Id Software: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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{{Credits|description=Logophile|video=QuakegodLogoArchiveEARTHQUAKE 2.0, Sagitario, dam-soft, idsoftwarelover91, MartinIgna SalasV and OFEXLOGOSANDRELEASE}}
 
===Background===
id Software was founded in 1991 by John Carmack, John Romero, Tom Hall and Adrian Carmack. The company is best known for the creation of its role in the development of PC gaming, in which extends to the gaming industry as a whole, such as the creation of the modern first-person shooter with ''Wolfenstein 3D'' in 1992., Thethe companypopularization thenof wasthe putgenre onand theonline mapmulti-playing with the release of ''DOOM'' in 1993, and alsothe hadcreation of the modern 3D FPS genre with ''Quake'', another wellin acclaimed shooter1996. Since 2009, the company is a subsidiary of ZeniMax, where publishing rights would then go to [[Bethesda Softworks]]. In the company's earlier days, no real logo was used;, even though it did appear on the credits (and with a different design in pre-''DOOM'' games). The first real logo was used on the [[The 3DO Company|3DO]] port of ''DOOM'' and thean animated logo first appearedappearing onin ''Quake II''.
 
===1st Logo (October 19, 1995-April 26, 1996)===
[[File:Id Software (1996).png|center|300px]]
 
'''Logo:''' The common corporate logo ofat the yeartime, with the letters "{{color|yellow|id}}" overlapping each other and "{{color|yellow|SOFTWARE}}" below. There is also "{{color|yellow|INC}}" at the tail of the logo.
 
'''FX/SFX:''' None.
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'''Music/Sounds:''' None.
 
'''Availability:''' Only seen on 3DO ports forof ''DoomDOOM'' and ''Wolfenstein 3D''.
 
'''Editor's Note:''' None.
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===2nd Logo (December 9, 1997)===
[[File:Id Software (1997).png|center|300px]]
{{Youtube|id=IxpzqkZQc8oecATrFMRFaU}}
 
'''Logo:''' On a {{color|brown}} rusted steel background, the id logo ("id" in a box) gets punched in on the background a little bit at a time. First the top part of the "i", then the bottom part of the "d", then the rest of the "i" and "d", then the top part of the "d", then the lower left corner.
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'''Music/Sounds:''' Five pounding sounds.
 
'''Availability:''' Seen on ''Quake II'' on thefor PC.
 
'''Editor's Note:''' None.
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'''Music/Sounds:''' None.
 
'''Availability:''' Appears on ''Quake II'' for the [[PlayStation]] version of ''Quake II''.
 
'''Editor's Note:''' None.
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'''Music/Sounds:''' Same as the second logo.
 
'''Availability:''' Seen on ''Quakethe III: Arena'' on theoriginal PC. Also appears on theand [[Sega Dreamcast|Dreamcast]] portversions of ''Quake III Arena''.
 
'''Editor's Note:''' None.
 
===5th Logo (NovemberDecember 1918, 20012000-October 18, 2005)===
[[File:Id Software (20012004).png|center|300px]]
{{Youtube|id=405wbncliyonSKzGmP0mmo}}{{YouTube|id=DB0RFH0ecg8}}
 
'''Nickname:''' "The Laboratory"
'''Logo:''' On a black background with rain falling to the ground, the white "'id' in the box" with the faded smudges is superimposed on the background with "an" above and "software game" below. The words are white as well.
 
'''Logo:''' We move across a laboratory full of evil-looking equipment, tubes, gauges and steam knobs (a la [[LTI Gray Matter]]). The machinery seems to be attached to a large breathing organ with the "id" logo, now {{color|yellow}}, carved on it, which we bump into. The organ then dims, becoming less visible.
'''FX/SFX:''' None, it's a superimposed logo.
 
'''Music/SoundsVariant:''' TheIn opening''Quake themeIII: ofTeam Arena'', the gamelogo fades out.
 
'''FX/SFX:''' The whole animation of the lab made pretty accurately.
'''Availability:''' Seen on ''Return to Castle Wolfenstein'' on PC.
 
'''Music/Sounds:''' Sounds of working machines, steam and pulse, ending with a bump sound.
 
'''Availability:''' Seen on ''Quake III: Team Arena'', ''DOOM 3'' and ''Quake 4'', as well the [[PlayStation#PlayStation 2 (PS2)/PSX|PS2]] and [[Xbox]] versions of ''Return to Castle Wolfenstein''.
 
'''Editor's Note:''' None.
 
===6th Logo (MayNovember 619, 2003-October 18, 20052001)===
[[File:Id Software (20042001).png|center|300px]]
{{Youtube|id=nSKzGmP0mmo405wbncliyo}}
'''Nickname:''' "The Laboratory"
 
'''Logo:''' On a black background with rain falling to the ground, the white "'id' in the box" with the faded smudges is superimposed on the background with "an" above and "software game" below. The words are white as well.
'''Logo:''' We move across a laboratory full of evil-looking equipment, tubes, gauges and steam knobs (a la [[LTI Gray Matter]]). The machinery seems to be attached to a large breathing organ with the "id" logo, now {{color|yellow}}, carved on it, which we bump into. The organ then dims, becoming less visible.
 
'''FX/SFX:''' TheNone, wholeit's animationa ofsuperimposed the lab made pretty accuratelylogo.
 
'''Music/Sounds:''' SoundsThe ofopening workingtheme machines, steam and pulse, ending with aof bumpthe soundgame.
 
'''Availability:''' Seen on the PS2 and [[Xbox]] versions of ''Return to Castle Wolfenstein'', asfor well as ''DOOM 3'' and ''Quake 4''PC.
 
'''Editor's Note:''' None.
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'''Logo:''' We start with the {{color|red}} image of what appears to be a medical shot of a human head from the side. The image begins to exfoliate and parts of it zooming, as we move through the brain cortex, which already turns {{color|blue}}. Then we move along the {{color|blue}} nerve through a network of other nerves, and towards the shining node. When we bump it, it shows the id Software logo.
 
'''Variant:''' OnIn ''DOOM (2016)'', ''DOOM II: Hell on Earth'' (packaged with ''DOOM 3: BFG Edition''), and ''Quake Champions'', a still version of the logo is used.
 
'''FX/SFX:''' The animation of the nerves and brain cortex, the appearance of the id logo.

Revision as of 16:31, 22 November 2021


Background

id Software was founded in 1991 by John Carmack, John Romero, Tom Hall and Adrian Carmack. The company is best known for the creation of its role in the development of PC gaming, in which extends to the gaming industry as a whole, such as the creation of the modern first-person shooter with Wolfenstein 3D in 1992, the popularization of the genre and online multi-playing with DOOM in 1993, and the creation of the modern 3D FPS genre with Quake in 1996. Since 2009, the company is a subsidiary of ZeniMax, where publishing rights would then go to Bethesda Softworks. In the company's earlier days no real logo was used, even though it did appear on the credits (and with a different design in pre-DOOM games). The first real logo was used on the 3DO port of DOOM and an animated logo first appearing in Quake II.

1st Logo (October 19, 1995-April 26, 1996)

Logo: The common corporate logo at the time, with the letters "id" overlapping each other and "SOFTWARE" below. There is also "INC" at the tail of the logo.

FX/SFX: None.

Music/Sounds: None.

Availability: Only seen on 3DO ports of DOOM and Wolfenstein 3D.

Editor's Note: None.

2nd Logo (December 9, 1997)


Logo: On a brown rusted steel background, the id logo ("id" in a box) gets punched in on the background a little bit at a time. First the top part of the "i", then the bottom part of the "d", then the rest of the "i" and "d", then the top part of the "d", then the lower left corner.

FX/SFX: The logo getting punched in.

Music/Sounds: Five pounding sounds.

Availability: Seen on Quake II for PC.

Editor's Note: None.

3rd Logo (September 30, 1999)

Logo: On a black background is the "'id' in a box" logo in white. The logo has black faded smudges and creases.

FX/SFX: None.

Music/Sounds: None.

Availability: Appears on the PlayStation version of Quake II.

Editor's Note: None.

4th Logo (December 2, 1999, October 10, 2000)


Logo: The concept is the same as the second logo, except updated. On a brown stone background, the lower left of the logo pounds through. The logo is carved in a gray stone background, and as the logo pounds its way through, the brown stone crumbles as dust falls down. Then the top middle pounds itself in, then most of the logo inside the square appears, then a bit more, then the whole logo pounds into the screen and back as dust falls.

FX/SFX: The logo pounding itself in, the stone crumbling, the dust falling.

Music/Sounds: Same as the second logo.

Availability: Seen on the original PC and Dreamcast versions of Quake III Arena.

Editor's Note: None.

5th Logo (December 18, 2000-October 18, 2005)


Nickname: "The Laboratory"

Logo: We move across a laboratory full of evil-looking equipment, tubes, gauges and steam knobs (a la LTI Gray Matter). The machinery seems to be attached to a large breathing organ with the "id" logo, now yellow, carved on it, which we bump into. The organ then dims, becoming less visible.

Variant: In Quake III: Team Arena, the logo fades out.

FX/SFX: The whole animation of the lab made pretty accurately.

Music/Sounds: Sounds of working machines, steam and pulse, ending with a bump sound.

Availability: Seen on Quake III: Team Arena, DOOM 3 and Quake 4, as well the PS2 and Xbox versions of Return to Castle Wolfenstein.

Editor's Note: None.

6th Logo (November 19, 2001)


Logo: On a black background with rain falling to the ground, the white "'id' in the box" with the faded smudges is superimposed on the background with "an" above and "software game" below. The words are white as well.

FX/SFX: None, it's a superimposed logo.

Music/Sounds: The opening theme of the game.

Availability: Seen on Return to Castle Wolfenstein for PC.

Editor's Note: None.

7th Logo (August 18, 2009-)

Nickname: "Neural Net"

Logo: We start with the red image of what appears to be a medical shot of a human head from the side. The image begins to exfoliate and parts of it zooming, as we move through the brain cortex, which already turns blue. Then we move along the blue nerve through a network of other nerves, and towards the shining node. When we bump it, it shows the id Software logo.

Variant: In DOOM (2016), DOOM II: Hell on Earth (packaged with DOOM 3: BFG Edition), and Quake Champions, a still version of the logo is used.

FX/SFX: The animation of the nerves and brain cortex, the appearance of the id logo.

Music/Sounds: A small click at the start and synth wheezing as we move.

Availability: Seen on Rage, Wolfenstein (2009), DOOM 3: BFG Edition, Wolfenstein: The New Order, Wolfenstein: The Old Blood, DOOM (2016), and the free-to-play Quake Champions.

Editor's Note: None.

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