Natsume (Japan): Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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===1st Logo (November 10, 1988)===
===1st Logo (November 10, 1988)===
[[File:Natsume (1988) (Taken from Touhou Kenbun Roku, FC).png|center]]
[[File:Natsume (1988) (Taken from Touhou Kenbun Roku, FC).png|center]]
'''Logo:''' On a {{color|#00008b|dark blue}} background, we see the text "<span style="background:linear-gradient(180deg,#ffc0cb,#a020f0); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">''NATSUME''</span>". The text then sparkles from the top.
'''Visuals:''' Over a {{color|#00008b|dark blue}} background is the text "<span style="background:linear-gradient(180deg,#ffc0cb,#a020f0); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">''NATSUME''</span>". The text then sparkles from the top.


'''Technique:''' 2D animation.
'''Technique:''' 2D animation.
Line 23: Line 23:
'''Audio:''' A sparkling sound.
'''Audio:''' A sparkling sound.


'''Availability:''' Seen on the Famicom game of ''Touhou Kenbun Roku''.
'''Availability:''' Seen on ''Touhou Kenbun Roku'' for Famicom.


===2nd Logo (November 10, 1989-July 1995)===
===2nd Logo (November 10, 1989-July 1995)===
Line 35: Line 35:
Natsume (1995) (Taken from Wild Guns, SNES NA).png
Natsume (1995) (Taken from Wild Guns, SNES NA).png
</gallery>
</gallery>
'''Logo:''' On a white background, we see the text "{{color|blue|{{font|Times New Roman|'''''NATSUME'''''}}}}".
'''Visuals:''' Over a white background is the text "{{color|blue|{{font|Times New Roman|'''''NATSUME'''''}}}}".


'''Variant:'''
'''Variant:'''
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*Starting in the fall of 1990, the logo was modified.
*Starting in the fall of 1990, the logo was modified.


'''Technique:''' None.
'''Technique:''' A still, sprite-based graphic.


'''Audio:''' None.
'''Audio:''' None.


'''Availability:''' The fullscreen version appears on the Famicom game of ''Dungeon & Magic: Swords of Element'', while the copyright version appears on the MSX game of ''Mitsume ga Tooru'', the Famicom game of ''QuarterBack Scramble: American Football Game'', including the unfinished American version, the NES game of ''Shatterhand'', the Japanese SFC game of ''Hansei Zaru Jirou-kun no Daibouken'' and the SNES game of ''Wild Guns''.
'''Availability:''' The fullscreen version appears on ''Dungeon & Magic: Swords of Element'' for Famicom, while the copyright version appears on ''Mitsume ga Tooru'' for MFX, ''QuarterBack Scramble: American Football Game'' for Famicom, including the unfinished American version, the ''Shatterhand'' for NES, ''Hansei Zaru Jirou-kun no Daibouken''for Super Famicom, and ''Wild Guns'' for NES.


===3rd Logo (December 15-23, 1989)===
===3rd Logo (December 15-23, 1989)===
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Natsume (1989) (Taken from Chuugoku Janshi Story - Tonpuu, FC).png
Natsume (1989) (Taken from Chuugoku Janshi Story - Tonpuu, FC).png
</gallery>
</gallery>
'''Logo:''' On a black background, we see the text "<span style="background:linear-gradient(180deg,#c3c3ff,#7c7cff,#0000ff); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;"><font face="Times New Roman">'''''NATSUME'''''</font></span>". The logo then sparkles to the top right, similar to the 1st logo.
'''Visuals:''' Over a black background is the text "<span style="background:linear-gradient(180deg,#c3c3ff,#7c7cff,#0000ff); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;"><font face="Times New Roman">'''''NATSUME'''''</font></span>". The logo then sparkles to the top right, similar to the 1st logo.


'''Variant:''' A still version exists on ''Chuugoku Janshi Story: Tonpuu''.
'''Variant:''' On ''Chuugoku Janshi Story: Tonpuu'', the logo is still.


'''Technique:''' 2D animation.
'''Technique:''' 2D animation.
Line 60: Line 60:
'''Audio:''' None.
'''Audio:''' None.


'''Availability:''' Seen on the Famicom games of ''Abadox'' and ''Chuugoku Janshi Story: Tonpuu''.
'''Availability:''' Seen on ''Abadox'' and ''Chuugoku Janshi Story: Tonpuu'' for Famicom.


===4th Logo (June 22, 1990-July 1992)===
===4th Logo (June 22, 1990-July 1992)===
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Natsume (1992) (Taken from Spanky's Quest, GB).png|GB version
Natsume (1992) (Taken from Spanky's Quest, GB).png|GB version
</gallery>
</gallery>
'''Logo:''' On a black background, a {{color|blue}} gradient bar appears, which wipes in to reveal the Natsume logo from before, albeit in the same texture.
'''Visuals:''' On a black background, a {{color|blue}} gradient bar appears, which wipes in to reveal the Natsume logo from before, albeit in the same texture.


'''Variant:'''
'''Variant:'''
*A black-on-white version exists on the Game Boy game of ''Spanky's Quest''. Plus, the logo was modified.
*On ''Spanky's Quest'', the logo is black-on-white and the text is modified.
*A post-1990 variant exists on the Famicom game of ''Chaos World''.
*A post-1990 variant exists on ''Chaos World''.


'''Technique:''' 2D animation.
'''Technique:''' 2D animation.
Line 78: Line 78:
'''Audio:''' None.
'''Audio:''' None.


'''Availability:''' Seen on the Famicom games of ''Final Mission'', ''Kage'' and ''Chaos World'', as well as the Game Boy game of ''Spanky's Quest''. The logo also appears on the NES game of ''Shadow of the Ninja'', a localized version of ''Kage''. Oddly, the logo's graphics appear on the NES game of ''Shatterhand'', albeit the logo is unfinished.
'''Availability:''' Seen on ''Final Mission'', ''Kage'', and ''Chaos World'' for Famicom, as well as ''Spanky's Quest'' for Game Boy. The logo also appears on ''Shadow of the Ninja'', a localized version of ''Kage'', for NES. Oddly, the logo's graphics appear on ''Shatterhand'' for NES, albeit the logo is unfinished.


===5th Logo (August 8, 1990-June 1991)===
===5th Logo (August 8, 1990-June 1991)===
Line 85: Line 85:
Natsume (1991) (Taken from Tail Gator, GB).png
Natsume (1991) (Taken from Tail Gator, GB).png
</gallery>
</gallery>
'''Logo:''' On a white background, the post-1990 Natsume logo in black wipes in.
'''Visuals:''' On a white background, the post-1990 Natsume logo in black wipes in.


'''Variant:''' A pre-1990 variant exists in the 1990 Japanese Game Boy game of ''Osawagase! Penguin Boy''.
'''Variant:''' A pre-1990 variant exists on ''Osawagase! Penguin Boy'' for Game Boy.


'''Technique:''' 2D sprite animation.
'''Technique:''' 2D sprite animation.
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'''Audio:''' None.
'''Audio:''' None.


'''Availability:''' Seen on the Game Boy games of ''Amazing Penguin'' and ''Tail Gator''.
'''Availability:''' Seen on ''Amazing Penguin'' and ''Tail Gator'' for Game Boy.


===6th Logo (January 25-June 1991)===
===6th Logo (January 25-June 1991)===
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Natsume (1991) (Taken from S.C.A.T. - Special Cybernetic Attack Team, NES).png
Natsume (1991) (Taken from S.C.A.T. - Special Cybernetic Attack Team, NES).png
</gallery>
</gallery>
'''Logo:''' On a black background, we see a blue gradient version of the post-1990 Natsume logo from the previous logos. Below it was a slogan "<span style="background:linear-gradient(180deg,#6b6b6b,#808080,#ffffff,#808080,#6b6b6b); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''It's TECHNOSTASY'''</span>".
'''Visuals:''' On a black background, there is a blue gradient version of the post-1990 Natsume logo from the previous logos. Below it was a slogan "<span style="background:linear-gradient(180deg,#6b6b6b,#808080,#ffffff,#808080,#6b6b6b); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">'''It's TECHNOSTASY'''</span>".


'''Variant:''' On ''S.C.A.T.: Special Cybernetic Attack Team'', the slogan is removed, and the copyright is added.
'''Variant:''' On ''S.C.A.T.: Special Cybernetic Attack Team'', the slogan is removed, and a copyright notice is added.


'''Technique:''' None.
'''Technique:''' A still, sprite- based graphic.


'''Audio:''' None.
'''Audio:''' None.


'''Availability:''' Seen on the Famicom game of ''Koufuku o Yobu Game: Dora Dora Dora'' and the NES game of ''S.C.A.T.: Special Cybernetic Attack Team''.
'''Availability:''' Seen on ''Koufuku o Yobu Game: Dora Dora Dora'' for Famicom and ''S.C.A.T.: Special Cybernetic Attack Team'' for NES.


===7th Logo (December 27, 1991-June 30, 1995)===
===7th Logo (December 27, 1991-June 30, 1995)===
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Natsume (1994) (Taken from Shimono Masaki no Fishing to Bassing, SFC).png
Natsume (1994) (Taken from Shimono Masaki no Fishing to Bassing, SFC).png
</gallery>
</gallery>
'''Logo:''' On a white background, a {{color|blue}} line draws in. The text "{{color|blue|It's TECHNOSTASY.}}" and "{{color|blue|SINCE 1987}}" slides in from the left and the right. The post-1990 Natsume logo then wipes in. Then the text and the logo splits away.
'''Visuals:''' On a white background, a {{color|blue}} line draws in. The text "{{color|blue|It's TECHNOSTASY.}}" and "{{color|blue|SINCE 1987}}" slides in from the left and the right. The post-1990 Natsume logo then wipes in. Then the text and the logo splits away.


'''Variants:'''
'''Variants:'''
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'''Audio:''' None.
'''Audio:''' None.


'''Availability:''' The animated version was seen on the Super Famicom games of the two ''Pocky & Rocky'' games and the SNES game of ''Natsume Championship Wrestling''. The still versions appears on the Super Famicom games of ''Hansei Zaru Jirou-kun no Daibouken'', ''Shimono Masaki no Fishing to Bassing'' and ''Oomono Black Bass Fishing: Jinzouko-Hen''.
'''Availability:''' The animated version was seen the two ''Pocky & Rocky'' games for Super Famicom and ''Natsume Championship Wrestling'' for Super NES. The still versions appear on ''Hansei Zaru Jirou-kun no Daibouken'', ''Shimono Masaki no Fishing to Bassing'', and ''Oomono Black Bass Fishing: Jinzouko-Hen'' for Super NES.


===8th Logo (August 12, 1994-July 1995)===
===8th Logo (August 12, 1994-July 1995)===
[[File:Natsume (1994-1995) (Taken from Wild Guns, SFC and SNES).png|center]]
[[File:Natsume (1994-1995) (Taken from Wild Guns, SFC and SNES).png|center]]
'''Logo:''' On a wood background, we see gunshots that form the post-1990 Natsume logo from the previous logos inside. The logo turns to fire, and then the background turns to black, while the text turns {{color|blue}}.
'''Visuals:''' Over a wood background is gunshots that form the post-1990 Natsume logo from the previous logos inside. The logo turns to fire, and then the background turns to black, while the text turns {{color|blue}}.


'''Technique:''' 2D animation.
'''Technique:''' 2D animation.


'''Audio:''' Gunshot sounds,
'''Audio:''' Gunshot sounds.


'''Availability:''' Seen on the SNES game of ''Wild Guns''.
'''Availability:''' Seen on ''Wild Guns'' for Super NES.


===9th Logo (February 23, 1996-December 18, 1998)===
===9th Logo (February 23, 1996-December 18, 1998)===
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Natsume (1998) (Taken from Pocket Color Block, GBC).png
Natsume (1998) (Taken from Pocket Color Block, GBC).png
</gallery>
</gallery>
'''Logo:''' On a black background, the post-1990 Natsume logo from before appears in a {{color|blue}}-white gradient.
'''Visuals:''' On a black background, the post-1990 Natsume logo from before appears in a {{color|blue}}-white gradient.


'''Variants:'''
'''Variants:'''
Line 151: Line 151:
* On ''Pocket Color Block'', the background is white, and the text "{{color|blue|PLANNING & DEVELOPMENT}}" is shown above the logo.
* On ''Pocket Color Block'', the background is white, and the text "{{color|blue|PLANNING & DEVELOPMENT}}" is shown above the logo.


'''Technique:''' None.
'''Technique:''' A still, sprite- based graphic.


'''Audio:''' None.
'''Audio:''' None.


'''Availability:''' Seen on the 3DO game of ''Royal Pro Wrestling: Jikkyou Live!'', the Saturn game of ''Pyon Pyon Kyaruu no Mahjong Hiyori'' and the Game Boy Color game of ''Pocket Color Block''.
'''Availability:''' Seen on ''Royal Pro Wrestling: Jikkyou Live!'' for 3DO, ''Pyon Pyon Kyaruu no Mahjong Hiyori'' for Sega Saturn, and ''Pocket Color Block'' for Game Boy Color.


===10th Logo (April 23, 1999-November 28, 2013)===
===10th Logo (April 23, 1999-November 28, 2013)===
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THQ + Natsume Dream Creator (2007) (Taken from Spongebob to Nakamatachi, DS).png
THQ + Natsume Dream Creator (2007) (Taken from Spongebob to Nakamatachi, DS).png
</gallery>
</gallery>
'''Logo:''' On a white background, we see a stylized letter "{{color|#40e0d0|'''N'''}}" made out of triangles. Below it was the text "'''naтsume'''" in a futuristic-like font.
'''Visuals:''' On a white background, there is a stylized letter "{{color|#40e0d0|'''N'''}}" made out of triangles. Below it was the text "'''naтsume'''" in a futuristic-like font.


'''Variants:'''
'''Variants:'''
* Starting in 2001, there is a line with the text "DREAM CREATOR" below the logo.
* Starting in 2001, there is a line with the text "DREAM CREATOR" below the logo.
* Sometimes, the logo is on a black background.
* Sometimes, the logo is on a black background.
* On the Game Boy Color games of ''Action Man: Search for Base X'' and ''Saban's Power Rangers: Time Force'', the "N" symbol is absent.
* On ''Action Man: Search for Base X'' and ''Saban's Power Rangers: Time Force'' for Game Boy Color, the "N" symbol is absent.
* A 3D version exists on the Game Boy Advance games of ''Power Rangers: Wild Force'' and ''Buffy the Vampire Slayer: Wrath of the Darkhul King''.
* On ''Power Rangers: Wild Force'' and ''Buffy the Vampire Slayer: Wrath of the Darkhul King'' for Game Boy Advance, the logo is 3D.
* Starting with the DS version of ''Nicktoons: Battle for Volcano Island'', the text is moved to the right, and "DREAM CREATOR" is now in the same color as the "N".
* Starting with ''Nicktoons: Battle for Volcano Island'' for Nintendo DS, the text is moved to the right, and "DREAM CREATOR" is now in the same color as the "N".


'''Technique:''' None.
'''Technique:''' A still, sprite-based graphic.


'''Audio:''' None.
'''Audio:''' None.


'''Availability:''' It was seen on every Natsume game they developed, from the Game Boy Color games of ''Real Pro Yakyuu!'' to the Nintendo 3DS game of ''Toriko: Ultimate Survival''.
'''Availability:''' It was seen on every game they developed, from ''Real Pro Yakyuu!'' for Game Boy Color to ''Toriko: Ultimate Survival'' for Nintendo 3DS.
{{Chronology||[[NatsumeAtari]]}}
{{Chronology||[[NatsumeAtari]]}}
[[Category:Japanese video game logos]]
[[Category:Japanese video game logos]]

Latest revision as of 14:28, 23 March 2024


Background

Natsume Co., Ltd. was originally formed in Japan on October 20, 1987, by ex-former Konami employees to produce games for the Famicom. The company worked on several games, and opened its US division in 1988. The US division was later split in 1995. In 2013, Natsume Co., Ltd. was merged with Atari Inc. (no relation to American Atari companies) to form NatsumeAtari.


1st Logo (November 10, 1988)

Visuals: Over a dark blue background is the text "NATSUME". The text then sparkles from the top.

Technique: 2D animation.

Audio: A sparkling sound.

Availability: Seen on Touhou Kenbun Roku for Famicom.

2nd Logo (November 10, 1989-July 1995)

Visuals: Over a white background is the text "NATSUME".

Variant:

  • The logo usually appears within a copyright notice on a particular game.
  • Starting in the fall of 1990, the logo was modified.

Technique: A still, sprite-based graphic.

Audio: None.

Availability: The fullscreen version appears on Dungeon & Magic: Swords of Element for Famicom, while the copyright version appears on Mitsume ga Tooru for MFX, QuarterBack Scramble: American Football Game for Famicom, including the unfinished American version, the Shatterhand for NES, Hansei Zaru Jirou-kun no Daiboukenfor Super Famicom, and Wild Guns for NES.

3rd Logo (December 15-23, 1989)

Visuals: Over a black background is the text "NATSUME". The logo then sparkles to the top right, similar to the 1st logo.

Variant: On Chuugoku Janshi Story: Tonpuu, the logo is still.

Technique: 2D animation.

Audio: None.

Availability: Seen on Abadox and Chuugoku Janshi Story: Tonpuu for Famicom.

4th Logo (June 22, 1990-July 1992)

Visuals: On a black background, a blue gradient bar appears, which wipes in to reveal the Natsume logo from before, albeit in the same texture.

Variant:

  • On Spanky's Quest, the logo is black-on-white and the text is modified.
  • A post-1990 variant exists on Chaos World.

Technique: 2D animation.

Audio: None.

Availability: Seen on Final Mission, Kage, and Chaos World for Famicom, as well as Spanky's Quest for Game Boy. The logo also appears on Shadow of the Ninja, a localized version of Kage, for NES. Oddly, the logo's graphics appear on Shatterhand for NES, albeit the logo is unfinished.

5th Logo (August 8, 1990-June 1991)

Visuals: On a white background, the post-1990 Natsume logo in black wipes in.

Variant: A pre-1990 variant exists on Osawagase! Penguin Boy for Game Boy.

Technique: 2D sprite animation.

Audio: None.

Availability: Seen on Amazing Penguin and Tail Gator for Game Boy.

6th Logo (January 25-June 1991)

Visuals: On a black background, there is a blue gradient version of the post-1990 Natsume logo from the previous logos. Below it was a slogan "It's TECHNOSTASY".

Variant: On S.C.A.T.: Special Cybernetic Attack Team, the slogan is removed, and a copyright notice is added.

Technique: A still, sprite- based graphic.

Audio: None.

Availability: Seen on Koufuku o Yobu Game: Dora Dora Dora for Famicom and S.C.A.T.: Special Cybernetic Attack Team for NES.

7th Logo (December 27, 1991-June 30, 1995)

Visuals: On a white background, a blue line draws in. The text "It's TECHNOSTASY." and "SINCE 1987" slides in from the left and the right. The post-1990 Natsume logo then wipes in. Then the text and the logo splits away.

Variants:

  • A still version of the logo exists on a white or black background.
  • On Oomono Black Bass Fishing: Jinzouko-Hen, the still version has the text "PROGRAMMED BY" on the top left of the logo.

Technique: 2D animation.

Audio: None.

Availability: The animated version was seen the two Pocky & Rocky games for Super Famicom and Natsume Championship Wrestling for Super NES. The still versions appear on Hansei Zaru Jirou-kun no Daibouken, Shimono Masaki no Fishing to Bassing, and Oomono Black Bass Fishing: Jinzouko-Hen for Super NES.

8th Logo (August 12, 1994-July 1995)

Visuals: Over a wood background is gunshots that form the post-1990 Natsume logo from the previous logos inside. The logo turns to fire, and then the background turns to black, while the text turns blue.

Technique: 2D animation.

Audio: Gunshot sounds.

Availability: Seen on Wild Guns for Super NES.

9th Logo (February 23, 1996-December 18, 1998)

Visuals: On a black background, the post-1990 Natsume logo from before appears in a blue-white gradient.

Variants:

  • On Pyon Pyon Kyaruu no Mahjong Hiyori, the slogan "It's TECHNOSTASY. SINCE 1987" is shown below the logo.
  • On Pocket Color Block, the background is white, and the text "PLANNING & DEVELOPMENT" is shown above the logo.

Technique: A still, sprite- based graphic.

Audio: None.

Availability: Seen on Royal Pro Wrestling: Jikkyou Live! for 3DO, Pyon Pyon Kyaruu no Mahjong Hiyori for Sega Saturn, and Pocket Color Block for Game Boy Color.

10th Logo (April 23, 1999-November 28, 2013)

Visuals: On a white background, there is a stylized letter "N" made out of triangles. Below it was the text "naтsume" in a futuristic-like font.

Variants:

  • Starting in 2001, there is a line with the text "DREAM CREATOR" below the logo.
  • Sometimes, the logo is on a black background.
  • On Action Man: Search for Base X and Saban's Power Rangers: Time Force for Game Boy Color, the "N" symbol is absent.
  • On Power Rangers: Wild Force and Buffy the Vampire Slayer: Wrath of the Darkhul King for Game Boy Advance, the logo is 3D.
  • Starting with Nicktoons: Battle for Volcano Island for Nintendo DS, the text is moved to the right, and "DREAM CREATOR" is now in the same color as the "N".

Technique: A still, sprite-based graphic.

Audio: None.

Availability: It was seen on every game they developed, from Real Pro Yakyuu! for Game Boy Color to Toriko: Ultimate Survival for Nintendo 3DS.

Natsume (Japan)
NatsumeAtari
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