GT Interactive Software/Logo Variations: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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'''Dead Ball Zone (1998):''' The |
'''Dead Ball Zone (1998):''' The silver logo has a smoking ball next to it. Then it is zapped by lightning and starts glowing {{color|lightblue|light blue}}. |
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[[File:GT Interactive Software (1998) (From - Dead Ball Zone for PS1).png|center|350px]] |
[[File:GT Interactive Software (1998) (From - Dead Ball Zone for PS1).png|center|350px]] |
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'''40 Winks (1999):''' The logo has a nice |
'''40 Winks (1999):''' The logo has a nice brown color and looks like liquid metal. |
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[[File:GT Interactive Software (1999).png|center|350px]] |
[[File:GT Interactive Software (1999).png|center|350px]] |
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Latest revision as of 11:57, 9 August 2024
This article covers logos that contain graphic violence or gore. They are hidden behind spoilers. |
Blood (1997) and Blood II: The Chosen (1998): The logo is made up of blood, which is different for both versions, but both are the same concept.
- The 1st game has a less realistic look to it, with it waving more than throbbing and blood dripping down, before exploding into dust.
- The 2nd game has the blood dripping off-screen and more realistic throbbing, and the entire logo splatters across the screen, leaving a mess in the background.
Oddworld series (1997-2000): The logo ripples on a concentric stony pattern.
Dead Ball Zone (1998): The silver logo has a smoking ball next to it. Then it is zapped by lightning and starts glowing light blue.
Discworld Noir (1999): A yellow light is falling from an open door and a yellow GT stands in the flood of light, casting a shadow.
40 Winks (1999): The logo has a nice brown color and looks like liquid metal.
Imperium Galactica II: Alliances (1999): The logo appears over a planet, and the name is made from stone.