Draft:Mattel Hyperscan: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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'''Technique:''' Limited computer animation.
'''Technique:''' Limited computer animation.


'''Music/Sounds:''' A looping synth drone. It will decide when to stop when you insert a CD.
'''Audio:''' A looping synth drone. It will decide when to stop when you insert a CD.


'''Music/Sounds Variant:''' Unknown
'''Audio Variant:''' Unknown


'''Availability:''' Seen when the HyperScan is turned on. The variant can be seen on all of the HyperScan games.
'''Availability:''' Seen when the HyperScan is turned on. The variant can be seen on all of the HyperScan games.

Revision as of 07:34, 7 October 2023

Background

The Mattel Hyperscan was a video game console released by Mattel Electronics on October 23, 2006, being their first console since the Intellivision in 1979. The system notably had a 13.56 MHz RFID scanner that would read individual cards that came with each game or were sold separately. The cards were used in order to save data, select characters and other functions. The console soon proved to be a commercial failure and was heavily panned by critics for its clunky design, poor controls, long loading times, and unnecessary usage of cards. As a result, the console was discontinued less than a year in 2007 with only 10,000 units being sold and only 5 games being made (along with 2 being canceled).

(October 23, 2006-2007)


Logo: Unknown

Variant: An animated version exists.

Technique: Limited computer animation.

Audio: A looping synth drone. It will decide when to stop when you insert a CD.

Audio Variant: Unknown

Availability: Seen when the HyperScan is turned on. The variant can be seen on all of the HyperScan games.

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