Guerrilla Games: Difference between revisions
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===Background=== |
===Background=== |
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Guerrilla Games is a Dutch video game development studio based in Amsterdam. The studio was originally founded as Lost Boys Games in 2000 by Hermen Hulst and Arjan Brussee, before being re-established as Guerrilla in 2003. The studio is best known for the ''Killzone'' and ''Horizon'' series for [[PlayStation]] consoles. Guerrilla would be purchased by [[Sony Interactive Entertainment (Japan)|Sony Interactive Entertainment]] in 2005, and is currently part of the SCE Worldwide Studios group. |
'''Guerrilla Games''' is a Dutch video game development studio based in Amsterdam. The studio was originally founded as Lost Boys Games in 2000 by Hermen Hulst and Arjan Brussee, before being re-established as Guerrilla in 2003. The studio is best known for the ''Killzone'' and ''Horizon'' series for [[PlayStation]] consoles. Guerrilla would be purchased by [[Sony Interactive Entertainment (Japan)|Sony Interactive Entertainment]] in 2005, and is currently part of the SCE Worldwide Studios group. |
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== Lost Boys Games/Formula == |
== Lost Boys Games/Formula == |
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===1st Logo (March 28-October 18, 2002)=== |
===1st Logo (March 28-October 18, 2002)=== |
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<gallery mode="packed" heights="200"> |
<gallery mode="packed" heights="200"> |
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File:Formula Lost Boys (2002) 2.png |
File:Formula Lost Boys (2002) 2.png |
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File:Formula Lost Boys (2002) 3.png |
File:Formula Lost Boys (2002) 3.png |
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</gallery> |
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*On ''Rhino Rumble'', the logo is on a white background, with "{{color|gray|LOST BOYS GAMES}}" below the "FORMULA" text. |
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*On ''Invader'', the logo flips in, and flickers around as if it was on old, deteriorated film, complete with film scratches. |
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*On ''Black Belt Challenge'', the text "Licensed by Nintendo" is seen below in a medieval-esque font. |
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'''FX/SFX''': None, aside from the animation on ''Invader''. |
'''FX/SFX''': None, aside from the animation on ''Invader''. |
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'''Editor's Note''': None. |
'''Editor's Note''': None. |
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== |
==Guerrilla Games== |
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<gallery mode="packed" heights="200"> |
<gallery mode="packed" heights="200"> |
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File:Guerrilla Games (2004) 2.png|''ShellShock: Nam '67'' |
File:Guerrilla Games (2004) 2.png|''ShellShock: Nam '67'' |
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File:Guerrilla Games (2004).png|''Killzone'' |
File:Guerrilla Games (2004).png|''Killzone'' |
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</gallery> |
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'''Variants''': |
'''Variants''': |
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*On ''ShellShock: Nam '67'', the logo is {{color|yellow}}. |
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*On ''Killzone'', the logo is {{color|gray}} with white lines of light scanning over it. |
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* On ''Killzone'', the logo is gray with white lines of light scanning over it. |
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'''FX/SFX''': None, aside from the animation on ''Killzone.'' |
'''FX/SFX''': None, aside from the animation on ''Killzone.'' |
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'''Editor's Note''': None. |
'''Editor's Note''': None. |
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=== 2nd Logo (October 31, 2006-) === |
=== 2nd Logo (October 31, 2006-) === |
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<gallery mode="packed" heights=" |
<gallery mode="packed" heights="180"> |
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File:Guerrilla Games (2017).png |
File:Guerrilla Games (2017).png|''Horizon: Zero Dawn'' |
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</gallery><gallery mode="packed" heights="150"> |
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File:Guerrilla Games (2006).png|''Killzone: Liberation'' |
File:Guerrilla Games (2006).png|''Killzone: Liberation'' |
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File:Guerrilla Games (2009).png|''Killzone 2'' |
File:Guerrilla Games (2009).png|''Killzone 2'' |
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File:Guerrilla Games (2011).png|''Killzone 3'' |
File:Guerrilla Games (2011).png|''Killzone 3'' |
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</gallery> |
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'''Variants''': |
'''Variants''': |
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⚫ | *''Killzone 2'': We move through a spinning matrix of futuristic, {{color|gray}}-{{color|orange}} bars which stop in the middle of the screen to form the G in {{color|darkgray|dark gray}}, which then is covered by {{color|yellow}} splatters of paint. The logo dissipates back into pieces while zooming toward us. |
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⚫ | *''Killzone 3'': The Sony Computer Entertainment notice flickers to a {{color|red}} CRT and becomes a range of indecipherable symbols (assumedly the language of the Helghast, the rival empire from the ''Killzone'' series). Several bars of text are seen passing by before a log-in screen pops up, with the logo of the Helghan empire notably visible at the top. A password is entered, and the animation from the ''Killzone 2'' variant plays (this time tinted {{color|red}}, and with several visual glitches). |
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'''FX/SFX''': None, or CGI. |
'''FX/SFX''': None, or CGI. |
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'''Music/Sounds Variants''': |
'''Music/Sounds Variants''': |
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'''Availability''': Common. Seen on Guerrilla games since ''Killzone: Liberation'' on PlayStation Portable. |
'''Availability''': Common. Seen on Guerrilla games since ''Killzone: Liberation'' on PlayStation Portable. |
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'''Editor's Note''': None. |
'''Editor's Note''': None. |
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[[Category:Dutch logos]] |
[[Category:Dutch logos]] |
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[[Category:Video game logos]] |
[[Category:Video game logos]] |
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[[Category:Sony Interactive Entertainment]] |
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[[Category:Sony Corporation (Japan)]] |
[[Category:Sony Corporation (Japan)]] |
Revision as of 06:54, 14 September 2021
SubparMario63
Captures by
SubparMario63
Background
Guerrilla Games is a Dutch video game development studio based in Amsterdam. The studio was originally founded as Lost Boys Games in 2000 by Hermen Hulst and Arjan Brussee, before being re-established as Guerrilla in 2003. The studio is best known for the Killzone and Horizon series for PlayStation consoles. Guerrilla would be purchased by Sony Interactive Entertainment in 2005, and is currently part of the SCE Worldwide Studios group.
Lost Boys Games/Formula
1st Logo (March 28-October 18, 2002)
Logo: On a black background, we see a green, roadsign-like diamond with a white drawing of a cactus inside and a piece of the ground below it. The diamond has a black border with white outline. Below is a black rounded rectangle with the white text "FORMULA" inside.
Variants:
- On Rhino Rumble, the logo is on a white background, with "LOST BOYS GAMES" below the "FORMULA" text.
- On Invader, the logo flips in, and flickers around as if it was on old, deteriorated film, complete with film scratches.
- On Black Belt Challenge, the text "Licensed by Nintendo" is seen below in a medieval-esque font.
FX/SFX: None, aside from the animation on Invader.
Music/Sounds: None.
Availability: Uncommon. Seen on Rhino Rumble for Game Boy Color, as well as Invader and Black Belt Challenge on Game Boy Advance.
Editor's Note: None.
Guerrilla Games
1st Logo (September 3-November 2, 2004)
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ShellShock: Nam '67
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Killzone
Logo: We see a cubic, stylized "G" symbol, beside the name "GUERRILLA" in modified Authority Regular. "DEVELOPED BY" is seen above, with the byline "GUERRILLA IS A MEDIA REPUBLIC COMPANY" below it all.
Variants:
- On ShellShock: Nam '67, the logo is yellow.
- On Killzone, the logo is gray with white lines of light scanning over it.
FX/SFX: None, aside from the animation on Killzone.
Music/Sounds: On ShellShock: Nam '67, a menacing wind sting. On Killzone, none.
Availability: Uncommon. Seen on ShellShock: Nam '67 for PlayStation 2, Xbox and Windows, and Killzone for PlayStation 2.
Editor's Note: None.
2nd Logo (October 31, 2006-)
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Horizon: Zero Dawn
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Killzone: Liberation
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Killzone 2
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Killzone 3
Logo: Same as the previous logo, except this time including only the "G" symbol.
Variants:
- Killzone: Liberation: "Developed by Guerrilla" is seen below the symbol.
- Killzone 2: We move through a spinning matrix of futuristic, gray-orange bars which stop in the middle of the screen to form the G in dark gray, which then is covered by yellow splatters of paint. The logo dissipates back into pieces while zooming toward us.
- Killzone 3: The Sony Computer Entertainment notice flickers to a red CRT and becomes a range of indecipherable symbols (assumedly the language of the Helghast, the rival empire from the Killzone series). Several bars of text are seen passing by before a log-in screen pops up, with the logo of the Helghan empire notably visible at the top. A password is entered, and the animation from the Killzone 2 variant plays (this time tinted red, and with several visual glitches).
- Horizon: Zero Dawn: The text "GUERRILLA" is seen below the G, in addition to a trademark symbol (™) next to it.
FX/SFX: None, or CGI.
Music/Sounds: None or the opening theme of the game.
Music/Sounds Variants:
- Killzone 2: A soft choir, alongside dialogue by the Helghast leader Emperor Visari, continuing into the game's intro cutscene ("My people, sons and daughters of Helghan, this much I vow...")
- Killzone 3: A somber, depressing orchestral score.
Availability: Common. Seen on Guerrilla games since Killzone: Liberation on PlayStation Portable.
Editor's Note: None.