Draft:Overkill Software: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content deleted Content added
m Text replacement - "FX/SFX:" to "Technique:"
No edit summary
Line 1:
'''Background:''' Overkill Software, based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio GRIN. After releasing ''Payday: The Heist'' in 2011 to modest success, they were acquired by [[Starbreeze Studios]] in 2013.
 
 
===(2011-)===
 
'''Logo:''' TBA
 
'''Later Variant:''' The logo is colored white and "SOFTWARE" is replaced with the byline "A STARBREEZE STUDIO."
 
'''Technique:''' The logo flickering in on ''Payday: The Heist''.
 
'''Music/Sounds:''' The opening theme of the game.
 
'''Availability:''' Seen on the ''Payday'' series (except the Xbox One and PS4 versions of '''Payday 2'').
 
 
[[Category:Sweden]]
[[Category:Video game logos]]
[[Category:Swedish video game logos]]

Revision as of 13:48, 21 February 2023

Background: Overkill Software, based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio GRIN. After releasing Payday: The Heist in 2011 to modest success, they were acquired by Starbreeze Studios in 2013.


(2011-)

Logo: TBA

Later Variant: The logo is colored white and "SOFTWARE" is replaced with the byline "A STARBREEZE STUDIO."

Technique: The logo flickering in on Payday: The Heist.

Music/Sounds: The opening theme of the game.

'Availability: Seen on the Payday series (except the Xbox One and PS4 versions of Payday 2).

Cookies help us deliver our services. By using our services, you agree to our use of cookies.