Sand Grain Studios: Difference between revisions
From the Audiovisual Identity Database, the motion graphics museum
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'''Technique:''' CGI for the mouse, and 2D animation for the logo. |
'''Technique:''' CGI for the mouse, and 2D animation for the logo. |
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'''Audio:''' The sound of the film projector, and the mouse sniffing. |
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'''Availability:''' Seen on games like ''Cabela's Big Game Hunter'', ''Shamu's Deep Sea Adventures'', and ''NPPL Championship Paintball 2009''. |
'''Availability:''' Seen on games like ''Cabela's Big Game Hunter'', ''Shamu's Deep Sea Adventures'', and ''NPPL Championship Paintball 2009''. |
Revision as of 09:05, 7 October 2023
(August 27, 2002-2008)
![](/w/thumb.php?f=Sand_Grain_Studios_%282003%29_%28credit_-_Introsation%29.png&width=350)
Logo: On a grainy background, the logo appearing, stretched in to its size. Then a mouse appears out of nowhere looking around for no reason at all, but jumps down to go somewhere. At the end, the logo moves until it fades.
Technique: CGI for the mouse, and 2D animation for the logo.
Audio: The sound of the film projector, and the mouse sniffing.
Availability: Seen on games like Cabela's Big Game Hunter, Shamu's Deep Sea Adventures, and NPPL Championship Paintball 2009.