Lobotomy Software: Difference between revisions

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{{PageCredits|description=Bluecat1224|capture=LogoDatabase|edits=nihirichan and LogoDatabase|video=Broken Saw}}
Logo descriptions by Bluecat1224
Logo captures by Bluecat1224
Editions bynihirichan


===Background===
Background: Lobotomy Software (later Lobotomy Studios after being purchased by Crave Entertainment) was founded in Redmond, Washington by former employees of Nintendo of America (with engineers being hired from the former Manley and Associates, which became EA Seattle). After starting small with several tech demos, the team released their first major title on the DOS, Powerslave (known as Exhumed in European countries and made with 3D Realm's Build engine). The game's strong sales set the way for ports to the Sega Saturn and the PlayStation with their own in-house engine entitled SlaveDriver, with their work impressing Sega to the extent they had the team port Quake and Duke Nukem 3D to the Saturn console with the said engine. In 1998, the studio was brought out by Crave Entertainment, and was closed down resulting in the cancellation of their final projects, a sequel to Powerslave and a "casino simulator" set within Caesar's Palace.
'''Lobotomy Software''' (later "Lobotomy Studios" after being purchased by [[Crave Games|Crave Entertainment]]) was founded in Redmond, Washington by former employees of '''Nintendo of America''' (with engineers being hired from the former [[Manley & Associates]], which became '''EA Seattle'''). After starting small with several tech demos, the team released their first major title on the DOS, ''Powerslave'' (known as ''Exhumed'' in European countries and made with [[3D Realms]]' Build engine). The game's strong sales set the way for ports to the [[Sega Saturn]] and [[PlayStation|Sony PlayStation]] with their own in-house engine entitled ''SlaveDriver'', with their work impressing Sega to the extent they had the team port ''Quake'' and ''Duke Nukem 3D'' to the Saturn console with said engine.


In 1998, the studio was brought out by Crave Entertainment and was closed down, resulting in the cancellation of their final projects: a sequel to ''Powerslave'' and a [[Nintendo 64]] "casino simulator" game set within Caesar's Palace.
(1996-1997)
File:Lobotomy logo.png


===Logo (September 26, 1996-October 31, 1997)===
Logo: On a brown background, we see a red grungy box. Inside, we see an abstract face of a guy (may remind some of Kanal 5's animated 3rd logo) with googly eyes, a really large mouth, plump nose, and crudely-drawn hair with a large cowlick. Under the picture, we see scribbly words words, saying:
<gallery mode="packed" heights="200">
LOBOTOMY
File:Lobotomy_Software,_Inc._(1996;_Powerslave).PNG
SOFTWARE INC.
File:Lobotomy_Software,_Inc._(1997;_Duke_Nukem_3D_-_Sega_Saturn).PNG
File:Lobotomy_Software,_Inc._(1997;_Quake_-_Sega_Saturn).PNG
File:Lobotomy_Software,_Inc._(1997;_Quake_Attract_Mode_-_Sega_Saturn).PNG
</gallery>
{{YouTube|id=haBKUHpqDN0|id2=KT2-1PB4YOk|id3=zTfavh69pW4|id4=cA-zC6LO8_8}}


'''Visuals:''' On a brown worn-out wall background, there is a red grungy box. Inside, there is an abstract face of a man with googly eyes, a really large mouth, a plump nose, and crudely-drawn hair with a large cowlick. Under the picture is the text in a scribbly-like font reading:
FX/SFX: None.


'''LOBOTOMY''' <br>
Music/Sounds: Medium-pitch, echoed laughter.
'''SOFTWARE INC.'''


'''Variants:'''
Availability: Seen on Powerslave (or Exhumed in Europe) and the Sega Saturn ports of Quake and Duke Nukem 3D.
* On ''Duke Nukem 3D'', the logo takes place on a white background.
* On ''Quake'', the logo is carved onto a wooden porta-potty, which then emits a glowing light inside. The attract mode features a semi-inverted version on a panel along with the [[Sega]] and [[Id Software|id Software]] logo.


'''Technique:''' A still, computerized graphic. The ''Quake'' variant contains panning effects.
Editor's Note: None.

'''Audio:''' A snickering, menacing laugh.

'''Audio:'''
* On the PAL version of ''Powerslave'' (titled ''Exhumed''), it is silent.
* On ''Quake'', crickets can be heard chirping, along with a clicking sound when the light comes on, followed by the laugh.

'''Availability:''' Seen on ''Powerslave'' (or ''Exhumed'' in Europe) and the Sega Saturn ports of ''Quake'' and Duke Nukem 3D.

[[Category:American video game logos]]
[[Category:United States]]
[[Category:Video game logos]]

Latest revision as of 11:58, 9 August 2024


Background

Lobotomy Software (later "Lobotomy Studios" after being purchased by Crave Entertainment) was founded in Redmond, Washington by former employees of Nintendo of America (with engineers being hired from the former Manley & Associates, which became EA Seattle). After starting small with several tech demos, the team released their first major title on the DOS, Powerslave (known as Exhumed in European countries and made with 3D Realms' Build engine). The game's strong sales set the way for ports to the Sega Saturn and Sony PlayStation with their own in-house engine entitled SlaveDriver, with their work impressing Sega to the extent they had the team port Quake and Duke Nukem 3D to the Saturn console with said engine.

In 1998, the studio was brought out by Crave Entertainment and was closed down, resulting in the cancellation of their final projects: a sequel to Powerslave and a Nintendo 64 "casino simulator" game set within Caesar's Palace.

Logo (September 26, 1996-October 31, 1997)


Visuals: On a brown worn-out wall background, there is a red grungy box. Inside, there is an abstract face of a man with googly eyes, a really large mouth, a plump nose, and crudely-drawn hair with a large cowlick. Under the picture is the text in a scribbly-like font reading:

LOBOTOMY
SOFTWARE INC.

Variants:

  • On Duke Nukem 3D, the logo takes place on a white background.
  • On Quake, the logo is carved onto a wooden porta-potty, which then emits a glowing light inside. The attract mode features a semi-inverted version on a panel along with the Sega and id Software logo.

Technique: A still, computerized graphic. The Quake variant contains panning effects.

Audio: A snickering, menacing laugh.

Audio:

  • On the PAL version of Powerslave (titled Exhumed), it is silent.
  • On Quake, crickets can be heard chirping, along with a clicking sound when the light comes on, followed by the laugh.

Availability: Seen on Powerslave (or Exhumed in Europe) and the Sega Saturn ports of Quake and Duke Nukem 3D.

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