Live Interactive: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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(1997)
(1997)


<u>Logo</u>: We see the word "'''''LIVE'''''" flying from below and two segmented pyramids from the sides. They merge into a single, more condensed pyramid and form the complete logo, similar to the parent company, but red. Then it shines.
'''Logo</u>: We see the word "'''''LIVE'''''" flying from below and two segmented pyramids from the sides. They merge into a single, more condensed pyramid and form the complete logo, similar to the parent company, but red. Then it shines.


<u>FX/SFX</u>: Parts of the logo flying and shining.
'''FX/SFX</u>: Parts of the logo flying and shining.


<u>Music/Sounds</u>: A short synth note with a splash sound.
'''Music/Sounds</u>: A short synth note with a splash sound.


<u>Availability</u>: Ultra rare. Can be found only on ''The Arrival''.
'''Availability</u>: Ultra rare. Can be found only on ''The Arrival''.


<u>Editor's Note</u>: None.
'''Editor's Note</u>: None.

Revision as of 11:38, 28 October 2020

Background: Live Interactive was an ultra short-lived game publishing division of Live Entertainment, which later became Artisan and was folded into Lions Gate Films. This gaming division only released one game, a CD-ROM adaption of the 1996 film The Arrival.

(1997)

Logo: We see the word "LIVE" flying from below and two segmented pyramids from the sides. They merge into a single, more condensed pyramid and form the complete logo, similar to the parent company, but red. Then it shines.

FX/SFX: Parts of the logo flying and shining.

Music/Sounds: A short synth note with a splash sound.

Availability: Ultra rare. Can be found only on The Arrival.

Editor's Note: None.

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