High Impact Games: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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SuperMax124 (talk | contribs) m Text replacement - "'''Music/Sounds''':" to "'''Music/Sounds:'''" |
SuperMax124 (talk | contribs) m Text replacement - "'''Variant''':" to "'''Variant:'''" |
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'''Logo:''' On a red background, we see a white comet which falls down on a red background which turns into a white background, and then we see the logo zooms out. |
'''Logo:''' On a red background, we see a white comet which falls down on a red background which turns into a white background, and then we see the logo zooms out. |
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'''Variant''' |
'''Variant:''' There is a variant where the logo is still. |
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'''FX/SFX:''' 2D animation. |
'''FX/SFX:''' 2D animation. |
Revision as of 11:14, 12 October 2022
(2007-2011)
Logo: On a red background, we see a white comet which falls down on a red background which turns into a white background, and then we see the logo zooms out.
Variant: There is a variant where the logo is still.
FX/SFX: 2D animation.
Music/Sounds: TBA. None for the variant.
Availability: Seen on Ratchet & Clank: Size Matters, Secret Agent Clank, Jak and Daxter: The Lost Frontier, Phineas and Ferb: Across the 2nd Dimension, Call of Duty: Modern Warfare 3 (Wii version), DreamWorks Super Star Kartz (originally Crash Team Racing), Super Ninja, GOGO Fishing, and Disney Princess: My Fairytale Adventure.