GT Interactive Software/Logo Variations: Difference between revisions

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'''Discworld Noir (1999):''' A {{color|gold|yellow}} light is falling from an open door and a {{color|gold|yellow}} GT stands in the flood of light, casting a shadow.
'''Discworld Noir (1999):''' A yellow light is falling from an open door and a yellow GT stands in the flood of light, casting a shadow.
[[File:GT Interactive Software (1999) (From - Discworld Noir for PS1).png||center|350px]]
[[File:GT Interactive Software (1999) (From - Discworld Noir for PS1).png||center|350px]]
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Revision as of 01:51, 9 August 2024


These are the logo variations seen throughout the years by GT Interactive Software, with more to be added overtime.

Blood (1997) and Blood II: The Chosen (1998): The logo is made up of blood, which is different for both versions, but both are the same concept.

    • The 1st game has a less realistic look to it, with it waving more than throbbing and blood dripping down, before exploding into dust.
    • The 2nd game has the blood dripping off-screen and more realistic throbbing, and the entire logo splatters across the screen, leaving a mess in the background.

Oddworld series (1997-2000): The logo ripples on a concentric stony pattern.


Dead Ball Zone (1998): The silver logo has a smoking ball next to it. Then it is zapped by lightning and starts glowing light blue.


Discworld Noir (1999): A yellow light is falling from an open door and a yellow GT stands in the flood of light, casting a shadow.


40 Winks (1999): The logo has a nice brown color and looks like liquid metal.


Imperium Galactica II: Alliances (1999): The logo appears over a planet, and the name is made from stone.

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