Emme Interactive: Difference between revisions
m Text replacement - "Logo:" to "Visuals:" |
m Text replacement - "' On a (.*) background, we see (.*)" to "' Over a $1 background, the logo starts with $2" |
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===1st Logo (1996-1997)=== |
===1st Logo (1996-1997)=== |
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[[File:Emme Interactive (1996).png|center|frameless|350x350px]] |
[[File:Emme Interactive (1996).png|center|frameless|350x350px]] |
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'''Visuals:''' |
'''Visuals:''' Over a black background, the logo starts with 4 silver spheres emerging from a CD and moving everywhere. Then, the spheres transform into the letters "E.M.M.E." in red spinning around. The disc becomes flat and turns into a red line with "INTERACTIVE" wiping under it. |
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'''Early Variant:''' There was a light that passes through the animation. |
'''Early Variant:''' There was a light that passes through the animation. |
Revision as of 12:37, 27 November 2023
1st Logo (1996-1997)
![](/w/thumb.php?f=Emme_Interactive_%281996%29.png&width=350)
Visuals: Over a black background, the logo starts with 4 silver spheres emerging from a CD and moving everywhere. Then, the spheres transform into the letters "E.M.M.E." in red spinning around. The disc becomes flat and turns into a red line with "INTERACTIVE" wiping under it.
Early Variant: There was a light that passes through the animation.
Technique: 3D graphics
Audio: A dramatic chord consisting of a pitch that keeps changing higher and higher. When the script is fading in, a clunk is heard, making the chord get its highest pitch. In later games, the clunk was removed.
Availability: Seen on early games like The Sacred Mirror of Kofun and Night Cafe.
2nd Logo (1998-Early 2000s)
![](/w/thumb.php?f=Emme_Interactive_%281998%29.png&width=300)
Visuals: On a black background, several letters are spinning in white, while moving. The letters are read as "emme" in Arial, with another "m" in a serif font. Then when the letters stop moving, it forms the text:
m
emme
Then, a red wide script "M" fades in the middle, forming the print logo.
Technique: The letters spinning.
Audio: The music from the previous logo.
Availability: Seen on later games by this company such as Living Oceans.