Draft:Overkill Software: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
Content added Content deleted
(Created page with "Background: Overkill Software, based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio GRIN. After releasing Payday: T...") |
SuperMax124 (talk | contribs) m (Text replacement - "Editor's Note" to "Legacy") |
||
Line 14: | Line 14: | ||
Availability: Seen on the Payday series (except the Xbox One and PS4 versions of Payday 2). |
Availability: Seen on the Payday series (except the Xbox One and PS4 versions of Payday 2). |
||
Legacy: None. |
Revision as of 03:57, 13 October 2022
Background: Overkill Software, based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio GRIN. After releasing Payday: The Heist in 2011 to modest success, they were acquired by Starbreeze Studios in 2013.
(2011-)
Logo:
Later Variant: The logo is colored white and "SOFTWARE" is replaced with the byline "A STARBREEZE STUDIO."
FX/SFX: The logo flickering in on Payday: The Heist.
Music/Sounds: The opening theme of the game.
Availability: Seen on the Payday series (except the Xbox One and PS4 versions of Payday 2).
Legacy: None.