Q-Sound: Difference between revisions

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''Editions by SnowflakesOmega''
''Editions by SnowflakesOmega''


===Background===
Background: QSound is the original name for a positional three-dimensional (3D) sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers. QSound was eventually re-dubbed "Q1" after the introduction of "Q2," a positional 3D algorithm for headphones. As the company's spatial audio algorithm family grew, and multi-speaker surround system support was added to the positional 3D process, the QSound positional 3D audio process became known simply as "Q3D". QSound was used in most CPS-II arcade system for notable games such as ''Super Street Fighter II Turbo'', ''Darkstalkers'', ''Marvel VS Capcom'', ''Eco Fighters'', ''Cyberbots'', ''Super Muscle Bomber'', and it was continued for Sony ZN-1 and ZN-2 for the''Street Fighter EX''series, ''Rival Schools'',''Star Gladiator,''up to ''Sonic Adventure'' for the Sega Dreamcast.
'''Q-Sound''' is the original name for a positional three-dimensional (3D) sound processing algorithm from Q-Sound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers. Q-Sound was eventually re-dubbed "Q1" after the introduction of "Q2," a positional 3D algorithm for headphones. As the company's spatial audio algorithm family grew, and multi-speaker surround system support was added to the positional 3D process, the Q-Sound positional 3D audio process became known simply as "Q3D". Q-Sound was used in most arcade games running on [[Capcom (Japan)|Capcom]]'s CPS-2 arcade system such as ''Super Street Fighter II'', ''Darkstalkers'', ''Marvel vs. Capcom'', ''Eco Fighters'', ''Cyberbots'', ''Super Muscle Bomber'', and it was also used on the Sony ZN-1 and ZN-2 for the ''Street Fighter EX'' series, ''Rival Schools'', ''Star Gladiator,'' and until ''Sonic Adventure'' for the Sega Dreamcast.


(September 10, 1993-December 22, 2003, January 19, 2006)
===(September 10, 1993-December 22, 2003, January 19, 2006)===




Logo: Basically a black screen with the Q-Sound logo in the middle and the blue words Virtual Audio surround the middle. The byline, copyrights, and how the Virtual Audio System works go on the bottom along with a normal Capcom logo on the very bottom. Usually at the end of the jingle takes you to a <nowiki>''</nowiki>Winners Don't Use Drugs" Screen, copyrights, a Capcom logo, or just stays there until a demonstration of the game begins.
'''Logo:''' Basically a black screen with the Q-Sound logo in the middle and the blue words Virtual Audio surround the middle. The byline, copyrights, and how the Virtual Audio System works go on the bottom along with a Capcom logo on the very bottom. Usually at the end of the jingle it takes you to a <nowiki>''</nowiki>Winners Don't Use Drugs" Screen, more copyrights, another Capcom logo, or it just stays there until a demonstration of the game begins.


'''Variant''': A widescreen version exists on ''Capcom Classics Collection Reloaded'' for the PSP, this version also removes the Capcom logo as it has already displayed in it's own screen before this logo.
FX/SFX: None.


'''FX/SFX''': None.
Music/Sounds: Either of those 4 themes would play, changing their style on each game:


'''Music/Sounds:''' Either of those 4 themes would play, changing their style on each game:
* Theme 1: A jazzy 12-note bell (or piano) theme with a bass guitar, ending with some chimes.

* Theme 2: A 5-note theme, with 6 more notes after the last note hits.
* Theme 3: An 11-note synth theme.
*First Theme: A jazzy 12-note bell (or piano) theme with a bass guitar, ending with some chimes.
* Second Theme: A 5-note theme, with 6 more notes after the last note hits.
* Theme 4: Two slow ascending piano arpeggios.
*Third Theme: An 11-note synth theme.
*Fourth Theme: Two slow ascending piano arpeggios.


Other games may have the logo silent.
Other games may have the logo silent.


Theme Variants: Below there are some notable variants of the themes (mainly the 1st one):
'''Theme Variants:''' Below there are some notable variants of the themes (mainly the 1st one):


* Sometimes, the last note of the 1st theme is extended, making the chimes inaudible. This was spotted on some ''Marvel'' and ''Street Fighter'' games.
*Sometimes, the last note of the first theme is extended, making the chimes inaudible. This was spotted on some Marvel and ''Street Fighter'' games.
* The 1st theme is high-pitched on a few games including ''Hyper Street Fighter II''.
*On ''Super Street Fighter II'', ''Super Street Fighter II Turbo'', ''Eco Fighters'', and ''Hyper Street Fighter II'', The first theme is high-pitched.
* On ''Puzzle Fighter II'' the 12-note theme is played on a marimba.
*On ''Super Puzzle Fighter II Turbo'', the first theme is played on a marimba.
*On the ''Vampire/Vampire Hunter'' series and a few other games the chimes are played throughout the whole theme.
* Sometimes the 1st theme is more random than usual.
*On ''Star Gladiator 2'', the second theme is played on a piano that echoes.
* On the ''Vampire/Vampire Hunter'' series and a few other games the chimes are played throughout the whole theme.
* On ''Star Gladiator 2'' the 5-note theme is played on a piano that echoes.
*On ''Street Fighter EX,'' the first theme is played on high synthesizers.
* On ''Street Fighter EX'' the 1st theme is played on high synthesizers.


Availability: Pretty rare these days depending on where you live. Available on every CPS-2 supported game you can find. The version with the 1st theme is the most common and can be found on most ''Street Fighter'', ''Marvel'' and ''Mega Man'' games. The 2nd theme is more common in Japanese CPS1/2 games although it can be found on ''Street Fighter Alpha 3''. The 3rd theme is available on Arika games, including ''Street Fighter EX2'' and ''Tetris: The Grand Master''. The 4th theme has been only spotted on ''Dimahoo'' so far. It officially last appeared on ''Hyper Street Fighter II''. It later appeared on re-releases of Capcom arcade collection games (Mainly ''Capcom Classics Collection''and ''Street Fighter Alpha Anthology,'' which emulates the arcade versions.) and ''Street Fighter Alpha 3 MAX'' for the PSP. The logo is removed on''Street Fighter 30th Anniversary Collection''(Except ''Alpha 3''), despite that it can be heard on the games' soundtracks in the Music section in the Museum.
'''Availability:''' Pretty rare these days depending on where you live. Available on every CPS-2 supported game you can find. The version with the first theme is the most common and can be found on most ''Street Fighter'' and Marvel games as well as ''Mega Man: The Power Battle'' and it's sequel, ''Mega Man 2: The Power Fighters''. The second theme is more common in Japanese CPS1/2 games although it can be found on ''Street Fighter Alpha 3'' and the ''Capcom Classics Collection Reloaded'' variant. The third theme is available on Arika games, including ''Street Fighter EX2'' and ''Tetris: The Grand Master''. The fourth theme has been only spotted on ''Dimahoo'' so far. It officially last appeared on ''Hyper Street Fighter II''. It later appeared on re-releases of Capcom arcade collection games (Mainly ''Capcom Classics Collection'' and ''Street Fighter Alpha Anthology,'' which emulates the arcade versions) and ''Street Fighter Alpha 3 MAX'' for the PSP. The logo is removed on ''Street Fighter 30th Anniversary Collection'' (Except ''Alpha 3''), despite that it can be heard on the games' soundtracks in the Music section in the Museum.


Editor's Note: The logo is well known in the arcade community and it is a fan favorite.
'''Editor's Note:''' The logo is well known in the arcade community and it is a fan favorite.

Revision as of 13:11, 7 February 2022

Logo descriptions by Henry Richard Carrillo

Photos by www.Segsgagadomain.com

Editions by SnowflakesOmega

Background

Q-Sound is the original name for a positional three-dimensional (3D) sound processing algorithm from Q-Sound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers. Q-Sound was eventually re-dubbed "Q1" after the introduction of "Q2," a positional 3D algorithm for headphones. As the company's spatial audio algorithm family grew, and multi-speaker surround system support was added to the positional 3D process, the Q-Sound positional 3D audio process became known simply as "Q3D". Q-Sound was used in most arcade games running on Capcom's CPS-2 arcade system such as Super Street Fighter II, Darkstalkers, Marvel vs. Capcom, Eco Fighters, Cyberbots, Super Muscle Bomber, and it was also used on the Sony ZN-1 and ZN-2 for the Street Fighter EX series, Rival Schools, Star Gladiator, and until Sonic Adventure for the Sega Dreamcast.

(September 10, 1993-December 22, 2003, January 19, 2006)

Logo: Basically a black screen with the Q-Sound logo in the middle and the blue words Virtual Audio surround the middle. The byline, copyrights, and how the Virtual Audio System works go on the bottom along with a Capcom logo on the very bottom. Usually at the end of the jingle it takes you to a ''Winners Don't Use Drugs" Screen, more copyrights, another Capcom logo, or it just stays there until a demonstration of the game begins.

Variant: A widescreen version exists on Capcom Classics Collection Reloaded for the PSP, this version also removes the Capcom logo as it has already displayed in it's own screen before this logo.

FX/SFX: None.

Music/Sounds: Either of those 4 themes would play, changing their style on each game:

  • First Theme: A jazzy 12-note bell (or piano) theme with a bass guitar, ending with some chimes.
  • Second Theme: A 5-note theme, with 6 more notes after the last note hits.
  • Third Theme: An 11-note synth theme.
  • Fourth Theme: Two slow ascending piano arpeggios.

Other games may have the logo silent.

Theme Variants: Below there are some notable variants of the themes (mainly the 1st one):

  • Sometimes, the last note of the first theme is extended, making the chimes inaudible. This was spotted on some Marvel and Street Fighter games.
  • On Super Street Fighter II, Super Street Fighter II Turbo, Eco Fighters, and Hyper Street Fighter II, The first theme is high-pitched.
  • On Super Puzzle Fighter II Turbo, the first theme is played on a marimba.
  • On the Vampire/Vampire Hunter series and a few other games the chimes are played throughout the whole theme.
  • On Star Gladiator 2, the second theme is played on a piano that echoes.
  • On Street Fighter EX, the first theme is played on high synthesizers.

Availability: Pretty rare these days depending on where you live. Available on every CPS-2 supported game you can find. The version with the first theme is the most common and can be found on most Street Fighter and Marvel games as well as Mega Man: The Power Battle and it's sequel, Mega Man 2: The Power Fighters. The second theme is more common in Japanese CPS1/2 games although it can be found on Street Fighter Alpha 3 and the Capcom Classics Collection Reloaded variant. The third theme is available on Arika games, including Street Fighter EX2 and Tetris: The Grand Master. The fourth theme has been only spotted on Dimahoo so far. It officially last appeared on Hyper Street Fighter II. It later appeared on re-releases of Capcom arcade collection games (Mainly Capcom Classics Collection and Street Fighter Alpha Anthology, which emulates the arcade versions) and Street Fighter Alpha 3 MAX for the PSP. The logo is removed on Street Fighter 30th Anniversary Collection (Except Alpha 3), despite that it can be heard on the games' soundtracks in the Music section in the Museum.

Editor's Note: The logo is well known in the arcade community and it is a fan favorite.

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