Sand Grain Studios: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
Content deleted Content added
Neelyryan95 (talk | contribs) No edit summary |
SuperMax124 (talk | contribs) m Text replacement - "CGI animation" to "CGI" |
||
Line 4: | Line 4: | ||
'''Logo:''' On a grainy background, the logo appearing, stretched in to its size. Then a mouse appears out of nowhere looking around for no reason at all, but jumps down to go somewhere. At the end, the logo moves until it fades. |
'''Logo:''' On a grainy background, the logo appearing, stretched in to its size. Then a mouse appears out of nowhere looking around for no reason at all, but jumps down to go somewhere. At the end, the logo moves until it fades. |
||
'''Technique:''' CGI |
'''Technique:''' CGI for the mouse, and 2D animation for the logo. |
||
'''Music/Sounds:''' The sound of the film projector, and the mouse sniffing. |
'''Music/Sounds:''' The sound of the film projector, and the mouse sniffing. |
Revision as of 04:09, 14 July 2023
(August 27, 2002-2008)
Logo: On a grainy background, the logo appearing, stretched in to its size. Then a mouse appears out of nowhere looking around for no reason at all, but jumps down to go somewhere. At the end, the logo moves until it fades.
Technique: CGI for the mouse, and 2D animation for the logo.
Music/Sounds: The sound of the film projector, and the mouse sniffing.
Availability: Seen on games like Cabela's Big Game Hunter, Shamu's Deep Sea Adventures, and NPPL Championship Paintball 2009.