GRIN

From the Audiovisual Identity Database, the motion graphics museum

Revision as of 07:43, 15 November 2021 by Logoarto (talk | contribs)



Background

GRIN, based in Stockholm, was founded in 1997 by brothers Bo and Ulf Anderson. Following the success of their first titles Ballistics and Bandits: Phoenix Rising, along with their PC versions of the two Ghost Recon Advanced Warfighter titles, the company started to expand, opening up studios in Gothenburg and Barcelona, Spain. But following poor sales of their Bionic Commando reboot and the game adaptation of Terminator Salvation, the company declared bankruptcy and closed all studios in August 2009 following Square Enix's withdrawal of payments over the former's planned spinoff of Final Fantasy spin-off, Fortress. The Andersson brothers would later form Overkill Software, also based in Stockholm, who would gain recognition for their Payday titles.

1st Logo (2001)

Logo: TBA

FX/SFX: The logo fuzzing in and burning out.

Music/Sounds: A piano tune, finishing with sounds of applause.

Availability: Only seen on Ballistics.

Editor's Note: None.

2nd Logo (2003)

Logo: TBA

FX/SFX: The logo turning in black and white and burning out.

Music/Sounds: Same as the previous logo.

Availability: Seen on Bandits: Phoenix Rising.

Editor's Note: None.

3rd Logo (2006-2009)

Logo: TBA

FX/SFX: The logo shaking and burning out, like a film projector.

Music/Sounds: Same as the first logo.

Availability: Appears on the PC version of Tom Clancy's Ghost Recon: Advanced Warfighter (and it's sequel), Wanted: Weapons of Fate, Bionic Commando (2009), and Terminator: Salvation. A still variant appears on Bionic Commando: Rearmed.

Editor's Note: None.

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