Puzzlekings: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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PuzzleKings (2002) (From ZooCube for Game Boy Advance).png |
PuzzleKings (2002) (From ZooCube for Game Boy Advance).png |
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<u>'''Logo'''</u>: On a black background, a green streak wipes in from the left as the camera pans around, followed by "{{Font|Impact|puzzlekings}}" in rainbow colors and in a Impact font. the text "high adrenalin puzzle games" flashes in below. |
<u>'''Logo'''</u>: On a black background, a green streak wipes in from the left as the camera pans around, followed by "{{Font|Impact|puzzlekings}}" in rainbow gradient colors and in a Impact font. the text "high adrenalin puzzle games" flashes in below. |
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<u>'''Variant'''</u>: On the Game Boy Advance version of ''ZooCube'', the logo is still and 2D, the background is white and the URL "www.puzzlekings.com" is seen below. Plus, it is on a border. |
<u>'''Variant'''</u>: On the Game Boy Advance version of ''ZooCube'', the logo is still and 2D with no gradients, the background is white and the URL "www.puzzlekings.com" is seen below. Plus, it is on a border. |
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<u>'''FX/SFX'''</u>: CGI. |
<u>'''FX/SFX'''</u>: CGI. |
Revision as of 23:51, 19 August 2023
(May 5, 2002-July 21, 2006)
Logo: On a black background, a green streak wipes in from the left as the camera pans around, followed by "puzzlekings" in rainbow gradient colors and in a Impact font. the text "high adrenalin puzzle games" flashes in below.
Variant: On the Game Boy Advance version of ZooCube, the logo is still and 2D with no gradients, the background is white and the URL "www.puzzlekings.com" is seen below. Plus, it is on a border.
FX/SFX: CGI.
Music/Sounds: A synth chime theme.
Availability: Seen on ZooCube.