Draft:Nikita Online: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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'''FX/SFX:''' None.
'''FX/SFX:''' None.


'''Music/Sounds''': None.
'''Music/Sounds:''' None.


'''Availability''': Extremely rare.
'''Availability''': Extremely rare.
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'''FX/SFX:''' The shine or nothing.
'''FX/SFX:''' The shine or nothing.


'''Music/Sounds''': The opening theme to the game or none.
'''Music/Sounds:''' The opening theme to the game or none.


'''Availability''': Uncommon. Was seen on their early games.
'''Availability''': Uncommon. Was seen on their early games.
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'''FX/SFX:''' Poor 3D animation, expectable for using in-game graphics.
'''FX/SFX:''' Poor 3D animation, expectable for using in-game graphics.


'''Music/Sounds''': A synth brass rendition of "Patrioticheskaya Pesnya", the first post-Soviet national anthem of Russia.
'''Music/Sounds:''' A synth brass rendition of "Patrioticheskaya Pesnya", the first post-Soviet national anthem of Russia.


Availability: Ultra rare. So far, seen only in one DOS game called ''White House Siege'', also known as '''Super Toppler''.
Availability: Ultra rare. So far, seen only in one DOS game called ''White House Siege'', also known as '''Super Toppler''.
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'''FX/SFX:''' The animation generated by the game engine.
'''FX/SFX:''' The animation generated by the game engine.


'''Music/Sounds''': Several electronic and sizzling sounds.
'''Music/Sounds:''' Several electronic and sizzling sounds.


'''Availability''': Only seen on ''Parkan''.
'''Availability''': Only seen on ''Parkan''.
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'''FX/SFX:''' The gears and machines moving.
'''FX/SFX:''' The gears and machines moving.


'''Music/Sounds''': Sounds of machinery.
'''Music/Sounds:''' Sounds of machinery.


'''Availability''': Seen on later games from the company such as ''Parkan: Iron Strategy'' and ''Freight Tycoon''.
'''Availability''': Seen on later games from the company such as ''Parkan: Iron Strategy'' and ''Freight Tycoon''.

Revision as of 09:19, 12 October 2022

Background

Nikita Online (formerly NIKITA) is one of the earliest Russian game developers, founded in October 1991. Originally known for their educational puzzles and Parkan series, currently Nikita is focused on publishing online games.


1st Logo (1992-1993)

Logo: On a black background, the blue word "NIKITA" is seen along with "presents" in Russian.

FX/SFX: None.

Music/Sounds: None.

Availability: Extremely rare.



2nd Logo (1992-1997)

Logo: The company name, in 3D with a golden outline appears on the screen and shines.

Variant: A more common version has the logo appearing with/before the stylized sphinx.

FX/SFX: The shine or nothing.

Music/Sounds: The opening theme to the game or none.

Availability: Uncommon. Was seen on their early games.


3rd Logo (1994-1995)

Logo: On a black background, the blue word "NIKITA" comes from the bottom and flies to a near-centered place. A green dot with blue eyes, orange nose and gray shoes, representing the democrat in Perestroika/Toppler, walks in below the wordmark and stops below the N. "PRESENTS" in a golden color appears next to the dot character. Stars shine on the company's name.

FX/SFX: Poor 3D animation, expectable for using in-game graphics.

Music/Sounds: A synth brass rendition of "Patrioticheskaya Pesnya", the first post-Soviet national anthem of Russia.

Availability: Ultra rare. So far, seen only in one DOS game called White House Siege, also known as 'Super Toppler.


4th Logo (1997)

Logo: TBA.

FX/SFX: The animation generated by the game engine.

Music/Sounds: Several electronic and sizzling sounds.

Availability: Only seen on Parkan.


5th Logo (1997-2006)

Logo: Big metal frames close into the screen and two side projectors create a holographic band which transforms into the current company logo, which shines.

FX/SFX: The gears and machines moving.

Music/Sounds: Sounds of machinery.

Availability: Seen on later games from the company such as Parkan: Iron Strategy and Freight Tycoon.

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