High Impact Games: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content deleted Content added
SuperMax124 (talk | contribs)
m Text replacement - "'''Music/Sounds''':" to "'''Music/Sounds:'''"
SuperMax124 (talk | contribs)
m Text replacement - "'''Variant''':" to "'''Variant:'''"
Line 7: Line 7:
'''Logo:''' On a red background, we see a white comet which falls down on a red background which turns into a white background, and then we see the logo zooms out.
'''Logo:''' On a red background, we see a white comet which falls down on a red background which turns into a white background, and then we see the logo zooms out.


'''Variant''': There is a variant where the logo is still.
'''Variant:''' There is a variant where the logo is still.


'''FX/SFX:''' 2D animation.
'''FX/SFX:''' 2D animation.

Revision as of 11:14, 12 October 2022

(2007-2011)

Logo: On a red background, we see a white comet which falls down on a red background which turns into a white background, and then we see the logo zooms out.

Variant: There is a variant where the logo is still.

FX/SFX: 2D animation.

Music/Sounds: TBA. None for the variant.

Availability: Seen on Ratchet & Clank: Size Matters, Secret Agent Clank, Jak and Daxter: The Lost Frontier, Phineas and Ferb: Across the 2nd Dimension, Call of Duty: Modern Warfare 3 (Wii version), DreamWorks Super Star Kartz (originally Crash Team Racing), Super Ninja, GOGO Fishing, and Disney Princess: My Fairytale Adventure.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.