Smart Bomb Interactive: Difference between revisions
m Text replacement - ", we see a" to ", there is a" |
m Text replacement - "'''Technique:''' The (.*)↵↵'" to "'''Technique:''' The $1{{SectionMisuse|Technique}} '" |
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fades in below, with light rays behind and in front of it as well. |
fades in below, with light rays behind and in front of it as well. |
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'''Technique:''' The target fading in, the missile hitting the target, the fading in of the light rays and text. |
'''Technique:''' The target fading in, the missile hitting the target, the fading in of the light rays and text.{{SectionMisuse|Technique}} |
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'''Audio:''' The sound of a missile can be heard. When the missile hits the target, a thud is heard. After the entire logo is formed, a swish can be heard. |
'''Audio:''' The sound of a missile can be heard. When the missile hits the target, a thud is heard. After the entire logo is formed, a swish can be heard. |
Revision as of 14:01, 6 December 2023
Doctorine Dark
Video captures courtesy of
Introsation, Anthony Cassimiro and Doctorine_Logos
1st Logo (August 22, 2006-November 5, 2007)
fades in below, with light rays behind and in front of it as well.
Technique: The target fading in, the missile hitting the target, the fading in of the light rays and text. [possible misuse]
Audio: The sound of a missile can be heard. When the missile hits the target, a thud is heard. After the entire logo is formed, a swish can be heard.
Availability: So far, this was seen on Pac-Man: World Rally, Snoopy vs. The Red Baron, and the Wii version of Bee Movie Game.
2nd Logo (June 2, 2010)
Visuals: On a rough blackboard-like background, there is a still variant of the same logo, except the line above "INTERACTIVE" is omitted, drawn from chalk. We also see two white thunderbolts on either side and a controller in between, on the bottom of the logo.
Technique: None.
Audio: The opening theme of the game.
Availability: Only seen on the Xbox 360 game Snoopy Flying Ace.