Hyper Neo Geo 64: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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The '''Hyper Neo Geo 64''' is an arcade system created by SNK, which was released in September 1997 as the successor of the [[Neo Geo]] MVS. In contrast to the aging MVS system, the Hyper Neo Geo 64 introduced 64-bit 3D graphical capabilities to compete with other arcade systems for the time. The system was met with very limited success, however, with only seven games produced and it being discontinued shortly after in 1999.
The '''Hyper Neo Geo 64''' is an arcade system created by SNK, which was released in September 1997 as the successor of the [[Neo Geo]] MVS. In contrast to the aging MVS system, the Hyper Neo Geo 64 introduced 64-bit 3D graphical capabilities to compete with other arcade systems for the time. The system was met with very limited success, however, with only seven games produced and it being discontinued shortly after in 1999.


=== (September 10, 1997-May 21, 1999) ===
===(September 10, 1997-May 21, 1999) ===
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<gallery mode="packed" heights="200">
Hyper Neo Geo 64 startup .jpg
Hyper Neo Geo 64 startup .jpg

Revision as of 09:59, 14 July 2023

Background

The Hyper Neo Geo 64 is an arcade system created by SNK, which was released in September 1997 as the successor of the Neo Geo MVS. In contrast to the aging MVS system, the Hyper Neo Geo 64 introduced 64-bit 3D graphical capabilities to compete with other arcade systems for the time. The system was met with very limited success, however, with only seven games produced and it being discontinued shortly after in 1999.

(September 10, 1997-May 21, 1999)


Logo: On a white background, we see the words "NEOGEO", in a faded Brock font, fading in letter-by-letter, rotating themselves into place. "HYPER" later flies around the other text, and when "HYPER" positions itself over "NEOGEO", the logo zooms away and turns steel gray as the background goes dark and a blue "64" appears.

Variants:

  • The standard animation is extended on Road's Edge and Xtreme Rally. On Samurai Shodown 64, the animation is sped up.
  • On Beast Busters: Second Nightmare, each of the three elements flash in one-by-one.
  • On Samurai Shodown 64: Warriors Rage, the logo appears by a red flash.
  • On Fatal Fury: Wild Ambition, both texts come out upside-down over a black background, with the 64 later joining in. The logo rotates into the center before a beam effect appears and the screen flashes, as the darkened logo is shown.
  • On Buriki One, the logo zooms out into place.

Technique: CGI.

Music/Sounds: Depending on the game:

  • Road's Edge and Xtreme Rally: A majestic synth sounder, a "THUD!", and a zapping sound.
  • Samurai Shodown 64: A held-out choir note.
  • Beast Busters: Second Nightmare: None.
  • Samurai Shodown 64: Warriors Rage: A sci-fi explosion.
  • Fatal Fury: Wild Ambition: Three whooshing noises, a hit and a held-out synth note.
  • Buriki One: A mechanical hitting sound effect once the logo stops zooming.

Availability: Seen when a Hyper Neo Geo 64 arcade cabinet is turned on. Only seven games were made for that cabinet.

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