Draft:Team Viewtiful: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content deleted Content added
Camenati (talk | contribs)
m Text replacement - "Logo:" to "Visuals:"
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{DescriptionsIncomplete}}
{{Draft}}{{DescriptionsIncomplete}}
{{PageCredits|description=|capture=|video=}}


===Background===
===Background===
Line 9: Line 10:
'''Visuals:''' Unknown.
'''Visuals:''' Unknown.


'''Technique:''' Unknown.
'''Technique:''' 2D digital animation.


'''Audio:''' Unknown.
'''Audio:''' The sounds of sea washing and a kotsuzumi hit.


'''Availability:''' Seen on ''Viewtiful Joe''.
'''Availability:''' Seen on ''Viewtiful Joe''.




===2nd Logo (November 18, 2004-April 15, 2005)===
===2nd Logo (November 18, 2004-April 15, 2005)===
Line 27: Line 26:


'''Availability:''' Seen on ''Viewtiful Joe 2''.
'''Availability:''' Seen on ''Viewtiful Joe 2''.




[[Category:Japanese video game logos]]
[[Category:Japanese video game logos]]

Latest revision as of 20:37, 4 September 2024




Background

Team Viewtiful was formed in 2002 from a design staff led by Hideki Kamiya and Atsushi Inaba as part of Capcom's Production Studio 4. The team led the development of the Viewtiful Joe franchise. Before Viewtiful Joe 2 was released, on July 1, 2004, Capcom turned the small studio into Clover Studio, with a bigger focus on developing new intellectual properties.

1st Logo (June 26, 2003-October 22, 2004)


Visuals: Unknown.

Technique: 2D digital animation.

Audio: The sounds of sea washing and a kotsuzumi hit.

Availability: Seen on Viewtiful Joe.

2nd Logo (November 18, 2004-April 15, 2005)


Visuals: Unknown.

Technique: Unknown.

Audio: Unknown.

Availability: Seen on Viewtiful Joe 2.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.