RenderWare: Difference between revisions
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{{PageCredits|capture=Logoarto|video=goodcowgames, Digital media resources and |
{{PageCredits|capture=Logoarto and Chow Woon Gan|video=goodcowgames, Digital media resources, Wguayana and MartinIgna SalasV|edits=Chow Woon Gan}} |
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===Background=== |
===Background=== |
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'''RenderWare''' is the massively-used game engine developed by [[Criterion Games|Criterion Studios]]. |
'''RenderWare''' is the massively-used game engine developed by [[Criterion Games|Criterion Studios]]. |
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{{ImageTOC |
{{ImageTOC |
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|RenderWare (2000).jpeg|1st Logo (1999-2000) |
|RenderWare (2000).jpeg|1st Logo (September 9, 1999-December 29, 2000) |
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|RenderWare (2001).jpeg|2nd Logo (June 28, 2001-February 4, 2005) |
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|RenderWare (2002).png|3rd Logo (May 20, 2002-June 26, 2009) |
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===1st Logo (1999-2000)=== |
===1st Logo (September 9, 1999-December 29, 2000)=== |
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<gallery mode="packed" heights="200"> |
<gallery mode="packed" heights="200"> |
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RenderWare (2000).jpeg |
RenderWare (2000).jpeg |
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{{guidance detail|reason=audio}} |
{{guidance detail|reason=audio}} |
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'''Visuals:''' On a white background, a C-shaped row of yellow balls appears moving on and surrounded by another row of red balls, which just fade in. Then, the text "'''RenderWare'''" materialises next to the rings and a |
'''Visuals:''' On a white background, a C-shaped row of yellow balls appears moving on and surrounded by another row of red balls, which just fade in. Then, the text "'''RenderWare'''" materialises next to the rings and a {{color|grey}} number "{{color|grey|'''3'''}}" zooms back rotating next to "'''RenderWare'''". |
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'''Variants:''' |
'''Variants:''' |
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'''Availability:''' The animated version can be seen on ''Deep Fighter'' for Dreamcast and ''Aqua Aqua'' for PS2. The still black-background version appeared on ''TrickStyle'', while the still version with the copyright notice can be seen on ''Rayman Revolution'' for PS2. |
'''Availability:''' The animated version can be seen on ''Deep Fighter'' for Dreamcast and ''Aqua Aqua'' for PS2. The still black-background version appeared on ''TrickStyle'', while the still version with the copyright notice can be seen on ''Rayman Revolution'' for PS2. |
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===2nd Logo ( |
===2nd Logo (June 28, 2001-February 4, 2005)=== |
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<gallery mode="packed" heights=" |
<gallery mode="packed" heights="150"> |
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RenderWare (2001, yellow BG).jpeg |
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File:ICgDYVMDYUS1o3JJfN-sqA12595.jpeg |
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RenderWare (2001).jpeg |
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File:IKMN-EHqQPOQGAwj4Qtn4Q15639.jpeg |
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RenderWare (2001, black BG).png |
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File:UEg2cXSKKdOPUxuIjlrv3w16048.png |
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RenderWare (2001) (from Grand Theft Auto III for the PS2).png |
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Rainbow and RenderWare (2001) (from Frank Herbert's Dune).png |
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RenderWare and Bink Video (2002) (from Outlaw Golf).png |
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RenderWare and GameSpy (2004) (from Outlaw Golf 2).png |
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RenderWare Graphics (2002) (from Tonka Monster Trucks for the PC).png |
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</gallery> |
</gallery> |
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{{YouTube|id=-mHuzAEdb30}} |
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'''Visuals:''' On a light blue background, three |
'''Visuals:''' On a {{color|lightblue|light blue}} background, three coloured shapes appear, each accompanied with a name of a RenderWare component, which dissolves immediately. {{color|blue|Blue}} comes first with Graphics, {{color|lightgreen|green}} with Audio and pink with Physics. Then the shapes zoom back and "'''RenderWare'''" in a black, shiny font zooms in below them. There is also "'''PLATFORM'''" below. |
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'''Variants:''' |
'''Variants:''' |
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* On some games, it <u>shares the screen with other logos</u>. |
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* Sometimes, the logo is <u>in-credit</u>, in the case of ''NFL Blitz 20-03''. |
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* On <u>both ''Outlaw Golf'' games</u>, the logo is glowing white and is next to the [[Bink Video]] (for ''Outlaw Golf'') or [[GameSpy]] (for ''Outlaw Golf 2'') logos. |
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* On <u>''Tonka: Monster Trucks''</u>, only the blue part of the logo (RenderWare Graphics) is shown. |
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'''Audio Variants:''' |
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** The latter variant also have the opening theme of the game playing through it. |
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'''Availability:''' |
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* Appeared on ''MX 2002 featuring Ricky Carmichael'', the first ''Burnout'', ''City Crisis'' and ''MegaRace 3'', among others. |
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* The black-background version was seen on ''Frank Herbert's Dune'' and ''Outlaw Golf 1'' and ''2'', while the yellow-background variant appears on ''Antz: Extreme Racing''. |
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* The RenderWare Graphics variant was only seen on ''Tonka: Monster Trucks''. |
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===3rd Logo (May 20, 2002-June 26, 2009)=== |
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'''Availability:''' Appeared on the first ''Burnout'', ''City Crisis'' and ''MegaRace 3'', among others. The black-background version was seen on ''Frank Herbert's Dune'', while the yellow-background variant appears on ''Antz: Extreme Racing''. |
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RenderWare (2002).png |
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RenderWare (2002, 2).jpeg |
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RenderWare (2004) (from The Polar Express for GameCube).png |
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File:7929b95f1260c84b5149c13dc3c997f3.png |
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RenderWare (2003) (from AFL Live 2004).png |
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File:QRye5T_V-K-diDIcm3XpHA8624.jpeg |
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RenderWare (2004) (from Future Tactics The Uprising for GameCube).png |
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File:4440caf87e58468648cf71b25b672f4b.png |
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RenderWare (2003) (from Starsky and Hutch videogame).png |
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File:C7e6dfee6af939f1104a68f30a78f4ff.png |
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RenderWare (2007) (from Crackdown).png |
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File:ThW-VsiU312DQ2pnv3SVGg19456.jpeg |
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RenderWare, SoundMax SPX and HAVOK (2002) (from WWE Crush Hour for GameCube).png |
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RenderWare, Havok and Bink Video (2003) (from Starsky and Hutch videogame for GameCube).png |
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ADX, Sofdec, Havok and RenderWare (2005) (from Darkwatch).png |
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Bink Video and RenderWare (2006) (from Backyard Sports Baseball 2007 for GameCube).png |
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RenderWare (2000's, on-screen bug).png |
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RenderWare (2003, in-credit).png |
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RenderWare Graphics (2005).jpeg |
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</gallery> |
</gallery> |
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{{ |
{{YouTube|id=U5nFAYfQh0k|id2=4jczUxHe-ys}} |
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'''Visuals:''' Over a white or black background, the silver relief word "'''RenderWare'''" in the same font as the previous logo zooms out rapidly and stops. |
'''Visuals:''' Over a white or black background, the silver relief word "{{color|silver|'''RenderWare'''}}" in the same font as the previous logo zooms out rapidly and stops. |
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''' |
'''Variants:''' |
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* On some games, the logo may or may not have a <u>registered trademark</u> on top of the logo. |
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* On programs packaged in the RenderWare Software Development Kit, the text was used as an on-screen bug on the bottom left and is abbreviated "RW". |
* On <u>programs packaged in the RenderWare Software Development Kit</u>, the text was used as an on-screen bug on the bottom left and is abbreviated "{{color|silver|'''RW'''}}". |
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* |
* Some games have the logo <u>in-credit</u>. |
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* Some games have the logo <u>shares the screen with other logos</u>. |
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* On <u>''Starsky and Hutch'' video game</u> and <u>''Crackdown''</u>, a copyright notice is seen below. |
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* Some games have a <u>different background</u>. For example, <u>''AFL Live 2004''</u> have the logo on a blue background with multiple transparent abstract shapes on the right. |
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* On <u>''Donkey Xote'' for PSP</u>, the RenderWare Graphics logo (consists of the logo with the text "{{Font|Helvetica|Graphics}}" below) is used, and it has a copyright notice below. |
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'''Technique:''' 2D computer animation. |
'''Technique:''' 2D computer animation, or a still digital graphic. |
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'''Audio:''' None, or the game's opening theme in some games. |
'''Audio:''' None, or the game's opening theme in some games. |
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'''Availability:''' |
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'''Availability:''' Can be seen on many games using this engine. The variant with "Graphics" appeared on ''Donkey Xote'' for PSP. The in-credit version appears in ''Sonic Heroes'', as well as some other games. |
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* Can be seen on many games using this engine, such as ''AFL Live 2004'', ''WWE Crush Hour'' and ''Crackdown''. |
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* The variant with "Graphics" appeared on ''Donkey Xote'' for PSP. |
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* The in-credit version appears in ''Sonic Heroes'', as well as some other games. |
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[[Category:United Kingdom]] |
[[Category:United Kingdom]] |
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[[Category:British technology logos]] |
[[Category:British technology logos]] |
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[[Category:Video game engine logos]] |
[[Category:Video game engine logos]] |
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[[Category:Electronic Arts]] |
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[[Category:Logos that vary depending on the source]] |
Latest revision as of 12:13, 9 August 2024
Logoarto and Chow Woon Gan
Editions by
Chow Woon Gan
Video captures courtesy of
goodcowgames, Digital media resources, Wguayana and MartinIgna SalasV
Background
RenderWare is the massively-used game engine developed by Criterion Studios.
Contents | ||
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![]() |
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![]() |
1st Logo (September 9, 1999-December 29, 2000) | 2nd Logo (June 28, 2001-February 4, 2005) | 3rd Logo (May 20, 2002-June 26, 2009) |
1st Logo (September 9, 1999-December 29, 2000)
![]() | The video of this logo may be too loud or severely distorted. |
Visuals: On a white background, a C-shaped row of yellow balls appears moving on and surrounded by another row of red balls, which just fade in. Then, the text "RenderWare" materialises next to the rings and a grey number "3" zooms back rotating next to "RenderWare".
Variants:
- There is a still prototype variant which takes place on a black background, and the colour rings face down and have a 3D effect. The name (without "3") is below it.
- There is a still version of the logo with a copyright notice below.
Technique: 2D computer animation. A digital graphic for the still version.
Audio: A harsh electronic jingle, followed by a rather loud whoosh. The still variants are silent.
Availability: The animated version can be seen on Deep Fighter for Dreamcast and Aqua Aqua for PS2. The still black-background version appeared on TrickStyle, while the still version with the copyright notice can be seen on Rayman Revolution for PS2.
2nd Logo (June 28, 2001-February 4, 2005)
Visuals: On a light blue background, three coloured shapes appear, each accompanied with a name of a RenderWare component, which dissolves immediately. Blue comes first with Graphics, green with Audio and pink with Physics. Then the shapes zoom back and "RenderWare" in a black, shiny font zooms in below them. There is also "PLATFORM" below.
Variants:
- There are still variants. One of them has a yellow background, and another has a black background and is missing "PLATFORM".
- On Grand Theft Auto III for the PS2, the logo blurs in on a black background with the "PLATFORM" text. Also, the text is in a light grey font. It then blurs out after a few seconds.
- On some games, it shares the screen with other logos.
- Sometimes, the logo is in-credit, in the case of NFL Blitz 20-03.
- On both Outlaw Golf games, the logo is glowing white and is next to the Bink Video (for Outlaw Golf) or GameSpy (for Outlaw Golf 2) logos.
- On Tonka: Monster Trucks, only the blue part of the logo (RenderWare Graphics) is shown.
Technique: 2D computer animation. A digital graphic for the still variants.
Audio: Three "bing" sounds followed by a synthesized charging-up-like sound.
Audio Variants:
- On the PS2 version of Scooby-Doo: Night of 100 Frights, alongside the still variants, the logo is silent.
- The latter variant also have the opening theme of the game playing through it.
Availability:
- Appeared on MX 2002 featuring Ricky Carmichael, the first Burnout, City Crisis and MegaRace 3, among others.
- The black-background version was seen on Frank Herbert's Dune and Outlaw Golf 1 and 2, while the yellow-background variant appears on Antz: Extreme Racing.
- The RenderWare Graphics variant was only seen on Tonka: Monster Trucks.
3rd Logo (May 20, 2002-June 26, 2009)
Visuals: Over a white or black background, the silver relief word "RenderWare" in the same font as the previous logo zooms out rapidly and stops.
Variants:
- On some games, the logo may or may not have a registered trademark on top of the logo.
- On programs packaged in the RenderWare Software Development Kit, the text was used as an on-screen bug on the bottom left and is abbreviated "RW".
- Some games have the logo in-credit.
- Some games have the logo shares the screen with other logos.
- On Starsky and Hutch video game and Crackdown, a copyright notice is seen below.
- Some games have a different background. For example, AFL Live 2004 have the logo on a blue background with multiple transparent abstract shapes on the right.
- On Donkey Xote for PSP, the RenderWare Graphics logo (consists of the logo with the text "Graphics" below) is used, and it has a copyright notice below.
- Later games have the logo fading in.
Technique: 2D computer animation, or a still digital graphic.
Audio: None, or the game's opening theme in some games.
Availability:
- Can be seen on many games using this engine, such as AFL Live 2004, WWE Crush Hour and Crackdown.
- The variant with "Graphics" appeared on Donkey Xote for PSP.
- The in-credit version appears in Sonic Heroes, as well as some other games.