'' (the Saturn version only, the PlayStation version uses the 7th5th logo), ''Darkstalkers: The Night Warriors'', ''Night Warriors: Darkstalkers' Revenge'', ''Street Fighter Alpha 2'', and ''Megaman X3'' (the latter of which being only released in Japan and Europe). It has also been seen on the version of ''Megaman X3'' included in ''Megaman X Collection'' for PS2 and GC (most likely since it's an emulation of the PlayStation version). This also appears on Japan-only games such as ''Arthur to Astaroth no Nazo Makaimura: Incredible Toons'' and ''Gakkou no Kowai Uwasa: Hanako-san ga Kita!!'' for the PlayStation, and on the ''Street Fighter II: Movie'' game. Check your old Capcom games from the period for this logo.
 
'''Legacy:''' This logo isn't talked about as much as the 4th logo, but it's still recognizable to long-time Capcom fans.
===5th Logo (January 31-September 30, 1996)===
<gallery mode="packed" heights="200">
File:Capcom (1996).webp
</gallery>
<gallery mode="packed" heights="15">
File:Capcom logo (1996, Fox Hunt).mp4
</gallery>
'''Logo:''' We see a dark skybox with a water surface below. A brief bursting explosion occurs on the center of the screen as the 3D Capcom logo, flipped above moves close to the camera while the angle changes and the Capcom logo places itself in front, zooming out with a glossy shader on it. The logo settles as a starry light passes through the outline of the text.
 
===4th Logo (October 25, 1996-April 13, 2000)===
'''Technique:''' Generic 3D CG animation.
<tabber>
 
Images=
'''Music/Sounds:''' A quiet gong/whoosh sound.
 
'''Availability:''' Very rare, appeared only on the FMV game ''Fox Hunt''.
 
'''Legacy:''' Due of it's rarity, it is considered one of the most forgotten logos from Capcom.
 
===6th Logo (October 25, 1996-April 13, 2000, March 28, 2003)===
<gallery mode="packed" heights="300">
File:CapcomTealCubes.PNG
File:Capcom2003IntroSPFIITurboGBA.png
</gallery>
|-|Videos=
{{YouTube|id=sS1vB6L80SE|id2=TD_65Rt0YHE|id3=V2fcQToyKy4|id4=8mvRiE6s4XY}}
</tabber>
 
'''Visuals:''' Over a black background, the logo starts with several teal cubes floating around. Then, lime-white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white.
{{YouTube|id=sS1vB6L80SE|id2=TD_65Rt0YHE|id3=V2fcQToyKy4|id4=8mvRiE6s4XY}}
 
'''Variant:''' On ''Resident Evil 2'', the finished logo fades into the logo of the Umbrella Corporation (Resident Evil's fictional antagonistic pharmaceutical manufacturer). The logo consists of a stylized red and white umbrella, with the Umbrella text in a Times New Roman-like font. The logo zooms out to reveal the logo is on a can in a dark alley. It gets stepped on, starting the intro cutscene.
'''Logo:''' On a black background, we see several teal cubes floating around. Then, white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white.
 
'''Technique:''' The lasers connecting to the cubes, then forming the Capcom logoCGI.
 
'''Music/SoundsAudio:''' A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the original jingle). This is also found in the Sound Collection for first seven ''Mega Man'' / ''Rockman'' games (which includes the PS1 versions of the first six ''Mega Man'' / ''Rockman'' games, as part of ''Rockman Complete Works'') as "CAPCOM LOGO" / "Capcom Logo (PS1)" ("CAPCOM LOGO1" / "Capcom Logo 1 (PS1)" in ''Mega Man 6'' / ''Rockman 6'').
 
'''Availability:''' Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including ''Star Gladiator Episode I - Final Crusade'' (the first game thisto logohave firstthis appeared inlogo), ''MegamanMega Man X4'' (on both the PlayStation and ''MegamanMega Man X Collection'' versions), ''Marvel Super Heroes'', ''X-Men vs. Street Fighter'', ''Marvel Super Heroes vs. Street Fighter'', ''Marvel vs. Capcom'', and all the ''Resident Evil'' games on the PS1, except for the original version of ''Resident Evil'' and ''Resident Evil 3'', with the former using the 4th3rd logo and the latter using the next5th logo (''Resident Evil: Director's Cut'', ''Resident Evil 2'', and ''Resident Evil Survivor''). It's also seen on ''Super Puzzle Fighter II Turbo'' for the PlayStation, ''Street Fighter Alpha 3'', ''Mega Man 8'', ''Mega Man Legends'', ''X2: No Relief'', ''Street Fighter EX Plus α'', ''Buster Bros. Collection'', ''Street Fighter Collection'' and ''Street Fighter Collection 2'', ''Darkstalkers 3'', all of the ''Capcom Generations'' games for the PlayStation, ''X-Men vs. Street Fighter: EX Edition'', ''Super Adventure Rockman'' for the PlayStation, ''Rival Schools: United By Fate'' and it's Japan-only sequel ''Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2'', ''Magical Tetris Challenge'' for the PlayStation, ''Trick'n Snowboarder'', ''MarvelPuzz Super Heroes vs. Street Fighter: EX EditionLoop'', ''Puzz LoopStrider'', (Included with ''Strider 2'' on the PlayStation), and ''Gaia Master: Kamigami no Board Game'' for the PlayStation. It makes another appearance on the GBA port of ''Super Puzzle Fighter II''.
 
'''Legacy:''' An iconic logo in the gaming community (especially for those who grew up in the 32-bit era).
 
===7th5th Logo (Mid 1990s-)===
<tabber>
Normal Variants=
Line 191 ⟶ 173:
</tabber>
 
'''LogoVisuals:''' We seeJust the Capcom logo againston a white or black background.
 
'''Variants:'''
*Sometimes, copyright info or the URL is shown below.
*From 2000 onward, ana registered trademark symbol is added next to the logo. In rare cases, the registered mark symbol is transparent. Some games that have this are ''Maximo: Ghosts to Glory'' and ''Maximo vs. Army of Zin''.
*On ''Shadow of Rome'' and ''Onimusha 3: Demon Siege'', there is no white border around the logo, and the registered mark symbol is white.
*In rare cases, the registered mark symbol is transparent. Some games that have this are ''Maximo: Ghosts to Glory'' and it's sequel, ''Maximo vs. Army of Zin''.
*Depending on the game, the logo may be bigger or smaller (to fit the screen). ''Street Fighter Alpha Anthology'' is one example with the bigger logo variant, while ''Dino Stalker'' is one example of the smaller logo variation.
*On ''Shadow of Rome'' and ''Onimusha 3: Demon Siege'', there is no white border around the logo, and the registered mark symbol is filled in white
*DependingOn onmost thegames game,released thefrom logo2000 may be bigger, or smalleronwards (tosuch fit the screen).as ''Super Street Fighter AlphaII AnthologyTurbo: HD Remix'' is one example with the bigger logo variant, and ''DinoCapcom StalkerFighting Collection''), there is onea ofwhite theoutline games that hasaround the smaller logo variation.
*On most games released from 2000 onwards (such as on ''Super Street Fighter II Turbo: HD Remix'' and ''Capcom Fighting Collection''), there is a white outline around the logo.
*On games released for the Bandai WonderSwan, the logo is in monochome. ''Pocket Fighter'' is one of the games that has this variant.
*On the PlayStation version of ''X-Men: Children of the Atom'', the logo's colors are a little darker.
Line 211 ⟶ 192:
*On ''Dino Crisis 2'', the logo has a white glowing border around it, and is superimposed in the game's opening.
*On ''Capcom vs. SNK 2: Mark of the Millennium 2001'', the logo appears in the background of the game's opening cutscene.
*On ''Clock Tower 3'', wethe startsequence starts with the logo in it's normal colors, then it changes to gray before the logo's outline disappears, and we now see the white text only before it slides down. When the logo begins to change, the background is in the style of an old 50's horror movie.
*On ''Chaos Legion'', the logo is gray and appears in the background of the game's opening cinematic.
*On ''Tim Burton's The Nightmare Before Christmas: Oogie's Revenge'', the logo appears in the game's opening cutscene.
*On ''Capcom Beat Em Up Bundle'', the logo's colors are a little brighter.
*On ''TEPPEN'', the logo is seen with the GungHo Online Entertainment Inc. logo.
*There are also several animated [[LogoCapcom/Trailer Variations - Trailers - Capcom|trailer variations]] made for promoting some of the company's games.
 
'''Technique:''' NormallyA juststill adigital still logographics, but insometimes someit variants,depends iton the variesvariant.
 
'''Music/SoundsAudio:''' Usually none.
 
'''Music/SoundsAudio Variants:'''
*Some SNES and GBA games use the music from the 1st logo, namely ''Rockman and Forte'' (''Mega Man & Bass'', which was previously only released in Japan).
*Sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.
Line 231 ⟶ 212:
*On ''Ultra Street Fighter II: The Final Challengers'' for Nintendo Switch, the music from the 1st logo is used.
 
'''Availability:''' Common, This canCan be seen on many of their games released by the company. This was also used on the U.S. ''Street Fighter'' cartoon, and on the beginning of the 2004 Japanese DVD re-release of ''Street Fighter: Return to the Fujiwara Capital''.
 
===8th6th Logo (1996-May 25, 2000)===
<tabber>
Images=
<gallery mode="packed" heights="200">
File:Capcom (1996).png
Line 240 ⟶ 223:
File:Capcom1999SFEX2PlusPlayStation.png
</gallery>
|-|Videos=
{{YouTube|id=j9F4_f2Nvd8|id2=vIdq1iPoGPo|id3=1Y60cGpqK9U|id4=S63KGCRzN6o}}
</tabber>
'''Logo:''' On a black background, yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo.
 
'''Visuals:''' On a black background, yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo.
 
'''Variants:'''
*On ''Super Gem Fighter Mini Mix'', the background is light blue and the shadow seems to have a colored outline.
*On ''Street Fighter III: 3rd Strike - Fight for the Future'', the animation of the yellow Capcom logo is different and the colored logo fades in a second after it disappears.
* Another variant exists on ''Street Fighter EX2 Plus'' for the PlayStation, with similar light rays and the logo's letters being a little darker.
 
'''Technique:''' TheSprite-based light rays, the flashing logoanimation.
 
'''Music/SoundsAudio:'''
*On ''Red Earth'', ''Street Fighter III: New Generation'' and ''Street Fighter III: 2nd Impact - Giant Attack'', a soothing flute/piano theme is heard.
*On the ''Super Gem Fighter Mini Mix'' variant, an ascending synth bell arpeggio with the voice of the game's female announcer saying "Capcom!".
*On the ''Street Fighter III: 3rd Strike - Fight for the Future'' variant, an ascending synth bell arpeggio followed by a droning, filtered synth chord.
*On ''Street Fighter EX2 Plus'', an ominous pinging synthesizer is heard, followed by the male announcer saying "Capcom!".
 
'''Availability:''' Uncommon. Can be found on the CPS-2 game, ''Super Gem Fighter Mini Mix'' (''Pocket Fighter'' in Japan, this title was used for the PlayStation port), and it's PlayStation and Saturn ports (the WonderSwan port uses a still logo), as well as on CPS-3 arcade games starting with ''Red Earth'' (''Warzard'' in Japan). ''JoJo's Bizarre Adventure'' doesn't feature this logo, but a custom variant. It can also be seen on most of the ''Street Fighter III'' ports and the [[Arika|Arika]]-developed ''Street Fighter EX2 Plus'' for the PlayStation.
 
===9th7th Logo (FebrauryFebruary 25, 1999-April 27, 2000)===
[[File:Capcom (Power Stone).png|frameless|center]]
{{YouTube|id=ZgYexDPW8cY}}
'''Logo:''' On a black background, the outline of the Capcom text, with a blue sky filling, spins in rapidly and zooms out. The letters of the logo in gold then appear, slightly move down, zoom out and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo.
 
'''Visuals:''' On a black background, an outline of the Capcom text with a blue sky background spins in rapidly and zooms out. The letters of the logo in gold then appear, slightly move down, zoom out, and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo.
'''Variant:''' On ''Power Stone 2'', the golden texture of the text is replaced by a vintage map texture.
 
'''Variant:''' On ''Power Stone 2'', the golden texture of the letters is replaced by an old map texture.
'''Technique:''' The Capcom logo zooming out and forming.
 
'''Technique:''' Real-time 3D animation rendered on the Dreamcast's hardware.
'''Music/Sounds:''' A dreamy piano tune.
 
'''Audio:''' A dreamy piano tune.
'''Availability:''' Seen on Dreamcast games by the company, including ''Street Fighter Alpha 3'' (''Street Fighter Zero 3'' in Japan), both ''Power Stone'' games, and others.
 
'''Availability:''' Seen on Dreamcast games by the company, including ''Street Fighter Alpha 3'' (''Street Fighter Zero 3'' in Japan), both ''Power Stone'' games, ''Giga Wing'', ''Gunbird 2'', and others.
===10th Logo (''The Misadventures of Tron Bonne'' variant) (July 22, 1999-June 16, 2000)===
<gallery mode="packed" heights="200">
File:CapcomServbots.PNG
File:Capcom (1999, end).png
</gallery>
{{YouTube|id=4j-jjyonhP4}}
 
===8th Logo (March 30, 2000-May 24, 2001)===
'''Logo:''' We see the Capcom logo floating up from underwater and a Servbot from ''The Misadventures of Tron Bonne'' float up as the "O" in Capcom. Then another Servbot floats by on an inner tube all happy and then the Capcom logo fades into a white background, making the logo that we've seen on the 3rd logo.
<tabber>
 
Images=
'''Technique:''' The water moving, the Capcom logo and Servbot rising up from below the water, the other Servbot floating towards the side, the logo fading into a white background.
 
'''Music/Sounds:''' A nice little dreamy tune and a dripping sound for when the Capcom logo in formed in the water.
 
'''Availability:''' Only seen in the game ''The Misadventures of Tron Bonne''.
 
===11th Logo (March 30, 2000-May 24, 2001)===
<gallery mode="packed" heights="200">
File:CapcomInTheBrightSky.PNG
File:Capcom (2000, end).png
</gallery>
|-|Videos=
{{YouTube|id=zxNorfQIfAE|id2=Ih4XeKZIcN4}}
</tabber>
 
'''LogoVisuals:''' WeThere seeis a shot of a cloudy sky. Zooming up from the top of the screen in a "rollercoasterroller-coaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo.
 
'''Technique:''' TheCGI sky,rendered outline,on andthe lettersconsole or arcade board's hardware.
 
'''Variant:''' On games released for the PlayStation, the logo is a pre-rendered video file due to hardware limitations.
'''Music/Sounds:''' Same as the 9th logo.
 
'''Audio:''' Same as the ninth logo.
'''Availability:''' Can be found on ''Mega Man X5'' and ''Mega Man X6'' for the PS1 and PC (both games keep the logo intact on the versions included with ''Megaman X Collection''), as well as on ''Street Fighter EX3'' for the PlayStation 2, ''Bounty Hunter Sara: Holy Mountain no Teiou'' for the PlayStation, and the arcade game ''Giga Wing 2''. Can also be seen on the arcade, PlayStation 2, and Sega Dreamcast versions of ''Marvel vs Capcom 2: New Age of Heroes'' (and it might be on the ''Capcom vs SNK'' games on the Dreamcast as well).
 
'''Availability:''' Can be found on ''Mega Man X5'' and ''Mega Man X6'' for the PS1 and PC (both games keep the logo intact on the versions included with ''Mega Man X Collection'' and ''Mega Man X Legacy Collection 2''), as well as on ''Street Fighter EX3'' for the PlayStation 2, ''Bounty Hunter Sara: Holy Mountain no Teiou'' for the PlayStation, and ''Giga Wing 2'' on the arcade and Sega Dreamcast. Can also be seen on the arcade, PlayStation 2, and Sega Dreamcast versions of ''Marvel vs Capcom 2: New Age of Heroes'' (it might be on the ''Capcom vs SNK'' games on the Dreamcast as well).
===12th Logo (August 10, 2000-January 19, 2001)===
[[File:Capcom (Spawn- In the Demon's Hand).png|frameless|center]]
'''Logo:''' On a black background, the wireframe letters of "CAPCOM" shoot out from the center while spinning in all directions rapidly; these change to the standard yellow letters without the border once settled. After "CAPCOM" is formed, the screen flashes white and the blue border spreads into place behind the logo, as the registered mark also appears next to it. A shadow appears behind the logo. At the end, the blue text border shoots suddenly into the screen as the yellow text bursts.
 
===9th Logo (''One Piece Mansion'' variant) (June 21, 2001)===
'''Technique:''' The wireframe letters, the flashing, and the quick moving animations.
 
'''Music/Sounds:''' Same as the 9th logo.
 
'''Availability:''' Only seen in the Dreamcast game ''Spawn: In the Demon's Hand''.
 
===13th Logo (August 13, 2000-August 14, 2001)===
<gallery mode="packed" heights="200">
File:Capcom2000CapcomvsSNKArcade.png
File:Capcom (2000).png
File:Capcom2002CapcomvsSNKPlayStation.png
</gallery>
{{YouTube|id=WWXgGaWN9cY}}
 
'''Logo:''' On a shining scanline background, the black Capcom letters reveal themselves through the center and fill in white. A light ray flash occurs and the screen flashes as the finished Capcom logo zooms out and settles.
 
'''Technique:''' The shining scanlines, the logo forming, the flashes.
 
'''Music/Sounds:''' A synth warble is heard throughout with other ominous synth sounds, a whoosh, and a male voice saying "Capcom!".
 
'''Availability:''' Seen on ''Capcom vs SNK: Millennium Fight 2000'' and its ''Pro'' updated version for the Arcade, Dreamcast and PlayStation 2.
 
===14th Logo (December 17, 2000-May 16, 2001)===
[[File:Capcom (Project Justice).png|frameless|center]]
{{YouTube|id=6huReUrU_jg}}
 
'''Logo:''' On a black background, a blue-ish light beam passes through the sides of the screen bringing 6 glowing lights that bring up the "CAPCOM" letters while ripples appear from behind. Once the logo is formed, another light beam moves through the left as "PROJECT JUSTICE" fades in, the Capcom logo glows and a flash occurs on the screen.
 
'''Technique:''' The light beams, the ripples, the glowing, the flash.
 
'''Music/Sounds:''' A synth bell arpeggio with whooshing sounds, ending with another synth chime chord.
 
'''Availability:''' Only seen in the Dreamcast/NAOMI game ''Project Justice'', also known as ''Rival Schools 2''.
 
===15th Logo (''One Piece Mansion'' variant) (June 21, 2001)===
[[File:Capcom2001IntroOnePieceMansion.png|center|300px]]
<gallery mode="packed" heights="15150">
File:Capcom logo (2001, One Piece Mansion).mp4
</gallery>
'''LogoVisuals:''' TBAUnknown.
 
'''Technique:''' The animation of the cubes, and the logo formingCGI.
 
'''Music/SoundsAudio:''' Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal.
 
'''Availability:''' Only seen in the game ''One Piece Mansion'' for PlayStation.
 
===16th10th Logo (''Devil May Cry 2'' variant) (January 25, 2003)===
[[File:Capcom2003IntroDevilMayCry2PS2.png|center|300px]]
 
'''Visuals:''' On a black background, the game's violence warning screen fades in. A gunshot breaks the glass the warning screen is on to reveal Dante (in his design from the game). The screen quickly zooms towards him and he shoots the screen two more times; the second shot changes the screen to a white background with "'''CAPCOM'''" in its usual font (with the exception of moving scratches in the yellow part of the word) zooming in. "PRESENTS" in a red-orange font used in-game fades in below it, and the screen fades out shortly after to start the opening cutscene.
'''Logo:''' TBA.
 
'''Technique:''' TBACGI.
 
'''Music/SoundsAudio:''' Shooting soundsGunshots and the glass breakshattering sounds, followingwhich uptransitions to the opening theme of the game when the logo ends.
 
'''Availability:''' Only seen on ''Devil May Cry 2'' for the PlayStation 2 and its HD remasters.
 
===17th11th Logo (June 26, 2003-December 8, 2004)===
[[File:CapcomViewtiful.png|center|300px]]
{{YouTube|id=AOQddsx2mJo}}
 
'''LogoVisuals:''' OnOver a black background or white background, wethe logo starts seewith Viewtiful Joe using Mach Speed (a VFX power from the ''Viewtiful Joe'' game that causes Joe to run abnormally fast). He stops, looks around, and sees a fast Capcom logo. WeThe logo zoomzooms in to Joe, who is about to get hit by the Capcom logo, and Joe dodges it in slow motion. The Capcom logo stops above Joe, and the vowels in the logo ("A" and "O") fall down. WeThe logo zoomzooms in to Joe again, and he does a circle kick to the letters. WeThe logo zoomzooms out, a flash occurs, and the letters fall back into place. Joe uses Mach Speed to run away, and the Capcom logo is formed, which causes another flash. The background turns white and the Capcom logo turns pink.
 
'''Variants:''' On the first game, the formed logo is smaller, while on the second game, it is a little bigger.
 
'''Technique:''' JoeCel-shaded/computer running, moving,animation and attackingCGI.
 
'''Music/SoundsAudio:''' All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging.
 
'''Availability:''' Seen on most games in the ''Viewtiful Joe'' series: ''Viewtiful Joe'' (PS2/GameCube), ''Viewtiful Joe 2'' (PS2/GameCube), and ''VJ: Red Hot Rumble'' (GameCube version only, the PSP version uses the 5th logo instead).
 
===18th12th Logo (''Mega Man Anniversary Collection'' variant) (June 22, 2004-March 15, 2005)===
[[File:CapcomMMACV.png|center|300px]]
{{YouTube|id=h6fFRKa0VLM}}
 
'''LogoVisuals:''' On a white background, wethe panscreen pans over to Guts Man lifting up a large boulder, along with several Mets with mining equipment behind it. He then throws the boulder, which changes shots, and slams onto the ground, causing the Mets to scatter. Then, Guts Man commands the Mets to destroy the boulder, and they rush towards the boulder with him looking at them. The Mets then smash the boulder up, all covered in a cloud of dust barring several bits of rubble flying off. When the cloud disappears, it reveals the Capcom logo with several bits of rock around it, and the Mets walk away. A chunk of rock then falls off it, revealing the registered trademark symbol, and the rubble disappears a couple of seconds later.
 
'''Technique:''' The character movements, the boulder being destroyedCGI.
 
'''Music/SoundsAudio:''' Mostly sound effects for the various actions in the logo, along with the various high-pitched grunts of the Mets.
 
'''Availability:''' Only found on ''Mega Man Anniversary Collection''.
 
===19th13th Logo (''Mega Man X8'' variant) (December 7, 2004-September 21, 2005)===
<tabber>
Images=
<gallery mode="packed" heights="200">
File:Capcom (Mega Man X8).png
File:Capcom2004MegaManX8PS2Alt.png
</gallery>
|-|Videos=
{{YouTube|id=A2F732eM5Oo|id2=m8nDliXahWY}}
</tabber>
 
'''Visuals:''' A yellow digital crackle is seen, and then a blue digital grid appears, then the screen zooms the through the "O" in CAPCOM while X's left receiver is shown, then CAPCOM, with the letters in black and the borders transparent, zooms out and fades to its normal color while the blue silhouettes of X, Zero, and Axl appear behind the logo.
'''Logo:''' TBA.
 
'''Variant:''' A special variant is unlocked using the New Game Plus feature, with differentAlia, charactersLayer, and Pallette in red instead of blue.
 
'''Technique:''' TheDigital digital grid forming, theflash animation of the characters.
 
'''Music/SoundsAudio:''' AAn risingelectric whooshsound, followed by a rising whoosh, and then a clang and the male voice of "Capcom!".
 
'''Availability:''' Seen on ''Mega Man X8''.
 
===20th14th Logo (''Killer7'' variant) (June 9, 2005-2006)===
<tabber>
<gallery mode="packed" heights="200">
Images=
File:CapcomKiller7BeforeRed.png
File:CapcomKiller7Red.png
</gallery>
{{YouTube|id=XzdvI9TlHwQ}}
 
'''Logo:''' On a white background, we see the Capcom logo in black & white. The logo then suddenly turns into red.
 
'''Technique:''' Just the logo turning red.
 
'''Music/Sounds:''' A creepy laugh, followed by the loud gunshot when the logo turns blood red.
 
'''Availability:''' Only found on ''Killer7''.
 
===21st Logo (2005-2006)===
<gallery mode="packed" heights="200">
File:Capcom (Capcom Classics Collection).png
File:Capcom (2006).png
</gallery>
|-|Video=
{{YouTube|id=dX0uezGqk_o}}
</tabber>
'''Logo:''' Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while blurry explosions appear briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little.
 
'''Visuals:''' Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while blurry explosions appear briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little.
'''Technique:''' The pixels, the logo turning 3D, the light effects.
 
'''Technique:''' CGI.
'''Music/Sounds:''' 8-bit square wave arpeggios.
 
'''Audio:''' 8-bit square wave arpeggios.
 
'''Availability:''' Only found on ''Capcom Classics Collection Volume 1'' and ''Capcom Classics Collection Volume 2'' for PlayStation 2 and Xbox, and on ''Capcom Classics Collection: Remixed'' and ''Capcom Puzzle World'' for PlayStation Portable.
 
===22nd15th Logo (''Mega Man: Maverick Hunter X'' variant) (December 15, 2005)===
[[File:Capcom2005IntroMegaManMaverickHunterXPSP.png|center|300px]]
 
'''LogoVisuals:''' TBAUnknown.
 
'''Technique:''' The blue digital grid forming and the flash bringing in the logoCGI.
 
'''Music/SoundsAudio:''' A descending string score with digital sounds at the beginning, followed by a whoosh and an orchestral hit, then the shout of "Capcom!" at the end.
 
'''Availability:''' Only seen on ''Mega Man: Maverick Hunter X'' for the PlayStation Portable.
 
===23rd16th Logo (''Mega Man X Collection'' variant) (January 10, 2006)===
[[File:Capcom (Mega Man X Collection).png|frameless|center]]
{{YouTube|id=kqEx2UTtVSo}}
'''Logo:''' Over a black background, we see multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the 19th logo, appear as blue digital silhouettes and pose at the right side of the screen.
 
'''Visuals:''' Over a black background, the logo starts with multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the 13th logo, appear as blue digital silhouettes and pose at the right side of the screen.
'''Technique:''' The shooting 3D letters, the colors, the light effects, and the character silhouettes.
 
'''Technique:''' CGI.
'''Music/Sounds:''' Whooshing sounds for the shooting letters, ending with a synthesized chord, followed by two smaller whooshes while the characters appear.
 
'''Audio:''' Whooshing sounds for the shooting letters, ending with a synthesized chord, followed by two smaller whooshes while the characters appear.
 
'''Availability:''' Seen on ''Mega Man X Collection''.
 
===24th17th Logo (''Mega Man: Powered Up'' variant) (March 2, 2006)===
[[File:Capcom2006IntroMegaManPoweredUpPSP.png|center|300px]]
 
'''Visuals:''' Multiple different colored Mega Men put the different colored letters in place. Then, a trademark symbol appears, with the letters bouncing, and Mega Man tripping and running off, followed by the Capcom logo turning into its usual colors.
'''Logo:''' TBA.
 
'''Technique:''' The 3D chibi Mega Man characters forming the logoCGI.
 
'''Music/SoundsAudio:''' Video game sounds of the characters according to the actions, followed by a 5-note theme and a shout of "Capcom!".
 
'''Availability:''' Only seen on ''Mega Man: Powered Up'' for the PlayStation Portable.
 
===25th18th Logo (August 13, 2008, 2017)===
<tabber>
Images=
<gallery mode="packed" heights="200">
File:Capcom (Bionic Commando 2008).png
File:Capcom2017IntroPuzzleFighter.png
</gallery>
|-|
Video=
{{YouTube|id=A4DRjazwUrU}}
</tabber>
'''Logo:''' On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears.
 
'''Visuals:''' On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears.
 
'''Variant:''' A similar concept appeared in the mobile game ''Puzzle Fighter'', without the 3D bevel appearing.
 
'''Technique:''' The pixelation, the logo turning 3D and the shineCGI.
 
'''Music/SoundsAudio:'''
*A re-arrangement of the 1stfirst logo's music, with the first half mashing up multiple version of the 16-bit theme with the last note played with a guitar strum and quiet twinkling.
*For the ''Puzzle Fighter'' variant, the last note is played by a string orchestra.
 
'''Availability:''' Originally appeared on the 2008 remake of ''Bionic Commando''; andwas can bealso seen on the short-lived 2017 mobile game, ''Puzzle Fighter'', until it was discontinued.
 
'''Legacy:''' A nice throwback to the 1st logo.
 
===26th19th Logo (October 17, 2008-October 27, 2012)===
<gallery mode="packed" heights="200">
File:Capcomlogo2008-2012.png
Line 494 ⟶ 435:
{{YouTube|id=_ppUVt25x_8}}
 
'''LogoVisuals:''' On a black background, several 3D screens showing footage from many of the company's games come outward, as wethe screen zoomzooms out of the letters of the logo (which have more footage projected in it). Blue flares appear from the letters' sides and the logo flashes and turns into normal.
 
'''Trivia:''' The various games' footage shown on the screens are from ''Ghosts n' Goblins'', ''Mega Man'', ''Street Fighter II'', and ''Ace Attorney'', among many others.
 
'''Technique:''' CGI animation for the screens, flare effects and flash, andwith footage from the various games playing on the screens, and inside the letters of the logo.
 
'''Music/SoundsAudio:''' TBAUnknown.
 
'''Availability:''' Appeared on ''Resident Evil: Degeneration, Resident Evil: Damnation'' and ''Street Fighter: The Legend of Chun-Li''.
 
===27th20th Logo (2011-201?mid/late 2010s)===
[[File:Capcom3DSLogo.PNG|center|300px]]
{{YouTube|id=_uHo10b7pnU}}
 
'''LogoVisuals:''' On a white background with streams of small blue cubes, blue parts of the Capcom logo circles in letter-by-letter before arranging themselves together. Once they come to a halt, the background turns black and the yellow letters fly in from the top of the screen in a "rollercoaster" fashion and crash into blue parts from behind to form the Capcom logo, sending out sparks, and the logo emitting multiple copies of Capcom logos in front of it before pulling them back and being showered in quick flashes of light. After this, the logo fades out.
 
'''Technique:''' CGI animation.
 
'''Music/SoundsAudio:''' A synth tune plays throughout (similar to the original Capcom theme), ending with a series of quick reversed guitar noises.
 
'''Availability:''' Seen on 3DS games produced by the company, such as ''Super Street Fighter IV: 3D Edition'', ''Resident Evil: The Mercenaries 3D'', ''Resident Evil: Revelations'', and ''Professor Layton vs. Phoenix Wright: Ace Attorney'', among others.
 
===External Linkslinks===
*[https://en.wikipedia.org/wiki/Capcom Capcom on Wikipedia]
 
Line 523 ⟶ 464:
[[Category:Video game logos]]
[[Category:Capcom]]
 
[[Category:Logos with popular characters]]

Latest revision as of 03:30, 2 November 2024



Background

Capcom is a Japanese video game developer and publisher known for game franchises such as Resident Evil, Street Fighter, and Mega Man. It was founded in 1979, and their first game would be published in 1984.



1st Logo (1991-1996, 2013)

Visuals: Over a black background, the logo starts with the Capcom logo (consisting of the word "CAPCOM" in yellow with a blue outline, set in the Korinna font), which shines briefly.

Variants:

  • On Capcom-developed games for the NES / Famicom, especially Mega Man / Rockman (starting with the 4th game in the series), the logo has "PRESENTS" in white below the now-smaller Capcom logo. The logo shines in the 6th game.
  • On Capcom's MVP Football (1993), launched only in the Americas for the SNES, the logo is bigger and fades in rather slowly compared to the original logo. "PRESENTS" is written in blue and a different font. The logo was accompanied by a high-pitched version of the theme described below.
  • On games released for the Game Boy, the logo is in monochrome. One example with this is Street Fighter II.
  • On Final Fight One, the non-metallic version of the logo from the 2nd one is used, and the "Presents" text is in red.
  • An enhanced version of the logo appeared on DuckTales Remastered.
  • In some cases, there is no animation.

Technique: Sprite-generated shine effects.

Audio: Two warbling synths, then a long-lasting electronic piano glissando (which sounds different depending on the system/game it appears on). In other cases, it's silent. Furthermore, the NES / Famicom version, as well as the PS1 version, from Mega Man 6 / Rockman 6, as part of Rockman Complete Works, and the SNES version from the first four Mega Man X / Rockman X, can be found in the Sound Collection of that game as "CAPCOM LOGO" / "Capcom Logo" ("CAPCOM LOGO2" / "Capcom Logo 2 (PS1)" for the PS1 version of Mega Man 6 / Rockman 6).

Audio Variant: A low-pitched version of the theme can be heard on Marvel Super Heroes: War of the Gems (awaiting for more games that used the music variant).

Availability: Seen on most Capcom-developed games from 1991 to 1996, such as Mega Man X1-3 (only the SNES version of Megaman X3 has this logo, while the PlayStation and Mega Man X Collection versions use the next logo), Mega Man 7, Street Fighter 2, etc. This logo was left intact on Mega Man 7 in Mega Man Anniversary Collection for PS2 and GC, and on Mega Man X and Mega Man X2 in Mega Man X Collection, also for PS2 and GC. The "Capcom Presents" variant is known to be on Mega Man 4-6 on NES, which is also left intact on Mega Man Anniversary Collection, and Super Ghouls 'n Ghosts and Final Fight on the SNES.

Legacy: Considered to be an iconic logo among those who grew up with their games in the NES/SNES era.

2nd Logo (1994-2000)

Visuals: Over a black background, the logo starts with the Capcom logo fading in and out, usually seen after the Q-Sound logo.

Variants:

  • On the Marvel vs Capcom series and Marvel-licensed arcade games produced by Capcom, starting with the Japanese release of X-Men: Children of the Atom, the logo is seen on or next to a globe with Ryu from Street Fighter.
  • On Super Puzzle Fighter II Turbo (Saturn version only, the PlayStation and GBA versions use the 6th logo), the logo looks similar to the Marvel vs Capcom variant, except that the globe is on a white background and is bigger, but it lacks Ryu's silhouette.
  • On Eco Fighters, the logo is in an red oblong shape with a blue border, in front of a circular banner reading "The Great Entertainer" behind it.
  • On Vampire Savior (and the Japan only updates Vampire Hunter 2 and Vampire Savior 2), the logo is seen with 2 versions of Akuma/Gouki from Super Street Fighter II Turbo, with "Dirty Beret" (a reference to the programmers Team Dirty Beret) on the left and "X" on the right (Japan only). The logo is highlighted in dark blue in Japan and in red on international releases.
  • On The Punisher, "PRESENTED BY" is above the logo.
  • On Strider 2, the logo slides to the left along with a red silhouette of the main character Strider Hiryu.

Technique: A still digital graphic.

Audio: Usually silent, the end of the Q-Sound jingle, the opening of a game (Example: Marvel Super Heroes vs. Street Fighter), or an announcer saying "Capcom".

Audio Variant: On Marvel vs. Capcom, the announcer says "Capcom presents" when the logo appears.

Availability: Seen on most arcade games using the CPS-2 and Sony ZN-1/2 hardware.

3rd Logo (August 11, 1995-September 14, 1996)


Visuals: On a black background, a glowing purple line draws an outline of the Capcom logo, which is taken away by a gold square which zooms out while spinning, and then breaks apart. The gold version of that outline then zooms in, which then flashes to the completed Capcom logo on a white background.

Technique: CGI animation themed around the FMV format.

Audio: A synthesized tune plays throughout, along with a shattering noise when the gold square breaks.

Audio Variant: On early beta versions of Resident Evil, the logo is silent.

Availability: So far, it has only been seen on early PlayStation and Saturn games produced by the company, normally with the Virgin Interactive logo appearing afterwards on European versions. Games that have this include Street Fighter Alpha, Street Fighter: The Movie, the original release of Resident Evil (the Director's Cut and Saturn versions use the 4th logo), X-Men: Children of the Atom (the Saturn version only, the PlayStation version uses the 5th logo), Darkstalkers: The Night Warriors, Night Warriors: Darkstalkers' Revenge, Street Fighter Alpha 2, and Megaman X3 (the latter of which being only released in Japan and Europe). It has also been seen on the version of Megaman X3 included in Megaman X Collection for PS2 and GC (most likely since it's an emulation of the PlayStation version). This also appears on Japan-only games such as Arthur to Astaroth no Nazo Makaimura: Incredible Toons and Gakkou no Kowai Uwasa: Hanako-san ga Kita!! for the PlayStation.

Legacy: This logo isn't talked about as much as the 4th logo, but it's still recognizable to long-time Capcom fans.

4th Logo (October 25, 1996-April 13, 2000)

Visuals: Over a black background, the logo starts with several teal cubes floating around. Then, lime-white lasers start connecting to the cubes. As this happens, the cubes form the Capcom logo, which is first shown tilted on its side, then the camera zooms back as the logo flips over. After this is complete, the background fades to white.

Variant: On Resident Evil 2, the finished logo fades into the logo of the Umbrella Corporation (Resident Evil's fictional antagonistic pharmaceutical manufacturer). The logo consists of a stylized red and white umbrella, with the Umbrella text in a Times New Roman-like font. The logo zooms out to reveal the logo is on a can in a dark alley. It gets stepped on, starting the intro cutscene.

Technique: CGI.

Audio: A dreamy synth, with many more synth notes and laser sounds (which sound somewhat reminiscent of the original jingle). This is also found in the Sound Collection for first seven Mega Man / Rockman games (which includes the PS1 versions of the first six Mega Man / Rockman games, as part of Rockman Complete Works) as "CAPCOM LOGO" / "Capcom Logo (PS1)" ("CAPCOM LOGO1" / "Capcom Logo 1 (PS1)" in Mega Man 6 / Rockman 6).

Availability: Can be seen on Capcom-developed games on the PlayStation, Saturn, Nintendo 64, Dreamcast, and PC games from that era, including Star Gladiator Episode I - Final Crusade (the first game to have this logo), Mega Man X4 (on both the PlayStation and Mega Man X Collection versions), Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom, and all the Resident Evil games on the PS1, except for the original version of Resident Evil and Resident Evil 3, with the former using the 3rd logo and the latter using the 5th logo (Resident Evil: Director's Cut, Resident Evil 2, and Resident Evil Survivor). It's also seen on Super Puzzle Fighter II Turbo for the PlayStation, Street Fighter Alpha 3, Mega Man 8, Mega Man Legends, X2: No Relief, Street Fighter EX Plus α, Buster Bros. Collection, Street Fighter Collection and Street Fighter Collection 2, Darkstalkers 3, all of the Capcom Generations games for the PlayStation, Super Adventure Rockman for the PlayStation, Rival Schools: United By Fate and it's Japan-only sequel Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2, Magical Tetris Challenge for the PlayStation, Trick'n Snowboarder, Puzz Loop, Strider (Included with Strider 2 on the PlayStation), and Gaia Master: Kamigami no Board Game for the PlayStation. It makes another appearance on the GBA port of Super Puzzle Fighter II.

Legacy: An iconic logo in the gaming community (especially for those who grew up in the 32-bit era).

5th Logo (Mid 1990s-)

Visuals: Just the Capcom logo on a white or black background.

Variants:

  • Sometimes, copyright info or the URL is shown below.
  • From 2000 onward, a registered trademark symbol is added next to the logo. In rare cases, the registered mark symbol is transparent. Some games that have this are Maximo: Ghosts to Glory and Maximo vs. Army of Zin.
  • On Shadow of Rome and Onimusha 3: Demon Siege, there is no white border around the logo, and the registered mark symbol is white.
  • Depending on the game, the logo may be bigger or smaller (to fit the screen). Street Fighter Alpha Anthology is one example with the bigger logo variant, while Dino Stalker is one example of the smaller logo variation.
  • On most games released from 2000 onwards (such as Super Street Fighter II Turbo: HD Remix and Capcom Fighting Collection), there is a white outline around the logo.
  • On games released for the Bandai WonderSwan, the logo is in monochome. Pocket Fighter is one of the games that has this variant.
  • On the PlayStation version of X-Men: Children of the Atom, the logo's colors are a little darker.
  • On Tech Romancer and Netto de Tennis, the logo is shown on a close-up with a shadow behind it.
  • On Devil May Cry 3: Dante's Awakening, the logo is gray, covered with blood, and on a black background. It flips to the violence disclaimer scene in which Dante then breaks into by kicking the camera screen, with a malfunctioning effect occurring.
  • On Resident Evil 4, the logo is gray (this is during the credits only, the opening of the game uses the standard logo).
  • On the JoJo's Bizarre Adventure arcade games, the logo is placed on a black/green diamond checker pattern board, surrounded by a yellow frame. Below it, Hirohiko Araki's signature quickly signs in below.
  • On Cannon Spike, the logo appears with the Psikyo logo below it.
  • On Bounty Hunter Sara: Holy Mountain no Teiou, the logo is on a black background with a silhouette of the game's protagonist, and is above the Flagship and Nexus Interact logos.
  • On Final Fight One for the GBA, the logo is on a greyscale background with several characters from the game.
  • On Dino Crisis 2, the logo has a white glowing border around it, and is superimposed in the game's opening.
  • On Capcom vs. SNK 2: Mark of the Millennium 2001, the logo appears in the background of the game's opening cutscene.
  • On Clock Tower 3, the sequence starts with the logo in it's normal colors, then it changes to gray before the logo's outline disappears, and we now see the white text only before it slides down. When the logo begins to change, the background is in the style of an old 50's horror movie.
  • On Chaos Legion, the logo is gray and appears in the background of the game's opening cinematic.
  • On Tim Burton's The Nightmare Before Christmas: Oogie's Revenge, the logo appears in the game's opening cutscene.
  • On Capcom Beat Em Up Bundle, the logo's colors are a little brighter.
  • On TEPPEN, the logo is seen with the GungHo Online Entertainment Inc. logo.
  • There are also several animated trailer variations made for promoting some of the company's games.

Technique: A still digital graphics, but sometimes it depends on the variant.

Audio: Usually none.

Audio Variants:

  • Some SNES and GBA games use the music from the 1st logo, namely Rockman and Forte (Mega Man & Bass, which was previously only released in Japan).
  • Sometimes, a voice (normally the voice of a character from the game) saying "Capcom" or "Capcom Presents" can be heard.
  • Few games (unspecified) use a re-arranged version of the CPS-3 logo's (the 8th logo) music.
  • On Heavy Metal Geomatrix, a short heavy metal theme plays.
  • On Netto de Tennis, the piano theme from the 9th logo plays followed by the female voice of "Capcom!".
  • On Capcom vs. SNK 2: Mark of the Millennium 2001, the game's opening theme plays, along with the announcer.
  • On Ultra Street Fighter II: The Final Challengers for Nintendo Switch, the music from the 1st logo is used.

Availability: Can be seen on many games released by the company. This was also used on the U.S. Street Fighter cartoon, and on the beginning of the 2004 Japanese DVD re-release of Street Fighter: Return to the Fujiwara Capital.

6th Logo (1996-May 25, 2000)

Visuals: On a black background, yellow light rays wipe in and out clockwise, revealing the flashing Capcom logo and a big shadow of it from behind. The light rays then go off, leaving the logo.

Variants:

  • On Super Gem Fighter Mini Mix, the background is light blue and the shadow seems to have a colored outline.
  • On Street Fighter III: 3rd Strike - Fight for the Future, the animation of the yellow Capcom logo is different and the colored logo fades in a second after it disappears.
  • Another variant exists on Street Fighter EX2 Plus for the PlayStation, with similar light rays and the logo's letters being a little darker.

Technique: Sprite-based animation.

Audio:

  • On Red Earth, Street Fighter III: New Generation and Street Fighter III: 2nd Impact - Giant Attack, a soothing flute/piano theme is heard.
  • On the Super Gem Fighter Mini Mix variant, an ascending synth bell arpeggio with the voice of the game's female announcer saying "Capcom!".
  • On the Street Fighter III: 3rd Strike - Fight for the Future variant, an ascending synth bell arpeggio followed by a droning, filtered synth chord.
  • On Street Fighter EX2 Plus, an ominous pinging synthesizer is heard, followed by the male announcer saying "Capcom!".

Availability: Can be found on the CPS-2 game, Super Gem Fighter Mini Mix (Pocket Fighter in Japan, this title was used for the PlayStation port), and it's PlayStation and Saturn ports (the WonderSwan port uses a still logo), as well as on CPS-3 arcade games starting with Red Earth (Warzard in Japan). JoJo's Bizarre Adventure doesn't feature this logo, but a custom variant. It can also be seen on most of the Street Fighter III ports and the Arika-developed Street Fighter EX2 Plus for the PlayStation.

7th Logo (February 25, 1999-April 27, 2000)


Visuals: On a black background, an outline of the Capcom text with a blue sky background spins in rapidly and zooms out. The letters of the logo in gold then appear, slightly move down, zoom out, and collide with the outline, as the outline turns into a basic blue texture. The finished logo then glows once, before the screen flashes into the plain Capcom logo.

Variant: On Power Stone 2, the golden texture of the letters is replaced by an old map texture.

Technique: Real-time 3D animation rendered on the Dreamcast's hardware.

Audio: A dreamy piano tune.

Availability: Seen on Dreamcast games by the company, including Street Fighter Alpha 3 (Street Fighter Zero 3 in Japan), both Power Stone games, Giga Wing, Gunbird 2, and others.

8th Logo (March 30, 2000-May 24, 2001)

Visuals: There is a shot of a cloudy sky. Zooming up from the top of the screen in a "roller-coaster" fashion is the outline of the Capcom logo. As the outline zooms out, the letters "CAPCOM" zoom out onto the logo. It flashes to a white screen with the logo.

Technique: CGI rendered on the console or arcade board's hardware.

Variant: On games released for the PlayStation, the logo is a pre-rendered video file due to hardware limitations.

Audio: Same as the ninth logo.

Availability: Can be found on Mega Man X5 and Mega Man X6 for the PS1 and PC (both games keep the logo intact on the versions included with Mega Man X Collection and Mega Man X Legacy Collection 2), as well as on Street Fighter EX3 for the PlayStation 2, Bounty Hunter Sara: Holy Mountain no Teiou for the PlayStation, and Giga Wing 2 on the arcade and Sega Dreamcast. Can also be seen on the arcade, PlayStation 2, and Sega Dreamcast versions of Marvel vs Capcom 2: New Age of Heroes (it might be on the Capcom vs SNK games on the Dreamcast as well).

9th Logo (One Piece Mansion variant) (June 21, 2001)

Visuals: Unknown.

Technique: CGI.

Audio: Multiple falling sounds playing alongside a synth bass theme and a repeating pinging synthesizer, colliding sounds when the logo forms and a descending synth chime after the reveal.

Availability: Only seen in the game One Piece Mansion for PlayStation.

10th Logo (Devil May Cry 2 variant) (January 25, 2003)

Visuals: On a black background, the game's violence warning screen fades in. A gunshot breaks the glass the warning screen is on to reveal Dante (in his design from the game). The screen quickly zooms towards him and he shoots the screen two more times; the second shot changes the screen to a white background with "CAPCOM" in its usual font (with the exception of moving scratches in the yellow part of the word) zooming in. "PRESENTS" in a red-orange font used in-game fades in below it, and the screen fades out shortly after to start the opening cutscene.

Technique: CGI.

Audio: Gunshots and glass shattering sounds, which transitions to the opening theme of the game when the logo ends.

Availability: Only seen on Devil May Cry 2 for the PlayStation 2 and its HD remasters.

11th Logo (June 26, 2003-December 8, 2004)


Visuals: Over a black background or white background, the logo starts with Viewtiful Joe using Mach Speed (a VFX power from the Viewtiful Joe game that causes Joe to run abnormally fast). He stops, looks around, and sees a fast Capcom logo. The logo zooms in to Joe, who is about to get hit by the Capcom logo, and Joe dodges it in slow motion. The Capcom logo stops above Joe, and the vowels in the logo ("A" and "O") fall down. The logo zooms in to Joe again, and he does a circle kick to the letters. The logo zooms out, a flash occurs, and the letters fall back into place. Joe uses Mach Speed to run away, and the Capcom logo is formed, which causes another flash. The background turns white and the Capcom logo turns pink.

Variants: On the first game, the formed logo is smaller, while on the second game, it is a little bigger.

Technique: Cel-shaded/computer animation and CGI.

Audio: All set to a song from the game. A whoosh, a zooming sound, a screeching tire sound, something falling down, a boom, and metal clanging.

Availability: Seen on most games in the Viewtiful Joe series: Viewtiful Joe (PS2/GameCube), Viewtiful Joe 2 (PS2/GameCube), and VJ: Red Hot Rumble (GameCube version only, the PSP version uses the 5th logo instead).

12th Logo (Mega Man Anniversary Collection variant) (June 22, 2004-March 15, 2005)


Visuals: On a white background, the screen pans over to Guts Man lifting up a large boulder, along with several Mets with mining equipment behind it. He then throws the boulder, which changes shots, and slams onto the ground, causing the Mets to scatter. Then, Guts Man commands the Mets to destroy the boulder, and they rush towards the boulder with him looking at them. The Mets then smash the boulder up, all covered in a cloud of dust barring several bits of rubble flying off. When the cloud disappears, it reveals the Capcom logo with several bits of rock around it, and the Mets walk away. A chunk of rock then falls off it, revealing the registered trademark symbol, and the rubble disappears a couple of seconds later.

Technique: CGI.

Audio: Mostly sound effects for the various actions in the logo, along with the various high-pitched grunts of the Mets.

Availability: Only found on Mega Man Anniversary Collection.

13th Logo (Mega Man X8 variant) (December 7, 2004-September 21, 2005)

Visuals: A yellow digital crackle is seen, and then a blue digital grid appears, then the screen zooms the through the "O" in CAPCOM while X's left receiver is shown, then CAPCOM, with the letters in black and the borders transparent, zooms out and fades to its normal color while the blue silhouettes of X, Zero, and Axl appear behind the logo.

Variant: A special variant is unlocked using the New Game Plus feature, with Alia, Layer, and Pallette in red instead of blue.

Technique: Digital flash animation.

Audio: An electric sound, followed by a rising whoosh, and then a clang and the male voice of "Capcom!".

Availability: Seen on Mega Man X8.

14th Logo (2005-2006)

Visuals: Over a black background, multiple blue/yellow blocks fall forming a pixelated Capcom logo while blurry explosions appear briefly. The whole Capcom logo becomes revealed by the shrinking pixels, and the logo glows into the camera as it turns 3D and zooms in a little.

Technique: CGI.

Audio: 8-bit square wave arpeggios.

Availability: Only found on Capcom Classics Collection Volume 1 and Capcom Classics Collection Volume 2 for PlayStation 2 and Xbox, and on Capcom Classics Collection: Remixed and Capcom Puzzle World for PlayStation Portable.

15th Logo (Mega Man: Maverick Hunter X variant) (December 15, 2005)

Visuals: Unknown.

Technique: CGI.

Audio: A descending string score with digital sounds at the beginning, followed by a whoosh and an orchestral hit, then the shout of "Capcom!" at the end.

Availability: Only seen on Mega Man: Maverick Hunter X for the PlayStation Portable.

16th Logo (Mega Man X Collection variant) (January 10, 2006)


Visuals: Over a black background, the logo starts with multiple RGB colors shooting out from the center with the silver letters of "CAPCOM", one-by-one appearing and moving into the same direction. A light appears and flashes, bringing up the glowing Capcom logo in monochrome. It zooms in and shines briefly in its colors while a light passes before the colors of the logo slowly fade in again, with the registered mark appearing next to the logo. Then the digital characters of Mega Man X and Zero, similarly to the 13th logo, appear as blue digital silhouettes and pose at the right side of the screen.

Technique: CGI.

Audio: Whooshing sounds for the shooting letters, ending with a synthesized chord, followed by two smaller whooshes while the characters appear.

Availability: Seen on Mega Man X Collection.

17th Logo (Mega Man: Powered Up variant) (March 2, 2006)

Visuals: Multiple different colored Mega Men put the different colored letters in place. Then, a trademark symbol appears, with the letters bouncing, and Mega Man tripping and running off, followed by the Capcom logo turning into its usual colors.

Technique: CGI.

Audio: Video game sounds of the characters according to the actions, followed by a 5-note theme and a shout of "Capcom!".

Availability: Only seen on Mega Man: Powered Up for the PlayStation Portable.

18th Logo (August 13, 2008, 2017)

Visuals: On a black background, the Capcom logo with the registered mark pixelates in from the screen, staying for a few seconds before it bevels in from the right as a shine appears.

Variant: A similar concept appeared in the mobile game Puzzle Fighter, without the 3D bevel appearing.

Technique: CGI.

Audio:

  • A re-arrangement of the first logo's music, with the first half mashing up multiple version of the 16-bit theme with the last note played with a guitar strum and quiet twinkling.
  • For the Puzzle Fighter variant, the last note is played by a string orchestra.

Availability: Originally appeared on the 2008 remake of Bionic Commando; was also seen on the short-lived 2017 mobile game Puzzle Fighter until it was discontinued.

Legacy: A nice throwback to the 1st logo.

19th Logo (October 17, 2008-October 27, 2012)


Visuals: On a black background, several 3D screens showing footage from many of the company's games come outward, as the screen zooms out of the letters of the logo (which have more footage projected in it). Blue flares appear from the letters' sides and the logo flashes and turns into normal.

Trivia: The various games' footage shown on the screens are from Ghosts n' Goblins, Mega Man, Street Fighter II, and Ace Attorney, among many others.

Technique: CGI with footage from the various games playing on the screens.

Audio: Unknown.

Availability: Appeared on Resident Evil: Degeneration, Resident Evil: Damnation and Street Fighter: The Legend of Chun-Li.

20th Logo (2011-mid/late 2010s)


Visuals: On a white background with streams of small blue cubes, blue parts of the Capcom logo circles in letter-by-letter before arranging themselves together. Once they come to a halt, the background turns black and the yellow letters fly in from the top of the screen in a "rollercoaster" fashion and crash into blue parts from behind to form the Capcom logo, sending out sparks, and the logo emitting multiple copies of Capcom logos in front of it before pulling them back and being showered in quick flashes of light. After this, the logo fades out.

Technique: CGI.

Audio: A synth tune similar to the original Capcom theme, ending with a series of quick reversed guitar noises.

Availability: Seen on 3DS games produced by the company, such as Super Street Fighter IV: 3D Edition, Resident Evil: The Mercenaries 3D, Resident Evil: Revelations, and Professor Layton vs. Phoenix Wright: Ace Attorney, among others.

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