Konami: Difference between revisions
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{{PageCredits|capture=mr3urious, Logophile and RSX-798|video=Bloodreign1, RapierInternational and AdjustTracking|edits=mr3urious, Hoa, GETENT, BenIsRandom, KirbyGuy2001 (Logoblin), RSX-798 and KosMir}} |
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{{PageButtons|Commercial Tags=1}} |
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{{PageCredits|capture=mr3urious, Logophile and RSX-798|video=Bloodreign1, RapierInternational and AdjustTracking|edits=mr3urious, Hoa, GETENT, BenIsRandom, KirbyGuy2001 (Logoblin) and RSX-798}} |
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===Background=== |
===Background=== |
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Founded in 1969 as a jukebox rental and repair business, but later making arcade games in 1973, '''Konami''' is a game publisher based in Japan known for their franchises such as ''Frogger'', ''Silent Hill'', ''Metal Gear'', '' |
Founded in 1969 as a jukebox rental and repair business, but later making arcade games in 1973, '''Konami''' is a game publisher based in Japan known for their franchises such as ''Frogger'', ''Silent Hill'', ''Metal Gear'', ''eFootball'', ''Teenage Mutant Ninja Turtles'' (until [[Ubisoft Entertainment|Ubisoft]] acquired rights to the franchise, which would later be given to [[Activision Publishing|Activision]]), ''Castlevania'', ''Gradius'', ''Yu-Gi-Oh!'', ''Contra'', and ''Dance Dance Revolution''. They would also venture into the gambling industry, producing pachinko machines in Japan and slot machines in the United States, as well as online slot games. The name of the company is derived from the surnames of its three founders: Kagemasa '''Ko'''zuki, Yoshinobu '''Na'''kama and Tatsuo '''Mi'''yasako. |
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{{ImageTOC |
{{ImageTOC |
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|Konami Software (1985) (Taken from Hyper Sports 3, MSX).png|1st Logo (1981-1986) |
|Konami Software (1985) (Taken from Hyper Sports 3, MSX).png|1st Logo (December 1981-July 25, 1986) |
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|Konami (B).png|2nd Logo (1986-1998) |
|Konami (B).png|2nd Logo (September 18, 1986-1998) |
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|Konami_finished.gif|3rd Logo (December 21, 1990-March 19, 1998) |
|Konami_finished.gif|3rd Logo (December 21, 1990-March 19, 1998) |
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|Konami_(X68000).png|4th Logo (1991-1993) |
|Konami_(X68000).png|4th Logo (April 19, 1991-July 23, 1993) |
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|Konami (1991) (A) (Taken from Sunset Riders, Arcade).png|5th Logo (1991) |
|Konami (1991) (A) (Taken from Sunset Riders, Arcade).png|5th Logo (Sunset Riders custom variant) (September 1991) |
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|Konami |
|Konami Presents..... (1992).png|6th Logo (June 26, 1992-1998) |
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|Konami_-_CLG_Wiki(1).gif|7th Logo (December 3, 1994-April 1, 1999) |
|Konami_-_CLG_Wiki(1).gif|7th Logo (December 3, 1994-April 1, 1999) |
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|Konami_(1995).png|8th Logo (1995-2003) |
|Konami_(1995).png|8th Logo (Still variants) (December 14, 1995-June 27, 2003) |
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|Konami_(1996,_arcade).png|9th Logo ( |
|Konami_(1996,_arcade).png|9th Logo (March 1996-1998) |
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|Konami (Mid '90s-2003 )(1).jpeg|10th Logo (April 4, 1996-November 30, 1998) |
|Konami (Mid '90s-2003 )(1).jpeg|10th Logo (April 4, 1996-November 30, 1998) |
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|Konami_(Late_'90s).jpeg|11th Logo ( |
|Konami_(Late_'90s).jpeg|11th Logo (December 20, 1996-December 4, 1998) |
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|Konami_(2003).jpeg|12th Logo ( |
|Konami_(2003).jpeg|12th Logo (June 25, 2003-) |
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}} |
}} |
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===1st Logo (1981-1986)=== |
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===1st Logo (December 1981-July 25, 1986)=== |
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<tabber> |
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Images= |
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{{#tag:tabber| |
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Standard Variants= |
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<gallery mode="packed" heights="200"> |
<gallery mode="packed" heights="200"> |
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Konami (1984) (Taken from Track & Field 1, MSX).png |
Konami (1984) (Taken from Track & Field 1, MSX).png |
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Konami Software (1985) (Taken from Hyper Sports 3, MSX).png |
Konami Software (1985) (Taken from Hyper Sports 3, MSX).png |
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</gallery> |
</gallery> |
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{{!}}-{{!}} |
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<gallery mode="packed" heights="100"> |
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In-Credit Variants (Arcades)= |
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<gallery mode="packed" heights="110"> |
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Konami (1981) (Taken from 600, Arcade).png |
Konami (1981) (Taken from 600, Arcade).png |
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Konami (1982) (Taken from Tutankham, Arcade).png |
Konami (1982) (Taken from Tutankham, Arcade).png |
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Konami (1985) (Taken from Gradius, Arcade).png |
Konami (1985) (Taken from Gradius, Arcade).png |
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Konami (1985) (Taken from Green Beret, Arcade).png |
Konami (1985) (Taken from Green Beret, Arcade).png |
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Konami (1985) (Taken from Hyper Olympic, FC).png |
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Konami (1985) (Taken from Hyper Sports, FC).png |
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Konami (1985) (Taken from Kekkyoku Nankyoku Daibouken, FC).png |
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Konami (1985) (Taken from Kicker, Arcade).png |
Konami (1985) (Taken from Kicker, Arcade).png |
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Konami (1985) (Taken from Nemesis, Arcade).png |
Konami (1985) (Taken from Nemesis, Arcade).png |
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Konami (1985) (Taken from RF2, Arcade).png |
Konami (1985) (Taken from RF2, Arcade).png |
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Konami (1985) (Taken from Road Fighter, FC).png |
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Konami (1985) (Taken from Rush'n Attack, Arcade).png |
Konami (1985) (Taken from Rush'n Attack, Arcade).png |
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Konami (1985) (Taken from TwinBee, Arcade).png |
Konami (1985) (Taken from TwinBee, Arcade).png |
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Konami (1985) (Taken from Yie Ar Kung-Fu, Arcade).png |
Konami (1985) (Taken from Yie Ar Kung-Fu, Arcade).png |
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Konami (1985) (Taken from Yie Ar Kung-Fu, FC).png |
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Konami (1986) (Taken from Ganbare Goemon! Karakuri Douchuu, FC).png |
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Konami (1986) (Taken from The Goonies, FC).png |
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Konami (1986) (Taken from Gradius, FC).png |
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Konami (1986) (Taken from Iron Horse, Arcade).png |
Konami (1986) (Taken from Iron Horse, Arcade).png |
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Konami (1986) (Taken from LifeForce, Arcade in North America).png |
Konami (1986) (Taken from LifeForce, Arcade in North America).png |
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Konami (1986) (Taken from Manhattan 24 Horas, Arcade).png |
Konami (1986) (Taken from Manhattan 24 Horas, Arcade).png |
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Konami_(1986)_(Taken_from_Mr._Goemon,_Arcade).png |
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Konami (1986) (Taken from Salamander, Arcade).png |
Konami (1986) (Taken from Salamander, Arcade).png |
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</gallery> |
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{{!}}-{{!}} |
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In-Credit Variants (Home consoles)= |
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<gallery mode="packed" heights="150"> |
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Konami (1985) (Taken from Hyper Olympic, FC).png |
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Konami (1985) (Taken from Hyper Sports, FC).png |
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Konami (1985) (Taken from Kekkyoku Nankyoku Daibouken, FC).png |
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Konami (1985) (Taken from Road Fighter, FC).png |
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Konami (1985) (Taken from Yie Ar Kung-Fu, FC).png |
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Konami (1986) (Taken from Ganbare Goemon! Karakuri Douchuu, FC).png |
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Konami (1986) (Taken from The Goonies, FC).png |
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Konami (1986) (Taken from Gradius, FC).png |
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Konami (1986) (Taken from TwinBee, FC).png |
Konami (1986) (Taken from TwinBee, FC).png |
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</gallery> |
</gallery> |
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}} |
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'''Logo:''' On a {{color|blue}} background, we see the text "'''Konami'''", with a tail on a "'''K'''", scrolls up fast. As it settles to the center, the text "SOFTWARE" with a line above appears below the logo. |
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</tabber> |
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'''Visuals:''' Over a blue background is the text "'''Konami'''", with a tail on a "'''K'''", scrolls up fast. As it settles to the center, the text "SOFTWARE" with a line above appears below the logo. |
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'''Variants:''' |
'''Variants:''' |
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*On 1984-1985 MSX titles, "VIDEO CARTRIDGE" appears below the logo. |
*On 1984-1985 MSX titles, "VIDEO CARTRIDGE" appears below the logo. |
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'''Technique:''' |
'''Technique:''' Real-time sprite-based animation. |
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''' |
'''Audio:''' The opening theme of the game or none. |
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'''Availability:''' Seen on early |
'''Availability:''' Seen on early arcade, MSX and Famicom titles by the company, such as ''Track & Field 1'', ''Magical Tree'', ''Sky Jaguar'', and ''Hyper Sports 3''. |
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===2nd Logo (1986-1998)=== |
===2nd Logo (September 18, 1986-1998)=== |
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<tabber> |
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Images= |
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{{#tag:tabber| |
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Standard Variants= |
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<gallery mode="packed" heights="200"> |
<gallery mode="packed" heights="200"> |
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Konami (B).png|Color version |
Konami (B).png|Color version |
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Konami (1994) (A) (Taken from Lethal Enforcers 2, Arcade).png|''Lethal Enforcers 2: Gun Fighters'' |
Konami (1994) (A) (Taken from Lethal Enforcers 2, Arcade).png|''Lethal Enforcers 2: Gun Fighters'' |
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</gallery> |
</gallery> |
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{{!}}-{{!}} |
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<gallery mode="packed" heights="75"> |
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In-Credit Variants (Arcades)= |
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Konami (1986) (Taken from Akumajou Dracula, FDS).png |
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<gallery mode="packed" heights="100"> |
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Konami (1986) (Taken from Double Dribble, Arcade in North America).png |
Konami (1986) (Taken from Double Dribble, Arcade in North America).png |
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Konami (1986) (Taken from Gradius, NES USA).png |
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Konami (1986) (Taken from King Kong 2, FC).png |
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Konami (1986) (Taken from Koi no Hotrock, Arcade).png |
Konami (1986) (Taken from Koi no Hotrock, Arcade).png |
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Konami (1986) (Taken from LifeForce, Arcade in Japan).png |
Konami (1986) (Taken from LifeForce, Arcade in Japan).png |
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Konami (1986) (Taken from NnK Block Kuzushi, FDS).png |
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Konami (1986) (Taken from TwinBee 2, FDS).png |
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Konami (1986) (Taken from WEC Le Mans, Arcade).png |
Konami (1986) (Taken from WEC Le Mans, Arcade).png |
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Konami (1987-1988) (Taken from Combat School, Arcade in Japan).png |
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Konami (1987-1988) (Taken from Labyrinth Runner, Arcade).png |
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Konami (1987-1988) (Taken from Majuu no Ohkoku, Arcade in Japan).png |
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Konami (1987-1988) (Taken from The Hustler, Arcade in Japan).png |
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Konami (1987) (Taken from Ajax, Arcade).png |
Konami (1987) (Taken from Ajax, Arcade).png |
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Konami (1987) (Taken from Akumajou Dracula II, FDS).png |
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Konami (1987) (Taken from Armana no Kiseki, FDS).png |
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Konami (1987) (Taken from AS Nicole, FDS).png |
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Konami (1987) (Taken from Battlantis, Arcade).png |
Konami (1987) (Taken from Battlantis, Arcade).png |
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Konami (1987) (Taken from Black Panther, Arcade).png |
Konami (1987) (Taken from Black Panther, Arcade).png |
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Konami (1987) (Taken from Blades of Steel, Arcade).png |
Konami (1987) (Taken from Blades of Steel, Arcade).png |
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Konami (1987) (Taken from Castlevania, NES USA).png |
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Konami (1987) (Taken from City Bomber, Arcade).png |
Konami (1987) (Taken from City Bomber, Arcade).png |
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Konami (1987) (Taken from Contra, Arcade in Japan).png |
Konami (1987) (Taken from Contra, Arcade in Japan).png |
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Konami (1987) (Taken from Flak Attack, Arcade).png |
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Konami (1987) (Taken from Hyper Crash, Arcade).png |
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Konami (1988) (Taken from Chequered Flag, Arcade).png |
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Konami (1988) (Taken from Garuka, Arcade).png |
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Konami (1988) (Taken from Gradius II, Arcade).png |
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Konami (1988) (Taken from Hard Puncher, Arcade).png |
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Konami (1988) (Taken from Hot Chase, Arcade).png |
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Konami (1988) (Taken from Hyper Sports Special, Arcade in Japan).png |
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Konami (1988) (Taken from Nyan Nyan Panic, Arcade).png |
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Konami (1988) (Taken from Ring no Ouja, Arcade).png |
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Konami (1988) (Taken from Super Contra, Arcade in Japan).png |
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Konami (1988) (Taken from Thunder Cross, Arcade in Japan).png |
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Konami (1989) (Taken from Crime Fighters, Arcade).png |
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Konami (1989) (Taken from Cue Brick, Arcade).png |
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Konami (1989) (Taken from Gradius III, Arcade).png |
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Konami (1989) (Taken from Main Stadium, Arcade).png |
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Konami (1989) (Taken from MIA, Arcade).png |
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Konami (1989) (Taken from TMNT, Arcade).png |
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Konami (1990) (Taken from TMNT 2, Arcade).png |
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Konami (1990) (Taken from Aliens, Arcade).png |
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Konami (1990) (Taken from Punk Shot, Arcade).png |
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Konami (1990) (Taken from Surprise Attack, Arcade).png |
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Konami (1990) (Taken from Trigon, Arcade).png |
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Konami (1991) (B) (Taken from Sunset Riders, Arcade).png |
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Konami (1991) (Taken from Crime Fighters 2, Arcade).png |
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Konami (1991) (Taken from Detana!! TwinBee, Arcade).png |
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Konami (1991) (Taken from Escape Kids, Arcade).png |
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Konami (1991) (Taken from Golfing Greats, Arcade).png |
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Konami (1991) (Taken from RollerGames, Arcade).png |
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Konami (1991) (Taken from The Simpsons Arcade Edition).png |
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Konami (1991) (Taken from Thunder Cross II, Arcade in Japan).png |
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Konami (1991) (Taken from Xexex, Arcade).png |
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</gallery> |
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{{!}}-{{!}} |
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In-Credit Variants (Home consoles)= |
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<gallery mode="packed" heights="100"> |
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Konami (1986) (Taken from Akumajou Dracula, FDS).png |
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Konami (1986) (Taken from Gradius, NES USA).png |
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Konami (1986) (Taken from King Kong 2, FC).png |
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Konami (1986) (Taken from NnK Block Kuzushi, FDS).png |
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Konami (1986) (Taken from TwinBee 2, FDS).png |
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Konami (1987) (Taken from Akumajou Dracula II, FDS).png |
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Konami (1987) (Taken from Armana no Kiseki, FDS).png |
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Konami (1987) (Taken from AS Nicole, FDS).png |
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Konami (1987) (Taken from Castlevania, NES USA).png |
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Konami (1987) (Taken from Doremikko, FDS).png |
Konami (1987) (Taken from Doremikko, FDS).png |
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Konami (1987) (Taken from Dragon Scroll, FC).png |
Konami (1987) (Taken from Dragon Scroll, FC).png |
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Konami (1987) (Taken from Exciting Boxing, FC).png |
Konami (1987) (Taken from Exciting Boxing, FC).png |
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Konami (1987) (Taken from Falsion, FDS).png |
Konami (1987) (Taken from Falsion, FDS).png |
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Konami (1987) (Taken from Flak Attack, Arcade).png |
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Konami (1987) (Taken from Getsu Fuuma den, FC).png |
Konami (1987) (Taken from Getsu Fuuma den, FC).png |
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Konami (1987) (Taken from Green Beret, FDS).png |
Konami (1987) (Taken from Green Beret, FDS).png |
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Konami (1987) (Taken from The Goonies II, FC).png |
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Konami (1987) (Taken from The Goonies II, NES USA).png |
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Konami (1987) (Taken from HnTGnB, FC).png |
Konami (1987) (Taken from HnTGnB, FC).png |
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Konami (1987) (Taken from Hyper Crash, Arcade).png |
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Konami (1987) (Taken from MD2 DG, FC).png |
Konami (1987) (Taken from MD2 DG, FC).png |
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Konami (1987) (Taken from Metal Gear, FC).png |
Konami (1987) (Taken from Metal Gear, FC).png |
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Konami (1987) (Taken from Rush'n Attack, NES USA).png |
Konami (1987) (Taken from Rush'n Attack, NES USA).png |
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Konami (1987) (Taken from Salamander, FC).png |
Konami (1987) (Taken from Salamander, FC).png |
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Konami (1987) (Taken from |
Konami (1987) (Taken from Double Dribble, NES).png |
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Konami (1987) (Taken from |
Konami (1987-1989) (Taken from Top Gun, FC & NES).png |
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Konami (1987) (Taken from Track & Field, NES).png |
Konami (1987) (Taken from Track & Field, NES).png |
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Konami (1987-1988) (Taken from Combat School, Arcade in Japan).png |
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Konami (1987-1988) (Taken from Labyrinth Runner, Arcade).png |
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Konami (1987-1988) (Taken from Majuu no Ohkoku, Arcade in Japan).png |
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Konami (1987-1988) (Taken from The Hustler, Arcade in Japan).png |
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Konami (1987-1989) (Taken from Top Gun, FC & NES).png |
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Konami (1988) (Taken from Akumajou Dracula, Japan).png |
Konami (1988) (Taken from Akumajou Dracula, Japan).png |
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Konami (1988) (Taken from Blades of Steel, NES USA).png |
Konami (1988) (Taken from Blades of Steel, NES USA).png |
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Konami (1988) (Taken from Castlevania II, NES USA).png |
Konami (1988) (Taken from Castlevania II, NES USA).png |
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Konami (1988) (Taken from Castlevania, NES Europe).png |
Konami (1988) (Taken from Castlevania, NES Europe).png |
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Konami (1988) (Taken from Chequered Flag, Arcade).png |
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Konami (1988) (Taken from Contra, FC).png |
Konami (1988) (Taken from Contra, FC).png |
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Konami (1988) (Taken from Contra, NES).png |
Konami (1988) (Taken from Contra, NES).png |
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Konami (1988) (Taken from Exciting Soccer, FDS).png |
Konami (1988) (Taken from Exciting Soccer, FDS).png |
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Konami (1988) (Taken from Final Commando, FDS).png |
Konami (1988) (Taken from Final Commando, FDS).png |
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Konami (1988) (Taken from |
Konami (1988) (Taken from The Goonies II, NES Europe).png |
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Konami (1988) (Taken from |
Konami (1988) (Taken from The Goonies, FDS).png |
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Konami (1988) (Taken from Gradius II, FC).png |
Konami (1988) (Taken from Gradius II, FC).png |
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Konami (1988) (Taken from Gradius, NES Europe).png |
Konami (1988) (Taken from Gradius, NES Europe).png |
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Konami (1988) (Taken from Gyruss, FDS).png |
Konami (1988) (Taken from Gyruss, FDS).png |
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Konami (1988) (Taken from Hard Puncher, Arcade).png |
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Konami (1988) (Taken from Hot Chase, Arcade).png |
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Konami (1988) (Taken from Hyper Sports Special, Arcade in Japan).png |
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Konami (1988) (Taken from Jackal, NES).png |
Konami (1988) (Taken from Jackal, NES).png |
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Konami (1988) (Taken from JKC BMnSS, FC).png |
Konami (1988) (Taken from JKC BMnSS, FC).png |
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Konami (1988) (Taken from Lifeforce, NES USA).png |
Konami (1988) (Taken from Lifeforce, NES USA).png |
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Konami (1988) (Taken from Mad City, FC).png |
Konami (1988) (Taken from Mad City, FC).png |
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Konami (1988) (Taken from Nyan Nyan Panic, Arcade).png |
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Konami (1988) (Taken from Ring no Ouja, Arcade).png |
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Konami (1988) (Taken from Risa, FDS).png |
Konami (1988) (Taken from Risa, FDS).png |
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Konami (1988) (Taken from Rush'n Attack, NES Europe).png |
Konami (1988) (Taken from Rush'n Attack, NES Europe).png |
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Konami (1988) (Taken from Super Contra, Arcade in Japan).png |
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Konami (1988) (Taken from Tetsuwan Atom, FC).png |
Konami (1988) (Taken from Tetsuwan Atom, FC).png |
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Konami (1988) (Taken from The Goonies II, NES Europe).png |
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Konami (1988) (Taken from The Goonies, FDS).png |
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Konami (1988) (Taken from Thunder Cross, Arcade in Japan).png |
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Konami (1988) (Taken from TwinBee, FDS).png |
Konami (1988) (Taken from TwinBee, FDS).png |
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Konami (1988) (Taken from Wai Wai World, FC).png |
Konami (1988) (Taken from Wai Wai World, FC).png |
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Konami (1989) (Taken from The Adventures of BB, NES USA).png |
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Konami (1989) (Taken from Akumajou Dracula III, FC).png |
Konami (1989) (Taken from Akumajou Dracula III, FC).png |
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Konami (1989) (Taken from Cosmic Wars, FC).png |
Konami (1989) (Taken from Cosmic Wars, FC).png |
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Konami (1989) (Taken from Crime Fighters, Arcade).png |
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Konami (1989) (Taken from Cue Brick, Arcade).png |
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Konami (1989) (Taken from Ganbare Goemon! 2, FC).png |
Konami (1989) (Taken from Ganbare Goemon! 2, FC).png |
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Konami (1989) (Taken from Ganbare Pennant Race!, FC).png |
Konami (1989) (Taken from Ganbare Pennant Race!, FC).png |
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Konami (1989) (Taken from GND, FC).png |
Konami (1989) (Taken from GND, FC).png |
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Konami (1989) (Taken from Gradius III, Arcade).png |
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Konami (1989) (Taken from Lifeforce, NES Europe).png |
Konami (1989) (Taken from Lifeforce, NES Europe).png |
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Konami (1989) (Taken from Main Stadium, Arcade).png |
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Konami (1989) (Taken from Metal Gear, NES).png |
Konami (1989) (Taken from Metal Gear, NES).png |
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Konami (1989) (Taken from MIA, Arcade).png |
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Konami (1989) (Taken from Motocross Champion, FC).png |
Konami (1989) (Taken from Motocross Champion, FC).png |
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Konami (1989) (Taken from RM4 Japan Cup, FC).png |
Konami (1989) (Taken from RM4 Japan Cup, FC).png |
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Konami (1989) (Taken from |
Konami (1989-1991) (Taken from Top Gun, FC & NES).png |
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Konami (1989) (Taken from TMNT 2, Arcade).png |
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Konami (1989) (Taken from TMNT, Arcade).png |
|||
Konami (1989) (Taken from Track & Field II, NES Europe).png |
Konami (1989) (Taken from Track & Field II, NES Europe).png |
||
Konami (1989) (Taken from Track & Field II, NES USA).png |
Konami (1989) (Taken from Track & Field II, NES USA).png |
||
Konami (1989) (Taken from TwinBee 3, FC).png |
Konami (1989) (Taken from TwinBee 3, FC).png |
||
Konami (1989-1991) (Taken from Top Gun, FC & NES).png |
|||
Konami + Jack Nicklaus Productions (1990-1991) (Taken from Greatest 18 Holes of MCG, NES).png |
|||
Konami (1990) (Taken from Aliens, Arcade).png |
|||
Konami (1990) (Taken from ASp Dracula-kun, FC).png |
Konami (1990) (Taken from ASp Dracula-kun, FC).png |
||
Konami (1990) (Taken from Blades of Steel, NES Europe).png |
Konami (1990) (Taken from Blades of Steel, NES Europe).png |
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Konami (1990) (Taken from Castlevania III, NES).png |
Konami (1990) (Taken from Castlevania III, NES).png |
||
Konami (1990) (Taken from Ganbare Goemon Gaiden, FC).png |
Konami (1990) (Taken from Ganbare Goemon Gaiden, FC).png |
||
Konami + Jack Nicklaus Productions (1990-1991) (Taken from Greatest 18 Holes of MCG, NES).png |
|||
Konami (1990) (Taken from Greatest 18 Holes of MCG, NES USA).png |
Konami (1990) (Taken from Greatest 18 Holes of MCG, NES USA).png |
||
Konami (1990) (Taken from Greatest 18 Holes of MCG, NES).png |
|||
Konami (1990) (Taken from Moai-kun, FC).png |
Konami (1990) (Taken from Moai-kun, FC).png |
||
Konami (1990) (Taken from Parodius, FC).png |
Konami (1990) (Taken from Parodius, FC).png |
||
Konami (1990) (Taken from Probotector, NES).png |
Konami (1990) (Taken from Probotector, NES).png |
||
Konami (1990) (Taken from Punk Shot, Arcade).png |
|||
Konami (1990) (Taken from Quarth, FC).png |
Konami (1990) (Taken from Quarth, FC).png |
||
Konami (1990) (Taken from Super C, NES).png |
Konami (1990) (Taken from Super C, NES).png |
||
Konami (1990) (Taken from Super Contra, FC).png |
Konami (1990) (Taken from Super Contra, FC).png |
||
Konami (1990) (Taken from TMNT, FC).png |
Konami (1990) (Taken from TMNT, FC).png |
||
Konami ( |
Konami (1991) (Taken from The Adventures of BB, NES Europe).png |
||
Konami (1991 |
Konami (1991-1992) (Taken from Bucky O'Hare, FC).png |
||
Konami (1991) (Taken from |
Konami (1991-1992) (Taken from Monster in My Pocket, NES).png |
||
Konami (1991) (Taken from Crisis Force, FC).png |
Konami (1991) (Taken from Crisis Force, FC).png |
||
Konami (1991) (Taken from Detana!! TwinBee, Arcade).png |
|||
Konami (1991) (Taken from Escape Kids, Arcade).png |
|||
Konami (1991) (Taken from Golfing Greats, Arcade).png |
|||
Konami (1991) (Taken from Greatest 18 Holes of MCG, NES Europe).png |
Konami (1991) (Taken from Greatest 18 Holes of MCG, NES Europe).png |
||
Konami (1991) (Taken from Gun Sight, FC).png |
Konami (1991) (Taken from Gun Sight, FC).png |
||
Konami (1991) (Taken from Lagrange Point, NES).png |
Konami (1991) (Taken from Lagrange Point, NES).png |
||
Konami (1991) (Taken from Laser Invasion, NES).png |
Konami (1991) (Taken from Laser Invasion, NES).png |
||
Konami (1991) (Taken from |
Konami (1991) (Taken from The Lone Ranger, NES).png |
||
Konami (1991) (Taken from RollerGames, NES).png |
Konami (1991) (Taken from RollerGames, NES).png |
||
Konami (1991) (Taken from The Adventures of BB, NES Europe).png |
|||
Konami (1991) (Taken from The Lone Ranger, NES).png |
|||
Konami (1991) (Taken from The Simpsons Arcade Edition).png |
|||
Konami (1991) (Taken from Thunder Cross II, Arcade in Japan).png |
|||
Konami (1991) (Taken from Tiny Toon Adventures, NES USA).png |
Konami (1991) (Taken from Tiny Toon Adventures, NES USA).png |
||
Konami (1991) (Taken from TMHT II, NES Europe).png |
Konami (1991) (Taken from TMHT II, NES Europe).png |
||
Line 221: | Line 249: | ||
Konami (1991) (Taken from TMNT II, NES Australia).png |
Konami (1991) (Taken from TMNT II, NES Australia).png |
||
Konami (1991) (Taken from Wai Wai World 2, FC).png |
Konami (1991) (Taken from Wai Wai World 2, FC).png |
||
Konami (1991) (Taken from Xexex, Arcade).png |
|||
Konami (1991) (Taken from Yume Penguin Monogatari, FC).png |
Konami (1991) (Taken from Yume Penguin Monogatari, FC).png |
||
Konami (1991-1992) (Taken from Monster in My Pocket, NES).png |
|||
Konami (1991-1992) (Taken from Bucky O'Hare, FC).png |
|||
Konami (1992) (Taken from Bucky O'Hare, NES).png |
Konami (1992) (Taken from Bucky O'Hare, NES).png |
||
Konami (1992) (Taken from Ganbare Goemon Gaiden 2, FC).png |
|||
Konami (1992) (Taken from Snake's Revenge, NES).png |
Konami (1992) (Taken from Snake's Revenge, NES).png |
||
Konami (1992) (Taken from TMNT III, NES).png |
|||
</gallery> |
</gallery> |
||
}} |
|||
</tabber> |
|||
''' |
'''Visuals:''' On a black (or blue or white) background, two curvy ribbons, one orange and one gold (or in white on the blue background version; in gray on the white background version), are seen arranged diagonally with "'''''KONAMI'''''" written below. The ribbons scroll up. Below it is the title screen. |
||
'''Technique:''' |
'''Technique:''' Real-time sprite-based animation. |
||
''' |
'''Audio:''' The opening theme of the game or none. |
||
'''Availability:''' Seen on Konami games |
'''Availability:''' Seen on Konami games for NES, MSX, and the arcades such as ''Contra''. |
||
===3rd Logo (December 21, 1990-March 19, 1998)=== |
===3rd Logo (December 21, 1990-March 19, 1998)=== |
||
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{{YouTube|id=SUxIfo0CFRo|id2=C0vznFnBWAY|id3=rKIcsLw7V4I}} |
{{YouTube|id=SUxIfo0CFRo|id2=C0vznFnBWAY|id3=rKIcsLw7V4I}} |
||
''' |
'''Visuals:''' Against a black background, a spark draws a line at the top of the screen. It moves downward until a dark blue outline of the Konami logo from before is shown. Colors fill the Konami logo (the top ribbon orange, the bottom ribbon red, and "'''''KONAMI'''''" silver) and textures as the background fades to white. The end result is a beveled version of the Konami logo. |
||
'''Trivia:''' This logo is based on the [[Konami Video]] logo. |
'''Trivia:''' This logo is based on the [[Konami Video]] logo. |
||
Line 252: | Line 281: | ||
'''Variants:''' |
'''Variants:''' |
||
*Depending on the video game system, the line drawn by the spark is in a different color. |
*Depending on the video game system, the line drawn by the spark is in a different color. |
||
**{{color|Purple}} on Super Famicom/Super |
**{{color|Purple}} on Super Famicom/Super NES games |
||
**{{color|Green}} on Sega Mega Drive |
**{{color|Green}} on Sega Genesis/Mega Drive games (this can also be spotted on Sega CD games, such as ''Snatcher'') |
||
**{{color|Blue}} on NEC PC Engine/TurboGrafx-16 games (this can also be spotted on TurboGrafx-CD games, such as ''Gradius II'') |
**{{color|Blue}} on NEC PC Engine/TurboGrafx-16 games (this can also be spotted on TurboGrafx-CD games, such as ''Gradius II'') |
||
*On the |
*On the Super NES/Super Famicom version of ''Gradius III'', the logo is shown after the cross hatch screen seen when an arcade game is turned on. There is no copyright info. |
||
*A still variant exists when region lockout occurs on the Sega Genesis/Mega Drive. |
*A still variant exists when region lockout occurs on the Sega Genesis/Mega Drive. |
||
'''Technique:''' |
'''Technique:''' Sprite animation. |
||
''' |
'''Audio:''' A digitized rendition of the second half of the Konami Video logo music, which is an ascending/descending bell-like synth sound as the color appears (which sounds different depending on the game/system); otherwise silent. |
||
*'''Sega Genesis:''' The music is done on an electric piano. |
*'''Sega Genesis:''' The music is done on an electric piano. |
||
*'''Super Nintendo Entertainment System:''' The theme is done using synth chimes. |
*'''Super Nintendo Entertainment System:''' The theme is done using synth chimes. |
||
*'''NEC PC Engine/TurboGrafx-16:''' The theme is done on a synth-organ. |
*'''NEC PC Engine/TurboGrafx-16:''' The theme is done on a synth-organ. |
||
''' |
'''Audio Variants:''' |
||
*On ''Metal Warriors'' and the |
*On ''Metal Warriors'' and the Super NES version of ''Zombies Ate My Neighbors'', the sound "reverberates" more. |
||
*On ''NFL Football'' for |
*On ''NFL Football'' for Super NES, the music sounds more muffled. |
||
*On ''Tiny Toon Adventures: Buster's Hidden Treasure'' for |
*On ''Tiny Toon Adventures: Buster's Hidden Treasure'' for Sega Genesis, the music is fast. |
||
'''Availability:''' |
|||
'''Availability:''' Seen on all Konami releases for the SNES and Sega Genesis/Mega Drive (and the Sega CD/Mega CD add-on), as well as some for the NEC TurboGrafx 16/PC Engine. It was last seen on ''Jikkyou Powerful Pro Yakyuu Basic '98'' for Super Famicom. The logo is preserved on ''Castlevania: The Dracula X Chronicles'' for the PSP and Wii Virtual Console versions of Konami releases as well as the Anniversary Collections for both ''Contra'' and ''Castlevania'' on PlayStation 4, Xbox One, and Nintendo Switch. |
|||
* Seen on all Konami releases for Super NES and Sega Genesis/Mega Drive (and the Sega CD/Mega CD add-on), as well as some for TurboGrafx 16/PC Engine. It was last seen on ''Jikkyou Powerful Pro Yakyuu Basic '98'' for Super Famicom. |
|||
* The logo is preserved on ''Castlevania: The Dracula X Chronicles'' for the PlayStation Portable and Virtual Console versions of Konami releases as well as the Anniversary Collections for both ''Contra'' and ''Castlevania'' on PlayStation 4, Xbox One, and Nintendo Switch. |
|||
'''Legacy:''' This is considered an iconic logo by the 16-bit era gaming community. |
'''Legacy:''' This is considered an iconic logo by the 16-bit era gaming community. |
||
===4th Logo (1991-1993)=== |
===4th Logo (April 19, 1991-July 23, 1993)=== |
||
[[Konami (X68000).png|frameless|center]] |
[[File:Konami (X68000).png|frameless|center]] |
||
{{YouTube|id=Piwa9Jnz5mA}} |
{{YouTube|id=Piwa9Jnz5mA}} |
||
''' |
'''Visuals:''' Over a black background, two blue laser bars scroll around the screen, revealing the Konami logo after they intersect. The laser bars move out as the background fades to white, the Konami logo is briefly seen shining and "'''''KONAMI'''''" in the usual font wipes down below. |
||
'''Technique:''' Sprite animation. |
|||
'''Technique:''' The lasers wiping in the logo, the background changing and the text appearing. |
|||
''' |
'''Audio:''' The chime from the 3rd logo, arranged depending on the game and sound hardware used. |
||
'''Availability:''' |
'''Availability:''' Seen on ''Namachuukei 68'' and the X68000 ports of ''Detana!! TwinBee'', ''Parodius Da!'', ''Gradius II'', and ''Akumajou Dracula'' (''Castlevania''). |
||
===5th Logo (1991)=== |
===5th Logo (''Sunset Riders'' custom variant) (September 1991)=== |
||
[[File:Konami (1991) (A) (Taken from Sunset Riders, Arcade).png|center]] |
[[File:Konami (1991) (A) (Taken from Sunset Riders, Arcade).png|center]] |
||
'''Logo:''' On a black background, a lens flare appears. As it dies down, the two ribbons from the 2nd logo zooms and flips out. As it settles to the center and they became 2D, a flash appears, and the Konami text from the 2nd logo appears. |
|||
{{YouTube|id=https://www.youtube.com/watch?v=nikqLFYMuzw}} |
|||
'''Technique:''' CGI animation. |
|||
'''Visuals:''' On a black background, a lens flare appears. As it dies down, the two ribbons from the 2nd logo zooms and flips out. As it settles to the center and they became 2D, a flash appears, and the Konami text from the 2nd logo appears. |
|||
'''Music/Sounds:''' A synth chime with an announcer saying the company name. |
|||
'''Technique:''' CGI. |
|||
'''Availability:''' Seen on ''Sunset Riders'' for the Arcades. |
|||
'''Audio:''' The synth bell and "Konami" voiceover from the Japanese commercial tags, but higher pitched. |
|||
===6th Logo (1992-1998)=== |
|||
[[File:Konami (1980's-Early '90s).gif|center|350px]] |
|||
'''Availability:''' Seen on the arcade game ''Sunset Riders''. |
|||
===6th Logo (June 26, 1992-1998)=== |
|||
<tabber> |
|||
Images= |
|||
{{#tag:tabber| |
|||
Standard Variants= |
|||
<gallery mode="packed" heights="200"> |
|||
Konami Presents..... (1992).png |
|||
Konami Presents..... (1992, GB).png |
|||
Konami Presents..... (1998, SGB, Koukiatsu Boy).png |
|||
Konami Presents..... (1998, SGB, Bakuchou Retrieve Master).png |
|||
Konami Presents..... (1998, SGB, Yu-Gi-Oh! DM).png |
|||
</gallery> |
|||
{{!}}-{{!}} |
|||
In-Credit Variants (Arcades)= |
|||
<gallery mode="packed" heights="110"> |
<gallery mode="packed" heights="110"> |
||
Konami (1992) (Taken from Bucky O'Hare, Arcade).png |
Konami (1992) (Taken from Bucky O'Hare, Arcade).png |
||
Konami (1992) (Taken from Probotector II, NES).png |
|||
Konami (1992) (Taken from Tiny Toon Adventures, NES Europe).png |
|||
Konami (1992) (Taken from TMNT III, NES).png |
|||
Konami (1993) (Taken from Martial Champion, Arcade).png |
Konami (1993) (Taken from Martial Champion, Arcade).png |
||
Konami (1993) (Taken from Mystic Warriors, Arcade).png |
Konami (1993) (Taken from Mystic Warriors, Arcade).png |
||
Line 312: | Line 355: | ||
Konami (1994) (Taken from Taisen Puzzledama, Arcade).png |
Konami (1994) (Taken from Taisen Puzzledama, Arcade).png |
||
Konami (1994) (Taken from Taisen Tokkaedama, Arcade).png |
Konami (1994) (Taken from Taisen Tokkaedama, Arcade).png |
||
Konami (1994) (B) (Taken from Lethal Enforcers 2, Arcade).png |
|||
Konami (1995) (Taken from Tokimeki Memorial TPd, Arcade).png |
Konami (1995) (Taken from Tokimeki Memorial TPd, Arcade).png |
||
Konami (1995) (Taken from TwinBee Yahhoo!!, Arcade).png |
Konami (1995) (Taken from TwinBee Yahhoo!!, Arcade).png |
||
Line 319: | Line 363: | ||
Konami (1997) (Taken from Wedding Rhapsody, Arcade).png |
Konami (1997) (Taken from Wedding Rhapsody, Arcade).png |
||
</gallery> |
</gallery> |
||
{{!}}-{{!}} |
|||
'''Logo:''' Just the text "'''''KONAMI'''''" in white scrolling up against a black background. |
|||
In-Credit Variants (Home consoles)= |
|||
<gallery mode="packed" heights="192"> |
|||
Konami (1992) (Taken from Star Trek 25th Anniversary, NES).png |
|||
Konami (1992) (Taken from Probotector II, NES).png |
|||
Konami (1992) (Taken from Tiny Toon Adventures, NES Europe).png |
|||
Konami (1992) (Taken from Contra Force, NES).png |
|||
</gallery> |
|||
}} |
|||
</tabber> |
|||
'''Visuals:''' Just the "'''''KONAMI'''''" text from the 1986 logo, in white scrolling up against a black background. |
|||
'''Variants:''' |
|||
* On arcade games and later NES games, the logo is still over the title screen of the game. |
|||
* On ''Bakuchou Retrieve Master'' and ''Yu-Gi-Oh! Duel Monsters'' for Game Boy, the text is instead from the 1998 logo. |
|||
* On some games like ''Koukiatsu Boy'', the text is black on a white background. |
|||
* On ''Racin' Force'', the logo begins with the camera flying over a 3D-rendered hexagonal checkerboard pattern. Then, the camera flew over a messy-looking text, which then zooms to a top-down perspective (revealing the proper-looking logo). |
|||
* On ''Polygonet Commanders'', the text is rendered in 3D. |
|||
'''Technique:''' Real-time sprite-based animation. |
|||
'''Variant:''' On arcade games and later NES games, the logo is still over the title screen of the game. |
|||
''' |
'''Audio:''' None or the opening theme of the game. |
||
'''Availability:''' |
|||
'''Music/Sounds:''' None or the opening theme of the game. |
|||
* Seen on later games by Konami for Game Boy and NES, such as ''Contra III: The Alien Wars'' and ''Tiny Toon Adventures: Cartoon Workshop''. |
|||
* Also seen on arcade games such as ''Bucky O'Hare''. |
|||
'''Availability:''' Seen on later games by Konami for Game Boy and the NES, such as ''Contra III: The Alien Wars'' and ''Tiny Toon Adventures: Cartoon Workshop''. Also seen on arcades such as ''Bucky O'Hare''. |
|||
===7th Logo (December 3, 1994-April 1, 1999) === |
===7th Logo (December 3, 1994-April 1, 1999) === |
||
<tabber> |
|||
Images= |
|||
<gallery mode="packed" heights="200"> |
<gallery mode="packed" heights="200"> |
||
Konami - CLG Wiki.jpeg|The Konami logo walking along |
Konami - CLG Wiki.jpeg|The Konami logo walking along |
||
Konami - CLG Wiki(1).gif|The finished logo |
Konami - CLG Wiki(1).gif|The finished logo |
||
</gallery> |
</gallery> |
||
|-| |
|||
Videos= |
|||
{{YouTube|id=Wt8fGE_coqY|id2=8zZrnJDC47o|id3=l6QbqNX-vPw|id4=bSrH3Al4O9g|id5=9u0uc7vcNSY|id6=YnQTTCJDbB0}} |
{{YouTube|id=Wt8fGE_coqY|id2=8zZrnJDC47o|id3=l6QbqNX-vPw|id4=bSrH3Al4O9g|id5=9u0uc7vcNSY|id6=YnQTTCJDbB0}} |
||
</tabber> |
|||
''' |
'''Visuals:''' Against a black background with a white floor is the Konami logo from before, but rendered in 3D, walking across the screen from right to left, with the {{color|silver|silvery}} text "'''''KONAMI'''''" following behind. The text then stops in the middle and the logo walks off-screen. The logo then walks in ahead toward the screen, pushing the text along with it until the floor turns to the front and both the text and logo, along with a floor, turn into 2D (but in more solid colors than the 1st logo). |
||
'''Technique:''' |
'''Technique:''' CGI. |
||
''' |
'''Audio:''' A series of synth chimes as the logo walks around, followed by a synth fanfare (sounding similar to the chime from the Konami Video logo) as the logo is fully formed. |
||
'''Availability:''' |
'''Availability:''' |
||
* It is seen on almost all Konami releases |
* It is seen on almost all Konami releases for PlayStation and Sega Saturn in Japan, such as ''Dance Dance Revolution'' and ''GuitarFreaks''. |
||
* It made its first appearance on the Japanese release of ''Gokujou Parodius Da! Deluxe Pack'' and last appeared on ''Tokimeki Memorial Drama Series Vol. 3: Tabidachi no Uta''. |
* It made its first appearance on the Japanese release of ''Gokujou Parodius Da! Deluxe Pack'' and last appeared on ''Tokimeki Memorial Drama Series Vol. 3: Tabidachi no Uta''. |
||
* It was also seen on a Japanese promotional tape for the PlayStation. |
* It was also seen on a Japanese promotional tape for the PlayStation. |
||
* In North America and Europe, it appears on ''Fisherman's Bait: A Bass Challenge'' and ''World Soccer Winning Eleven 3: Final Ver.''. A majority of Konami titles overseas from this period went with the |
* In North America and Europe, it appears on ''Fisherman's Bait: A Bass Challenge'' and ''World Soccer Winning Eleven 3: Final Ver.''. A majority of Konami titles overseas from this period went with the tenth logo. |
||
'''Legacy:''' A memorable logo for many video game players thanks to the familiar CGI |
'''Legacy:''' A memorable logo for many Asian video game players thanks to the familiar CGI and whimsical music. |
||
===8th Logo (1995-2003)=== |
===8th Logo (Still variants) (December 14, 1995-June 27, 2003)=== |
||
<tabber> |
|||
Images= |
|||
{{#tag:tabber| |
|||
1995-1998= |
|||
<gallery mode="packed" heights="150"> |
<gallery mode="packed" heights="150"> |
||
Konami (1995).png|Normal version |
Konami (1995).png|Normal version |
||
Konami (Tokimeki Memorial- Taisen Puzzle-Dama).png|''Tokimeki Memorial Taisen Puzzle-Dama'' |
Konami (Tokimeki Memorial- Taisen Puzzle-Dama).png|''Tokimeki Memorial Taisen Puzzle-Dama'' |
||
Konami (Metal Gear Solid).png|''Metal Gear Solid'' |
Konami (Metal Gear Solid).png|''Metal Gear Solid'' |
||
Konami (Tokimeki Memorial Taisen Puzzle-Dama, arcade).png|''Tokimeki Memorial Taisen Puzzle-Dama'' (Arcade) |
|||
</gallery> |
|||
{{!}}-{{!}} |
|||
1998-2003= |
|||
<gallery mode="packed" heights="150"> |
|||
Konami (with border).png|Version with border |
Konami (with border).png|Version with border |
||
Konami (border, small mark).png|Version with border and small registered mark |
Konami (border, small mark).png|Version with border and small registered mark |
||
Konami (border, no registered mark).png|Version with border and no registered mark |
Konami (border, no registered mark).png|Version with border and no registered mark |
||
Konami (GBC).png|[[Game Boy|Game Boy Color]] version |
Konami (GBC).png|[[Game Boy|Game Boy Color]] version |
||
Konami (Tokimeki Memorial Taisen Puzzle-Dama, arcade).png|''Tokimeki Memorial Taisen Puzzle-Dama'' (Arcade) |
|||
Konami (white box).png|White box version |
Konami (white box).png|White box version |
||
Konami (white box, GBA).png|White box version ([[Game Boy|Game Boy Advance]]) |
Konami (white box, GBA).png|White box version ([[Game Boy|Game Boy Advance]]) |
||
Line 364: | Line 440: | ||
Konami (Jurassic Park 3).png|''Jurassic Park 3'' |
Konami (Jurassic Park 3).png|''Jurassic Park 3'' |
||
</gallery> |
</gallery> |
||
}} |
|||
{{YouTube|id=N2ACMD_SJtA}} |
|||
|-| |
|||
Videos= |
|||
{{YouTube|id=xAEsiuT181s|id2=xLKBNTh4WSs|id3=eKNXgakG5v4|id4=CyxzCcDpRos}} |
|||
</tabber> |
|||
''' |
'''Visuals:''' Just a still of the ribbons logo. |
||
'''Variants:''' |
'''Variants:''' |
||
Line 372: | Line 452: | ||
*On some arcade games, the logo appears in a small white box over a black background. |
*On some arcade games, the logo appears in a small white box over a black background. |
||
*There have been a few post-2000s games that had the older logo with the italicized text, including ''Metal Gear Solid''. |
*There have been a few post-2000s games that had the older logo with the italicized text, including ''Metal Gear Solid''. |
||
*On the arcade of ''Jurassic Park 3'', only the white text on the black background is shown. |
*On the arcade version of ''Jurassic Park 3'', ''Silent Scope EX,'', and ''Thrill Drive 2'' (as well as ''Xtrial Racing''), only the white text on the black background is shown. |
||
**Similarly, on ''Boxing Mania'', ''Silent Scope Fortune Hunter'', only the "KONAMI" text on the white background is shown. |
|||
'''Technique:''' |
'''Technique:''' A still, digital graphic. |
||
''' |
'''Audio:''' |
||
* |
*For console or PC releases, none or the game's theme. |
||
*For arcade releases, the chimes from the Konami Video logo (albeit with low marimba notes and the string chord) are used. |
*For arcade releases, the chimes from the Konami Video logo (albeit with low marimba notes and the string chord) are used. |
||
''' |
'''Audio Variants:''' |
||
*On ''Metal Gear Solid'', there is a 12-note synth vocal jingle based off of the ''Policenauts'' theme song. |
*On ''Metal Gear Solid'', there is a 12-note synth vocal jingle based off of the ''Policenauts'' theme song. |
||
*On ''Tokimeki Memorial'' 2 and 3, female seiyuus from the game would say "Konami!". |
*On ''Tokimeki Memorial'' 2 and 3, female seiyuus from the game would say "Konami!". |
||
*On ''Tokimeki Memorial Taisen Puzzle-dama'', a brief, echoed voice clip from the game plays. |
*On ''Tokimeki Memorial Taisen Puzzle-dama'', a brief, echoed voice clip from the game plays. |
||
*On ''Dance Dance Revolution'' Solo Bass Mix and Solo 2000, the arcade versions of ''Dancing Stage featuring DREAMS COME TRUE'' and ''Dancing Stage featuring TRUE KISS DESTINATION'', and ''Gachaga Champ,'' a low-tone variant of the arcade jingle is used. |
|||
'''Availability:''' |
|||
'''Availability:''' Seen on some games from Konami, such as ''Metal Gear Solid'', ''Yu-Gi-Oh! Forbidden Memories'', ''Konami Arcade Classics'', and ''Evolution Skateboarding''. Can also be seen on the company's arcade games of the time, including early titles under the ''BEMANI'' series (''beatmania IIDX'', ''DanceDanceRevolution'', ''pop'n music'', ''GuitarFreaks'', and ''DrumMania''). |
|||
* Seen on some games Konami from the time period, such as ''Metal Gear Solid'', ''Yu-Gi-Oh! Forbidden Memories'', ''Konami Arcade Classics'', and ''Evolution Skateboarding''. |
|||
* Can also be seen on the company's arcade games of the time, including early titles under the ''BEMANI'' series (''beatmania IIDX'', ''DanceDanceRevolution'', ''pop'n music'', ''GuitarFreaks'', and ''DrumMania''). |
|||
===9th Logo ( |
===9th Logo (March 1996-1998)=== |
||
<tabber> |
|||
Images= |
|||
<gallery mode="packed" heights="200"> |
<gallery mode="packed" heights="200"> |
||
Konami (1996, arcade).png|Normal version (2D) |
Konami (1996, arcade).png|Normal version (2D) |
||
Line 395: | Line 481: | ||
Konami (Hang Pilot).png|''Hang Pilot'' |
Konami (Hang Pilot).png|''Hang Pilot'' |
||
</gallery> |
</gallery> |
||
|-| |
|||
Videos= |
|||
{{YouTube||id=PRX7f0hKDmY|id2=SXtsgHQ-Jq0|id3=3ziecNgFdKE}} |
{{YouTube||id=PRX7f0hKDmY|id2=SXtsgHQ-Jq0|id3=3ziecNgFdKE}} |
||
</tabber> |
|||
''' |
'''Visuals:''' Against a black background, the two bacon strips in a segmented fashion rotate 180 degrees until they stop and form; below is "'''''KONAMI'''''" in 2D flipping in. The logo's background turns grey or white and the text "'''''KONAMI'''''" turns gray. |
||
'''Variants:''' |
'''Variants:''' |
||
Line 405: | Line 494: | ||
*On ''Hang Pilot'', the logo appears on both screens of the arcade setup with its background kept white. |
*On ''Hang Pilot'', the logo appears on both screens of the arcade setup with its background kept white. |
||
'''Technique:''' |
'''Technique:''' CGI. |
||
''' |
'''Audio:''' A chiming synth at the beginning with a whoosh, then the remixed chime with a reverb effect (this time sounding more like the one featured in the Konami Video logo). |
||
''' |
'''Audio Variants:''' |
||
*A shorter version of the music can be found on later games such as ''Hang Pilot'' and ''Gradius IV'', which is 4 seconds long and comes with an ascending string section ending with a more MIDI-ish chime sound. |
*A shorter version of the music can be found on later games such as ''Hang Pilot'' and ''Gradius IV'', which is 4 seconds long and comes with an ascending string section ending with a more MIDI-ish chime sound. |
||
*Some games, like ''Operation Thunder Hurricane'' and ''Racing Jam: Chapter 2'', feature an orchestral rendition of the chime sound. |
*Some games, like ''Operation Thunder Hurricane'' and ''Racing Jam: Chapter 2'', feature an orchestral rendition of the chime sound. |
||
*''Solar Assault'' features another arrangement of the chime, with a longer tail end. |
*''Solar Assault'' features another arrangement of the chime, with a longer tail end. |
||
'''Availability:''' |
|||
'''Availability:''' Seen on some Konami arcade games released from 1995 until 1998 starting with ''Midnight Run: Road Fighter 2'' and ending with ''Racing Jam: Chapter 2''. Note that the majority of these games can range from very rare to extinct. However, the ''Hang Pilot'' (a.k.a ''Gradius IV'') variant can be found on ''Gradius III & IV Collection'' on the PlayStation 2 and other compilations of ''Gradius'' games. |
|||
* Seen on some Konami arcade games released from 1995 until 1998 starting with ''Midnight Run: Road Fighter 2'' and ending with ''Racing Jam: Chapter 2''. |
|||
* The ''Hang Pilot'' (a.k.a ''Gradius IV'') variant can be found on ''Gradius III & IV Collection'' for PlayStation 2 and other compilations of ''Gradius'' games. |
|||
===10th Logo (April 4, 1996-November 30, 1998)=== |
===10th Logo (April 4, 1996-November 30, 1998)=== |
||
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{{YouTube|id=t5u99jMAINo}} |
{{YouTube|id=t5u99jMAINo}} |
||
''' |
'''Visuals:''' Against a swirly dark blue sky looking similar to the northern lights is some boulders rising from the ground. The word "'''''KONAMI'''''" in steel flips up from underneath. The logo zooms out, and this ends with the two strips flipping up to the screen really fast. The screen quickly shifts to white, with the logo in slightly lighter colors and a registered trademark "®" symbol. |
||
'''Technique:''' CGI. |
|||
'''Technique:''' The boulders, the logo rising, the northern lights sky, and the logo forming. |
|||
''' |
'''Audio:''' A dramatic tune with boulders crumbling (actually low-pitched stock explosions), a jet-like sound as the strips fly forth, and an orchestral "hit" as the logo is formed. |
||
'''Availability:''' Seen on pretty much all Konami games for |
'''Availability:''' Seen on pretty much all Konami games for PlayStation and Sega Saturn released in North America and PAL territories, such as ''Contra: Legacy of War'', ''Castlevania: Symphony of the Night'', ''Kensei: Sacred Fist'', and select sports games from the company. |
||
'''Legacy:''' Though not as popular nowadays as the |
'''Legacy:''' Though not as popular nowadays as the 7th logo, this is still remembered by many North American and European gamers who have played Konami's 32-bit era titles. |
||
===11th Logo ( |
===11th Logo (December 20, 1996-December 4, 1998)=== |
||
[[File:Konami (Late '90s).jpeg|center|350px]] |
[[File:Konami (Late '90s).jpeg|center|350px]] |
||
{{YouTube|id= |
{{YouTube|id=686X5eBvots}} |
||
''' |
'''Visuals:''' Against a black/blue gradient background, the three pieces of the Konami logo flip in, the orange ribbon coming in from the left, the red ribbon coming in from the right, and the company name in gray zooming out. When they join together, the screen turns white. The logo lacks the registered trademark "®" symbol from before. |
||
'''Technique:''' |
'''Technique:''' CGI. |
||
''' |
'''Audio:''' Just a quick three-bell chime when the logo comes together. |
||
'''Availability:''' Seen on ''Mystical Ninja Starring Goemon'' |
'''Availability:''' Seen on Konami games for Nintendo 64 from 1996 to 1998, starting with ''Mystical Ninja Starring Goemon'' until ''Rakuga Kids''. Later Konami games for the console use the 8th logo instead. |
||
===12th Logo ( |
===12th Logo (June 25, 2003-)=== |
||
<tabber> |
|||
Standard Variants= |
|||
<gallery mode="packed" heights="200"> |
<gallery mode="packed" heights="200"> |
||
Konami (2003).jpeg|Normal version (2003-2013) |
Konami (2003).jpeg|Normal version (2003-2013) |
||
Line 451: | Line 544: | ||
Konami (2013, black).png|Normal version (2013-2018, black) |
Konami (2013, black).png|Normal version (2013-2018, black) |
||
Konami (2021) (From - GetsuFumaDen Undying Moon for the Switch).png|Normal version (2018-present) |
Konami (2021) (From - GetsuFumaDen Undying Moon for the Switch).png|Normal version (2018-present) |
||
Konami (5 Lion Festival online slot).png|Version used on online slots |
|||
Konami (2000-2001-2021).png|In-credit version |
Konami (2000-2001-2021).png|In-credit version |
||
</gallery> |
</gallery> |
||
|-| |
|||
In-Credit Variants (Slot Machines)= |
|||
<gallery mode=packed heights=150> |
|||
File:Konami (Pride of Egypt).png |
|||
File:Konami (Great Guardians).png |
|||
File:Konami (Radiant Queen).png |
|||
File:Konami (Cobra Hearts).png| |
|||
</gallery>}} |
|||
</tabber> |
|||
''' |
'''Visuals:''' Just the word "KONAMI" in a much different font on a red knife-shaped banner. This takes place on a white or black background. |
||
'''Variants:''' |
'''Variants:''' |
||
*Starting in 2013, the knife-shaped banner is removed, so it's only the text. |
*Starting in 2013, the knife-shaped banner is removed, so it's only the text. |
||
*Beginning in 2018, the logo's colors are inverted; now it's white text displayed on a |
*Beginning in 2018, the logo's colors are inverted; now it's white text displayed on a red background. |
||
**A 50th Anniversary version of the logo exists throughout 2019. The logo was slightly lowered to make room with a crescent circle with the words "50th Anniversary" with "50th" being larger and five stars below it. |
|||
*A split-screen version of the logo with the trademark text appears on the English dub of the ''Yu-Gi-Oh!'' anime series. |
*A split-screen version of the logo with the trademark text appears on the English dub of the ''Yu-Gi-Oh!'' anime series. |
||
*A small in-credit version appears on slot machines manufactured by this company. The logo usually is on the bottom left corner of the title screen and glows white. |
|||
*On online slot games, the logo glows white against a black background and a loading indicator is seen below. |
|||
'''Technique:''' A still, digital graphic. |
|||
'''Audio:''' Usually none. On arcade games, a tune is heard which just a little bit sounds like the [[Capcom]] jingle. |
|||
'''Technique:''' The fade-in. |
|||
'''Audio Variant:''' Early releases use the Konami Video chimes. |
|||
'''Music/Sounds:''' Usually none. On arcade games, a tune is heard which just a little bit sounds like the [[Capcom]] jingle. |
|||
''' |
'''Availability:''' Seen on all Konami games since 2003. |
||
{{Chronology|[[4K Media Inc.]]}} |
|||
'''Availability:''' Common. Seen on all Konami games since 2003. |
|||
[[Category:Konami]] |
[[Category:Konami]] |
||
Line 474: | Line 582: | ||
[[Category:Video game logos]] |
[[Category:Video game logos]] |
||
[[Category:Logos that vary depending on the source]] |
[[Category:Logos that vary depending on the source]] |
||
[[Category:Gambling logos]] |
|||
[[Category:Japanese gambling logos]] |
Latest revision as of 16:17, 24 October 2024
mr3urious, Logophile and RSX-798
Editions by
mr3urious, Hoa, GETENT, BenIsRandom, KirbyGuy2001 (Logoblin), RSX-798 and KosMir
Video captures courtesy of
Bloodreign1, RapierInternational and AdjustTracking
Background
Founded in 1969 as a jukebox rental and repair business, but later making arcade games in 1973, Konami is a game publisher based in Japan known for their franchises such as Frogger, Silent Hill, Metal Gear, eFootball, Teenage Mutant Ninja Turtles (until Ubisoft acquired rights to the franchise, which would later be given to Activision), Castlevania, Gradius, Yu-Gi-Oh!, Contra, and Dance Dance Revolution. They would also venture into the gambling industry, producing pachinko machines in Japan and slot machines in the United States, as well as online slot games. The name of the company is derived from the surnames of its three founders: Kagemasa Kozuki, Yoshinobu Nakama and Tatsuo Miyasako.
1st Logo (December 1981-July 25, 1986)
Visuals: Over a blue background is the text "Konami", with a tail on a "K", scrolls up fast. As it settles to the center, the text "SOFTWARE" with a line above appears below the logo.
Variants:
- On Arcade and Famicom titles, the still logo appears in title screen.
- On 1984-1985 MSX titles, "VIDEO CARTRIDGE" appears below the logo.
Technique: Real-time sprite-based animation.
Audio: The opening theme of the game or none.
Availability: Seen on early arcade, MSX and Famicom titles by the company, such as Track & Field 1, Magical Tree, Sky Jaguar, and Hyper Sports 3.
2nd Logo (September 18, 1986-1998)
Visuals: On a black (or blue or white) background, two curvy ribbons, one orange and one gold (or in white on the blue background version; in gray on the white background version), are seen arranged diagonally with "KONAMI" written below. The ribbons scroll up. Below it is the title screen.
Technique: Real-time sprite-based animation.
Audio: The opening theme of the game or none.
Availability: Seen on Konami games for NES, MSX, and the arcades such as Contra.
3rd Logo (December 21, 1990-March 19, 1998)
-
Blue laser, seen on NEC TurboGrafx-16/PC Engine games
-
Green laser, seen on Sega Genesis/Mega Drive games
-
Purple laser, seen on Super Nintendo/Super Famicom games
-
The finished logo
Visuals: Against a black background, a spark draws a line at the top of the screen. It moves downward until a dark blue outline of the Konami logo from before is shown. Colors fill the Konami logo (the top ribbon orange, the bottom ribbon red, and "KONAMI" silver) and textures as the background fades to white. The end result is a beveled version of the Konami logo.
Trivia: This logo is based on the Konami Video logo.
Variants:
- Depending on the video game system, the line drawn by the spark is in a different color.
- Purple on Super Famicom/Super NES games
- Green on Sega Genesis/Mega Drive games (this can also be spotted on Sega CD games, such as Snatcher)
- Blue on NEC PC Engine/TurboGrafx-16 games (this can also be spotted on TurboGrafx-CD games, such as Gradius II)
- On the Super NES/Super Famicom version of Gradius III, the logo is shown after the cross hatch screen seen when an arcade game is turned on. There is no copyright info.
- A still variant exists when region lockout occurs on the Sega Genesis/Mega Drive.
Technique: Sprite animation.
Audio: A digitized rendition of the second half of the Konami Video logo music, which is an ascending/descending bell-like synth sound as the color appears (which sounds different depending on the game/system); otherwise silent.
- Sega Genesis: The music is done on an electric piano.
- Super Nintendo Entertainment System: The theme is done using synth chimes.
- NEC PC Engine/TurboGrafx-16: The theme is done on a synth-organ.
Audio Variants:
- On Metal Warriors and the Super NES version of Zombies Ate My Neighbors, the sound "reverberates" more.
- On NFL Football for Super NES, the music sounds more muffled.
- On Tiny Toon Adventures: Buster's Hidden Treasure for Sega Genesis, the music is fast.
Availability:
- Seen on all Konami releases for Super NES and Sega Genesis/Mega Drive (and the Sega CD/Mega CD add-on), as well as some for TurboGrafx 16/PC Engine. It was last seen on Jikkyou Powerful Pro Yakyuu Basic '98 for Super Famicom.
- The logo is preserved on Castlevania: The Dracula X Chronicles for the PlayStation Portable and Virtual Console versions of Konami releases as well as the Anniversary Collections for both Contra and Castlevania on PlayStation 4, Xbox One, and Nintendo Switch.
Legacy: This is considered an iconic logo by the 16-bit era gaming community.
4th Logo (April 19, 1991-July 23, 1993)
Visuals: Over a black background, two blue laser bars scroll around the screen, revealing the Konami logo after they intersect. The laser bars move out as the background fades to white, the Konami logo is briefly seen shining and "KONAMI" in the usual font wipes down below.
Technique: Sprite animation.
Audio: The chime from the 3rd logo, arranged depending on the game and sound hardware used.
Availability: Seen on Namachuukei 68 and the X68000 ports of Detana!! TwinBee, Parodius Da!, Gradius II, and Akumajou Dracula (Castlevania).
5th Logo (Sunset Riders custom variant) (September 1991)
Visuals: On a black background, a lens flare appears. As it dies down, the two ribbons from the 2nd logo zooms and flips out. As it settles to the center and they became 2D, a flash appears, and the Konami text from the 2nd logo appears.
Technique: CGI.
Audio: The synth bell and "Konami" voiceover from the Japanese commercial tags, but higher pitched.
Availability: Seen on the arcade game Sunset Riders.
6th Logo (June 26, 1992-1998)
Visuals: Just the "KONAMI" text from the 1986 logo, in white scrolling up against a black background.
Variants:
- On arcade games and later NES games, the logo is still over the title screen of the game.
- On Bakuchou Retrieve Master and Yu-Gi-Oh! Duel Monsters for Game Boy, the text is instead from the 1998 logo.
- On some games like Koukiatsu Boy, the text is black on a white background.
- On Racin' Force, the logo begins with the camera flying over a 3D-rendered hexagonal checkerboard pattern. Then, the camera flew over a messy-looking text, which then zooms to a top-down perspective (revealing the proper-looking logo).
- On Polygonet Commanders, the text is rendered in 3D.
Technique: Real-time sprite-based animation.
Audio: None or the opening theme of the game.
Availability:
- Seen on later games by Konami for Game Boy and NES, such as Contra III: The Alien Wars and Tiny Toon Adventures: Cartoon Workshop.
- Also seen on arcade games such as Bucky O'Hare.
7th Logo (December 3, 1994-April 1, 1999)
Visuals: Against a black background with a white floor is the Konami logo from before, but rendered in 3D, walking across the screen from right to left, with the silvery text "KONAMI" following behind. The text then stops in the middle and the logo walks off-screen. The logo then walks in ahead toward the screen, pushing the text along with it until the floor turns to the front and both the text and logo, along with a floor, turn into 2D (but in more solid colors than the 1st logo).
Technique: CGI.
Audio: A series of synth chimes as the logo walks around, followed by a synth fanfare (sounding similar to the chime from the Konami Video logo) as the logo is fully formed.
Availability:
- It is seen on almost all Konami releases for PlayStation and Sega Saturn in Japan, such as Dance Dance Revolution and GuitarFreaks.
- It made its first appearance on the Japanese release of Gokujou Parodius Da! Deluxe Pack and last appeared on Tokimeki Memorial Drama Series Vol. 3: Tabidachi no Uta.
- It was also seen on a Japanese promotional tape for the PlayStation.
- In North America and Europe, it appears on Fisherman's Bait: A Bass Challenge and World Soccer Winning Eleven 3: Final Ver.. A majority of Konami titles overseas from this period went with the tenth logo.
Legacy: A memorable logo for many Asian video game players thanks to the familiar CGI and whimsical music.
8th Logo (Still variants) (December 14, 1995-June 27, 2003)
-
Normal version
-
Tokimeki Memorial Taisen Puzzle-Dama
-
Metal Gear Solid
-
Tokimeki Memorial Taisen Puzzle-Dama (Arcade)
-
Version with border
-
Version with border and small registered mark
-
Version with border and no registered mark
-
Game Boy Color version
-
White box version
-
White box version (Game Boy Advance)
-
Great Bishi Bashi Champ
-
Jurassic Park 3
Visuals: Just a still of the ribbons logo.
Variants:
- Beginning in late 1998, the "KONAMI" text is now rendered in an un-italicized, bold font. The logo might often be seen with a border surrounding it.
- On some arcade games, the logo appears in a small white box over a black background.
- There have been a few post-2000s games that had the older logo with the italicized text, including Metal Gear Solid.
- On the arcade version of Jurassic Park 3, Silent Scope EX,, and Thrill Drive 2 (as well as Xtrial Racing), only the white text on the black background is shown.
- Similarly, on Boxing Mania, Silent Scope Fortune Hunter, only the "KONAMI" text on the white background is shown.
Technique: A still, digital graphic.
Audio:
- For console or PC releases, none or the game's theme.
- For arcade releases, the chimes from the Konami Video logo (albeit with low marimba notes and the string chord) are used.
Audio Variants:
- On Metal Gear Solid, there is a 12-note synth vocal jingle based off of the Policenauts theme song.
- On Tokimeki Memorial 2 and 3, female seiyuus from the game would say "Konami!".
- On Tokimeki Memorial Taisen Puzzle-dama, a brief, echoed voice clip from the game plays.
- On Dance Dance Revolution Solo Bass Mix and Solo 2000, the arcade versions of Dancing Stage featuring DREAMS COME TRUE and Dancing Stage featuring TRUE KISS DESTINATION, and Gachaga Champ, a low-tone variant of the arcade jingle is used.
Availability:
- Seen on some games Konami from the time period, such as Metal Gear Solid, Yu-Gi-Oh! Forbidden Memories, Konami Arcade Classics, and Evolution Skateboarding.
- Can also be seen on the company's arcade games of the time, including early titles under the BEMANI series (beatmania IIDX, DanceDanceRevolution, pop'n music, GuitarFreaks, and DrumMania).
9th Logo (March 1996-1998)
Visuals: Against a black background, the two bacon strips in a segmented fashion rotate 180 degrees until they stop and form; below is "KONAMI" in 2D flipping in. The logo's background turns grey or white and the text "KONAMI" turns gray.
Variants:
- Some games have the logo convert into plain 2D instead of remaining in 3D.
- On Fighting Bujutsu, the Konami logo moves from left to the center, almost in warp speed.
- On Gradius IV, the finished logo has the border design with it.
- On Hang Pilot, the logo appears on both screens of the arcade setup with its background kept white.
Technique: CGI.
Audio: A chiming synth at the beginning with a whoosh, then the remixed chime with a reverb effect (this time sounding more like the one featured in the Konami Video logo).
Audio Variants:
- A shorter version of the music can be found on later games such as Hang Pilot and Gradius IV, which is 4 seconds long and comes with an ascending string section ending with a more MIDI-ish chime sound.
- Some games, like Operation Thunder Hurricane and Racing Jam: Chapter 2, feature an orchestral rendition of the chime sound.
- Solar Assault features another arrangement of the chime, with a longer tail end.
Availability:
- Seen on some Konami arcade games released from 1995 until 1998 starting with Midnight Run: Road Fighter 2 and ending with Racing Jam: Chapter 2.
- The Hang Pilot (a.k.a Gradius IV) variant can be found on Gradius III & IV Collection for PlayStation 2 and other compilations of Gradius games.
10th Logo (April 4, 1996-November 30, 1998)
-
The nearly finished logo, with sky and ground intact
-
The finished product
Visuals: Against a swirly dark blue sky looking similar to the northern lights is some boulders rising from the ground. The word "KONAMI" in steel flips up from underneath. The logo zooms out, and this ends with the two strips flipping up to the screen really fast. The screen quickly shifts to white, with the logo in slightly lighter colors and a registered trademark "®" symbol.
Technique: CGI.
Audio: A dramatic tune with boulders crumbling (actually low-pitched stock explosions), a jet-like sound as the strips fly forth, and an orchestral "hit" as the logo is formed.
Availability: Seen on pretty much all Konami games for PlayStation and Sega Saturn released in North America and PAL territories, such as Contra: Legacy of War, Castlevania: Symphony of the Night, Kensei: Sacred Fist, and select sports games from the company.
Legacy: Though not as popular nowadays as the 7th logo, this is still remembered by many North American and European gamers who have played Konami's 32-bit era titles.
11th Logo (December 20, 1996-December 4, 1998)
Visuals: Against a black/blue gradient background, the three pieces of the Konami logo flip in, the orange ribbon coming in from the left, the red ribbon coming in from the right, and the company name in gray zooming out. When they join together, the screen turns white. The logo lacks the registered trademark "®" symbol from before.
Technique: CGI.
Audio: Just a quick three-bell chime when the logo comes together.
Availability: Seen on Konami games for Nintendo 64 from 1996 to 1998, starting with Mystical Ninja Starring Goemon until Rakuga Kids. Later Konami games for the console use the 8th logo instead.
12th Logo (June 25, 2003-)
-
Normal version (2003-2013)
-
Normal version (2013-2018, white)
-
Normal version (2013-2018, black)
-
Normal version (2018-present)
-
Version used on online slots
-
In-credit version
Visuals: Just the word "KONAMI" in a much different font on a red knife-shaped banner. This takes place on a white or black background.
Variants:
- Starting in 2013, the knife-shaped banner is removed, so it's only the text.
- Beginning in 2018, the logo's colors are inverted; now it's white text displayed on a red background.
- A 50th Anniversary version of the logo exists throughout 2019. The logo was slightly lowered to make room with a crescent circle with the words "50th Anniversary" with "50th" being larger and five stars below it.
- A split-screen version of the logo with the trademark text appears on the English dub of the Yu-Gi-Oh! anime series.
- A small in-credit version appears on slot machines manufactured by this company. The logo usually is on the bottom left corner of the title screen and glows white.
- On online slot games, the logo glows white against a black background and a loading indicator is seen below.
Technique: A still, digital graphic.
Audio: Usually none. On arcade games, a tune is heard which just a little bit sounds like the Capcom jingle.
Audio Variant: Early releases use the Konami Video chimes.
Availability: Seen on all Konami games since 2003.
|
Konami |
|