Eidos Interactive: Difference between revisions

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=== Background ===
===Background===
'''Eidos Video Technologies''' was founded in 1990, who took over [[Domark Group (UK)|Domark]], [[Big Red Games (UK)|Big Red Games]], and [[Simis Limited (UK)|Simis Group]] in 1995, merging them into '''Eidos Interactive'''. The Domark name was still used for one year after the demise. In 1996, Eidos acquired [[U.S. Gold (UK)|U.S. Gold]] along with [[Core Design (UK)|Core Design]]. In 2005, SCi Group bought Eidos and adopted its name, and in 2009, the Japanese company [[Square Enix (Japan)|Square Enix]] purchased Eidos and turned it into Square Enix Europe.
'''Eidos Video Technologies''' was founded in 1990 a video compression company, developing the RPL video format, which was later massively used in the company's games. In 1995, Eidos took over [[Domark Group (UK)|Domark]], [[Big Red Games (UK)|Big Red Games]], and [[Simis Limited (UK)|Simis Group]], merging them into '''Eidos Interactive'''. The Domark name was still used for one year after the demise. In 1996, Eidos acquired [[U.S. Gold (UK)|U.S. Gold]] along with [[Core Design (UK)|Core Design]]. In 2005, [[SCI Entertainment Group (UK)|SCi Group]] bought Eidos and adopted its name, and in 2009, the Japanese company [[Square Enix (Japan)|Square Enix]] purchased Eidos and turned it into Square Enix Europe.


===1st Logo (1995)===
[[File:Download (4).png|center|350px]]


'''Logo''': The word "EIDOS" in its corporate font is in {{color|blue}} and has light blinks on its surface. Below, we can read: "'''VIDEO COMPRESSION SYSTEMS'''".

=== 1st Logo (1995) ===

{{Gallery
| mode=packed
| height=200
| File:Download (4).png
}}

'''Logo''': The word "EIDOS" in its corporate font is in blue and has light blinks on its surface. Below, we can read: "'''VIDEO COMPRESSION SYSTEMS'''".


'''FX/SFX''': None.
'''FX/SFX''': None.
Line 18: Line 11:
'''Music/Sounds''': None.
'''Music/Sounds''': None.


'''Availability''': Seen on ''Lords of Midnight''.
'''Availability''': This is a unique logo, because it was around the time when Eidos was still a video compression company (it developed RPL video format, used massively in its games) and had just begun to spread into gaming business. It was available on ''Lords of Midnight''.

'''Editor's Note''': None.




'''Editor's Note''': This is the only logo from when Eidos was still a video compression company.
=== 2nd Logo (1996-2002) ===


===2nd Logo (April 19, 1996-March 28, 2002)===
{{Gallery
[[File:Download (5).png|center|350px]]
| mode=packed
{{YouTube|id=MPE_gXSuY7Q}}
| height=200
| File:Download (5).png
}}


'''Logo''': Many purple debris and chips move over a dark background. They come together, then disperse, then combine again into a cloud and form a light-purple "EIDOS" logo in it's corporate font, with "INTERACTIVE" below. Then the logo dissolves into fragments.
'''Logo''': Many {{color|purple}} debris and chips move over a dark background. They come together, then disperse, then combine again into a cloud and form a {{color|#E0B0FF|light purple}} "EIDOS" logo in its corporate font, with "INTERACTIVE" below. Then the logo dissolves into fragments.


'''Variants''':
'''Variants''':
* The still white version on a black background is seen in several games, like the first ''Tomb Raider'' (1998 Greatest Hits release) game for the PlayStation.
*The still white version on a black background is seen on several games, like the 1998 "Greatest Hits" release of the first ''Tomb Raider'' game for the PlayStation.
* On some copies of ''Tomb Raider'', the logo is blue and on a white BG.
*On some copies of ''Tomb Raider'', the logo is {{color|blue}} on a white background.
* On ''Speed Demons'', the still logo is surrounded by blue light.
*On ''Speed Demons'', the still logo is surrounded by {{color|blue}} light.
* On ''Master of Dimensions'', the logo is black on white.
*On ''Master of Dimensions'', the logo is black on white.


'''FX/SFX''': The moving fragments.
'''FX/SFX''': The moving fragments.
Line 44: Line 31:
'''Music/Sounds''': Whooshing sounds, followed by a quiet synth hum and a loud explosion sound.
'''Music/Sounds''': Whooshing sounds, followed by a quiet synth hum and a loud explosion sound.


'''Availability''': Seen on games from the late 1990s. The animated logo has appeared on Eidos games from 2000-2001. Among the last games to have this logo were ''Wave Rally'' and ''Blood Omen 2 ''for the Xbox.
'''Availability''': Seen on games from the late 1990s. The animated logo has appeared on Eidos games from 2000-2001. The last games to have this logo were ''Wave Rally'' and ''Blood Omen 2'' for the Xbox.


'''Editor's Note''': None.
'''Editor's Note''': None.


===3rd Logo (October 31, 1997-February 22, 2002)===

[[File:Download (6).png|center|350px]]

{{YouTube|id=7_nS8vz2Jfk|id2=kM_JNgErqvU|id3=AQ0CY82CIz4|id4=hfdWZZzK68E}}
=== 3rd Logo (1997-2002) ===

{{Gallery
| mode=packed
| height=200
| File:Download (6).png
}}

'''Nickname''': "Letter-by-Letter Flashing"
'''Nickname''': "Letter-by-Letter Flashing"


'''Logo''': We see a bright flash, followed by an "E" zooming out of the screen on a water-like blue background, then "I", "D", "O" and "S" coming from the top-right of the screen, each with a blue light-ray-like effect. Then, "INTERACTIVE" zooms under the word "EIDOS" while the light-rays dim out causing the light to appear behind the logo making it glow as it zooms back slowly. Then "PRESENTS" zooms under the logo with light-ray effects, dims out and glows as well. Then at the end, a bright light fills the entire screen, leaving it white, before fading to black.
'''Logo''': We see a bright flash, followed by an "E" zooming out of the screen on a water-like {{color|blue}} background, then "I", "D", "O" and "S" coming from the top-right of the screen, each with a {{color|blue}} light ray-like effect. Then, "INTERACTIVE" zooms under the word "EIDOS" while the light rays dim out, causing the light to appear behind the logo, making it glow as it zooms back slowly. Then "PRESENTS" zooms under the logo with light ray effects, dims out and glows as well. Then at the end, a bright light fills the entire screen, leaving it white, before fading to black.


'''Variants''':
'''Variants''':
*There is a prototype variant of the logo where there is no bright flash at the beginning, and the {{color|blue}} water-like background is different. Plus, the logo is drastically larger, filling up almost the entire width of the screen. After the the logo forms, "PRESENTS" fades in under the logo. Then the whole logo, along with "PRESENTS", dissolves. A slowed-down and stretched version of this variant can be seen on ''Swagman''.
* There is a different logo on various games. The animation at the first ten approximate seconds is mostly the same, but there is no "PRESENTS" under the logo. There is no bright flash at the end, instead, the logo dissolves into debris. Then it cuts into a black screen a second later. Sometimes, it freezes and fades out after the animation finishes. The bright flash at the first split second is also slightly different (and it looks better).
*On ''Conquest Earth: First Encounter'', the prototype logo fades into the [[Data Design Interactive (UK)|Data Design Interactive]] logo.
* On Core Design games, the logo proceeds as normal (see above), but after the logo dissolves, it fades into the word "PRESENTS" placed on a space background, and the Core Design logo proceeds. This is seen on all the PlayStation and PC ''Tomb Raider'' games (except the first one), ''Fighting Force 1 & 2'', and other Core Design games for the PlayStation and PC. This variant was introduced on October 31, 1997 with the releases of ''Tomb Raider II'' and ''Fighting Force''.
*There is a different logo on various games. The animation at the first ten approximate seconds is mostly the same, but there is no "PRESENTS" under the logo. There is no bright flash at the end, instead, the logo dissolves into debris. Then it cuts into a black screen a second later. Sometimes, it freezes and fades out after the animation finishes. The bright flash at the first split second is also slightly different (and it looks better).
* Sometimes, the background is white and the logo is clean blue and still.
*On Core Design games, the logo proceeds as normal (see above), but after the logo dissolves, it fades into the word "PRESENTS" placed on a space background, and the Core Design logo proceeds. This is seen on all the PlayStation and PC ''Tomb Raider'' games (except the first one), ''Fighting Force 1 & 2'', and other Core Design games for the PlayStation and PC. This variant was introduced on October 31, 1997 with the releases of ''Tomb Raider II'' and ''Fighting Force''.
* There is a prototype variant of the logo where there is no bright flash at the beginning, and the blue water-like background is different. Plus, the logo is drastically larger, filling up almost the entire width of the screen. After the the logo forms, "PRESENTS" fades in under the logo. Then the whole logo, along with "PRESENTS", dissolves. A slowed-down and stretched version of this variant can be seen on ''Swagman''.
*Sometimes, the background is white and the logo is clean {{color|blue}} and still.
* On ''Conquest Earth: First Encounter'', the prototype logo fades into the Data Design Interactive logo.


FX/SFX: The bright flash, the moving letters "E-I-D-O-S", the "INTERACTIVE/PRESENTS" zooming under the logo, the bright flash at the end.
'''FX/SFX:''' The bright flash, the moving letters "E-I-D-O-S", the "INTERACTIVE/PRESENTS" zooming under the logo, the bright flash at the end.


'''Music/Sounds''': There were three known soundtracks to this logo:
'''Music/Sounds''': There are three known soundtracks to this logo:
* A flashing sound, followed by a long synthesised ambient chord and five whoosh sounds. On Eidos/Core Design games, this tune is extended to transition into the Core Design logo. This is the main variant.
*A flashing sound, followed by a long synthesised ambient chord and five whoosh sounds. On Eidos/Core Design games, this tune is extended to transition into the Core Design logo. This is the main variant.
* A synthesised bass chord, followed by five whoosh sounds and finally a crumbling sound. Used mostly on the "PRESENTS"-less variant.
*A synthesised bass chord, followed by five whoosh sounds and finally a crumbling sound. Used mostly on the "PRESENTS"-less variant.
* A strange droning sound. This has only been spotted on ''Swagman'', ''Deathtrap Dungeon'', and ''F1 World Grand Prix: Season 1999'' so far (the former using the prototype logo).
*A strange droning sound. This has only been spotted on ''Swagman'', ''Deathtrap Dungeon'', and ''F1 World Grand Prix: Season 1999'' so far (the former using the prototype logo).


'''Availability''': Common.
'''Availability''': Seen on ''Tomb Raider'' games starting with ''Tomb Raider II'' (the first game, along with ''Fighting Force'', to use the regular version of the logo), on ''Final Fantasy VII'' (PC version), ''Fear Effect, Thief an''d ''Thief II'', among other games. By 2000, it was only on Core Design games until 2002. The prototype variant appears on ''Swagman'', ''Conquest Earth: "First Encounter"'' and some other PC titles. One of the last games to use this logo was ''Thunderhawk: Operation Phoenix'' (a.k.a. ''Thunderstrike: Operation Phoenix'' in North America and Japan).
*Seen on ''Tomb Raider'' games starting with ''Tomb Raider II'' (the first game, along with ''Fighting Force'', to use the regular version of the logo), on ''Final Fantasy VII'' (PC version), ''Fear Effect'', ''Thief'' and ''Thief II'', among other games. By 2000, it was only on Core Design games until 2002.
*The prototype variant appears on ''Swagman'', ''Conquest Earth: First Encounter'' and some other PC titles.
*One of the last games to use this logo was ''Thunderhawk: Operation Phoenix'' (aka ''Thunderstrike: Operation Phoenix'' in North America and Japan).


'''Editor's Note''': None.
'''Editor's Note''': None.


===4th Logo (March 21, 2002-August 27, 2003)===
[[File:Download (7).png|center|350px]]
{{YouTube|id=veHqE5ZnGc8}}


'''Logo''': On a cloudy background with the sun far away, the {{color|lightgray|light silver}} letters "E-I-D-O-S" slide one-by-one into view, collecting together into a word, which rotates. The letters of "INTERACTIVE" appear below for left side to right. The logo hangs tilted a bit, but keeps slowly rotating.

=== 4th Logo (2002-2003) ===

{{Gallery
| mode=packed
| height=200
| File:Download (7).png
}}

'''Logo''': On a cloudy background with the sun far away, the light silver letters "E-I-D-O-S" slide one by one into the view, collecting together into a word, which rotates. The letters of "INTERACTIVE" appear below for left side to right. The logo hangs tilted a bit, but keeps slowly rotating.


'''FX/SFX''': The letters sliding.
'''FX/SFX''': The letters sliding.
Line 96: Line 73:
'''Music/Sounds''': Whooshing letters and rotation noise.
'''Music/Sounds''': Whooshing letters and rotation noise.


'''Availability''': Seen on the games from that time, namely ''Praetorians'', ''Swingerz Golf'', ''Legacy of Kain: Blood Omen 2'', ''Republic: The Revolution'' and ''Tomb Raider: The Angel of Darkness''.
'''Availability''': Seen on games from the time, namely ''Praetorians'', ''Swingerz Golf'', ''Legacy of Kain: Blood Omen 2'', ''Republic: The Revolution'' and ''Tomb Raider: The Angel of Darkness''.


'''Editor's Note''': None.
'''Editor's Note''': None.


===5th Logo (October 7, 2003-June 7, 2007)===
[[File:Download (9).png|center|350px]]
{{YouTube|id=K84QKWdasgc}}


'''Logo''': From a white water surface, the letters of "EIDOS" in a more lowercase font, made of crystal, emerge one-by-one. A crystal, curvy right arrow flies from the left and stops to the right of the "S". Then the logo becomes {{color|purple}}.


'''Variants''': Some games in late 2003-early 2004 (before the animated variant launched) had prototypes, such as:
=== 5th Logo (December 2, 2003) ===
*''Commandos 3: Destination Berlin'': there's nothing more but the still logo.
*''Backyard Wrestling'': Two wrestlers beat each other in front of the logo, which moves a bit.
*''Legacy of Kain: Defiance'': The logo is still, but after the show, it distorts and zooms away.


'''FX/SFX''': The logo.
{{Gallery
| mode=packed
| height=200
| File:Download (8).png
}}


'''Music/Sounds''': Water sounds, then a sound of flowing point, and one little "pimm!"-like sound. Sometimes a male announcer says: "EIDOS!"
'''Logo''': We see many purple lights moving and crossing the screen. The Eidos logo zooms in from the center, where the intensity of lights is maximal. Then the background becomes still purple.


'''Availability''': Seen on ''Thief: Deadly Shadows'', ''Hitman Contracts'', ''25 to Life'', ''Smart Bomb'', ''Get on da Mic'', and ''Project Snowblind''.
'''FX/SFX''': The lights.

'''Music/Sounds''': Electric-like sounds and two calm whooshes.

'''Availability''': Used in ''Deus Ex: Invisible War''.


'''Editor's Note''': None.
'''Editor's Note''': None.


===6th Logo (December 2, 2003)===
[[File:Download (8).png|center|350px]]


'''Logo''': We see many {{color|purple}} lights moving and crossing the screen. The Eidos logo zooms in from the center, where the intensity of lights is maximal. Then the background becomes still {{color|purple}}.


'''FX/SFX''': The lights.
=== 6th Logo (2004-2005) ===


'''Music/Sounds''': Electric-like sounds and two calm whooshes.
{{Gallery
| mode=packed
| height=200
| File:Download (9).png
}}


'''Availability''': Used on ''Deus Ex: Invisible War''.
'''Logo''': From a white water surface, the letters of "EIDOS", made of crystal, emerge one by one. The crystal point flies from the left and stops to the right of the "S". Then the logo becomes purple.

'''Variants''': Some games in late 2003-early 2004 (before the animated variant launched) had prototypes, such as:

* ''Commandos 3: Destination Berlin'': there's nothing more but the still logo.
* ''Backyard Wrestling'': Two wrestlers beat each other in front of the logo, which moves a bit.
* ''Legacy of Kain: Defiance'': The logo is still, but after the show, it distorts and zooms away.

'''FX/SFX''': The logo.

'''Music/Sounds''': Water sounds, then a sound of flowing point, and one little pimm!-like sound. Sometimes a male announcer says: EIDOS!

'''Availability''': Seen in ''Thief: Deadly Shadows'', ''Hitman Contracts'', ''25 to Life'', ''Smart Bomb'', ''Get on da Mic'', and ''Project Snowblind''.


'''Editor's Note''': None.
'''Editor's Note''': None.


===7th Logo (September 9, 2005)===

[[File:Download (10).png|center|350px]]

=== 7th Logo (September 9, 2005) ===

{{Gallery
| mode=packed
| height=200
| File:Download (10).png
}}


'''Logo''': We see a zooming (possible through a sniper rifle). There is a vague spot on the screen, and the zooming regulator moves to get a clear view of this figure. We see it is an "EIDOS" logo. Then the screen turns out.
'''Logo''': We see a zooming (possible through a sniper rifle). There is a vague spot on the screen, and the zooming regulator moves to get a clear view of this figure. We see it is an "EIDOS" logo. Then the screen turns out.
Line 162: Line 118:
'''Music/Sounds''': Static digital noises.
'''Music/Sounds''': Static digital noises.


'''Availability''': This is a custom variant used in ''Conflict: Global Terror''.
'''Availability''': Seen on ''Conflict: Global Terror''.


'''Editor's Note''': None.
'''Editor's Note''': None.


===8th Logo (March 17, 2006-February 24, 2009)===
[[File:Download (11).png|center|350px]]
{{YouTube|id=M12jfuhWzLQ}}


'''Logo''': Against a white background, many {{color|blue}} or {{color|purple}} chips move and zoom out to combine into the Eidos logo made in 3D. The logo hangs for a few seconds, then quickly zooms in and we fly through the letter "O".


'''Variant''': A different logo is used on ''Urban Chaos: Riot Response'': The logo flickers over a big concrete-like figure on the background.
=== 8th Logo (2005-2009) ===

{{Gallery
| mode=packed
| height=200
| File:Download (11).png
}}

'''Logo''': Against a white background, many blue or purple chips move and zoom out to combine into the Eidos logo made in 3D. The logo hangs for a few seconds, then quickly zoom in and we fly through the letter "'''O'''".

'''Variant''': A different logo is used on ''Urban Chaos: Riot Response'': The logo flickers over the big concrete-like figure on background.


'''FX/SFX''': The chips and the logo moving.
'''FX/SFX''': The chips and the logo moving.
Line 184: Line 134:
'''Music/Sounds''': A long, fading, metallic whoosh.
'''Music/Sounds''': A long, fading, metallic whoosh.


'''Availability''': Rather common. Seen on newer games by Eidos like ''Just Cause'', ''Commandos: Strike Force'' or ''Shellshock 2.''
'''Availability''': Rather common. Seen on games by Eidos after the SCi acquisition, such as ''Just Cause'', ''Commandos: Strike Force'' or ''Shellshock 2.''


'''Editor's Note''': None.
'''Editor's Note''': None.


[[Category:Video game logos]]
[[Category:British logos]]
[[Category:British video game logos]]
[[Category:British video game logos]]
[[Category:British logos]]
[[Category:Video game logos]]
[[Category:Square Enix (Japan)]]
[[Category:Square Enix (Japan)]]

Revision as of 15:53, 3 February 2022

Background

Eidos Video Technologies was founded in 1990 a video compression company, developing the RPL video format, which was later massively used in the company's games. In 1995, Eidos took over Domark, Big Red Games, and Simis Group, merging them into Eidos Interactive. The Domark name was still used for one year after the demise. In 1996, Eidos acquired U.S. Gold along with Core Design. In 2005, SCi Group bought Eidos and adopted its name, and in 2009, the Japanese company Square Enix purchased Eidos and turned it into Square Enix Europe.

1st Logo (1995)

Logo: The word "EIDOS" in its corporate font is in blue and has light blinks on its surface. Below, we can read: "VIDEO COMPRESSION SYSTEMS".

FX/SFX: None.

Music/Sounds: None.

Availability: Seen on Lords of Midnight.

Editor's Note: This is the only logo from when Eidos was still a video compression company.

2nd Logo (April 19, 1996-March 28, 2002)


Logo: Many purple debris and chips move over a dark background. They come together, then disperse, then combine again into a cloud and form a light purple "EIDOS" logo in its corporate font, with "INTERACTIVE" below. Then the logo dissolves into fragments.

Variants:

  • The still white version on a black background is seen on several games, like the 1998 "Greatest Hits" release of the first Tomb Raider game for the PlayStation.
  • On some copies of Tomb Raider, the logo is blue on a white background.
  • On Speed Demons, the still logo is surrounded by blue light.
  • On Master of Dimensions, the logo is black on white.

FX/SFX: The moving fragments.

Music/Sounds: Whooshing sounds, followed by a quiet synth hum and a loud explosion sound.

Availability: Seen on games from the late 1990s. The animated logo has appeared on Eidos games from 2000-2001. The last games to have this logo were Wave Rally and Blood Omen 2 for the Xbox.

Editor's Note: None.

3rd Logo (October 31, 1997-February 22, 2002)

Nickname: "Letter-by-Letter Flashing"

Logo: We see a bright flash, followed by an "E" zooming out of the screen on a water-like blue background, then "I", "D", "O" and "S" coming from the top-right of the screen, each with a blue light ray-like effect. Then, "INTERACTIVE" zooms under the word "EIDOS" while the light rays dim out, causing the light to appear behind the logo, making it glow as it zooms back slowly. Then "PRESENTS" zooms under the logo with light ray effects, dims out and glows as well. Then at the end, a bright light fills the entire screen, leaving it white, before fading to black.

Variants:

  • There is a prototype variant of the logo where there is no bright flash at the beginning, and the blue water-like background is different. Plus, the logo is drastically larger, filling up almost the entire width of the screen. After the the logo forms, "PRESENTS" fades in under the logo. Then the whole logo, along with "PRESENTS", dissolves. A slowed-down and stretched version of this variant can be seen on Swagman.
  • On Conquest Earth: First Encounter, the prototype logo fades into the Data Design Interactive logo.
  • There is a different logo on various games. The animation at the first ten approximate seconds is mostly the same, but there is no "PRESENTS" under the logo. There is no bright flash at the end, instead, the logo dissolves into debris. Then it cuts into a black screen a second later. Sometimes, it freezes and fades out after the animation finishes. The bright flash at the first split second is also slightly different (and it looks better).
  • On Core Design games, the logo proceeds as normal (see above), but after the logo dissolves, it fades into the word "PRESENTS" placed on a space background, and the Core Design logo proceeds. This is seen on all the PlayStation and PC Tomb Raider games (except the first one), Fighting Force 1 & 2, and other Core Design games for the PlayStation and PC. This variant was introduced on October 31, 1997 with the releases of Tomb Raider II and Fighting Force.
  • Sometimes, the background is white and the logo is clean blue and still.

FX/SFX: The bright flash, the moving letters "E-I-D-O-S", the "INTERACTIVE/PRESENTS" zooming under the logo, the bright flash at the end.

Music/Sounds: There are three known soundtracks to this logo:

  • A flashing sound, followed by a long synthesised ambient chord and five whoosh sounds. On Eidos/Core Design games, this tune is extended to transition into the Core Design logo. This is the main variant.
  • A synthesised bass chord, followed by five whoosh sounds and finally a crumbling sound. Used mostly on the "PRESENTS"-less variant.
  • A strange droning sound. This has only been spotted on Swagman, Deathtrap Dungeon, and F1 World Grand Prix: Season 1999 so far (the former using the prototype logo).

Availability: Common.

  • Seen on Tomb Raider games starting with Tomb Raider II (the first game, along with Fighting Force, to use the regular version of the logo), on Final Fantasy VII (PC version), Fear Effect, Thief and Thief II, among other games. By 2000, it was only on Core Design games until 2002.
  • The prototype variant appears on Swagman, Conquest Earth: First Encounter and some other PC titles.
  • One of the last games to use this logo was Thunderhawk: Operation Phoenix (aka Thunderstrike: Operation Phoenix in North America and Japan).

Editor's Note: None.

4th Logo (March 21, 2002-August 27, 2003)


Logo: On a cloudy background with the sun far away, the light silver letters "E-I-D-O-S" slide one-by-one into view, collecting together into a word, which rotates. The letters of "INTERACTIVE" appear below for left side to right. The logo hangs tilted a bit, but keeps slowly rotating.

FX/SFX: The letters sliding.

Music/Sounds: Whooshing letters and rotation noise.

Availability: Seen on games from the time, namely Praetorians, Swingerz Golf, Legacy of Kain: Blood Omen 2, Republic: The Revolution and Tomb Raider: The Angel of Darkness.

Editor's Note: None.

5th Logo (October 7, 2003-June 7, 2007)


Logo: From a white water surface, the letters of "EIDOS" in a more lowercase font, made of crystal, emerge one-by-one. A crystal, curvy right arrow flies from the left and stops to the right of the "S". Then the logo becomes purple.

Variants: Some games in late 2003-early 2004 (before the animated variant launched) had prototypes, such as:

  • Commandos 3: Destination Berlin: there's nothing more but the still logo.
  • Backyard Wrestling: Two wrestlers beat each other in front of the logo, which moves a bit.
  • Legacy of Kain: Defiance: The logo is still, but after the show, it distorts and zooms away.

FX/SFX: The logo.

Music/Sounds: Water sounds, then a sound of flowing point, and one little "pimm!"-like sound. Sometimes a male announcer says: "EIDOS!"

Availability: Seen on Thief: Deadly Shadows, Hitman Contracts, 25 to Life, Smart Bomb, Get on da Mic, and Project Snowblind.

Editor's Note: None.

6th Logo (December 2, 2003)

Logo: We see many purple lights moving and crossing the screen. The Eidos logo zooms in from the center, where the intensity of lights is maximal. Then the background becomes still purple.

FX/SFX: The lights.

Music/Sounds: Electric-like sounds and two calm whooshes.

Availability: Used on Deus Ex: Invisible War.

Editor's Note: None.

7th Logo (September 9, 2005)

Logo: We see a zooming (possible through a sniper rifle). There is a vague spot on the screen, and the zooming regulator moves to get a clear view of this figure. We see it is an "EIDOS" logo. Then the screen turns out.

FX/SFX: The whole action.

Music/Sounds: Static digital noises.

Availability: Seen on Conflict: Global Terror.

Editor's Note: None.

8th Logo (March 17, 2006-February 24, 2009)


Logo: Against a white background, many blue or purple chips move and zoom out to combine into the Eidos logo made in 3D. The logo hangs for a few seconds, then quickly zooms in and we fly through the letter "O".

Variant: A different logo is used on Urban Chaos: Riot Response: The logo flickers over a big concrete-like figure on the background.

FX/SFX: The chips and the logo moving.

Music/Sounds: A long, fading, metallic whoosh.

Availability: Rather common. Seen on games by Eidos after the SCi acquisition, such as Just Cause, Commandos: Strike Force or Shellshock 2.

Editor's Note: None.

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