Reflexive Entertainment: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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{{ImageTOC
|Reflexive Entertainment (Swarm).jpg|1st Logo (March 1998)
|Reflexive Entertainment (Star Trek).jpg|2nd Logo (March 19-30, 2001)
|Reflexive Entertainment (Lionheart).jpg|3rd Logo (2001-2004)
|Reflexive.png|4th Logo (2004-2008)
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}}
 
===1st Logo (March 1998)===
[[File:Reflexive Entertainment (Swarm).jpg|center|350px]]
 
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'''Availability:''' Seen on ''Swarm''.
 
===2nd Logo (March 19-30, 2001)===
[[File:Reflexive Entertainment (Star Trek).jpg|center|350px]]
{{YouTube|id=inje_XBZUXg}}
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'''Music/Sounds:''' The sounds of comet flying and shield drawing.
 
'''Availability:''' Seen on their games at the time such as ''Lionheart: Legacy of the Crusader''.
 
===4th Logo (2004-2008)===
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'''Music/Sounds:''' Metallic sounds when the letters hit the floor, the hero straining when lifting the shield, then, he pronounces "Ree-flexive" in a deep voice.
 
'''Availability:''' No longer current, but still common on games developed gamesby them, such as the two ''Big Kahuna Reef'' sequels, ''Big Kahuna Words'' and ''Big Kahuna Reef 2 - Chain Reaction''. Also seen on ''Ricochet Infinity''.
 
===5th Logo (2008-2010)===

Revision as of 13:52, 2 April 2023

Background

Reflexive Entertainment was founded in 1997 and after the release of Lionheart in 2003, they focused entirely on net-publishing and small game development. In 2008, the company was acquired by online shopping company Amazon.



1st Logo (March 1998)

Logo: On a rusty metal background, we see a red oval shield with an infinity knot made in 3D on it. Below, we the word "Reflexive" written in a slightly spaced-out font. The entire logo is also covered with rust.

Technique: None.

Music/Sounds: None.

Availability: Seen on Swarm.

2nd Logo (March 19-30, 2001)


Logo: As we move across a reddish-yellow space background, the Reflexive shield fades in, shining with blue light. Then a blue laser wipes in "entertainment".

Technique: 3D computer animation.

Music/Sounds: Just a hollow background sound with a whoosh.

Availability: Seen on Star Trek: Away Team.

3rd Logo (2001-2004)


Logo: We see a space full of tubes and gears, with a window full of purple vortex. A blue comet appears heading to the window, hits the vortex and makes a lot of light. The light organizes into the Reflexive shield, drawing the infinity knot on it, and the company name zooms in below.

Technique: CGI animation.

Music/Sounds: The sounds of comet flying and shield drawing.

Availability: Seen on their games at the time such as Lionheart: Legacy of the Crusader.

4th Logo (2004-2008)


Logo: A CGI super hero wearing a black skintight suit with white markings and a cape jumps into the screen, and stands looking at us and smiling on a white background. Suddenly, the letters "Re" fall from the sky, and he dives to the right. Then, the letters "flex" fall down, making the hero jump away again. Third time, he escapes from the falling "ive" and rises into the air. The Reflexive shield falls down, the catches it and with great effort, he moves it straight. The logo fades out shortly after.

Variant: The logo described was used for development, but there was a still version on a black background for publishing.

Technique: CGI animation.

Music/Sounds: Metallic sounds when the letters hit the floor, the hero straining when lifting the shield, then, he pronounces "Ree-flexive" in a deep voice.

Availability: No longer current, but still common on games developed by them, such as the two Big Kahuna Reef sequels, Big Kahuna Words and Big Kahuna Reef 2 - Chain Reaction. Also seen on Ricochet Infinity.

5th Logo (2008-2010)

Logo: The enhanced 3D Reflexive shield fades in, similar to the 2nd logo, with the text "DEVELOPED BY" above. A light streak runs over the logo border, and the picture fades out.

Technique: The light streak.

Variants: A still version of the logo exists on some games.

Music/Sounds: Some kind of "street-shop" tune ending with a windy pass, and the light striking sound.

Availability: Used on developed games, like Music Catch. The still version can be seen on other games, like Wik & the Fable of Souls.

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