Eurocom Entertainment Software: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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m Text replacement - "'''Availability:''' Uncommon." to "'''Availability:''' "
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'''Technique:''' None.
'''Technique:''' None.


'''Music/Sounds:''' Just the opening theme to the game. On ''James Bond, Jr.'', the logo is silent.
'''Audio:''' Just the opening theme to the game. On ''James Bond, Jr.'', the logo is silent.


'''Availability:''' Seen on ''Lethal Weapon'', ''Dropzone'' and ''James Bond, Jr.'', all for the NES.
'''Availability:''' Seen on ''Lethal Weapon'', ''Dropzone'' and ''James Bond, Jr.'', all for the NES.
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'''Technique:''' None.
'''Technique:''' None.


'''Music/Sounds:''' None.
'''Audio:''' None.


'''Availability:''' Appears on ''Dropzone'' for SNES and ''Family Feud'' for 3DO.
'''Availability:''' Appears on ''Dropzone'' for SNES and ''Family Feud'' for 3DO.
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'''Technique:''' None.
'''Technique:''' None.


'''Music/Sounds:''' None.
'''Audio:''' None.


'''Availability:''' Appeared on ''Dino Dini's Soccer'', ''Stone Protectors'', and ''Brutal: Paws of Fury'' for SNES.
'''Availability:''' Appeared on ''Dino Dini's Soccer'', ''Stone Protectors'', and ''Brutal: Paws of Fury'' for SNES.
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'''Technique:''' CGI.
'''Technique:''' CGI.


'''Music/Sounds:''' Beeps and film projector noises during the countdown sequence, and a piece of elevator music during the next scene. A British announcer is heard saying "Eurocom Developments Limited Entertainment Software games. Electronic fun, for everyone!" during this half of the logo, ending in modernized quality before a switch-off sound is heard as the logo zooms towards us. None for the still variant.
'''Audio:''' Beeps and film projector noises during the countdown sequence, and a piece of elevator music during the next scene. A British announcer is heard saying "Eurocom Developments Limited Entertainment Software games. Electronic fun, for everyone!" during this half of the logo, ending in modernized quality before a switch-off sound is heard as the logo zooms towards us. None for the still variant.


'''Availability:''' Can be seen on games from the era, like the PSX version of ''Tarzan'' and ''Hercules'' among others. The still variant is known to be on N64 games such as ''007: The World is Not Enough'' and ''Duke Nukem: Zero Hour'', and has also been spotted on a few PSX games, such as ''Atlantis: The Lost Empire''.
'''Availability:''' Can be seen on games from the era, like the PSX version of ''Tarzan'' and ''Hercules'' among others. The still variant is known to be on N64 games such as ''007: The World is Not Enough'' and ''Duke Nukem: Zero Hour'', and has also been spotted on a few PSX games, such as ''Atlantis: The Lost Empire''.
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'''Technique:''' Fading effects.
'''Technique:''' Fading effects.


'''Music/Sounds:''' Two synth chords.
'''Audio:''' Two synth chords.


'''Music/Sounds Variant:''' On the Xbox version of ''Spyro: A Hero's Tail'', the music is slightly pitched down.
'''Music/Sounds Variant:''' On the Xbox version of ''Spyro: A Hero's Tail'', the music is slightly pitched down.
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'''Technique:''' CGI.
'''Technique:''' CGI.


'''Music/Sounds:''' A synth note that plays along with the flash.
'''Audio:''' A synth note that plays along with the flash.


'''Music/Sounds Variant:''' On the video game adaptation of ''Rio'', it uses a short drum roll, then a Brazilian instrument note.
'''Music/Sounds Variant:''' On the video game adaptation of ''Rio'', it uses a short drum roll, then a Brazilian instrument note.

Revision as of 22:20, 6 October 2023


Background

Eurocom Entertainment Software (also known as simply Eurocom) was a British video game developer founded in October 1988 by Neil Baldwin, originally to produce games exclusively for the NES, then expanded onto other platforms. Eurocom did not use a proper logo until 1991. Eurocom went out of business on 6 December 2012 due to poor sales of their recent games like 007 Legends.



1st Logo (1991-1992)

Logo: On a black background is the word "EUROCOM" in the Eurostile font with a purple outline and below that is "ENTERTAINMENT SOFTWARE" in white and in the Stylistic SF font.

Technique: None.

Audio: Just the opening theme to the game. On James Bond, Jr., the logo is silent.

Availability: Seen on Lethal Weapon, Dropzone and James Bond, Jr., all for the NES.

2nd Logo (1992-1994)

Logo: On a black background is the word "EUROCOM" carved out of stone, with "ENTERTAINMENT SOFTWARE" and a horizontal line below, both carved out of stone as well. The logo is at a tilted angle.

Technique: None.

Audio: None.

Availability: Appears on Dropzone for SNES and Family Feud for 3DO.

3rd Logo (April-December 1994)

Logo: We see a 3D rectangular shape with the word "EUROCOM" carved in it. Under it are the words "ENTERTAINMENT SOFTWARE". The logo is in a Fox-like distance, but from the right.

Variant: On Stone Protectors and Brutal: Paws of Furry, the words "A GAME DEVELOPED BY" is seen above the logo. Plus, the text is in yellow.

Technique: None.

Audio: None.

Availability: Appeared on Dino Dini's Soccer, Stone Protectors, and Brutal: Paws of Fury for SNES.

4th Logo (5 May 1995-25 December 2003)


Logo: We see an old film countdown starting with "3". After it's done, the Eurocom logo in white zooms out from the middle of the screen. "ENTERTAINMENT SOFTWARE", which this time is in the Enviro font, appears one-by-one as the voiceover (described below) says the words. The logo then becomes off-center before coming back, coloring "EUROCOM" in rainbow colors, before stretching outwards and zooming away to the left like a CRT TV powering down.

Variants:

  • On the Genesis port of Spot Goes to Hollywood, a spotlight is seen, shining over the word "EUROCOM". The screen then flashes white, and the logo appears. The word "PRESENTS" is seen below "ENTERTAINMENT SOFTWARE".
  • A still variant exists.

Technique: CGI.

Audio: Beeps and film projector noises during the countdown sequence, and a piece of elevator music during the next scene. A British announcer is heard saying "Eurocom Developments Limited Entertainment Software games. Electronic fun, for everyone!" during this half of the logo, ending in modernized quality before a switch-off sound is heard as the logo zooms towards us. None for the still variant.

Availability: Can be seen on games from the era, like the PSX version of Tarzan and Hercules among others. The still variant is known to be on N64 games such as 007: The World is Not Enough and Duke Nukem: Zero Hour, and has also been spotted on a few PSX games, such as Atlantis: The Lost Empire.

5th Logo (10 November 2003-15 February 2007)


Logo: On a white background with a blue aurora, we see the word "EUROCOM" fade in slowly from right to left, while the aurora (which is actually the word zoomed in) disappears. Then the words "ENTERTAINMENT SOFTWARE", in the same font as before, fade in with a cloud of dust.

Technique: Fading effects.

Audio: Two synth chords.

Music/Sounds Variant: On the Xbox version of Spyro: A Hero's Tail, the music is slightly pitched down.

Availability: Can be found on Sphinx and the Cursed Mummy, Spyro: A Hero's Tail, Robots, and Ice Age: The Meltdown, among others.

6th Logo (22 May 2007-21 December 2012)


Logo: On a black background, a still shot of a curved neon blue "e" appears in the middle of screen, with the text "eurocom" written underneath it. The logo and text flash white as the logo slowly zooms in.

Technique: CGI.

Audio: A synth note that plays along with the flash.

Music/Sounds Variant: On the video game adaptation of Rio, it uses a short drum roll, then a Brazilian instrument note.

Availability: Can be seen on the PS2 version of Quantum of Solace and GoldenEye 007 for Wii (as well as its re-release GoldenEye 007: Reloaded for PS3 and Xbox 360), and Ice Age: Dawn of the Dinosaurs and Rio for PS3, Xbox 360, and Wii, as well as the former's PS2 and PC versions, among others.

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