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{{PageCredits|description=CuriousGeorge60, SubparMario63 and Muzzarino|edits=CuriousGeorge60, Lizz Tetlow, Muzzarino, 2K-tan, Dison and RSX-798}}
 
===Background===
{{Pagecredits|description=CuriousGeorge60, SubparMario63 and Muzzarino|edits=CuriousGeorge60, Lizz Tetlow, Muzzarino and SnowflakesOmega}}
'''Rare Ltd.''' (formerly known as '''Rareware''' from 1994 to 2003), was founded in 1985 by Chris and Tim Stamper as "Ultimate Play the Game". It was initially known for games like the ''Battletoads'' series, the ''Wizards & Warriors'' series and other games for NES and [[Game Boy]] systems.
 
In 1994, the company began experimenting with Silicon Graphics, which resulted in the ''Donkey Kong Country'' series, and the ''Killer Instinct'' series. By then, Rare became largely associated with [[Nintendo]] to the point of Nintendo purchasing a 49% stake in the studio. Under this partnership, Rare developed the ''Banjo-Kazooie'' series, ''Perfect Dark'', ''Jet Force Gemini'', ''Blast Corps'', ''Goldeneye 007'', ''Conker's Bad Fur Day'' (which was later remastered for the [[Xbox]] as ''Conker: Live and Reloaded''), and other titles through the era, which were all released under the "Rareware" trademark name.
=== Background ===
Rare, Ltd. formerly known as "Rareware" from 1994 to 2003, was founded in 1982 by Chris and Tim Stamper as Ultimate Play the Game. However, when it's renamed to its current name, it was known for games like the ''Battletoads'' series, the ''Wizards & Warriors'' series and other games for NES and Game Boy systems. In 1994, when the company is renamed to "Rareware", the company was experimenting with Silicon Graphics, which resulted into the ''Donkey Kong Country'' series, and the ''Killer Instinct'' series. By then, it became Nintendo's third-party developer. The later years, it was also known for the ''Banjo-Kazooie'' series, ''Jet Force Gemini'', ''Blast Corps'', ''Goldeneye 007'', ''Conker's Bad Fur Day'' (Which was later enhanced for the Xbox as ''Conker: Live and Reloaded''), and other titles through the era. In September 2002, the company was acquired by Microsoft Game Studios (Now "Microsoft Studios") and began developing titles for Xbox and Xbox 360 like ''Grabbed by the Ghoulies,'' ''Kameo: Elements of Power'', and ''Viva Pinata''. However, they still did titles for the Nintendo Game Boy Advance like ''It's Mr. Pants'' (originally planned as ''Donkey Kong: Coconut Crackers'') and ''Banjo Pilot'' (originally planned as ''Diddy Kong Pilot''). The company, then known as "Rare, Ltd." never used the logo until 1987. In 2007 the two co-founders left the company, and in 2010 the staff was heavily reduced and turned into exclusive development of Kinect titles for Xbox 360 and Xbox One, until 2014 where they phased out Kinect production after the failure of ''Kinect Sports Rivals'' and reshifted their focus of regular game development. After the release of a compilation of Rare's past games for the Xbox One, titled ''Rare Replay'', the studio would go on to release the popular online game ''Sea Of Thieves'' in 2018''.''
 
In September 2002, the company was acquired by Microsoft Game Studios (now "[[Xbox Game Studios]]") and began developing titles for their Xbox systems like ''Grabbed by the Ghoulies'', ''Kameo: Elements of Power'', and ''Viva Pinata''. However, they still did titles for the Game Boy Advance like ''It's Mr. Pants'' (originally planned as ''Donkey Kong: Coconut Crackers'') and ''Banjo Pilot'' (originally planned as ''Diddy Kong Pilot'').
== Ultimate Play the Game ==
TBA. Can be found on a few titles on ''Rare Replay'' on Xbox One.
 
In 2007, the two co-founders left the company, and in 2010, the staff was heavily reduced and turned into exclusive development of Kinect titles for Xbox 360 and Xbox One until 2014, when they phased out Kinect production after the failure of ''Kinect Sports Rivals'' and the Kinect in general, and reshifted their focus to regular game development.
== Rare, Ltd. ==
 
After the release of a compilation of Rare's past games for the Xbox One titled ''Rare Replay'', the studio would go on to release the online game ''Sea of Thieves'' in 2018, and a new ''Battletoads'' game in 2020.
=== 1st Logo (1987-1991) ===
<gallery mode="packed" heights="200">
File:GameTek, Rare (1987).png
</gallery>'''Logo:''' On the game's copyright screen, we see the angled rectangular shape with "RARE" in the futuristic font with its white outline around it. Next to it is "LTD.".
 
{{SeparateTOC
'''FX/SFX:''' None.
|Rare (first era)|
{{ImageTOC
|GameTek + Rare (1988) (Taken from Jeopardy!, NES).png|1st Logo (September 1988-June 1990)
|Rare_(1991,_Battletoads).png|2nd Logo (December 1990-January 14, 1994)
}}
|Rareware|
{{ImageTOC
|Rareware_(1994).png|1st Logo (November 18, 1994-December 13, 1996, November 17, 2000)
|Rareware_(1996)_2.png|2nd Logo (November 1995-October 24, 2003)
}}
|Rare (second era)|
{{ImageTOC
|Rare_(2007).png|1st Logo (October 21, 2003-December 11, 2008)
|Kinect_Sports_-3.jpg|2nd Logo (November 4, 2010-April 11, 2014)
|Rare_(2015).png|3rd Logo (June 15, 2015-)
}}
}}
 
==Rare (first era)==
'''Music/Sounds:''' None.
===1st Logo (September 1988-June 1990)===
<gallery mode="packed" heights="200">
GameTek + Rare (1988) (Taken from Jeopardy!, NES).png
GameTek + Rare (1988) (Taken from Wheel of Fortune, NES).png
</gallery>
 
'''Visuals:''' On the game's copyright screenm there is an angled rectangular shape with "{{color|gray|'''''RARE'''''}}" in a futuristic font with a white outline around it. Next to it is "LTD." in small text.
'''Availability:''' Appears on ''Jeopardy!'' and its ''25th Anniversary'' and ''Junior Editions'', and ''Wheel of Fortune'' and its ''Family'' and ''Junior Editions'' for NES. However, the logo is not seen in other titles for NES and Game Boy.
 
'''Technique:''' A still, sprite-based graphic.
'''Editor's Note:''' None.
 
'''Audio:''' None.
 
'''Availability:''' Appears on ''Jeopardy!'' and its ''25th Anniversary'' and ''Junior Editions'', and ''Wheel of Fortune'' and its ''Family'' and ''Junior Editions'' for NES. However, the logo is not seen on other titles for NES and Game Boy.
=== 2nd Logo (1991-1994) ===
'''Nicknames:''' "The Pre-R"
 
===2nd Logo (December 1990-January 14, 1994)===
'''Logo:''' We see the word "'''RARE'''" in the blue-pink gradient color with some stars on it.
<gallery mode="packed" heights="200">
File:Rare (1990).png|''Digger T. Rock: The Legend of the Lost City''
File:Rare (1991, Battletoads).png|''Battletoads'' (NES)
File:Rare (1991, Battletoads Game Boy).png|''Battletoads'' (Game Boy)
File:Rare (1992, Championship Pro Am).png|''Championship Pro-Arm''
File:Rare (1993, Battletoads and Double Dragon).png|''Battletoads & Double Dragon''
File:Rare (1993, Battletoads in Battlemaniacs).png|''Battletoads in Battlemaniacs''
File:Rare (1993, Snake Rattle n Roll).png|''Snake Rattle 'n' Roll''
</gallery>
 
'''Visuals:''' There is the word "'''RARE'''" in a blue-pink gradient color with some stars on it.
'''Variants:''' TBA.
 
'''FX/SFXVariants:''' None.
*On ''Digger T. Rock: The Legend of the Lost City'' and the NES version of ''Battletoads'', the color scheme is a purple-pink gradient and there are no stars.
*On the Game Boy version of ''Battletoads'', the logo is in an alternating {{color|gray}}/black gradient and there are no stars.
*On ''Snake Rattle 'n' Roll'', "'''PRESENTS'''" is below the logo. The entire screen waves around.
 
'''Technique:''' A still, sprite-based graphic.
'''Music/Sounds:''' TBA.
 
'''AvailabilityAudio:''' SeenNone onor ''BattleToads''the opening theme forof the Arcadesgame.
 
'''Availability:''' Seen on games from this era such as ''Digger T. Rock: The Legend of the Lost City'', ''BattleToads'' for NES, Sega Genesis, Game Boy, Game Gear and Amiga, and ''Championship Pro-Arm'' for the Sega Genesis.
'''Editor's Note:''' TBA.
 
==Rareware==
 
=== 3rd1st Logo (November 2118, 1994-December 13, 1996, November 517, 2000) ===
<gallery mode="packed" heights="200">
File:Rareware (1994).png|Standard logo
File:Rareware (20001995).png|Variant (Taken from ''DonkeyKiller KongInstinct, CountrySNES).png|''Killer onInstinct the Game Boy Color.(SNES)''
File:Rareware (19962000).png|Variant from ''Donkey Kong Country 3: Dixie Kong's Double Trouble''. (GBC)
Rare (1995) (Taken from Donkey Kong Land, SGB International).png|''Donkey Kong Land'' (international)
</gallery>'''Nicknames:''' "The Rare R", "The Golden R", "The Nintendo R"
Rare (1995) (Taken from Super Donkey Kong GB, SGB Japan).png|''Super Donkey Kong GB'' (Japan)
Rareware (1996).png|''Donkey Kong Country 3: Dixie Kong's Double Trouble''
</gallery>
{{YouTube|id=Y98vw8ILnsI|id2=wAJF5RqkKYs|id3=gelIODyjsrA}}
 
'''LogoVisuals:''' On a black background, green digital lines come in and draw a rounded bordered rectangle, which has a stylized "'''R'''" and "RAREWARE" underneath it. It flashes, turning the border and "'''R'''" gold and the inside of the rectangle a black-blublue gradient color. The lines fade away, and the logo moves to the bottom-right corner as we see a shining {{color|skyblue|sky blue}} CGI Nintendo logo fadefades in, with "'''PRESENTS'''" in Gill Sans Ultra Bold font underneath.
 
'''Variants:'''
* On the SNES version of ''Killer Instinct'', the logo appears zooming and spinning from the top-center corner and when it reaches the middle, the logo flashes. Then the logo zooms to the bottom-left corner and flashes again. Then weit proceedproceeds into the game's title logo.
* On ''Ken Griffey Jr.'s Winning Run'', the logo appears filling in by thea smoke-like effect. When the logo fully appears, the logo shines. Then the logo disappears via thean iris-spotlight effect.
* An 8-bit version of the logo described above can be seen on ''Donkey Kong Country'' for the GBC. Also, the Rare logo fades out, then the Nintendo logo fades in.
* On ''Donkey Kong Country 3: Dixie Kong's Double Trouble'', Dixie Kong and Kiddy Kong are bouncing on the logo. Then the logo pushes them off when it reaches the center sendand sends them flying away. Then the logo zooms in as it fades out.
* On ''Killer Instinct 2'', the light rays travel through showing the logo in it'sits print style. After it's done, the logo flashes in pink.
'''FX/SFX:''' Depends on each variant.
 
'''Music/SoundsTechnique:''' DependingDepends on the variant:.
 
* On ''Donkey Kong Country'', an 8 note horn fanfare plays, followed by a crescendo of horn notes and drumroll, with the last horn note being held. Composed by David Wise.
'''Audio:''' Depending on the variant:
* On ''Donkey Kong Country 2: Diddy's Kong Quest'', a majestic-sounding synth horn fanfare plays throughout. Also composed by David Wise.
* On ''Donkey Kong Country'', 3:a Dixie16-bit Kong'shorn Doublefanfare Trouble''with 8 notes plays, onlyfollowed bouncingby soundsa playcrescendo throughof thehorn notes and logodrumroll, whilewith the game'slast titlehorn themenote comesbeing inheld; nearreduced to 8-bit on the endGBC version. Composed by David Wise.
*On ''Donkey Kong Country 2: Diddy's Kong Quest'', a majestic-sounding synth horn fanfare plays throughout. Also composed by David Wise.
* All of the other games have either the game's theme playing over, or complete silence.
*On ''Donkey Kong Country 3: Dixie Kong's Double Trouble'', only bouncing sounds play through the logo, while the game's title theme comes in near the end.
*All of the other games have either the game's theme playing over, or complete silence.
 
'''Availability:''' First seen on ''Donkey Kong Country'' for SNES. It can also be seen on other Rare games through the era including ''Killer Instinct'' ''1'' and ''2'', the ''Donkey Kong Country'' trilogy and ''Ken Griffey Jr.'s Winning Run''.
 
===2nd Logo (November 1995-October 24, 2003)===
'''Editor's Note:''' None.
<gallery mode="packed" heights="156">
 
Rareware (1996) 2.png|''Killer Instinct Gold''
 
Rareware (1995) (Taken from Killer Instinct, SGB).png|''Killer Instinct (SGB)''
=== 4th Logo (November 1996-September 12, 2003) ===
Rare + Nintendo (1996) (Taken from Donkey Kong Land 2, SGB International).png|''Donkey Kong Land 2'' (International)
<gallery mode="packed" heights="200">
Rare + Nintendo (1996) (Taken from Donkey Kong Land, SGB Japan).png|''Donkey Kong Land'' (Japan)
File:Rareware (1996) 2.png|''Killer Instinct Gold''
Rare + Nintendo (1997) (Taken from Donkey Kong Land III, SGB).png|''Donkey Kong Land III''
File:Rareware (1997).png|''Blast Corps''
File:Rareware (1997) 2.png|''GoldeneyeBlast 007Corps''
File:Rareware (1997) 32.png|''DiddyGoldeneye Kong Racing007''
File:Rareware (19981997) 3.png|''Banjo-KazooieDiddy Kong Racing''
File:Rareware (19991998).png|''Donkey Kong 64Banjo-Kazooie''
File:Rareware (1999) 2.png|''JetDonkey ForceKong Gemini64''
File:Rareware (20001999) 2.png|''PerfectJet DarkForce Gemini''
Rare (1999) (Taken from Conker's Pocket Tales, GBC).png|''Conker's Pocket Tales''
File:Rareware (2000) 3.png|''Mickey's Speedway USA''
File:Rareware (2000) 42.png|''Banjo-TooiePerfect Dark''
File:Rareware (2000) 53.png|''DinosaurMickey's PlanetSpeedway (Unreleased)USA''
File:Rareware (20012000) 4.png|''Conker's Bad Fur DayBanjo-Tooie''
File:Rareware (20022000) 5.png|''StarDinosaur Fox AdventuresPlanet'' (unreleased)
Rare + Nintendo (2000) (Taken from Donkey Kong GB Dinky Kong and Dixie Kong, GBC).png|''Donkey Kong GB'' (Japan)
File:Rareware (2003).png|''Diddy Kong Pilot'' Game Boy Advance Prototype
File:Rareware (20032001) 2.png|''DonkeyConker's KongBad CountryFur Day'' Game Boy Advance
File:Rareware (20032002) 3.png|''Banjo-Kazooie:Star Grunty'sFox RevengeAdventures''
Rareware (2003).png|''Diddy Kong Pilot'' (GBA, prototype)
Rareware (2003) 2.png|''Donkey Kong Country'' (GBA)
Rareware (2003) 3.png|''Banjo-Kazooie: Grunty's Revenge''
</gallery>
{{YouTube|id=iZy63vxe5G0|id2=WTKyJ0_PdmI|id3=LQ8ZsGpPJFU|id4=2PWUEG2j5yM}}
 
'''Visuals:''' Over a black background is the Rareware logo from before, but it's subtly tweaked a bit, and it's shown spinning.
'''Nicknames:''' "The Rare R II", "The Golden R II", "CGI Rare "R", "CGI Golden R", "The Spinning R", "The Nintendo R II"
 
'''Logo:''' On a black background, we see the Rareware logo but before, but it's subtly tweaked a bit, and it's shown spinning.
 
'''Variants:'''
*In 1997, the "TM" symbol was added to the top-right of the logo.
*In the logo's early days, the inside part was plain blue and the border was thinner. This version was used on ''Killer Instinct: Gold'' and ''Blast Corps''.
*On ''Killer Instinct Gold'', the logo appears filling in through smoke like the ''Ken Griffey Jr's Winning Run'' variant from the previous logo. Then the logo rotates away to the right. Under the logo is a copyright notice.
*On ''Blast Corps'', the logo zooms in and spins the whole time.
*On ''Goldeneye 007'', the logo fades in spinning.
*On ''Diddy Kong Racing'', the logo spins against a sky background as the camera pans up from below.
*On ''Banjo-Kazooie'', the logo pops up without spinning, after the N64 logo walks past. A Buzzbomb that had flown past the N64 earlier now flies towards the screen and crashes headfirst into it, causing the logo to fall forward and the Buzzbomb to fall backwards.
*On ''Donkey Kong 64'', the logo zooms in spinning. Plus, there are a few shines traveling through.
*On ''Perfect Dark'', the logo appears and disappears via a spotlight-like transition and is rotating backwards.
*For ''Conker's Bad Fur Day'', the [[Nintendo 64]] logo is seen in a dark room with a light above it until Conker (voiced by Chris Seavor) appears and cuts the logo in half with a chainsaw and says "Stupid logo!" while he throws them away, and then he says "That's better". He then pulls the Rareware logo out of his pocket, rubs his finger on the "{{color|gold|'''R'''}}" making it shine, and says "Marvelous!" as he leans on the logo and winks at the camera, while a circle closes on his face ''Looney Tunes''-style.
*On ''Jet Force Gemini'' and ''Mickey's Speedway USA'', the logo is in its CGI style and there are sparkle effects. On the former, a copyright notice is under the logo. On the latter, two cars fly by the logo, causing a ripple effect. This variant also appears on the prototype version of ''Diddy Kong Pilot'' for GBA.
*On the prototype of the unreleased ''Dinosaur Planet'', the logo appears still on the left of the opening screen with "{{color|gold|''R A R E W A R E''}}" in spaced-out text below it.
*There is a still artwork version of the logo that appeared on ''Star Fox Adventures''.
*On the Game Boy Advance version of ''Donkey Kong Country'', the logo takes place on a jungle background and the logo is in a {{color|gray}} stone style. Plus, the pieces of the logo fly in to form the logo. Then the logo fades away.
*There are many other variants of this logo.
 
'''Technique:''' Depends on the variant.
* Since 1997, the "TM" symbol is added to the top-right of the logo.
* The early days of the logo is where the inside part is plain blue and the border is less thicker. This version was used on ''KI: Gold'' and ''Blast Corps''.
* On ''Killer Instinct Gold'', the logo appears filling in through smoke like the ''Ken Griffey Jr's Winning Run'' variant from the 3rd logo. Then the logo rotates away to the right. Under the logo is the copyright notice.
* On ''Blast Corps'', the logo zooms in and spins the whole time.
* On ''Goldeneye 007'', the logo fades in spinning.
* On ''Diddy Kong Racing'', the logo spins against a sky background as the camera pans up from below.
* On ''Banjo-Kazooie'', the logo pops up, without spinning, after the N64 logo walks past. A Buzzbomb that had flown past the N64 earlier now flies towards the screen and crashes headfirst into it, causing the logo to fall forward and the Buzzbomb to fall backwards.
* On ''Donkey Kong 64'', the logo zooms in and its spinning. Plus, there are a few shines traveling through.
* On ''Perfect Dark'', the logo appears and disappears via the spotlight-like transition and is rotating backwards.
* On ''Conker's Bad Fur Day'', the Nintendo 64 logo appears under a light. The light goes out, and the logo shrieks when it hears the noise of a chainsaw. A chainsaw then cuts the logo in half as it is shaking. When the logo splits, it reveals that Conker was the wielder of the chainsaw. As he pushes the two halves out of sight, he yells, "Stupid logo!" He then throws the chainsaw and says, "Yes, that's better." Finally, he pulls the Rareware logo out of his pocket, rubs his finger on the "R," making it shine, and says, "Marvelous!" as he leans on the logo and winks at the camera while a circle closes on his face ''Looney Tunes''-style.
* On ''Jet Force Gemini'' and ''Mickey's Speedway USA''. The logo is in its CGI animation style and there are sparkle-effects. On the former, the copyright is under the logo. On the latter, two cars fly by the logo, causing a ripple effect. This variant also appears on the prototype version of Diddy Kong Pilot for GBA.
* On the prototype of the unreleased ''Dinosaur Planet'', the logo appears still on the left of the opening screen with <nowiki>''</nowiki>R A R E W A R E<nowiki>''</nowiki> in yellow spaced-out text below it.
* There is a still artwork version of the logo that appeared on ''Star Fox Adventures''.
* On the Game Boy Advance version of ''Donkey Kong Country'', the logo takes place on a Jungle Background and the logo is in the gray stone-style. Plus, the pieces of the logo fly in to form the logo. Then the logo fades away.
* Other variants TBA.
 
'''FX/SFXAudio:''' DependingThe onopening eachtheme game,of butthe generally, thegame. logoSometimes spinsnone.
 
'''Audio Variant:''' ''Diddy Kong Racing'' uses a stock sound effect nicknamed the "Diddy laugh" as a reference to its usage on said game.
'''Music/Sounds:''' The opening theme of the game. Sometimes none.
 
'''Availability:''' Appears on Rareware games for Nintendo 64 through the era such as ''Blast Corps'', ''Goldeneye 007'', and ''Donkey Kong 64'', among others. The still version appears on ''Star Fox Adventures'' for [[Nintendo GameCube]]. It also appears on ''Banjo-Kazooie: Grunty's Revenge'' and ''Donkey Kong Country'' for Game Boy Advance.
 
==Rare (second era)==
'''Editor's Note:''' None.
===1st Logo (October 21, 2003-December 11, 2008)===
<gallery mode="packed" heights="180">
Rare (2003).png|''Grabbed By The Ghoulies''
Rare (2004).png|''Donkey Kong Country 2'' (GBA)
Rare (2005).png|''Donkey Kong Country 3'' (GBA)
Rare (2004) 2.png|''It's Mr. Pants''
Rare (2005) 2.png|''Kameo: Elements Of Power''
Rare (2005) 3.png|''Perfect Dark Zero''
Rare (2006).png|''Viva Piñata''
Rare (2007).png|''Jetpak: Refueled''
Rare (2007) 2.png|''Goldeneye 007'' (Xbox Live)
Rare (2008).png|''Banjo-Kazooie: Nuts & Bolts''
Rare (2008) 2.png|''Viva Piñata: Trouble In Paradise''
</gallery>
{{YouTube|id=Nbt_SIf8X5Q|id2=n9XEN5TFqFo}}
 
'''Visuals:''' There is the same "{{color|gold|'''R'''}}" shape from before, except this time, it has a gradient effect and lacks the bordered rectangle. Under it is the word "{{color|gold|'''''RARE'''''}}" and there's a "{{color|gold|'''''TM'''''}}" trademark symbol on the top-left of the logo.
 
=== 5th Logo (October 21, 2003-2010) ===
<gallery mode="packed" heights="200">
File:Rare (2003).png|''Grabbed By The Ghoulies''
File:Rare (2004).png|''Donkey Kong Country 2'' Game Boy Advance
File:Rare (2005).png|''Donkey Kong Country 3'' Game Boy Advance
File:Rare (2004) 2.png|''It's Mr. Pants''
File:Rare (2005) 2.png|''Kameo: Elements Of Power''
File:Rare (2005) 3.png|''Perfect Dark Zero''
File:Rare (2006).png|''Viva Piñata''
File:Rare (2007).png|''Jetpak: Refueled''
File:Rare (2007) 2.png|''Goldeneye 007 (XBLA)''
File:Rare (2008).png|''Banjo-Kazooie: Nuts & Bolts''
File:Rare (2008) 2.png|''Viva Piñata: Trouble In Paradise''
</gallery>'''Nicknames:''' "The Rare R III", "The Golden R III", "The Microsoft R"
 
'''Logo:''' We see the same gold "'''R'''" shape from before, except this time it has the gradient effect. Under it is the word, "'''''RARE'''''" and there's the "'''''TM'''''" symbol on the top-left of the logo.
 
'''Variants:''' Depending on each game, there is a different variant of the logo:
*''Grabbed By The Ghoulies:'' The logo is revealed on a blue book as dust is blown off of it. The book opens to show the [[Ultimate Play the Game]] logo, along with cover arts of ''Jetpac'' and ''Banjo-Tooie'' on the pages then blows away to reveal the [[Microsoft Game Studios]] logo.
 
*''Grabbed By The Ghoulies:'' The logo is revealed on a blue book as dust is blown off of it.
*''Donkey Kong Country 2 (GBA)'': The logo is hoisted up on a blue flag with the backdrop of a pirate ship.
*''Donkey Kong Country 3 (GBA)'': The logo is seen through scuba goggles. Bubbles and small fish pass by the logo, before a submarine comes and destroys the logo.
*''It's Mr. Pants:'' The logo is in a crude sketch style (and appears as if it was cut out of a sheet of paper) on a sky background, with a pair of red pants on the top of the "'''R'''". The logo wiggles around (similar to the style of ''Ed, Edd n Eddy)''). <nowiki>{{color|blue|'''Mr. Pants welcomes you and says 'Smile Baby'''</nowiki> in blue'}} can be seeseen below.
*''Jetpak: Refueled'': The logo slowly zooms in on a black background.
*''Conker: Live & Reloaded'': The logo cross-fades into a toilet paper roll inside the bathroom that closely resembles the logo.
*''Banjo-Kazooie: Nuts & Bolts'': A car (in reference to the game's prominent vehicle customization mechanic) resembling the Rare logo and driven by the titular Banjo drives onto the screen, backing up a bit before coming to a halt. Kazooie pops out of Banjo's backpack and the two jump out of the vehicle, leaving a plush version of them in place. Banjo runs off the screen, and the car crossfades to the Rare logo.
*''Kameo: Elements of Power'': On a black background, screenshots from various Rare games fall down the screen. They flash into ana white line, which zooms out to form the golden "{{color|gold|'''"R"''' letter}}" sliding from the right, as the text and trademark symbol slide in from the left. The logo shines, with a light going from left to right on the background. The logo then slides to the right and slowly fades out.
*''Perfect Dark Zero'': WeIr startstarts on an early times arcade game (which is the footage from the game, ''Jetpac''), where a white sprite man on a jetpack moves shooting and collecting things. The arcade game shifts and goes off to the left, and we see the highly pixelated man flyingflies and shootingshoots above the swinging Rare logo. After a few seconds, he disappears and the Rare logo sets solidly in place. The man then flies to the left, bringing the glowing "{{color|green|'''''RARE'''''}}" name, whichwith glowshim. greenThis variant was done by HEROmation.
*''Viva Piñata'': WeEither see a confused pinatapiñata horse or fudgehog or a horstachio is hanging on a wire against the wall, confused. TheA wand appears, driving the animalhorse/fudgehog into anxious panic, and strucksstriking it tointo pieces, which fall to the ground with sweets and goldenthe "{{color|gold|'''R'''}}" letter(a third variant has the "{{color|gold|'''R'''}}" spinning around then just drops, along with the sweets). AnotherOther in-game animals pass and collect the sweets, leaving the shards to explodepop out. The word, "{{color|gold|'''''RARE'''''}}" pops in under the single remaining fragment - the golden letter.
*''Viva Piñata: Trouble In Paradise'': On a white background, the entire screen is filled with pinatapiñata animals, zooming out to reveal them stacked in the shape of the Rare logo.
*''Banjo-Kazooie'' and ''Banjo-Tooie'': Similarly to the Rare logo from the original games, but shown in a 2D sprite. As a result, the N64 logo has been removed to avoid copyright infringement with [[Nintendo]]. On the former game, a Buzzbomb is more visible, due to the 3D model of the previous logo being invisible.
*''Goldeneye 007 (Unreleased 2007 Xbox Live Arcade port)'': Similarly to the Rare logo from the original game, a 3D version of the logo fades in spinning.
*''Perfect Dark'' (Xbox Live Arcade port): Similarly to the Rare logo from the original game, but without the fade-in and fade-out effect.
'''FX/SFX:''' Depends on each variant.
*''Diddy Kong Racing'' and ''Viva Piñata: Pocket Paradise'' (DS): Both games only featured the logo without the text.
 
'''Music/SoundsTechnique:''' Depends on the variant. The ''Kameo: Elements of Power'' variant features an orchestrated fanfare that syncs with the animation
 
'''Audio:''' Depends on the variant. The ''Kameo: Elements of Power'' variant features an orchestrated fanfare that syncs with the animation.
'''Availability:''' It first appeared on ''Grabbed by the Ghoulies'' for Xbox and it's seen on Rare games through the era. It also appears on ''Donkey Kong Country 2'' and ''3'' for Game Boy Advance as well.
 
'''Availability:''' It first appeared on ''Grabbed by the Ghoulies'' for Xbox and it's seen on Rare games through the era. It also appears on ''Donkey Kong Country 2'' and ''3'' for Game Boy Advance and ''Diddy Kong Racing'' and ''Viva Piñata: Pocket Paradise'' on Nintendo DS as well.
'''Editor's Note:''' None.
 
=== 6th2nd Logo (November 4, 2010-April 811, 2014) ===
<gallery mode="packed" heights="180">
'''Nicknames:''' "The Rare R IV", "The R in the Shape", "The Microsoft R II"
Kinect Sports -3.jpg
Kinect Sports -2.png
Kinect Sports -1.png
Kinect Sports -4.jpg
</gallery>
{{YouTube|id=p0y1gsUehXU|id2=4DQmSEucq6Q}}
 
'''LogoVisuals:''' WeThe startsequence starts by zooming through many 3D black-and-white shapes (colorsin mayvarying varycolor tints as described below) in a white environment. Then one shape lights up, and wethe screen zoomzooms to it. Then we see the word "'''Rare'''" is seen next to a 2D shape with the "'''R'''" trademark from the previous logos in white in it., Forwhich example,is theseformed by some of the 3D shapes are:morphing into each other.
 
'''Variants:'''
* Green circle
*On ''Kinect Sports'' (which has the logo described above), the shapes and colors vary each time the game is booted up. For example, these shapes are:
* Orange circle
**{{color|Green}}, orange, Bright-purple or magenta circle
**{{color|Green}}, orange, purple or magenta diamond
* Pink circle
**{{color|Orange}} or purple hexagon
* Green diamond
**{{color|Green}} or magenta octagon
* Orange diamond
*On ''Kinect Sports: Season Two'', a live-action sequence is used. In the same white environment, an American football falls from the top and bounces to the floor, followed by a tennis ball, a baseball, a golfball, a football, a bowling ball, a beach ball and an Eight-ball. All of a sudden, many copies of these balls fall from the top and bounce off each other. Then, a tennis ball with the magenta octagon Rare logo on it and a baseball with the BigPark logo on it roll to the foreground and fade out, leaving only the logos on a white background.
* Bright-purple diamond
*On ''Kinect Sports Rivals'', the logo is still on a white background.
* Pink diamond
* Green octagon
* Orange hexagon
* Bright-purple hexagon
* Pink octagon
'''Variants:''' The shape and the color of it may vary each time you play the game. For example, on ''Kinect Sports 2'', it was a pink octagon.
 
'''FX/SFXTechnique:''' TBADepends on the game.
 
'''Audio:''' Depending on each game:
'''Music/Sounds:''' TBA.
*''Kinect Sports'': Whooshes followed by a bling note when the shape lights up, then a reverse whoosh sound and a synth piano note when the shapes morph together, accompanied by subtle twinkle sounds. Two faint piano notes are heard near the end.
*''Kinect Sports: Season Two'': Corresponding sound effects for the balls falling and bouncing, then an uprising synth note and many subtle bling notes when the two balls roll in.
*On ''Kinect Sports Rivals'', the logo is silent.
 
'''Availability:''' It only appeared on 3three games,: ''Kinect Sports'' and ''Kinect Sports: Season 2Two'' for the Xbox 360 and ''Kinect Sports Rivals'' for the Xbox One.
 
===3rd Logo (June 15, 2015-)===
'''Editor's Note:''' TBA.
<gallery mode="packed" heights="180">
Rare (2015).png|''Rare Replay''
Rare (2018).png|''Sea of Thieves''
Rare (Everwild).jpg|''Everwild'' ("X019" trailer)
Rare (Everwild Eternals).jpg|''Everwild'' ("Eternals" trailer)
</gallery>
{{YouTube|id=WwTl58RwGmY}}
 
'''Visuals:''' There is the "{{color|gold|'''R'''}}" shape from the previous logos (excluding the 2010 logo), with some blue filling on the left. The word "{{color|blue|RARE}}" is on the bottom and is spaced-out.
 
'''Variants:'''
=== 7th Logo (August 4, 2015-) ===
*On ''Rare Replay'' (a compilation of Rare's past games for the Xbox One), the paper cutout logo flops in from the top piece-by-piece on a cloudy night background, with each piece held on thin rope. The camera then pans down to the opening sequence.
<gallery mode="packed" heights="200">
*In the intro for ''Sea of Thieves'', the logo is displayed twice. Firstly, a rough steel version is seen on a black background, followed by the Xbox Game Studios (Microsoft Studios in the original launch version) logo. Secondly, the opening cutsecene features a brown paint version fading in on a treasure map, with "Rare" in a script font.
File:Rare (2015).png|''Rare Replay''
*On the "X019" and "Eternals" trailers for ''Everwild'', a transparent version of the logo is used (with the filling of the "R" being a bit dimmer), which emits light from itself. The "X019" trailer shows an orange-tinted hill inside, populated with creatures from the game, while the "Eternals" trailer shows a forest (here, the "R" is jagged on its edges). The "Directors' Commentary" video for said trailers describes the logo as "a window to another world".
File:Rare (2018).png|''Sea Of Thieves''
*On ''Battletoads (2020)'', the logo pops in slightly slanted on a blue background with "RARE" in bold lettering enlargened behind the logo.
</gallery>'''Nicknames:''' "The Rare R V", "The Golden R Returns", "The Golden R IV", "The Microsoft R III"
 
'''Logo:''' We see the Golden R from the previous logos, with some blue filling on the left. The word "'''RARE'''" also in blue is on the bottom and is spaced-out.
 
'''FX/SFX:''' TBA.
 
'''Music/SoundsTechnique:''' TBADepends on the variant.
 
'''AvailabilityAudio:''' Common.The Firstopening seentheme on ''Rare Replay'' forof the Xbox Onegame/trailer.
 
'''Availability:''' First seen on ''Rare Replay'' for the Xbox One, and has since appeared on ''Sea of Thieves'', the 2020 Battletoads game, and (so far) trailers for ''Everwild'' .
'''Editor's Note:''' TBA.
 
{{Chronology|[[Ultimate Play the Game]]}}
[[Category:Video Game logos]]
[[Category:British logos]]
[[Category:British video game logos]]
[[Category:Video game logos]]
[[Category:United Kingdom]]
[[Category:Microsoft]]
[[Category:Xbox Game Studios]]

Latest revision as of 19:55, 12 August 2024



Background

Rare Ltd. (formerly known as Rareware from 1994 to 2003), was founded in 1985 by Chris and Tim Stamper as "Ultimate Play the Game". It was initially known for games like the Battletoads series, the Wizards & Warriors series and other games for NES and Game Boy systems.

In 1994, the company began experimenting with Silicon Graphics, which resulted in the Donkey Kong Country series, and the Killer Instinct series. By then, Rare became largely associated with Nintendo to the point of Nintendo purchasing a 49% stake in the studio. Under this partnership, Rare developed the Banjo-Kazooie series, Perfect Dark, Jet Force Gemini, Blast Corps, Goldeneye 007, Conker's Bad Fur Day (which was later remastered for the Xbox as Conker: Live and Reloaded), and other titles through the era, which were all released under the "Rareware" trademark name.

In September 2002, the company was acquired by Microsoft Game Studios (now "Xbox Game Studios") and began developing titles for their Xbox systems like Grabbed by the Ghoulies, Kameo: Elements of Power, and Viva Pinata. However, they still did titles for the Game Boy Advance like It's Mr. Pants (originally planned as Donkey Kong: Coconut Crackers) and Banjo Pilot (originally planned as Diddy Kong Pilot).

In 2007, the two co-founders left the company, and in 2010, the staff was heavily reduced and turned into exclusive development of Kinect titles for Xbox 360 and Xbox One until 2014, when they phased out Kinect production after the failure of Kinect Sports Rivals and the Kinect in general, and reshifted their focus to regular game development.

After the release of a compilation of Rare's past games for the Xbox One titled Rare Replay, the studio would go on to release the online game Sea of Thieves in 2018, and a new Battletoads game in 2020.


Rare (first era)

1st Logo (September 1988-June 1990)

Visuals: On the game's copyright screenm there is an angled rectangular shape with "RARE" in a futuristic font with a white outline around it. Next to it is "LTD." in small text.

Technique: A still, sprite-based graphic.

Audio: None.

Availability: Appears on Jeopardy! and its 25th Anniversary and Junior Editions, and Wheel of Fortune and its Family and Junior Editions for NES. However, the logo is not seen on other titles for NES and Game Boy.

2nd Logo (December 1990-January 14, 1994)

Visuals: There is the word "RARE" in a blue-pink gradient color with some stars on it.

Variants:

  • On Digger T. Rock: The Legend of the Lost City and the NES version of Battletoads, the color scheme is a purple-pink gradient and there are no stars.
  • On the Game Boy version of Battletoads, the logo is in an alternating gray/black gradient and there are no stars.
  • On Snake Rattle 'n' Roll, "PRESENTS" is below the logo. The entire screen waves around.

Technique: A still, sprite-based graphic.

Audio: None or the opening theme of the game.

Availability: Seen on games from this era such as Digger T. Rock: The Legend of the Lost City, BattleToads for NES, Sega Genesis, Game Boy, Game Gear and Amiga, and Championship Pro-Arm for the Sega Genesis.

Rareware

1st Logo (November 18, 1994-December 13, 1996, November 17, 2000)


Visuals: On a black background, green digital lines come in and draw a rounded bordered rectangle, which has a stylized "R" and "RAREWARE" underneath it. It flashes, turning the border and "R" gold and the inside of the rectangle a black-blue gradient color. The lines fade away, and the logo moves to the bottom-right corner as a shining sky blue CGI Nintendo logo fades in, with "PRESENTS" in Gill Sans font underneath.

Variants:

  • On the SNES version of Killer Instinct, the logo appears zooming and spinning from the top-center corner and when it reaches the middle, the logo flashes. Then the logo zooms to the bottom-left corner and flashes again. Then it proceeds into the game's title logo.
  • On Ken Griffey Jr.'s Winning Run, the logo appears filling in by a smoke-like effect. When the logo fully appears, the logo shines. Then the logo disappears via an iris-spotlight effect.
  • An 8-bit version of the logo described above can be seen on Donkey Kong Country for the GBC. Also, the Rare logo fades out, then the Nintendo logo fades in.
  • On Donkey Kong Country 3: Dixie Kong's Double Trouble, Dixie Kong and Kiddy Kong are bouncing on the logo. Then the logo pushes them off when it reaches the center and sends them flying away. Then the logo zooms in as it fades out.
  • On Killer Instinct 2, light rays travel through showing the logo in its print style. After it's done, the logo flashes in pink.

Technique: Depends on the variant.

Audio: Depending on the variant:

  • On Donkey Kong Country, a 16-bit horn fanfare with 8 notes plays, followed by a crescendo of horn notes and drumroll, with the last horn note being held; reduced to 8-bit on the GBC version. Composed by David Wise.
  • On Donkey Kong Country 2: Diddy's Kong Quest, a majestic-sounding synth horn fanfare plays throughout. Also composed by David Wise.
  • On Donkey Kong Country 3: Dixie Kong's Double Trouble, only bouncing sounds play through the logo, while the game's title theme comes in near the end.
  • All of the other games have either the game's theme playing over, or complete silence.

Availability: First seen on Donkey Kong Country for SNES. It can also be seen on other Rare games through the era including Killer Instinct 1 and 2, the Donkey Kong Country trilogy and Ken Griffey Jr.'s Winning Run.

2nd Logo (November 1995-October 24, 2003)


Visuals: Over a black background is the Rareware logo from before, but it's subtly tweaked a bit, and it's shown spinning.

Variants:

  • In 1997, the "TM" symbol was added to the top-right of the logo.
  • In the logo's early days, the inside part was plain blue and the border was thinner. This version was used on Killer Instinct: Gold and Blast Corps.
  • On Killer Instinct Gold, the logo appears filling in through smoke like the Ken Griffey Jr's Winning Run variant from the previous logo. Then the logo rotates away to the right. Under the logo is a copyright notice.
  • On Blast Corps, the logo zooms in and spins the whole time.
  • On Goldeneye 007, the logo fades in spinning.
  • On Diddy Kong Racing, the logo spins against a sky background as the camera pans up from below.
  • On Banjo-Kazooie, the logo pops up without spinning, after the N64 logo walks past. A Buzzbomb that had flown past the N64 earlier now flies towards the screen and crashes headfirst into it, causing the logo to fall forward and the Buzzbomb to fall backwards.
  • On Donkey Kong 64, the logo zooms in spinning. Plus, there are a few shines traveling through.
  • On Perfect Dark, the logo appears and disappears via a spotlight-like transition and is rotating backwards.
  • For Conker's Bad Fur Day, the Nintendo 64 logo is seen in a dark room with a light above it until Conker (voiced by Chris Seavor) appears and cuts the logo in half with a chainsaw and says "Stupid logo!" while he throws them away, and then he says "That's better". He then pulls the Rareware logo out of his pocket, rubs his finger on the "R" making it shine, and says "Marvelous!" as he leans on the logo and winks at the camera, while a circle closes on his face Looney Tunes-style.
  • On Jet Force Gemini and Mickey's Speedway USA, the logo is in its CGI style and there are sparkle effects. On the former, a copyright notice is under the logo. On the latter, two cars fly by the logo, causing a ripple effect. This variant also appears on the prototype version of Diddy Kong Pilot for GBA.
  • On the prototype of the unreleased Dinosaur Planet, the logo appears still on the left of the opening screen with "R A R E W A R E" in spaced-out text below it.
  • There is a still artwork version of the logo that appeared on Star Fox Adventures.
  • On the Game Boy Advance version of Donkey Kong Country, the logo takes place on a jungle background and the logo is in a gray stone style. Plus, the pieces of the logo fly in to form the logo. Then the logo fades away.
  • There are many other variants of this logo.

Technique: Depends on the variant.

Audio: The opening theme of the game. Sometimes none.

Audio Variant: Diddy Kong Racing uses a stock sound effect nicknamed the "Diddy laugh" as a reference to its usage on said game.

Availability: Appears on Rareware games for Nintendo 64 through the era such as Blast Corps, Goldeneye 007, and Donkey Kong 64, among others. The still version appears on Star Fox Adventures for Nintendo GameCube. It also appears on Banjo-Kazooie: Grunty's Revenge and Donkey Kong Country for Game Boy Advance.

Rare (second era)

1st Logo (October 21, 2003-December 11, 2008)


Visuals: There is the same "R" shape from before, except this time, it has a gradient effect and lacks the bordered rectangle. Under it is the word "RARE" and there's a "TM" trademark symbol on the top-left of the logo.

Variants: Depending on each game, there is a different variant of the logo:

  • Grabbed By The Ghoulies: The logo is revealed on a blue book as dust is blown off of it. The book opens to show the Ultimate Play the Game logo, along with cover arts of Jetpac and Banjo-Tooie on the pages then blows away to reveal the Microsoft Game Studios logo.
  • Donkey Kong Country 2 (GBA): The logo is hoisted up on a blue flag with the backdrop of a pirate ship.
  • Donkey Kong Country 3 (GBA): The logo is seen through scuba goggles. Bubbles and small fish pass by the logo, before a submarine comes and destroys the logo.
  • It's Mr. Pants: The logo is in a crude sketch style (and appears as if it was cut out of a sheet of paper) on a sky background, with a pair of red pants on the top of the "R". The logo wiggles around (similar to the style of Ed, Edd n Eddy). Mr. Pants welcomes you and says 'Smile Baby' can be seen below.
  • Jetpak: Refueled: The logo slowly zooms in on a black background.
  • Conker: Live & Reloaded: The logo cross-fades into a toilet paper roll inside the bathroom that closely resembles the logo.
  • Banjo-Kazooie: Nuts & Bolts: A car (in reference to the game's prominent vehicle customization mechanic) resembling the Rare logo and driven by the titular Banjo drives onto the screen, backing up a bit before coming to a halt. Kazooie pops out of Banjo's backpack and the two jump out of the vehicle, leaving a plush version of them in place. Banjo runs off the screen, and the car crossfades to the Rare logo.
  • Kameo: Elements of Power: On a black background, screenshots from various Rare games fall down the screen. They flash into a white line, which zooms out to form the "R" sliding from the right, as the text and trademark symbol slide in from the left. The logo shines, with a light going from left to right on the background. The logo then slides to the right and slowly fades out.
  • Perfect Dark Zero: Ir starts on an early times arcade game (which is footage from the game Jetpac), where a white sprite man on a jetpack moves shooting and collecting things. The arcade game shifts and goes off to the left, and the highly pixelated man flies and shoots above the swinging Rare logo. After a few seconds, he disappears and the Rare logo sets solidly in place. The man then flies to the left, bringing the glowing "RARE" name with him. This variant was done by HEROmation.
  • Viva Piñata: Either a piñata horse or fudgehog or a horstachio is hanging on a wire against the wall, confused. A wand appears, driving the horse/fudgehog into anxious panic, and striking it into pieces, which fall to the ground with sweets and the "R" (a third variant has the "R" spinning around then just drops, along with the sweets). Other in-game animals pass and collect the sweets, leaving the shards to pop out. The word "RARE" pops in under the single remaining fragment - the golden letter.
  • Viva Piñata: Trouble In Paradise: On a white background, the entire screen is filled with piñata animals, zooming out to reveal them stacked in the shape of the Rare logo.
  • Banjo-Kazooie and Banjo-Tooie: Similarly to the Rare logo from the original games, but shown in a 2D sprite. As a result, the N64 logo has been removed to avoid copyright infringement with Nintendo. On the former game, a Buzzbomb is more visible, due to the 3D model of the previous logo being invisible.
  • Goldeneye 007 (Unreleased 2007 Xbox Live Arcade port): Similarly to the Rare logo from the original game, a 3D version of the logo fades in spinning.
  • Perfect Dark (Xbox Live Arcade port): Similarly to the Rare logo from the original game, but without the fade-in and fade-out effect.
  • Diddy Kong Racing and Viva Piñata: Pocket Paradise (DS): Both games only featured the logo without the text.

Technique: Depends on the variant.

Audio: Depends on the variant. The Kameo: Elements of Power variant features an orchestrated fanfare that syncs with the animation.

Availability: It first appeared on Grabbed by the Ghoulies for Xbox and it's seen on Rare games through the era. It also appears on Donkey Kong Country 2 and 3 for Game Boy Advance and Diddy Kong Racing and Viva Piñata: Pocket Paradise on Nintendo DS as well.

2nd Logo (November 4, 2010-April 11, 2014)


Visuals: The sequence starts by zooming through many 3D black-and-white shapes (in varying color tints as described below) in a white environment. Then one shape lights up, and the screen zooms to it. Then the word "Rare" is seen next to a 2D shape with the "R" trademark from the previous logos in white in it, which is formed by some of the 3D shapes morphing into each other.

Variants:

  • On Kinect Sports (which has the logo described above), the shapes and colors vary each time the game is booted up. For example, these shapes are:
    • Green, orange, purple or magenta circle
    • Green, orange, purple or magenta diamond
    • Orange or purple hexagon
    • Green or magenta octagon
  • On Kinect Sports: Season Two, a live-action sequence is used. In the same white environment, an American football falls from the top and bounces to the floor, followed by a tennis ball, a baseball, a golfball, a football, a bowling ball, a beach ball and an Eight-ball. All of a sudden, many copies of these balls fall from the top and bounce off each other. Then, a tennis ball with the magenta octagon Rare logo on it and a baseball with the BigPark logo on it roll to the foreground and fade out, leaving only the logos on a white background.
  • On Kinect Sports Rivals, the logo is still on a white background.

Technique: Depends on the game.

Audio: Depending on each game:

  • Kinect Sports: Whooshes followed by a bling note when the shape lights up, then a reverse whoosh sound and a synth piano note when the shapes morph together, accompanied by subtle twinkle sounds. Two faint piano notes are heard near the end.
  • Kinect Sports: Season Two: Corresponding sound effects for the balls falling and bouncing, then an uprising synth note and many subtle bling notes when the two balls roll in.
  • On Kinect Sports Rivals, the logo is silent.

Availability: It only appeared on three games: Kinect Sports and Kinect Sports: Season Two for the Xbox 360 and Kinect Sports Rivals for the Xbox One.

3rd Logo (June 15, 2015-)


Visuals: There is the "R" shape from the previous logos (excluding the 2010 logo), with some blue filling on the left. The word "RARE" is on the bottom and is spaced-out.

Variants:

  • On Rare Replay (a compilation of Rare's past games for the Xbox One), the paper cutout logo flops in from the top piece-by-piece on a cloudy night background, with each piece held on thin rope. The camera then pans down to the opening sequence.
  • In the intro for Sea of Thieves, the logo is displayed twice. Firstly, a rough steel version is seen on a black background, followed by the Xbox Game Studios (Microsoft Studios in the original launch version) logo. Secondly, the opening cutsecene features a brown paint version fading in on a treasure map, with "Rare" in a script font.
  • On the "X019" and "Eternals" trailers for Everwild, a transparent version of the logo is used (with the filling of the "R" being a bit dimmer), which emits light from itself. The "X019" trailer shows an orange-tinted hill inside, populated with creatures from the game, while the "Eternals" trailer shows a forest (here, the "R" is jagged on its edges). The "Directors' Commentary" video for said trailers describes the logo as "a window to another world".
  • On Battletoads (2020), the logo pops in slightly slanted on a blue background with "RARE" in bold lettering enlargened behind the logo.

Technique: Depends on the variant.

Audio: The opening theme of the game/trailer.

Availability: First seen on Rare Replay for the Xbox One, and has since appeared on Sea of Thieves, the 2020 Battletoads game, and (so far) trailers for Everwild .

Ultimate Play the Game
Rare
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