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<u>Background</u>: '''Factor 5 GmbH''' is an [https://en.wikipedia.org/wiki/Independent_business independent] [https://en.wikipedia.org/wiki/Software software] and [https://en.wikipedia.org/wiki/Video_game_developer video game developer]. The company was co-founded by five former [https://en.wikipedia.org/wiki/Rainbow_Arts Rainbow Arts] employees in 1987 in [https://en.wikipedia.org/wiki/Cologne Cologne], [https://en.wikipedia.org/wiki/Germany Germany], which served as the inspiration behind the studio's name. In order to have a stronger relationship with Factor 5's North American partners like [https://en.wikipedia.org/wiki/LucasArts LucasArts], '''Factor 5, Inc.''' was established in the United States in May 1996 with legal support from LucasArts, and in late 1996 the core of the development team in Germany was relocated to the North American company headquarters in [https://en.wikipedia.org/wiki/San_Rafael,_California San Rafael], [https://en.wikipedia.org/wiki/California California]. [https://en.wikipedia.org/wiki/Julian_Eggebrecht Julian Eggebrecht], one of the five initial co-founders, served as President of Factor 5's U.S. branch. The U.S. company closed in May 2009, following the closure of [https://en.wikipedia.org/wiki/Brash_Entertainment Brash Entertainment], with which the company had multiple contracts.<span style="font-size:11px;"> </span>The original German company, headed by CEO Achim Moller, remained active due to its unrelated business policy and operations with the North American company. However, in January 2011, Moller liquidated Factor 5 GmbH, and all game licenses were transferred to "Eggebrecht, Engel, Schmidt GbR". On March 15, 2017, Factor 5 co-founder Julian Eggebrecht had announced that the company has returned and reacquired the rights to the ''Turrican'' franchise. |
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===Background=== |
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1st Logo<br />(1988-1991) |
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'''Factor 5 GmbH''' is an independent software and video game developer. The company was co-founded by five former [[Rainbow Arts]] employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name. In order to have a stronger relationship with Factor 5's North American partners like [[LucasArts]], '''Factor 5, Inc.''' was established in the United States in May 1996 with legal support from LucasArts, and in late 1996 the core of the development team in Germany was relocated to the North American company headquarters in San Rafael, California. Julian Eggebrecht, one of the five initial co-founders, served as President of Factor 5's U.S. branch. |
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The U.S. company closed in May 2009 following the closure of Brash Entertainment, with which the company had multiple contracts. The original German company, headed by CEO Achim Moller, remained active due to its unrelated business policy and operations with the North American company. However in January 2011, Moller liquidated Factor 5 GmbH, and all game licenses were transferred to "Eggebrecht, Engel, Schmidt GbR". On March 15, 2017, Factor 5 co-founder Julian Eggebrecht had announced that the company has returned and reacquired the rights to the ''Turrican'' franchise. |
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<u>Logo</u>: On the credits of the game or on the title screen, we see the silver words "FACTOR" in a futuristic font, and below it is the number "5". There are three grey lines between the words and a number. A spark is shown on the top right of "5". |
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{{ImageTOC |
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<u>FX/SFX</u>: None. |
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|Factor 5 Logo 01.png|1st Logo (1988-1991) |
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|Factor 5 Logo 06.png|2nd Logo (December 1992-1994) |
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|Factor 5 Logo 07.png|3rd Logo (June 7-November 1994) |
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|Factor 5 Logo 09.png|4th Logo (August 1994) |
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|Factor 5 Logo 08.png|5th Logo (September 23, 1994-July 1995) |
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|Factor 5 Logo 10.png|6th Logo (October 11, 1994-July 27, 1995) |
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|Factor 5 Logo 11.png|7th Logo (May 1995-December 5, 1996) |
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|Factor 5 Logo 12.png|8th Logo (November 26, 1996-October 1997) |
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|Factor 5 Logo 13.png|9th Logo (December 3, 1998) |
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|Factor 5 Logo 14.png|10th Logo (December 15, 2000) |
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|Factor 5 Logo 15.png|11th Logo (December 15, 2000-March 30, 2001) |
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|Factor 5 Logo 16.png|12th Logo (November 18, 2001-May 3, 2002) |
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|Factor 5 Logo 17.png|13th Logo (October 21, 2003) |
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|Factor 5 Logo 18.png|14th Logo (August 31, 2007) |
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}} |
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===1st Logo (1988-1991)=== |
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<u>Music/Sounds</u>: None or the opening theme of the game. |
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<gallery mode="packed" heights="200"> |
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Factor 5 Logo 01.png|''Katakis'' {{Small|(1st title)}} |
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Factor 5 Logo 02.png|''Katakis'' {{Small|(2nd title)}} |
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Factor 5 Logo 03.png|''R-Type'' |
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Factor 5 Logo 04.png|''Turrican'' |
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Factor 5 Logo 05 + Rainbow Arts Logo 2.png|''Turrican II'' {{Small|(with [[Rainbow Arts]] logo)}} |
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</gallery> |
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'''Visuals:''' On the credits of the game or on the title screen is the word "{{color|silver|'''FACTOR'''}}" in a futuristic font, and below it is the number "{{color|silver|'''5'''}}". There are three grey lines between the words and a number. A spark is shown on the top right of the "{{color|silver|'''5'''}}". |
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<u>Availability</u>: Seen on the Amiga versions of ''Katakis'' and ''R-Type'', andthe Amiga and Atari ST versions of ''Turrican'' and ''Turrican II: The Final Fight''. |
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'''Technique:''' A still, sprite-based graphic. |
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<u>Editor's Note</u>: None. |
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'''Audio:''' None or the opening theme of the game. |
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2nd Logo<br />(1992-1994) |
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'''Availability:''' Seen on the Amiga versions of ''Katakis'' and ''R-Type'', and the Amiga and Atari ST versions of ''Turrican'' and ''Turrican II: The Final Fight''. |
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<u>Logo</u>: On a black background, we see the words "FACTOR" flying around letter by letter in a Stop font. Then a red number "5" draws in behind "FACTOR" and then the number flashes from white then it reverts back to red. Then a small box with "DOLBY SURROUND" in a tall font appears on the bottom of the right of the logo. |
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===2nd Logo (December 1992-1994)=== |
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<u>FX/SFX</u>: The letter flying by letter. |
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[[File:Factor 5 Logo 06.png|center|350px]] |
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'''Visuals:''' On a black background, the word "{{color|silver|'''FACTOR'''}}" flies around letter by letter in a Stop font. Then a number "{{color|red|'''5'''}}" draws in behind "{{color|silver|'''FACTOR'''}}" and flashes from white, then reverts back to red. A small box with "DOLBY SURROUND" in a tall font appears on the bottom of the right of the logo. |
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<u>Music/Sounds</u>: Six THX-like sound effects as the letters fly, along with various ascending drones. |
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'''Technique:''' Sprite animation. |
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<u>Music/Sounds Variants</u>: |
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'''Audio:''' Six THX-like sound effects as the letters fly, along with various ascending drones. |
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'''Audio Variants:''' |
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*On ''Tony & Friends in Kellog's Land'' for Amiga and Amiga CD32, we hear only one drone sound. |
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* On ''Turrican 3'', various whooshing sounds as the letters fly, along with an explosion, and a different drone sound. |
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* On ''Tony & Friends in Kellog's Land'' for Amiga and Amiga CD32, there is only one drone sound. |
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'''Availability:''' Seen on ''B.C. Kid'' and ''Turrican 3'' for Amiga and ''Tony & Friends in Kellog's Land'' for Amiga and Amiga CD32. |
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===3rd Logo (June 7-November 1994)=== |
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<u>Editor's Note</u>: None. |
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[[File:Factor 5 Logo 07.png|center|350px]] |
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'''Visuals:''' Over a black background, the Factor 5 logo from before stretches in, then flashes. |
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3rd Logo<br />(1994) |
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'''Technique:''' Sprite animation. |
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<u>Logo</u>: On a black background, we see the Factor 5 logo from before stretches in. Then the logo flashes. |
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'''Audio:''' An ascending hit. |
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<u>FX/SFX</u>: The stretching and the flashing. |
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'''Availability:''' Seen on ''Mega Turrican'' for Sega Genesis. |
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<u>Music/Sounds</u>: An ascending hit. |
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===4th Logo (August 1994)=== |
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<u>Availability</u>: Seen on ''Mega Turrican'' for Sega Genesis. |
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[[File:Factor 5 Logo 09.png|center|350px]] |
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'''Visuals:''' On a grey spotlight background with a reflection, there is a 3D version of the Factor 5 logo. A black shadow surrounds the spotlight. |
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<u>Editor's Note</u>: None. |
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'''Technique:''' A still 3D graphic. |
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4th Logo<br />(1994-1995) |
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'''Audio:''' An ascending drone sound. |
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<u>Logo</u>: On a black background, the Factor 5 logo from the previous logo rising up. |
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'''Availability:''' Seen on ''Tony and Friends in Kellog's Land'' for DOS. |
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<u>Variant</u>: If you're playing on a monochrome Game Boy, the logo is in black and white and on later Game Boy models (Color, Advance, etc.) the logo is in green. |
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===5th Logo (September 23, 1994-July 1995)=== |
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<u>FX/SFX</u>: The rising. |
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[[File:Factor 5 Logo 08.png|center|350px]] |
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'''Visuals:''' On a black background, the Factor 5 logo from the previous logo rises up. |
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<u>Music/Sounds</u>: None. |
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'''Variant:''' If one plays on a monochrome Game Boy, the logo is in black and white and on later Game Boy models (Color, Advance, etc.) the logo is in green. |
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<u>Availability</u>: Seen on the Game Boy versions of ''Contra III: The Alien Wars'' and ''Animaniacs''. |
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'''Technique:''' Sprite animation. |
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<u>Editor's Note</u>: None. |
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'''Audio:''' None. |
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5th Logo<br />(1994) |
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'''Availability:''' Seen on ''Contra III: The Alien Wars'' and ''Animaniacs'' for Game Boy. |
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<u>Logo</u>: On a grey spotlight background with a reflection, we see a 3D version of the Factor 5 logo. There is a black shadow surrounding the spotlight. |
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===6th Logo (October 11, 1994-July 27, 1995)=== |
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<u>FX/SFX</u>: None. |
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[[File:Factor 5 Logo 10.png|center|350px]] |
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'''Visuals:''' Continuing from the custom variant of the LucasArts logo from the game itself, the "DOLBY SURROUND" box from the 3rd logo is shown, only different. The Factor 5 logo slides in, while the titular character Indiana Jones holds by itself. He lands and stands next to the Factor 5 logo, then kicks it away and runs away. The Dolby Surround box soon fades out and the background wipes away. |
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<u>Music/Sounds</u>: An ascending drone sound. |
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'''Technique:''' Sprite animation. |
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<u>Availability</u>: Seen on ''Tony and Friends in Kellog's Land'' for DOS. |
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'''Audio:''' The opening theme of the game, along with a punching sound as Indy kicks away. |
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<u>Editor's Note</u>: None. |
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'''Availability:''' Only seen on ''Indiana Jones' Greatest Adventures'' for SNES. |
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6th Logo<br />(1994) |
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===7th Logo (May 1995-December 5, 1996)=== |
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<u>Logo</u>: Continuing from the custom variant of the LucasArts logo from the game itself, we see the "DOLBY SURROUND" box from the 3rd logo is shown, only different. The Factor 5 logo slides in, while the titular character Indiana Jones holds by itself. Then Indiana Jones lands and stands next to the Factor 5 logo. Then Indiana Jones kicks the Factor 5 logo away and then Indy runs away. The Dolby Surround box soon fades out and the background wipes away |
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[[File:Factor 5 Logo 11.png|center|350px]] |
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'''Visuals:''' An image ripples and stretches out to reveal the Factor 5 logo from before on a dark blue sunburst background, only this time the word "{{color|silver|'''FACTOR'''}}" is in 3D, and there is a hint of a rectangle on the "{{color|silver|'''R'''}}" part. A blue light shines underneath the logo. |
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<u>FX/SFX</u>: The moving and kicking. |
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'''Technique:''' CGI. |
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<u>Music/Sounds</u>: The opening theme of the game, along with a punching sound as Indy kicks away. |
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'''Audio:''' None. |
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<u>Availability</u>: Only seen on ''Indiana Jones' Greatest Adventures'' for SNES. |
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'''Availability:''' Seen on ''Super Turrican 2'' for SNES and ''International Superstar Soccer Deluxe'' for Sega Genesis. It also appears on ''Super Turrican: Director's Cut''. |
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<u>Editor's Note</u>: None. |
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===8th Logo (November 26, 1996-October 1997)=== |
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[[File:Factor 5 Logo 12.png|center|350px]] |
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'''Visuals:''' On a black background, the word "{{color|silver|'''FACTOR'''}}", in a different font from the previous logos, bulges and eases out from black. Then a "{{color|red|'''5'''}}" draws in with a laser, and "{{color|silver|'''FACTOR'''}}" turns white. The "{{color|red|'''5'''}}" then glows. |
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<u>Logo</u>: We see the image that ripples and stretches out to reveal that on a dark blue sunburst background, we see the Factor 5 logo from before, only this time the words "FACTOR" are in 3D, and there's a hint of a rectangle on the "R" part. There's a blue light that shines underneath the Factor 5 logo. |
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'''Technique:''' CGI. |
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<u>FX/SFX</u>: The rippling. |
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'''Audio:''' A choir theme and a laser sound effect when the "5" draws. |
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<u>Music/Sounds</u>: None. |
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'''Availability:''' Seen on ''Star Wars: Rebel Assault II - The Hidden Empire'' and ''Ballblazer Champions'' for PS1. |
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<u>Availability</u>: Seen on ''Super Turrican 2'' for SNES and ''International Superstar Soccer Deluxe'' for Sega Genesis. It also appears on ''Super Turrican: Director's Cut''. |
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===9th Logo (December 3, 1998)=== |
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<u>Editor's Note</u>: None. |
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[[File:Factor 5 Logo 13.png|center|350px]] |
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'''Visuals:''' On a black background, the X-Wing from the game flies by. The metallic steel word "{{color|silver|'''FACTOR'''}}" from the previous logo pans out, textured like the Death Star complete with turrets. The X-wing fires a torpedo into the exhaust vent (not visible) on the "O" of "{{color|silver|'''FACTOR'''}}", while the logo pans from the camera, and the camera pans out with the "{{color|silver|'''FACTOR'''}}" text in full view, as it sparks with electricity. Then a flash appears, and a "{{color|red|'''5'''}}" appears and explodes, revealing the normal Factor 5 logo. |
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8th Logo<br />(1996-1997) |
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'''Technique:''' CGI. |
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<u>Logo</u>: On a black background, we see the words "FACTOR" in a different font from the previous logos, starting from black bulges and eases out. Then a red "5" draws in with a laser, and then "FACTOR" turns white. The "5" then glows. |
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'''Audio:''' A majestic synth theme and a explosion. |
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<u>FX/SFX</u>: The zooming of the logo and drawing. |
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'''Availability:''' Seen on ''Star Wars: Rogue Squadron'' for N64 and PC. |
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<u>Music/Sounds</u>: A choir theme and a laser sound effect when the "5" draws. |
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===10th Logo (December 15, 2000)=== |
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<u>Availability</u>: Seen on ''Star Wars: Rebel Assault II - The Hidden Empire'' and ''Ballblazer Champions'' for PlayStation. |
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[[File:Factor 5 Logo 14.png|center|350px]] |
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'''Visuals:''' Continuing from the custom variant of the LucasArts logo used from the game, there are two bronze gears. On it is a rusty version of the "{{color|silver|'''FACTOR'''}}" text from a previous logo, except a bronze spinning gear replaces the "{{color|silver|'''O'''}}". The gear spins faster, then it moves to the "{{color|silver|'''T'''}}" and the brown gear drops. It flashes, revealing the Factor 5 logo from the previous logos. |
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<u>Editor's Note</u>: None. |
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'''Technique:''' CGI. |
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9th Logo<br />(1998) |
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'''Audio:''' Sounds of gear and a choir. |
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<u>Logo</u>: On a black background, spaceships from the game fly by. Then we see the metallic steel words "FACTOR" from the previous logo pans out. Starships fly by with lasers, while the logo pans from the camera, and then we pan out with the "FACTOR" text in full view. Then a flash appears, and then a red "5" appears and then explodes, revealing the normal Factor 5 logo. |
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'''Availability:''' Seen on ''Indiana Jones and the Infernal Machine'' for N64. |
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<u>FX/SFX</u>: The panning of the logo and the exploding. |
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===11th Logo (December 15, 2000-March 30, 2001)=== |
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<u>Music/Sounds</u>: A majestic synth theme and a explosion. |
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[[File:Factor 5 Logo 15.png|center|350px]] |
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'''Visuals:''' After the LucasArts logo disappears, Naboo spaceships fly by with lasers. The "{{color|silver|'''C'''}}" shaped Naboo spaceship zooms out and eases out to reveal the "{{color|silver|'''FACTOR'''}}" text from before in steel, only the spaceship replaces the normal "{{color|silver|'''C'''}}". Then it explodes, and the "{{color|red|'''5'''}}" appears, forming the Factor 5 logo from before. |
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<u>Availability</u>: Seen on ''Star Wars: Rogue Squadron'' for Nintendo 64 and PC. |
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'''Technique:''' CGI. |
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<u>Editor's Note</u>: None. |
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'''Audio:''' A majestic ''Star Wars''-type music and laser sound effects. |
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10th Logo<br />(2000) |
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'''Availability:''' Seen on ''Star Wars Episode I: Battle for Naboo'' for N64 and PC. |
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<u>Logo</u>: Continuing from the custom variant of the LucasArts logo used from the game, we see two bronze gears. On it we see a rusty version of the "FACTOR" text from a previous logo, except a bronze spinning gear replaces the "O". The gear spins faster, and then it moves to the "T" and the brown gear drops. It flashes, revealing the Factor 5 logo from the previous logos. |
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===12th Logo (November 18, 2001-May 3, 2002)=== |
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<u>FX/SFX</u>: The gear spinning and flashing. |
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[[File:Factor 5 Logo 16.png|center|350px]] |
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'''Visuals:''' After the LucasArts logo disappears, an explosion appears, revealing that the spaceship from the game pans by. The explosion then disappears, and the spaceship flies by. {{color|Green}} lasers move and another explosion occurs, revealing the Factor 5 logo from the previous logos on a black background. A spaceship moves by before it disappears. |
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<u>Music/Sounds</u>: Sounds of gear and a choir. |
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'''Technique:''' CGI. |
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<u>Availability</u>: Seen on ''Indiana Jones and the Infernal Machine'' for Nintendo 64. |
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'''Audio:''' A majestic theme with various ''Star Wars'' sound effects. |
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<u>Editor's Note</u>: None. |
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'''Availability:''' Seen on ''Star Wars Rogue Squadron II: Rogue Leader'' for the GameCube. |
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11th Logo<br />(2000-2001) |
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===13th Logo (October 21, 2003)=== |
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<u>Logo</u>: After the LucasArts logo disappears, we see Naboo spaceships fly by with lasers. Then we see the "C" shaped Naboo spaceship zooms out, and then it eases out to reveal the "FACTOR" text from before in steel, only with the "C" spaced spaceship replaced the normal "C". Then it explodes, and then the red "5" appears, forming the Factor 5 logo from before. |
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[[File:Factor 5 Logo 17.png|center|350px]] |
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'''Visuals:''' Continuing from the custom variant of the LucasArts logo, there is a disco party with ''Star Wars'' characters in 3D doing dance moves and pixelated lights moving. Then a disco ball appears, and the camera continues panning until the disco ball turns into a Death Star. {{color|Green}} lasers move in, and the pixelated light forms the word "'''FACTOR'''" and the "'''O'''" settles on the disco ball. The colored lights and the characters disappear, and the ball explodes, revealing the normal Factor 5 logo, except "{{color|silver|'''FACTOR'''}}" is bolder than in the previous logo. |
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<u>FX/SFX</u>: The flying of spaceships and the zooming. |
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'''Technique:''' CGI. |
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<u>Music/Sounds</u>: A majestic ''Star Wars''-type music and laser sound effects. |
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'''Audio:''' A disco version of the ''Star Wars'' theme with lasers and explosions. |
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<u>Availability</u>: Seen on ''Star Wars: Episode I Battle for Naboo'' for Nintendo 64 and PC. |
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'''Availability:''' Seen on ''Star Wars Rogue Squadron III: Rebel Strike'' for the GameCube. |
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<u>Editor's Note</u>: None. |
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===14th Logo (August 31, 2007)=== |
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12th Logo<br />(2001) |
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[[File:Factor 5 Logo 18.png|center|350px]] |
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{{YouTube|id=CkOYhzRhXXE}} |
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'''Visuals:''' After the [[THX]] "Moo Can" trailer ends, the white text "''A Studio 5 Production''" appears. A dragon from the game then knocks the text away and draws fire. The rest of the fire pans by, forming the "'''5'''" settled on fire while the dragon flies by. Then a white explosion occurs, the "'''5'''" turns red, and the word "{{color|silver|'''FACTOR'''}}" fades in, creating the Factor 5 logo, only there is less glowing on the number "{{color|red|'''5'''}}". |
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<u>Logo</u>: After the LucasArts logo disappears, an explosion appears, revealing that the spaceship from the game pans by. The explosion then disappears, and the spaceship flies by. Green lasers move and explosion occurs, revealing the Factor 5 logo from the previous logos on a black background. A spaceship moves by before it disappear.s |
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'''Technique:''' CGI. |
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<u>FX/SFX</u>: The flying of the spaceship, the green lasers moving. |
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'''Audio:''' The continuing sounds of the THX "Moo Can" trailer and fire sounds, ending in a majestic hit. This theme was composed by John Debney. |
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<u>Music/Sounds</u>: A majestic theme with various ''Star Wars'' sound effects. |
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'''Availability:''' Seen on ''Lair'' for PS3. |
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[[Category:Germany]] |
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<u>Editor's Note</u>: None. |
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[[Category:United States]] |
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[[Category:American video game logos]] |
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13th Logo<br />(2003) |
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[[Category:German video game logos]] |
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[[Category:Video game logos]] |
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<u>Logo</u>: Continuing from the custom variant if the LucasArts logo, we see a disco party with Star Wars characters in 3D doing dance movements and pixelated lights moving. Then a disco ball appears, and the camera continues panning, until that a disco ball turns into a Death Star. Green lasers moving, and the pixelated light forms the words "FACTOR" and the "O" settles on the disco ball. The colored lights disappear, and then the characters disappear, and it explodes, revealing the normal Factor 5 logo, expcet in that "FACTOR" is bolder than the previous logo. |
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[[Category:Logos with music by John Debney]] |
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[[Category:English-language logos]] |
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<u>FX/SFX</u>: The characters dancing, the panning of the logo. |
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[[Category:German-language logos]] |
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<u>Music/Sounds</u>: A disco version of the ''Star Wars'' theme with lasers and explosions. |
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<u>Availability</u>: Seen on ''Star Wars Rogue Squadron III: Rebel Strike'' for Nintendo GameCube. |
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<u>Editor's Note</u>: None. |
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14th Logo<br />(2007) |
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<u>Logo</u>: After the THX "Moo Can" trailer ends, we see the white text "A Studio 5 Production". A dragon from the gmae then knocks the text away, then a dragon from the game draws fire. Then the rest of the fire pans by, forming the "5" settled on fire. A dragon flies by. Then a white explosion blows up, and the "5" turns red, and the words "FACTOR" fades in, creating the Factor 5 logo, only there's less glowing on the number "5". |
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<u>FX/SFX</u>: The fire and the explosion. |
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<u>Music/Sounds</u>: The continuing sounds of the THX "Moo Can" trailer and fire sounds, ending in a majestic hit. |
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<u>Availability</u>: Seen on ''Lair'' for PlayStation 3. |
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<u>Editor's Note</u>: None. |
Latest revision as of 18:07, 8 November 2024
Verloren50 on FANDOM
Background
Factor 5 GmbH is an independent software and video game developer. The company was co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name. In order to have a stronger relationship with Factor 5's North American partners like LucasArts, Factor 5, Inc. was established in the United States in May 1996 with legal support from LucasArts, and in late 1996 the core of the development team in Germany was relocated to the North American company headquarters in San Rafael, California. Julian Eggebrecht, one of the five initial co-founders, served as President of Factor 5's U.S. branch.
The U.S. company closed in May 2009 following the closure of Brash Entertainment, with which the company had multiple contracts. The original German company, headed by CEO Achim Moller, remained active due to its unrelated business policy and operations with the North American company. However in January 2011, Moller liquidated Factor 5 GmbH, and all game licenses were transferred to "Eggebrecht, Engel, Schmidt GbR". On March 15, 2017, Factor 5 co-founder Julian Eggebrecht had announced that the company has returned and reacquired the rights to the Turrican franchise.
1st Logo (1988-1991)
-
Katakis (1st title)
-
Katakis (2nd title)
-
R-Type
-
Turrican
-
Turrican II (with Rainbow Arts logo)
Visuals: On the credits of the game or on the title screen is the word "FACTOR" in a futuristic font, and below it is the number "5". There are three grey lines between the words and a number. A spark is shown on the top right of the "5".
Technique: A still, sprite-based graphic.
Audio: None or the opening theme of the game.
Availability: Seen on the Amiga versions of Katakis and R-Type, and the Amiga and Atari ST versions of Turrican and Turrican II: The Final Fight.
2nd Logo (December 1992-1994)
Visuals: On a black background, the word "FACTOR" flies around letter by letter in a Stop font. Then a number "5" draws in behind "FACTOR" and flashes from white, then reverts back to red. A small box with "DOLBY SURROUND" in a tall font appears on the bottom of the right of the logo.
Technique: Sprite animation.
Audio: Six THX-like sound effects as the letters fly, along with various ascending drones.
Audio Variants:
- On Turrican 3, various whooshing sounds as the letters fly, along with an explosion, and a different drone sound.
- On Tony & Friends in Kellog's Land for Amiga and Amiga CD32, there is only one drone sound.
Availability: Seen on B.C. Kid and Turrican 3 for Amiga and Tony & Friends in Kellog's Land for Amiga and Amiga CD32.
3rd Logo (June 7-November 1994)
Visuals: Over a black background, the Factor 5 logo from before stretches in, then flashes.
Technique: Sprite animation.
Audio: An ascending hit.
Availability: Seen on Mega Turrican for Sega Genesis.
4th Logo (August 1994)
Visuals: On a grey spotlight background with a reflection, there is a 3D version of the Factor 5 logo. A black shadow surrounds the spotlight.
Technique: A still 3D graphic.
Audio: An ascending drone sound.
Availability: Seen on Tony and Friends in Kellog's Land for DOS.
5th Logo (September 23, 1994-July 1995)
Visuals: On a black background, the Factor 5 logo from the previous logo rises up.
Variant: If one plays on a monochrome Game Boy, the logo is in black and white and on later Game Boy models (Color, Advance, etc.) the logo is in green.
Technique: Sprite animation.
Audio: None.
Availability: Seen on Contra III: The Alien Wars and Animaniacs for Game Boy.
6th Logo (October 11, 1994-July 27, 1995)
Visuals: Continuing from the custom variant of the LucasArts logo from the game itself, the "DOLBY SURROUND" box from the 3rd logo is shown, only different. The Factor 5 logo slides in, while the titular character Indiana Jones holds by itself. He lands and stands next to the Factor 5 logo, then kicks it away and runs away. The Dolby Surround box soon fades out and the background wipes away.
Technique: Sprite animation.
Audio: The opening theme of the game, along with a punching sound as Indy kicks away.
Availability: Only seen on Indiana Jones' Greatest Adventures for SNES.
7th Logo (May 1995-December 5, 1996)
Visuals: An image ripples and stretches out to reveal the Factor 5 logo from before on a dark blue sunburst background, only this time the word "FACTOR" is in 3D, and there is a hint of a rectangle on the "R" part. A blue light shines underneath the logo.
Technique: CGI.
Audio: None.
Availability: Seen on Super Turrican 2 for SNES and International Superstar Soccer Deluxe for Sega Genesis. It also appears on Super Turrican: Director's Cut.
8th Logo (November 26, 1996-October 1997)
Visuals: On a black background, the word "FACTOR", in a different font from the previous logos, bulges and eases out from black. Then a "5" draws in with a laser, and "FACTOR" turns white. The "5" then glows.
Technique: CGI.
Audio: A choir theme and a laser sound effect when the "5" draws.
Availability: Seen on Star Wars: Rebel Assault II - The Hidden Empire and Ballblazer Champions for PS1.
9th Logo (December 3, 1998)
Visuals: On a black background, the X-Wing from the game flies by. The metallic steel word "FACTOR" from the previous logo pans out, textured like the Death Star complete with turrets. The X-wing fires a torpedo into the exhaust vent (not visible) on the "O" of "FACTOR", while the logo pans from the camera, and the camera pans out with the "FACTOR" text in full view, as it sparks with electricity. Then a flash appears, and a "5" appears and explodes, revealing the normal Factor 5 logo.
Technique: CGI.
Audio: A majestic synth theme and a explosion.
Availability: Seen on Star Wars: Rogue Squadron for N64 and PC.
10th Logo (December 15, 2000)
Visuals: Continuing from the custom variant of the LucasArts logo used from the game, there are two bronze gears. On it is a rusty version of the "FACTOR" text from a previous logo, except a bronze spinning gear replaces the "O". The gear spins faster, then it moves to the "T" and the brown gear drops. It flashes, revealing the Factor 5 logo from the previous logos.
Technique: CGI.
Audio: Sounds of gear and a choir.
Availability: Seen on Indiana Jones and the Infernal Machine for N64.
11th Logo (December 15, 2000-March 30, 2001)
Visuals: After the LucasArts logo disappears, Naboo spaceships fly by with lasers. The "C" shaped Naboo spaceship zooms out and eases out to reveal the "FACTOR" text from before in steel, only the spaceship replaces the normal "C". Then it explodes, and the "5" appears, forming the Factor 5 logo from before.
Technique: CGI.
Audio: A majestic Star Wars-type music and laser sound effects.
Availability: Seen on Star Wars Episode I: Battle for Naboo for N64 and PC.
12th Logo (November 18, 2001-May 3, 2002)
Visuals: After the LucasArts logo disappears, an explosion appears, revealing that the spaceship from the game pans by. The explosion then disappears, and the spaceship flies by. Green lasers move and another explosion occurs, revealing the Factor 5 logo from the previous logos on a black background. A spaceship moves by before it disappears.
Technique: CGI.
Audio: A majestic theme with various Star Wars sound effects.
Availability: Seen on Star Wars Rogue Squadron II: Rogue Leader for the GameCube.
13th Logo (October 21, 2003)
Visuals: Continuing from the custom variant of the LucasArts logo, there is a disco party with Star Wars characters in 3D doing dance moves and pixelated lights moving. Then a disco ball appears, and the camera continues panning until the disco ball turns into a Death Star. Green lasers move in, and the pixelated light forms the word "FACTOR" and the "O" settles on the disco ball. The colored lights and the characters disappear, and the ball explodes, revealing the normal Factor 5 logo, except "FACTOR" is bolder than in the previous logo.
Technique: CGI.
Audio: A disco version of the Star Wars theme with lasers and explosions.
Availability: Seen on Star Wars Rogue Squadron III: Rebel Strike for the GameCube.
14th Logo (August 31, 2007)
Visuals: After the THX "Moo Can" trailer ends, the white text "A Studio 5 Production" appears. A dragon from the game then knocks the text away and draws fire. The rest of the fire pans by, forming the "5" settled on fire while the dragon flies by. Then a white explosion occurs, the "5" turns red, and the word "FACTOR" fades in, creating the Factor 5 logo, only there is less glowing on the number "5".
Technique: CGI.
Audio: The continuing sounds of the THX "Moo Can" trailer and fire sounds, ending in a majestic hit. This theme was composed by John Debney.
Availability: Seen on Lair for PS3.