Funcom: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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=== 1st Logo (1993-1995) ===
=== 1st Logo (1993-1995) ===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Funcom (1993) (From - Sega CD port of Fatal Fury Special).png
Funcom (1993) (From - Sega CD port of Fatal Fury Special).png
</gallery>
</gallery>
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=== 2nd Logo (1994) ===
=== 2nd Logo (1994) ===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Funcom (1994) (From - SNES port of Daze Before Christmas).png
Funcom (1994) (From - SNES port of Daze Before Christmas).png
</gallery>
</gallery>
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'''Editor's Note:''' None.
'''Editor's Note:''' None.


=== 3rd Logo (1994) ===
===3rd Logo (1994)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Funcom (1994) (From - A Dinosaurs Tale for the Sega Genesis).png
Funcom (1994) (From - A Dinosaurs Tale for the Sega Genesis).png
</gallery>
</gallery>
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===4th Logo (January 1, 1996-2005)===

<gallery mode="packed" heights="200">
=== 4th Logo (January 1, 1996-2005) ===
[[File:Funcom.png|center|450px]]
File:Funcom.png
File:Funcom (1996).jpeg
{{YouTube|id=5D_wkPIctYY}}
File:Funcom Dublin (1996).jpeg
File:Funcom & Disney Animation (1996).jpeg
File:Funcom (2000).jpeg
</gallery>
{{YouTube|id=5D_wkPIctYY|id2=1Njj5FvtCnE|id3=j6BolBlZYy8|id4=ApLO5wxAZZs|id5=_6tpiqeSY1s}}
'''Logo:''' Differently designed logo with FUN sitting on top of COM in custom font.
'''Logo:''' Differently designed logo with FUN sitting on top of COM in custom font.


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'''Variants:'''
'''Variants:'''
o Escape, the logo appears through blurred mist. It also has copyright info below.
*On Casper, the logo is metallic.
*On No Escape, the logo appears through blurred mist. It also has copyright info below.
*On NBA Hang Time, the logo has electronic fire animating through it.
*On NBA Hang Time, the logo has electronic fire animating through it.
*On Dragonheart, the dragon flies and projects fire, where the purple logo appears after Acclaim.
*On Dragonheart, the dragon flies and projects fire, where the purple logo appears after Acclaim.
*There is a Funcom Dublin logo colored in the colors of Irish flag. It was spotted on Impact Racing.
*There is a Funcom Dublin logo colored in the colors of Irish flag. It was spotted on Impact Racing.
*Small blue logo is seen on Pocahontas for Genesis, plus Disney Animation logo appears under.
*Small blue logo is seen on Pocahontas for Genesis, plus Disney Animation logo appears under.

'''Music/Sounds:''' None. The fanfare


'''Music/Sounds:''' None. The fanfare is heard on Dragonheart.
'''Music/Sounds:''' None. The fanfare is heard on Dragonheart.
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===5th Logo (November 18, 1999)===

<gallery mode="packed" heights="200">
=== 5th Logo (November 18, 1999) ===
<gallery mode=packed heights=200>
Funcom (1999) (From - The Longest Journey for the PC).jpeg
Funcom (1999) (From - The Longest Journey for the PC).jpeg
</gallery>
</gallery>
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===6th Logo (March 31, 2000)===
===6th Logo (March 31, 2000)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Funcom (2000) (From - Speed Punks for the PS1).png
Funcom (2000) (From - Speed Punks for the PS1).png
</gallery>
</gallery>
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'''Editor's Note:''' None.
'''Editor's Note:''' None.


=== 7th Logo (April 17, 2006-) ===
===7th Logo (April 17, 2006-)===
<gallery mode=packed heights=200>
<gallery mode="packed" heights="200">
Funcom (2006) (From - Dreamfall The Longest Journey).png
Funcom (2006) (From - Dreamfall The Longest Journey).png
</gallery>
</gallery>

Revision as of 20:07, 17 September 2022


Background

Funcom is a Norwegian developer founded in 1993. The main office is located in Oslo.


1st Logo (1993-1995)

Logo: The screen is shared withthe JVC logo. Under it, an iron viking helmet is placed on a dirt with a tennis ball sticking from the horn. The name "FUNCOM" appears below in red.

FX/SFX: None.

Music/Sounds: None.

Availability: Appeared on two Sega CD games - Fatal Fury Special and Samurai Shodown.

Editor's Note: None.

2nd Logo (1994)

Logo: We see a golden viking helmet covered with red Santa cap and a furball on the horn. The word FUNCOM appears in ugly blue font casting shadow below.

FX/SFX: None.

Music/Sounds: None.

Availability: Appeared on Daze Before Christmas.

Editor's Note: None.

3rd Logo (1994)

Logo: The ball-poked viking hat now appears as merely a plain image inside a blue and red rectangle. The blue word "FUNCOM" appears below.

FX/SFX: None.

Music/Sounds: None.

Availability: Appeared on Dinosaur's Tale.

Editor's Note: None.


4th Logo (January 1, 1996-2005)

Logo: Differently designed logo with FUN sitting on top of COM in custom font.

FX/SFX: Depends on the variant.

Variants: o Escape, the logo appears through blurred mist. It also has copyright info below.

  • On NBA Hang Time, the logo has electronic fire animating through it.
  • On Dragonheart, the dragon flies and projects fire, where the purple logo appears after Acclaim.
  • There is a Funcom Dublin logo colored in the colors of Irish flag. It was spotted on Impact Racing.
  • Small blue logo is seen on Pocahontas for Genesis, plus Disney Animation logo appears under.

Music/Sounds: None. The fanfare

Music/Sounds: None. The fanfare is heard on Dragonheart.

Availability: Black and white logo seen on Championship Motocross. Other variants listed above.

Editor's Note: None.


5th Logo (November 18, 1999)

Logo: We see green electronic grid with occasional sparks and various words appearing, then the Funcom logo appears in green. Immediately the screen collapses via TV-effect.

FX/SFX: Effects on the screen.

Music/Sounds: Silent electronic noise followed with scribbling as the logo pops up, and the sound of TV powering off.

Availability: Was seen on The Longest Journey.

Editor's Note: None.

6th Logo (March 31, 2000)

Logo: The usual Funcom logo in yellow (and red center) stands still on a white floor. A punky-hair character walks in and sticks the trademark symbol at the construction. Then he leaves, but the symbol breaks off and rolls. The punk returns anxious, grabs the symbol and blasts it full force into the logo. He departs again, but before vanishing, takes a look behind to check the symbol, and makes a satisfied grunt.

FX/SFX: The character walking around and (R) sign rolling down.

Music/Sounds: The punk stomping around, making noises. He sticks the (R) with a creaking sound, then it rolls and is blasted back. As he departs, he checks the work and emits a satisfied "Hm!".

Availability: Was seen on Speed Punks.

Editor's Note: None.

7th Logo (April 17, 2006-)


Logo: We start moving along the blue circle, seen in extreme close-up as a curved line, it zooms out and collects itself from the particles. Then it comes to full view with "FUNCOM" inside, again in two lines and having two connections with the circle. Then the logo shines into black and white.

FX/SFX: The circle collects and zooms out.

Music/Sounds: Short humming turning into orchestral synth and the crystal sound on the shine.

Availability: Was seen on Dreamfall: The Longest Journey and Age of Conan games.

Editor's Note: None.

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