Krome Studios: Difference between revisions

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{{PageCredits|description=EnormousRat|capture=Muzzarino|edits=Muzzarino}}
{{PageCredits|description=EnormousRat and AUnnamedDragon|capture=Muzzarino and Camenati|edits=Muzzarino and AUnnamedDragon}}


===Background===
===Background===
'''Krome Studios''' is an Australian video game company with offices in Brisbane, Adelaide and Melbourne. The company was founded in 1999 as a joint venture between Robert Walsh and Gee Whiz! Entertainment. The additional office in Adelaide was created to adopt people from closed Ratbag (Midway Australia) and in 2006 [[Melbourne House]] was acquired from [[Atari SA|Atari]]. On August 18th, 2010, it was reported that Krome had closed down their Adelaide studios and made significant staff cuts to their Melbourne and Brisbane offices - with as many as 100 staff let go. On October 18th, 2010, the company let go all of the remaining staff, marking the end of the company - supposedly. Two weeks later, the company was announced to still be alive in a limited capacity - and two years later, Krome announced a reboot of ''Ty the Tasmanian Tiger'' for mobile and PC. It has since made games for mobile and consoles since, and has released a remastered version of ''TY The Tasmanian Tiger'' for PC on March 22, 2016 as an early access title (with the full release that December) - following with the other two games and new console ports. Its new headquarters are in Fortitude Valley, Queensland.
'''Krome Studios''' is an Australian video game company with offices in Brisbane, Adelaide and Melbourne. The company was founded in 1999 as a joint venture between Robert Walsh and Gee Whiz! Entertainment. The additional office in Adelaide was created to adopt people from closed Ratbag (Midway Australia), and in 2006 [[Melbourne House]] was acquired from [[Atari SA|Atari]]. On 18 August 2010, it was reported that Krome had closed down their Adelaide studios and made significant staff cuts to their Melbourne and Brisbane offices - with as many as 100 staff let go. On 18 October 2010, the company let go all of the remaining staff, marking the end of the company - supposedly. Two weeks later, the company was announced to still be alive in a limited capacity, and two years later, Krome announced a reboot of ''Ty the Tasmanian Tiger'' for mobile and PC. It has since made games for mobile and consoles since, and has released a remastered version of ''Ty the Tasmanian Tiger'' for PC on 22 March 2016 as an early access title (with the full release that December), followed by the other two games and new console ports. Its new headquarters are in Fortitude Valley, Queensland.

{{ImageTOC
|Krome Studios (1999) (From - Championship Surfer for PS1).png|1st Logo (1999-2004)
|Krome Studios (2002) (From - Ty the Tasmanian Tiger for PS2).png|2nd Logo (8 October 2002-11 October 2005, 22 March 2016-30 June 2021)
|Krome Studios (2008) (From - Hellboy The Science of Evil for PSP).png|3rd Logo (2005-2010)
|Krome Studios (2010) (From - Game Room for Xbox 360).png|4th Logo (24 March 2010) (''Game Room'' custom variant)
|Krome Studios (2016) (From - Ty the Tasmanian Tiger remastered version for PC).png|5th Logo (22 March 2016-)
}}


===1st Logo (1999-2004)===
===1st Logo (1999-2004)===
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{{YouTube|id=xv4F-cDsQd8}}
{{YouTube|id=xv4F-cDsQd8}}


'''Logo:''' There is a stone wall with the word "KROME" in fancy font, also made of stone. A blue laser line passes through the screen and clears the word, making it shiny blue and sending a lot of sparks. "STUDIOS" then zooms in.
'''Logo:''' On a stone wall is the word "KROME" in a "futuristic" font with a sphere inside the "O", also made of stone. A {{color|blue}} laser line passes through the screen and clears the word, making it shiny {{color|steelblue|steel blue}} (and the sphere {{color|red}}) and sending a lot of sparks. "STUDIOS" then zooms in.


'''Variant:''' On a pair of Barbie games, the logo was still.
'''Variant:''' On a pair of ''Barbie'' games, the logo is still.


'''Technique:''' Laser moving and sparks flying.
'''Technique:''' CGI.


'''Music/Sounds:''' The sound of laser carving and the echoing lock.
'''Music/Sounds:''' The sound of a laser carving and a echoing lock sound.


'''Availability:''' Seen on early games like ''Championship Surfer''. It also appears on ''Barbie: Beach Vacation'', ''Barbie: Sparkling Ice Show'' and in-credit on the ''TY the Tasmanian Tiger'' trilogy with the Trademark symbol.
'''Availability:''' Seen on early games like ''Championship Surfer''. It also appears on ''Barbie: Beach Vacation'', ''Barbie: Sparkling Ice Show'' and in-credit on the ''TY the Tasmanian Tiger'' trilogy with the Trademark symbol.


===2nd Logo (8 October 2002-11 October 2005, 22 March 2016-30 June 2021)===


===2nd Logo (October 8, 2002-October 11, 2005, March 22, 2016-June 30, 2021)===
<gallery mode=packed heights=200>
<gallery mode=packed heights=200>
Krome Studios (2002) (From - Ty the Tasmanian Tiger for PS2).png
Krome Studios (2002) (From - Ty the Tasmanian Tiger for PS2).png
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{{YouTube|id=eCaE3eJ4Uxw}}
{{YouTube|id=eCaE3eJ4Uxw}}


'''Logo:''' On a background with drawings (mostly of pawprints), we see "KROME" (in the same font as before) blending in with the background. It turns {{color|steelblue|steel blue}} while the sphere turns {{color|red}} and "STUDIOS" appears below.
'''Logo:''' TBA


'''Technique:''' All in good CGI.
'''Technique:''' CGI.


'''Music/Sounds:''' A soothing low melody using traditional aboriginal instruments.
'''Music/Sounds:''' A soothing low melody using traditional aboriginal instruments.


'''Availability:''' Seen on all three of the ''TY the Tasmanian Tiger'' games on the Xbox, PlayStation 2, GameCube in the opening, and on the PC and newer console versions as an extra (the 5th logo is used in the opening in these versions).
'''Availability:''' Seen on all three of the ''Ty the Tasmanian Tiger'' games on the Xbox, PlayStation 2 and GameCube in the opening, and on the PC and newer console versions as an extra (the 5th logo is used in the opening in these versions).




===3rd Logo (2005-2010)===
===3rd Logo (2005-2010)===
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{{YouTube|id=IQ7gxnjvGSI}}
{{YouTube|id=IQ7gxnjvGSI}}


'''Logo:''' The logo zooms in with a trail effect, mostly in white and red colors, centered on the red sphere inside "O" letter. The trail absorbs into the logo and it becomes completely sharp black with white outline, and the word "STUDIOS" is white.
'''Logo:''' The logo zooms in on a black background with a trail effect, mostly in white and {{color|red}} colors, with a {{color|red}} sphere inside the "O" in "KROME". The trail absorbs itself into the logo and it becomes completely sharp black with a white outline, and the word "STUDIOS" appears in white.


'''Variants:'''
'''Variants:'''
* Later, the logo appeared in a shine, made as a sped-up version of the described action, and it was altered to gain volume effect. The red button is clearly 3D.
* Later, the logo appears in a shine, made as a sped-up version of the described action, and it is altered to gain volume effect. The red button is clearly 3D.
* On ''The Legend of Spyro'', a monster walked to the right, then a bunch of screaming monsters ran to the left, chased by Spyro, and the orange logo appeared through background mist, then turning into usual colors.
* On ''The Legend of Spyro: The Eternal Night'', a monster walks to the right, then a bunch of screaming monsters run to the left, chased by Spyro, and the orange logo appears through background mist, then gains its usual colors.


'''Technique:''' The light trails.
'''Technique:''' CGI.


'''Music/Sounds:''' The sound of a whoosh.
'''Music/Sounds:''' The sound of a whoosh.
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'''Availability:''' Seen on ''Hellboy: The Science of Evil'', ''Star Wars: The Force Unleashed'', the first two ''Legend of Spyro'' installments and other games.
'''Availability:''' Seen on ''Hellboy: The Science of Evil'', ''Star Wars: The Force Unleashed'', the first two ''Legend of Spyro'' installments and other games.


===4th Logo (24 March 2010) (''Game Room'' custom variant)===


===4th Logo (March 24, 2010)===
<gallery mode=packed heights=200>
<gallery mode=packed heights=200>
Krome Studios (2010) (From - Game Room for Xbox 360).png
Krome Studios (2010) (From - Game Room for Xbox 360).png
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'''Logo:''' On a pixelated (and animated) space background, many parts of the word "KROME" (in its corporate font and also pixelated and in the form of little white spaceships) come together to form the logo. Once they do, the background flashes, turning the logo into the same one as the previous logo and turning the background into a black one. "STUDIOS" fades in below.
'''Logo:''' On a pixelated (and animated) space background, many parts of the word "KROME" (in its corporate font and also pixelated and in the form of little white spaceships) come together to form the logo. Once they do, the background flashes, turning the logo into the same one as the previous logo and turning the background into a black one. "STUDIOS" fades in below.


'''Technique:''' 8-bit CGI.
'''Technique:''' The spaceships forming the logo, along with the animated background, the flash, and "STUDIOS" fading in.


'''Music/Sounds:''' Retro 8-bit noises are heard as the ''Game Room'' theme plays for a bit, followed by a clang when the logo forms.
'''Music/Sounds:''' Retro 8-bit noises are heard as the ''Game Room'' theme plays for a bit, followed by a clang when the logo forms.
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'''Availability:''' Extinct. Only seen on ''Game Room'', which shut down as of early 2017.
'''Availability:''' Extinct. Only seen on ''Game Room'', which shut down as of early 2017.


===5th Logo (22 March 2016-)===


===5th Logo (March 22, 2016-)===
<gallery mode=packed heights=200>
<gallery mode=packed heights=200>
Krome Studios (2016) (From - Ty the Tasmanian Tiger remastered version for PC).png
Krome Studios (2016) (From - Ty the Tasmanian Tiger remastered version for PC).png
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{{YouTube|id=Qtk-uUF5uao}}
{{YouTube|id=Qtk-uUF5uao}}


'''Logo:''' We zoom from the grey, red and white broken dots rotating, then a red phong shaded sphere zooms in to the "O" and then the dots merge to form the logo and flashes.
'''Logo:''' We zoom from {{color|gray}}, {{color|red}} and white broken dots rotating on a black background. Then a {{color|red}} phong shaded sphere zooms in. The dots merge to form the logo ("KROME", with the sphere in the "O", on a {{color|red}} rectangle with "S T U D I O S" on it), which flashes.


'''Technique:''' The bokeh dots rotating in the background.
'''Technique:''' CGI.


'''Music/Sounds:''' A synth tune comes in before the reverse cymbal.
'''Music/Sounds:''' A synth tune comes in before the reverse cymbal.


'''Availability:''' Current, appears on the first three remastered ''TY the Tasmanian Tiger'' games.
'''Availability:''' Current. Appears on the remastered ''Ty the Tasmanian Tiger'' games.




[[Category:Australian video game logos]]
[[Category:Australian video game logos]]

Revision as of 00:36, 11 June 2023


Background

Krome Studios is an Australian video game company with offices in Brisbane, Adelaide and Melbourne. The company was founded in 1999 as a joint venture between Robert Walsh and Gee Whiz! Entertainment. The additional office in Adelaide was created to adopt people from closed Ratbag (Midway Australia), and in 2006 Melbourne House was acquired from Atari. On 18 August 2010, it was reported that Krome had closed down their Adelaide studios and made significant staff cuts to their Melbourne and Brisbane offices - with as many as 100 staff let go. On 18 October 2010, the company let go all of the remaining staff, marking the end of the company - supposedly. Two weeks later, the company was announced to still be alive in a limited capacity, and two years later, Krome announced a reboot of Ty the Tasmanian Tiger for mobile and PC. It has since made games for mobile and consoles since, and has released a remastered version of Ty the Tasmanian Tiger for PC on 22 March 2016 as an early access title (with the full release that December), followed by the other two games and new console ports. Its new headquarters are in Fortitude Valley, Queensland.



1st Logo (1999-2004)


Logo: On a stone wall is the word "KROME" in a "futuristic" font with a sphere inside the "O", also made of stone. A blue laser line passes through the screen and clears the word, making it shiny steel blue (and the sphere red) and sending a lot of sparks. "STUDIOS" then zooms in.

Variant: On a pair of Barbie games, the logo is still.

Technique: CGI.

Music/Sounds: The sound of a laser carving and a echoing lock sound.

Availability: Seen on early games like Championship Surfer. It also appears on Barbie: Beach Vacation, Barbie: Sparkling Ice Show and in-credit on the TY the Tasmanian Tiger trilogy with the Trademark symbol.

2nd Logo (8 October 2002-11 October 2005, 22 March 2016-30 June 2021)


Logo: On a background with drawings (mostly of pawprints), we see "KROME" (in the same font as before) blending in with the background. It turns steel blue while the sphere turns red and "STUDIOS" appears below.

Technique: CGI.

Music/Sounds: A soothing low melody using traditional aboriginal instruments.

Availability: Seen on all three of the Ty the Tasmanian Tiger games on the Xbox, PlayStation 2 and GameCube in the opening, and on the PC and newer console versions as an extra (the 5th logo is used in the opening in these versions).

3rd Logo (2005-2010)


Logo: The logo zooms in on a black background with a trail effect, mostly in white and red colors, with a red sphere inside the "O" in "KROME". The trail absorbs itself into the logo and it becomes completely sharp black with a white outline, and the word "STUDIOS" appears in white.

Variants:

  • Later, the logo appears in a shine, made as a sped-up version of the described action, and it is altered to gain volume effect. The red button is clearly 3D.
  • On The Legend of Spyro: The Eternal Night, a monster walks to the right, then a bunch of screaming monsters run to the left, chased by Spyro, and the orange logo appears through background mist, then gains its usual colors.

Technique: CGI.

Music/Sounds: The sound of a whoosh.

Availability: Seen on Hellboy: The Science of Evil, Star Wars: The Force Unleashed, the first two Legend of Spyro installments and other games.

4th Logo (24 March 2010) (Game Room custom variant)


Logo: On a pixelated (and animated) space background, many parts of the word "KROME" (in its corporate font and also pixelated and in the form of little white spaceships) come together to form the logo. Once they do, the background flashes, turning the logo into the same one as the previous logo and turning the background into a black one. "STUDIOS" fades in below.

Technique: 8-bit CGI.

Music/Sounds: Retro 8-bit noises are heard as the Game Room theme plays for a bit, followed by a clang when the logo forms.

Availability: Extinct. Only seen on Game Room, which shut down as of early 2017.

5th Logo (22 March 2016-)


Logo: We zoom from gray, red and white broken dots rotating on a black background. Then a red phong shaded sphere zooms in. The dots merge to form the logo ("KROME", with the sphere in the "O", on a red rectangle with "S T U D I O S" on it), which flashes.

Technique: CGI.

Music/Sounds: A synth tune comes in before the reverse cymbal.

Availability: Current. Appears on the remastered Ty the Tasmanian Tiger games.

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