RenderWare: Difference between revisions
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{{PageCredits|capture=Logoarto and Chow Woon Gan|video=goodcowgames, Digital media resources, Wguayana and MartinIgna SalasV|edits=Chow Woon Gan}} |
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===Background=== |
===Background=== |
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RenderWare is the massively-used game engine developed by [[Criterion Games|Criterion Studios]]. |
'''RenderWare''' is the massively-used game engine developed by [[Criterion Games|Criterion Studios]]. |
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{{ImageTOC |
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===1st Logo (1999-2000)=== |
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|RenderWare (2000).jpeg|1st Logo (September 9, 1999-December 29, 2000) |
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|RenderWare (2001).jpeg|2nd Logo (June 28, 2001-February 4, 2005) |
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|RenderWare (2002).png|3rd Logo (May 20, 2002-June 26, 2009) |
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}} |
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===1st Logo (September 9, 1999-December 29, 2000)=== |
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<gallery mode="packed" heights="200"> |
<gallery mode="packed" heights="200"> |
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RenderWare (2000).jpeg |
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File:GOTzpLd69HsBHETIM6kSWw25193.jpeg |
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RenderWare (1999).jpeg |
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File:9fFqqYtQPnR2nklEZDcBBQ15056.jpeg |
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</gallery> |
</gallery> |
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{{YouTube|id=z1O2OuaxR-Y}} |
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{{guidance detail|reason=audio}} |
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'''Visuals:''' On a white background, a C-shaped row of yellow balls appears moving on and surrounded by another row of red balls, which just fade in. Then, the text "'''RenderWare'''" materialises next to the rings and a grey number "{{color|grey|'''3'''}}" zooms back rotating next to "'''RenderWare'''". |
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{{youtube|id=https://youtu.be/z1O2OuaxR-Y}} |
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{{Noise Warning}} |
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'''Variants:''' |
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'''Nickname:''' "Circle of Spheres" |
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* There is a <u>still prototype variant</u> which takes place on a black background, and the colour rings face down and have a 3D effect. The name (without "'''3'''") is below it. |
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* There is a <u>still version</u> of the logo with a copyright notice below. |
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'''Technique:''' 2D computer animation. A digital graphic for the still version. |
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'''Logo:''' On a white background, a C-shaped row of yellow balls appears moving on and surrounded by another row of red balls, which just fade in. Then "'''RenderWare'''" appears inside the cut by ripple effect and "'''3'''" is blasted next in gray font. |
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'''Audio:''' A harsh electronic jingle, followed by a rather loud whoosh. The <u>still variants</u> are silent. |
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'''Variant:''' There is a still prototype variant where the color rings face down and have 3D effect. The name is placed below. |
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'''Availability:''' The animated version can be seen on ''Deep Fighter'' for Dreamcast and ''Aqua Aqua'' for PS2. The still black-background version appeared on ''TrickStyle'', while the still version with the copyright notice can be seen on ''Rayman Revolution'' for PS2. |
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'''FX/SFX:''' Balls moving in and logo rippling. |
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===2nd Logo (June 28, 2001-February 4, 2005)=== |
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'''Music/Sounds:''' A clanking electronic beat, then a rather loud whoosh. The still variant is silent. |
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<gallery mode="packed" heights="150"> |
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RenderWare (2001, yellow BG).jpeg |
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'''Availability:''' Rare. The animated version can be seen on ''Aqua Aqua'' for PS2. The still version appeared on ''Trickstyle''. |
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RenderWare (2001).jpeg |
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RenderWare (2001, black BG).png |
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'''Editor's Note:''' None. |
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RenderWare (2001) (from Grand Theft Auto III for the PS2).png |
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Rainbow and RenderWare (2001) (from Frank Herbert's Dune).png |
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===2nd Logo (2001-2002)=== |
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RenderWare and Bink Video (2002) (from Outlaw Golf).png |
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<gallery mode="packed" heights="200"> |
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RenderWare and GameSpy (2004) (from Outlaw Golf 2).png |
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File:ICgDYVMDYUS1o3JJfN-sqA12595.jpeg |
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RenderWare Graphics (2002) (from Tonka Monster Trucks for the PC).png |
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File:IKMN-EHqQPOQGAwj4Qtn4Q15639.jpeg |
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File:UEg2cXSKKdOPUxuIjlrv3w16048.png |
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</gallery> |
</gallery> |
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{{YouTube|id=-mHuzAEdb30}} |
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'''Visuals:''' On a {{color|lightblue|light blue}} background, three coloured shapes appear, each accompanied with a name of a RenderWare component, which dissolves immediately. {{color|blue|Blue}} comes first with Graphics, {{color|lightgreen|green}} with Audio and pink with Physics. Then the shapes zoom back and "'''RenderWare'''" in a black, shiny font zooms in below them. There is also "'''PLATFORM'''" below. |
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''' |
'''Variants:''' |
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* There are <u>still variants</u>. One of them has a yellow background, and another has a black background and is missing "'''PLATFORM'''". |
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* On <u>''Grand Theft Auto III'' for the PS2</u>, the logo blurs in on a black background with the "'''PLATFORM'''" text. Also, the text is in a {{color|gray|light grey}} font. It then blurs out after a few seconds. |
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* On some games, it <u>shares the screen with other logos</u>. |
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* Sometimes, the logo is <u>in-credit</u>, in the case of ''NFL Blitz 20-03''. |
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* On <u>both ''Outlaw Golf'' games</u>, the logo is glowing white and is next to the [[Bink Video]] (for ''Outlaw Golf'') or [[GameSpy]] (for ''Outlaw Golf 2'') logos. |
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* On <u>''Tonka: Monster Trucks''</u>, only the blue part of the logo (RenderWare Graphics) is shown. |
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'''Technique:''' 2D computer animation. A digital graphic for the still variants. |
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'''Logo:''' On a blue background, three colored shapes appear, each accompanied with a name of a Renderware core, which dissolves immediately. Blue comes first with Graphics, green with Audio and pink with Physics. Then the figure zooms out and '''RenderWare''' in shiny black font, appears below. There is also "PLATFORM" below. |
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'''Audio:''' Three "bing" sounds followed by a synthesized charging-up-like sound. |
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'''Variant:''' There are still variants. One of them has the yellow background, another has black background and is missing "PLATFORM". On ''Grand Theft Auto 3'', the logo has a fade in effect on a black background with the "PLATFORM" text. |
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'''Audio Variants:''' |
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'''FX/SFX:''' Three shapes making in. |
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* On the <u>PS2 version of ''Scooby-Doo: Night of 100 Frights''</u>, alongside the <u>still variants</u>, the logo is silent. |
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** The latter variant also have the opening theme of the game playing through it. |
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'''Availability:''' |
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'''Music/Sounds:''' Three chimes followed by electronic whoosh. |
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* Appeared on ''MX 2002 featuring Ricky Carmichael'', the first ''Burnout'', ''City Crisis'' and ''MegaRace 3'', among others. |
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* The black-background version was seen on ''Frank Herbert's Dune'' and ''Outlaw Golf 1'' and ''2'', while the yellow-background variant appears on ''Antz: Extreme Racing''. |
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* The RenderWare Graphics variant was only seen on ''Tonka: Monster Trucks''. |
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===3rd Logo (May 20, 2002-June 26, 2009)=== |
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'''Music/Sounds Variant:''' On a PS2 copy of ''Scooby Doo: Night of 100 Frights'', the logo is silent. |
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<gallery mode="packed" heights="150"> |
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RenderWare (2002).png |
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'''Availability:''' Rare. Appeared on the first ''Burnout'', ''City Crisis'' and on ''MegaRace 3'', among others. Black-background version was seen on ''Frank Herbert's Dune''. |
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RenderWare (2002, 2).jpeg |
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RenderWare (2004) (from The Polar Express for GameCube).png |
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'''Editor's Note:''' None. |
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RenderWare (2003) (from AFL Live 2004).png |
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RenderWare (2004) (from Future Tactics The Uprising for GameCube).png |
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===3rd Logo (2002-)=== |
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RenderWare (2003) (from Starsky and Hutch videogame).png |
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<gallery mode="packed" heights="200"> |
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RenderWare (2007) (from Crackdown).png |
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File:7929b95f1260c84b5149c13dc3c997f3.png |
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RenderWare, SoundMax SPX and HAVOK (2002) (from WWE Crush Hour for GameCube).png |
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File:QRye5T_V-K-diDIcm3XpHA8624.jpeg |
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RenderWare, Havok and Bink Video (2003) (from Starsky and Hutch videogame for GameCube).png |
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File:4440caf87e58468648cf71b25b672f4b.png |
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ADX, Sofdec, Havok and RenderWare (2005) (from Darkwatch).png |
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File:C7e6dfee6af939f1104a68f30a78f4ff.png |
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Bink Video and RenderWare (2006) (from Backyard Sports Baseball 2007 for GameCube).png |
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File:ThW-VsiU312DQ2pnv3SVGg19456.jpeg |
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RenderWare (2000's, on-screen bug).png |
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RenderWare (2003, in-credit).png |
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RenderWare Graphics (2005).jpeg |
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</gallery> |
</gallery> |
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{{YouTube|id=U5nFAYfQh0k|id2=4jczUxHe-ys}} |
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'''Visuals:''' Over a white or black background, the silver relief word "{{color|silver|'''RenderWare'''}}" in the same font as the previous logo zooms out rapidly and stops. |
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{{youtube|id=https://youtu.be/U5nFAYfQh0k}} |
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'''Nickname:''' <nowiki>''</nowiki>Silver Text<nowiki>''</nowiki> |
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'''Logo:''' Over a white or black background, the silver relief word '''RenderWare''' fades in. |
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'''Variants:''' |
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'''Variant:''' On programs packaged in the RenderWare Software Development Kit, the text was used as an on-screen bug on the bottom left and is abbreviated "RW". |
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* On some games, the logo may or may not have a <u>registered trademark</u> on top of the logo. |
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* On <u>programs packaged in the RenderWare Software Development Kit</u>, the text was used as an on-screen bug on the bottom left and is abbreviated "{{color|silver|'''RW'''}}". |
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* Some games have the logo <u>in-credit</u>. |
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* Some games have the logo <u>shares the screen with other logos</u>. |
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* On <u>''Starsky and Hutch'' video game</u> and <u>''Crackdown''</u>, a copyright notice is seen below. |
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* Some games have a <u>different background</u>. For example, <u>''AFL Live 2004''</u> have the logo on a blue background with multiple transparent abstract shapes on the right. |
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* On <u>''Donkey Xote'' for PSP</u>, the RenderWare Graphics logo (consists of the logo with the text "{{Font|Helvetica|Graphics}}" below) is used, and it has a copyright notice below. |
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* <u>Later games</u> have the logo fading in. |
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'''Technique:''' 2D computer animation, or a still digital graphic. |
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'''FX/SFX:''' Just the fade in and out. |
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'''Audio:''' None, or the game's opening theme in some games. |
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'''Music/Sounds:''' None. |
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'''Availability:''' |
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'''Availability:''' Can be seen on many games using this engine. The variant with "Graphics" appeared on ''Donkey Xote'' for PSP. The in-credit version appears in Sonic Heroes. |
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* Can be seen on many games using this engine, such as ''AFL Live 2004'', ''WWE Crush Hour'' and ''Crackdown''. |
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* The variant with "Graphics" appeared on ''Donkey Xote'' for PSP. |
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* The in-credit version appears in ''Sonic Heroes'', as well as some other games. |
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[[Category:United Kingdom]] |
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'''Editor's Note:''' None. |
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[[Category:Technology |
[[Category:Technology logos]] |
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[[Category: |
[[Category:British technology logos]] |
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[[Category: |
[[Category:Video game engine logos]] |
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[[Category:Electronic Arts]] |
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[[Category:Logos that vary depending on the source]] |
Latest revision as of 22:46, 25 September 2024
Logoarto and Chow Woon Gan
Editions by
Chow Woon Gan
Video captures courtesy of
goodcowgames, Digital media resources, Wguayana and MartinIgna SalasV
Background
RenderWare is the massively-used game engine developed by Criterion Studios.
Contents | ||
---|---|---|
1st Logo (September 9, 1999-December 29, 2000) | 2nd Logo (June 28, 2001-February 4, 2005) | 3rd Logo (May 20, 2002-June 26, 2009) |
1st Logo (September 9, 1999-December 29, 2000)
The video of this logo may be too loud or severely distorted. |
Visuals: On a white background, a C-shaped row of yellow balls appears moving on and surrounded by another row of red balls, which just fade in. Then, the text "RenderWare" materialises next to the rings and a grey number "3" zooms back rotating next to "RenderWare".
Variants:
- There is a still prototype variant which takes place on a black background, and the colour rings face down and have a 3D effect. The name (without "3") is below it.
- There is a still version of the logo with a copyright notice below.
Technique: 2D computer animation. A digital graphic for the still version.
Audio: A harsh electronic jingle, followed by a rather loud whoosh. The still variants are silent.
Availability: The animated version can be seen on Deep Fighter for Dreamcast and Aqua Aqua for PS2. The still black-background version appeared on TrickStyle, while the still version with the copyright notice can be seen on Rayman Revolution for PS2.
2nd Logo (June 28, 2001-February 4, 2005)
Visuals: On a light blue background, three coloured shapes appear, each accompanied with a name of a RenderWare component, which dissolves immediately. Blue comes first with Graphics, green with Audio and pink with Physics. Then the shapes zoom back and "RenderWare" in a black, shiny font zooms in below them. There is also "PLATFORM" below.
Variants:
- There are still variants. One of them has a yellow background, and another has a black background and is missing "PLATFORM".
- On Grand Theft Auto III for the PS2, the logo blurs in on a black background with the "PLATFORM" text. Also, the text is in a light grey font. It then blurs out after a few seconds.
- On some games, it shares the screen with other logos.
- Sometimes, the logo is in-credit, in the case of NFL Blitz 20-03.
- On both Outlaw Golf games, the logo is glowing white and is next to the Bink Video (for Outlaw Golf) or GameSpy (for Outlaw Golf 2) logos.
- On Tonka: Monster Trucks, only the blue part of the logo (RenderWare Graphics) is shown.
Technique: 2D computer animation. A digital graphic for the still variants.
Audio: Three "bing" sounds followed by a synthesized charging-up-like sound.
Audio Variants:
- On the PS2 version of Scooby-Doo: Night of 100 Frights, alongside the still variants, the logo is silent.
- The latter variant also have the opening theme of the game playing through it.
Availability:
- Appeared on MX 2002 featuring Ricky Carmichael, the first Burnout, City Crisis and MegaRace 3, among others.
- The black-background version was seen on Frank Herbert's Dune and Outlaw Golf 1 and 2, while the yellow-background variant appears on Antz: Extreme Racing.
- The RenderWare Graphics variant was only seen on Tonka: Monster Trucks.
3rd Logo (May 20, 2002-June 26, 2009)
Visuals: Over a white or black background, the silver relief word "RenderWare" in the same font as the previous logo zooms out rapidly and stops.
Variants:
- On some games, the logo may or may not have a registered trademark on top of the logo.
- On programs packaged in the RenderWare Software Development Kit, the text was used as an on-screen bug on the bottom left and is abbreviated "RW".
- Some games have the logo in-credit.
- Some games have the logo shares the screen with other logos.
- On Starsky and Hutch video game and Crackdown, a copyright notice is seen below.
- Some games have a different background. For example, AFL Live 2004 have the logo on a blue background with multiple transparent abstract shapes on the right.
- On Donkey Xote for PSP, the RenderWare Graphics logo (consists of the logo with the text "Graphics" below) is used, and it has a copyright notice below.
- Later games have the logo fading in.
Technique: 2D computer animation, or a still digital graphic.
Audio: None, or the game's opening theme in some games.
Availability:
- Can be seen on many games using this engine, such as AFL Live 2004, WWE Crush Hour and Crackdown.
- The variant with "Graphics" appeared on Donkey Xote for PSP.
- The in-credit version appears in Sonic Heroes, as well as some other games.