Rogue Entertainment: Difference between revisions
SuperMax124 (talk | contribs) m Text replacement - "'''Availability''':" to "'''Availability:'''" |
SuperMax124 (talk | contribs) m Text replacement - "American logos" to "United States" |
||
Line 23: | Line 23: | ||
[[Category:Video game logos]] |
[[Category:Video game logos]] |
||
[[Category: |
[[Category:United States]] |
||
[[Category:American video game logos]] |
[[Category:American video game logos]] |
Revision as of 04:34, 5 November 2022
NewAccountLOL
Background
Rogue Entertainment (not to be confused with Rogue) was a video game developer founded in 1994, and incorporated in Dallas, Texas. Their first game was Strife, a modification of id's Doom, released in 1996. They would later make the mission packs for Quake and it's sequel, the N64 port of Quake, and American McGee's Alice. They were planned to develop Valve's Counter-Strike: Condition Zero. They went out of business in 2001, causing Valve to pass the development to Gearbox. Most of Rogue's members would move to Nerve Software.
(May 15, 1996)
![](/w/thumb.php?f=Rogue_Entertainment_%281996%29.png&width=350)
Logo: On a black background, we see a wooden painting of a pirate, who has a menacing look and is holding a sword. Below the pirate is the following text:
ROGUE
ENTERTAINMENT
FX/SFX None.
Music/Sounds: The music heard on the title screen.
Availability: Seen on Strife.